Are we leaving pallet density as is?

MechWarrior3
MechWarrior3 Member Posts: 5,989

Are there any plans to make adjustments?

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  • Balrog
    Balrog Mod, Co-ordinator Posts: 991

    Currently, there are no plans to look at the pallet density. Pallet density was last changed in 9.3.2 to address the rest of the feedback and find a middle ground between Killers and Survivors after the original pallet density changes. What is currently in the game is the current pallet density, and they are behaving as expected.

     Whilst the team doesn't have any specific plans to share, the team is always open to feedback and we want to iron out any bugs. Specific screenshots of areas and other information is always helpful and passed along. These can be added to the Forums feedback section or suspected bugs can be added to BetaHub so that we can look into any major issues. https://app.betahub.io/projects/pr-5642738318/  

  • MechWarrior3
    MechWarrior3 Member Posts: 5,989

    Thank you! I will gather any findings and set it under Feedback.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 991
  • FoxGhoul
    FoxGhoul Member Posts: 38
    edited May 20

    i guess there are no plans to reduce the pallets since it makes the survivors job easier and makes killers a living hell, i thought this was dbd not pallet breaking simulator BECAUSE THERE ARE 25 PALLETS ON EVERY MAP. Stop with the half assed responces.

    Post edited by FoxGhoul on
  • FoxGhoul
    FoxGhoul Member Posts: 38

    pallets being unsafe only matter if survivors loop them and they dont, because they have no reason to BECAUSE THERE ARE SO MANY DAMN PALLETS AND EACH ARE 5 FEET FROM ONE ANOTHER. The whole "well most are unsafe is bullshit when there are so many god damn pallets.

  • TicTac
    TicTac Member Posts: 2,932

    Just show gameplay. Wouldnt it be great if you get tips to deal with the problem? Or are you just here bc you want to complain?

  • Dec4y
    Dec4y Member Posts: 48

    I would like to see the outliers adjusted. Decimated Borgo comes to mind as an insanely strong map with too many overly strong pallets and some strong windows.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 426

    I will tell you, this is not a bad strategy. Actually, this is one of the best strategy survivors can do. The map has way more pallets than necessary to loop the killer and still have time to finish all the gens. I say it by my own experience.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 426
    edited May 21

    A good survivor can waste a killer's time even in a "bad" pallet. You just need to be patient, which is a very difficult thing for survivors to have in this game.

  • TinfoilHat
    TinfoilHat Member Posts: 8

    As a killer main, this is amazingly true now the math is mathing. I can chase and they just run from pallet to pallet if I choose to drop chase then time is wasted esp if they pre-run you and do the same thing to you. Its a damned if you do, damned if you dont situation which is a weird way to feel as a "power role" and even more strange to make someone feel when its already 4v1 perks not even included

  • Reinami
    Reinami Member Posts: 6,901

    That's also not to say its impossible to deal with. Its personally why typically my strategy is to immediately drop chase after breaking pallet and going somewhere else. And i tend to play either highly mobile killers like blight/ghoul etc, that can get around quickly, or ones with great macro like sadako, knight etc.

  • cogsturning
    cogsturning Member Posts: 3,320


    Ah yes, the three god pallets that you can easily chain on every map. We all know those. They definitely exist. You're ignoring reality in favor of a math equation that assumes everyone moves in a straight, mechanical line, and the killer somehow has nothing to help them, while also breaking every (somehow unavoidable) pallet. Most pallets aren't god pallets—most pallets are bad. If someone predrops it and keeps going you just walk around it.

