Are we leaving pallet density as is?

MechWarrior3
MechWarrior3 Member Posts: 6,015

Are there any plans to make adjustments?

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  • Balrog
    Balrog Mod, Co-ordinator Posts: 1,010

    Currently, there are no plans to look at the pallet density. Pallet density was last changed in 9.3.2 to address the rest of the feedback and find a middle ground between Killers and Survivors after the original pallet density changes. What is currently in the game is the current pallet density, and they are behaving as expected.

     Whilst the team doesn't have any specific plans to share, the team is always open to feedback and we want to iron out any bugs. Specific screenshots of areas and other information is always helpful and passed along. These can be added to the Forums feedback section or suspected bugs can be added to BetaHub so that we can look into any major issues. https://app.betahub.io/projects/pr-5642738318/  

  • MechWarrior3
    MechWarrior3 Member Posts: 6,015

    Thank you! I will gather any findings and set it under Feedback.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 1,010
  • FoxGhoul
    FoxGhoul Member Posts: 38
    edited May 20

    i guess there are no plans to reduce the pallets since it makes the survivors job easier and makes killers a living hell, i thought this was dbd not pallet breaking simulator BECAUSE THERE ARE 25 PALLETS ON EVERY MAP. Stop with the half assed responces.

    Post edited by FoxGhoul on
  • FoxGhoul
    FoxGhoul Member Posts: 38

    pallets being unsafe only matter if survivors loop them and they dont, because they have no reason to BECAUSE THERE ARE SO MANY DAMN PALLETS AND EACH ARE 5 FEET FROM ONE ANOTHER. The whole "well most are unsafe is bullshit when there are so many god damn pallets.

  • TicTac
    TicTac Member Posts: 2,934

    Just show gameplay. Wouldnt it be great if you get tips to deal with the problem? Or are you just here bc you want to complain?

  • Dec4y
    Dec4y Member Posts: 48

    I would like to see the outliers adjusted. Decimated Borgo comes to mind as an insanely strong map with too many overly strong pallets and some strong windows.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 426

    I will tell you, this is not a bad strategy. Actually, this is one of the best strategy survivors can do. The map has way more pallets than necessary to loop the killer and still have time to finish all the gens. I say it by my own experience.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 426
    edited May 21

    A good survivor can waste a killer's time even in a "bad" pallet. You just need to be patient, which is a very difficult thing for survivors to have in this game.

  • TinfoilHat
    TinfoilHat Member Posts: 15

    As a killer main, this is amazingly true now the math is mathing. I can chase and they just run from pallet to pallet if I choose to drop chase then time is wasted esp if they pre-run you and do the same thing to you. Its a damned if you do, damned if you dont situation which is a weird way to feel as a "power role" and even more strange to make someone feel when its already 4v1 perks not even included

  • Reinami
    Reinami Member Posts: 6,902

    That's also not to say its impossible to deal with. Its personally why typically my strategy is to immediately drop chase after breaking pallet and going somewhere else. And i tend to play either highly mobile killers like blight/ghoul etc, that can get around quickly, or ones with great macro like sadako, knight etc.

  • Reinami
    Reinami Member Posts: 6,902

    In high mmr survivors often use these anti-tunnel perks offensively to force the killer into lose-lose situations. Its a very delicate balance and there's a reason that slugging is back on the table right now.

  • Yippiekiyah
    Yippiekiyah Member Posts: 590

    Almost every killer is massively underperforming in the nightlight statistics and thats all you can say

  • Wiccamanplays
    Wiccamanplays Member Posts: 317

    There are definitely maps where pallets are not spawning normally, especially indoor maps. However, there are also maps like the Disturbed Ward Realm, Nostromo Wreckage and Eyrie of Crows where there seem to be huge numbers of pallets very close together, often connecting into very powerful loops that are really hard to deal with as Killer. As usual, it's not an issue if you play the top 3 Killers but is extremely uninteractive and annoying if you're not.

  • cogsturning
    cogsturning Member Posts: 3,324
    edited May 21

    There's a really big difference between slugging someone who's in your face with obvious DS, and bringing a slug build and loading in to a match intending to 4man slug.

  • TheTom20
    TheTom20 Member Posts: 720

    Some maps seem to be stacked with pallets every few inches you can just run an drop with zero fear against most of the roster now.

  • vol4r
    vol4r Member Posts: 1,094

    Yes - disturbed ward has only 1 pallet in main, but it has 1 god window, almost as good as shack.

    But disturbed ward also has a lot of great pallets outside the main. That's the real problem.

