Jason is power crept Springtrap 2.0

BongoBoys
BongoBoys Member Posts: 1,387
edited May 26 in General Discussions

With the reveal of Jason's power and gameplay majority of people are seeing major similarities between Jason and Springtrap mainly his Projectile and Mobility powers being unoriginal and just a better version of Spring traps powers.

With Jason releasing what point is their now in playing Springtrap? If you think otherwise explain your reasoning below.

Comments

  • Jay_Whyask
    Jay_Whyask Member Posts: 962

    In BHVR's defense, this is probably because of Scott Cawthon having a specific vision for Springtrap.

    A part of me is curious if they informed him that he accidentally created a carbon copy of a character they already had planned. 🤔

    Either way, hopefully this opens the door for more Springtrap changes, because goodness gracious he needs some.

  • BongoBoys
    BongoBoys Member Posts: 1,387

    Alot of people pointed out the similarities so can't blame ya for the aneurysm realising it

  • Nicholas
    Nicholas Member Posts: 2,193

    So Jason can teleport to any of his random outlines but ST is limited to his doors, right?

  • BongoBoys
    BongoBoys Member Posts: 1,387

    Mmm I wouldn't really call springtraps axe grab command an advantage cause most of the time you don't really get it or it to work right and orbitals ain't a reliable method either it's better to use the axe like a regular projectile instead.

    I will agree Jason mobility is closer to Spirits mobility and his jumpscare emergence is very strong and quick and has haste and that Jason zoning is very good but just like Springtraps ptb and launch zoning that's probably going to get nerfed.

    However I think in terms of looping and chase Jason might be weaker compared to Spring traps because in loop if Jason misses a Spike he's just a regular 4.4 m1 killer and if there's no piles nearby he's gonna get bullied in that loop

    While as Springtrap can keep using his axe and if he misses he gets to be 4.6 even more if you account foxy hook addon.

  • ArkInk
    ArkInk Member Posts: 1,278

    In BHVR's defense, this is probably because of Scott Cawthon having a specific vision for Springtrap.

    I don't know where the idea came from that Scott Cawthon chose the axe and BHVR had no choice but to follow his vision.

    It was mentioned Springtrap's finalized power was competing in development with one based more around FNaF lore, and the Axe tested better. BHVR was the one who would have reviewed the playtesting data and evaluated which power is more suited to DBD from a user experience standpoint, since they make the game.

    All Cawthon would be doing is evaluating whether Springtrap's power is a good fit for Afton's character and the FNaF Ip, and approving BHVR move forward with the power concept they pitched. If he decided the axe was ill fitting, BHVR would have found a way to make whatever the other power was work.

    Obviously Scott Cawthon personally approved every major decision that went into the FNAF Chapter we got and handled the writing, but BHVR didn't just sit back and let him design Springtrap for them. They would have been the ones to create and pitch the power, leaning on Scott's knowledge of FNAF for aspects like the visual and animation design of Afton and the Pizzeria, and making sure they got his stamp of approval on all creative decisions.

    A part of me is curious if they informed him that he accidentally created a carbon copy of a character they already had planned.

    I don't mean to come for you here, but this doesn't make sense. Each chapter starts development a year in advance, and FNAF was a year before F13. Scott would have approved Springtrap's final concept months before Jason would have entered early development.

  • Rapid99
    Rapid99 Member Posts: 391

    Better stealth, faster in general, better map traversal, better projectile.

    I mean seriously… what is the goal here? Even if you want to argue that they are not EXACTLY the same, there is so much overlap that it's fair to say you can go a day of never playing springtrap again and just play Jason instead because you get damn near the same experience but just… stronger.

    The only reason to play springtrap would be because you like FNAF.

  • Jay_Whyask
    Jay_Whyask Member Posts: 962

    Well put, I assumed Cawthon was in charge of Springtrap's overall design simply because that's what I heard when the chapter was released, I didn't bother investigating further.

    What I said regarding Jason's power is also another assumption. You are correct about chapter development, I assumed BHVR & Jason Universe already had a general idea of what they wanted to do with Jason during the time Jason Universe spent collaborating with other properties, it's unlikely that Jason Universe wouldn't reach out to BHVR during that time, it's even more unlikely for BHVR to turn them away.

    In hindsight I should've put more thought into my original post & recognized my missteps, my apologies.

  • Xendritch
    Xendritch Member Posts: 2,022

    On the topic of looping it's interesting because if you miss you're at a disadvantage and that's even if you get a shot but what makes it not quite that straight forward is if you make them drop the pallets and have your teleport you can reset on the other side of the pallet, you break it automatically and grab the broken pallet bits for a new projectile and your back in business (I've heard broken pallets is one of the things you can use if this turns out to be wrong then nvm lol) so while Jason's looping doesn't seem strong at first I think his strength there is his ability to reset the situation fairly easily if he messes up.

  • cammoking123
    cammoking123 Member Posts: 215

    Can we wait for the killer to be released before we start making comparisions? Cause I remember when Springtrap was just "power crept" Huntress and they turned out to be completely different killers. Also shout out to all the gamers who were saying Ghoul is just a powered up Legion.

  • BongoBoys
    BongoBoys Member Posts: 1,387
    edited May 26

    Hmm well if your using your omnipresence and then emerge break a pallet that's a fair bit of time to chain and transition too I think if a survivor saw the fog appear and you do that they would just run to the next loop

  • NotVerySuss
    NotVerySuss Member Posts: 67

    might be unrelated to the topic but is Jason's default movement speed 4.6 or 4.4? or is it the same concept of Springtrap while holding the axe?

  • Skeleton23
    Skeleton23 Member Posts: 810

    What do you guys expect. They Always Come back. No Ok

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,906

    I’m seeing Slinger with mobility rather than Springtrap, tbh.

    A projectile that moves straight ahead, fast. But instead of it merely being an opportunity for a hit, it just is a hit.

    Can reload basically anywhere, seemingly without needing to slow down. Far superior mobility… Built in Nowhere to Hide…

  • zonkednb
    zonkednb Member Posts: 621

    I see the similarities, but they'll remain different enough that I'm unlikely to abandon Springtrap, although I am probably going to play a fair amount of Jason too.

    Projectile arc changes play massively, as Springtrap can use orbitals to overloop. This is kind of unique to him, but comes at the cost of the range advantage Jason has.

    Jason's impale has a cost to it even if you hit, should you hit in a bad location and not pin into a wall, as it gives survivors distance immediately on top of their usual ouchie speed via knockback.

    Springtrap's reload is largely manual and from anywhere with a decently short cooldown. Jason's is map dependent and you bet survivors will eventually figure out ways to path to make it hard for him to consistently have power available. I suspect Jason will see more M1 play, it'll take a few weeks at least to see if this is true.

    Springtrap has better long-range mobility but worse short range. Jason will likely be stronger on smaller maps and better at holding 3 gens even at moderate distance, whereas Springtrap can choose which gens to defend based on door placement, and if final 3 are split across the map, it's less of an issue.

    Springtrap has his grab which makes downing after hitting with his projectile very reliable. it also bypasses pick up keeping you safe from flashlights entirely and much harder to pallet save against.

    I predict Jason will be overall a stronger killer, and will probably get higher value for less input, but good Springtrap players will still play Springtrap and get value. Addons will probably differentiate them further (At least I hope, I like Springtrap's addons as I feel they are substantially varied.