    You're also ignoring the fact that most killers have some way to hinder your journey on this straight line of perfectly spaced and stellar pallets. Killers have either mobility/catchup/dash (Ghoul, Nurse, Chucky, Spirit), a ranged attack (Deathslinger, Huntress, Plague, Unknown), an antiloop ability (Clown, Doctor, Dredge, Pinhead), or a pallet chewing ability (Oni, Bubba, Micheal, Nemesis), if not a combo of those things (Henry, Billy, Oni, Blight, Singularity, Vecna, Dracula). Plus there's instadowns on many of them. Oh yeah, and popular anti-pallet addons (Legion, Wraith, Wesker). That's not even bringing up perks. And once those pallets are gone, they're gone. You're also ignoring the reality of the maps themselves, like Ormond and Yamaoka, with areas of a bunch of useless rocks and nothing else at all. 70s for a down and all you broke was 3 pallets? If that happens you're bad, terribly outclassed, or you screwed up. You can pretend all this isn't the case, but I know very well that you know what reality looks like in this game.

    The problem here is that this type of thing LEADS to killers adapting and using strategies that survivors find unfun.

    The pallets were likely put in to help with tunneling, so survivors have resources to slow down the targeted attack. Half the perks killers are complaining about—like Babysitter, DS, and OtR—are anti tunnel perks that have zero effect on you if you aren't looking to double hook. If perks and pallets simply existing has lead to slugging, then slugging needs to be adjusted, not perks and pallets. You shouldn't be able to say you just don't like the proper gameplay and you won't participate in it until you get your way. That shouldn't even be possible.

  • Reinami
    Reinami Member Posts: 6,901

    In high mmr survivors often use these anti-tunnel perks offensively to force the killer into lose-lose situations. Its a very delicate balance and there's a reason that slugging is back on the table right now.

  • Yippiekiyah
    Yippiekiyah Member Posts: 589

    Almost every killer is massively underperforming in the nightlight statistics and thats all you can say

  • Wiccamanplays
    Wiccamanplays Member Posts: 314

    There are definitely maps where pallets are not spawning normally, especially indoor maps. However, there are also maps like the Disturbed Ward Realm, Nostromo Wreckage and Eyrie of Crows where there seem to be huge numbers of pallets very close together, often connecting into very powerful loops that are really hard to deal with as Killer. As usual, it's not an issue if you play the top 3 Killers but is extremely uninteractive and annoying if you're not.

  • cogsturning
    cogsturning Member Posts: 3,320
    edited May 21

    There's a really big difference between slugging someone who's in your face with obvious DS, and bringing a slug build and loading in to a match intending to 4man slug.

  • TheTom20
    TheTom20 Member Posts: 717

    Some maps seem to be stacked with pallets every few inches you can just run an drop with zero fear against most of the roster now.

  • vol4r
    vol4r Member Posts: 1,087

    Yes - disturbed ward has only 1 pallet in main, but it has 1 god window, almost as good as shack.

    But disturbed ward also has a lot of great pallets outside the main. That's the real problem.

    This map is problematic - definitely became surv sided, let's just face the truth.

    Lerys has dead zones from the start, I agree with that.

  • KhrisCo
    KhrisCo Member Posts: 91

    I wonder if they could change pallet density based on MMR of the lobby.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,192

    This would not really make sense, unless there is a mismatch in MMR (high MMR Killer, low MMR Survivors or vice-versa).

    A high MMR-Killer can deal with more Pallets more easily than a low MMR-Killer. So if there are less Pallets spawned because the Survivors have high MMR, the Killer will have a very easy time if they are also good at the game.

    Meanwhile if a lot of Pallets are spawned because the Survivors are low MMR, the Killer will struggle because they are also low MMR and cannot really deal with a lot of Pallets (e.g. by breaking every single one of those unsafe Pallets like many people are apparently doing…).

    It would only make sense if the Survivors are low MMR and the Killer high MMR, because more Pallets would help the low MMR Survivors. Or if the Killer is low MMR but the Survivors are high MMR, because then less Pallets will make it easier for the Killer. But aside from mismatched MMR, it would not really work.

  • Mortimer
    Mortimer Member Posts: 13

    Majority of pallets and fillers are utterly trash and they’ve even removed out some of the few good ones, like those on Disturbed Ward and Lerys.