    This map is problematic - definitely became surv sided, let's just face the truth.

    Lerys has dead zones from the start, I agree with that.

  • KhrisCo
    KhrisCo Member Posts: 91

    I wonder if they could change pallet density based on MMR of the lobby.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,224

    This would not really make sense, unless there is a mismatch in MMR (high MMR Killer, low MMR Survivors or vice-versa).

    A high MMR-Killer can deal with more Pallets more easily than a low MMR-Killer. So if there are less Pallets spawned because the Survivors have high MMR, the Killer will have a very easy time if they are also good at the game.

    Meanwhile if a lot of Pallets are spawned because the Survivors are low MMR, the Killer will struggle because they are also low MMR and cannot really deal with a lot of Pallets (e.g. by breaking every single one of those unsafe Pallets like many people are apparently doing…).

    It would only make sense if the Survivors are low MMR and the Killer high MMR, because more Pallets would help the low MMR Survivors. Or if the Killer is low MMR but the Survivors are high MMR, because then less Pallets will make it easier for the Killer. But aside from mismatched MMR, it would not really work.

  • Mortimer
    Mortimer Member Posts: 15
    edited May 22

    Majority of pallets and fillers are utterly trash and they’ve even removed some of the few good ones, like those on Disturbed Ward and Lerys.

    Post edited by Mortimer on
  • TinfoilHat
    TinfoilHat Member Posts: 15
    edited May 22

    and thats great, but personally i cant stand hearing the ghoul scream every 20 seconds and i am not paying for the girl skin because im done dumping money into this game. all in all i just feel that maybe its not impossible but unless you find yourself a killer whos A→S tier the game feels really bad and might as well chop half the roster if only those feel good to play. not to mention that we also sit in queue to get gen rushed to oblivion and it makes me not want to spend time hooking a surv at all.

  • Wyndsor
    Wyndsor Member Posts: 41

    This is the m.o of virtually every killer poster here especially the one in question because they have some weird agenda where killer should be balanced around trapper and survivor should be balanced around 4-man swf.

    I like how they tell on themselves within the first line by minimizing how many killers don't care about pallets these days.

    That 'etc' is doing monumental work.

  • Zakon05
    Zakon05 Member Posts: 462
    edited May 22

    I'll definitely say this is the hardest time to play killer I've ever experienced. Which is saying a lot since I joined the same month they added Circle of Healing.

    Which isn't to say old CoH, DS and DH weren't better than what survivors have now, but the playerbase as a whole was less skilled. Survivors are much better these days and it makes trying to win a nightmare.

    So many games I'm having consistently <30s chases and lose anyway.

  • Blaconia
    Blaconia Member Posts: 80

    A big reason you didn't get as many complaints about pallet density is because the map rotation kept people off the major maps affected like Mac and Auto until recently.

    While I think Midwich might be okay now, Hawkins and maybe Lery's still seem bugged to not spawn some previously guaranteed pallets, especially in the large rooms. For example in one large room on Hawkins, there are stairs that directly lead into a vault that should drop down into a pallet that sometimes doesn't spawn (I can get a screenshot later).

    Shelter Woods and Suffocation Pit still seem egregiously stacked with pallets.

  • linusmilz
    linusmilz Member Posts: 15

    I'm sorry but this feels like bhvr really does not care about the killer players at all. you have every other content creator talking about how many busted pallets there are, survivor and killer mains alike.

    it also doesn't matter how safe or unsafe they are since you can chain too many strong loops with the small tiles that never seem to run out. I don't have the time to do a 20s mindgame around a "weak pallet" every single chase as an m1 killer with no mobility power. just load into a few macmillans, especially iron works, groaning storehouse and shelter woods. or literally any map in that realm. or autohaven, or borgo. there are just too many pallets chaining each other while some other maps *still* feel empty.

    some maps needed changes, yes. but not every map. the only reason it's halfway bearable is because we never play on these maps lately anyway because there only seems to be lerys, Hawkins, midwich, toba and nostromo, even after last update.

    if I find the time I can take some screenshots. but 18+ pallets on every map is just not great game design when 70% of your characters cannot deal with them and only get kills because the other side is either a lot worse or gives up/disconnects because they throw a hissy fit over whatever happened in that match.

    I really used to like spending my evenings with this game but I can't do more than 2 killer games in a row without coming close to a heart attack from the stress it takes to get a 2k. meanwhile I don't feel like booting up solo queue because my teammates just DC or grief for literally any tiny reason.