Are you satisfied with Jason's power?

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Comments

  • Xendritch
    Xendritch Member Posts: 1,874
    edited May 25

    Yeah I just think that's a little silly, people do this every time a new killer releases including for springtrap. I remember when springtrap was revealed people just called him Huntress with an Onryo teleport. Like you can be reductive like that but there are people who choose to main Huntress, Onryo and Springtrap because there are actually meaningful differences between all three of those killers and Jason will be the same because there are very meaningful differences between Springtrap and Jason. People just choose to be reductive as a mental shortcut but that doesn't mean they're being accurate.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,051

    True. I get that. It shouldn't be THIS or THAT. Anytime there are 2 separate rolls in anything people love to find ways to navigate it into a conversation that is not productive. I think Jason's Power will be interesting to go against.

  • Valuetown
    Valuetown Member Posts: 998

    I'm a healthy game bias. Stop projecting with an us vs them. It's so tired.

  • BongoBoys
    BongoBoys Member Posts: 1,371
    edited May 26

    Watching the multiple videos released it's very map dependent on where piles spawns looks bad in some cases and if your taking from a hook your breaking that hook for 60 seconds so you need to be cautious cause you could be dead zoning yourself if you need to hook a survivor

  • LordGlint
    LordGlint Member Posts: 9,814

    Can you link one of these videos showing its 60 seconds? Im only seeing ppl reacting to the same gameplay clip.

  • BongoBoys
    BongoBoys Member Posts: 1,371
    edited May 26

    Currently theirs clips on Youtube showing gameplay of Jason on Tricksters Delusional, Father Campbell's church and Swamp.

    On the campbell video Jason take a spike from a Hook and it breaks and later in the video it's still broken so it seems his power obeys the hook breaking rules of respawning after 60 seconds of it being broken.

    I'm at work but you can find it by looking up DBD Jason on YouTube it's what I did

  • Valuetown
    Valuetown Member Posts: 998

    You should take a look at the gameplay! Let me know when you do! Thanks.

  • LordGlint
    LordGlint Member Posts: 9,814
    edited May 26

    Took me a hot minute to find the gameplay your talking about that ISNT edited down, lol. It showed about a 30 second gap between seeing him take a hook and seeing said hook still be missing before they turned away, so we'll have to verify the actual time gap the hook is going to be missing. I understand them not wanting someone to camp a hook on a hill to spam throws, but If it IS a minute respawn... that could be rough.

    From what im seeing so far, the trash piles looks pretty plentiful though. I was noticing the distance between piles is about the same as the distance between hooks.

  • Valuetown
    Valuetown Member Posts: 998

    I've seen the Otz gameplay… pretty obvious that the killer is overpowered. Please check out his video!

  • MechWarrior3
    MechWarrior3 Member Posts: 6,051

    I've already seen it hours ago. I know what you are referring to. I disagree honestly. As I have said many times. PTB's are a thing for a reason.

  • BongoBoys
    BongoBoys Member Posts: 1,371

    Funny enough I never thought of the possibility of a Machine Gun Jason just spamming spikes from a hill 😂

  • MoZo
    MoZo Member Posts: 910

    no it doesn’t. Elusive only grants you the following benefits: No scratch marks, no pools of blood, no grunts of pain, and the killer cannot see your aura. it has never protected you from killer instinct. even in the 9.2.0 ptb that protected you from killer instinct post unhook was its own effect and not from Elusive.

  • Skillfulstone
    Skillfulstone Member Posts: 1,152

    I mean, apparently he's 4.4m/s so if you miss the throw in a chase, he's gonna be miserable to play as if the chase is in the middle of a half-decent tile without a hook or scrap pile in it since he can't just spawn his spear repeatedly like Springtrap and he doesn't carry multiple at once like Huntress.

    He's gonna be a high pickrate Killer just because of being Jason, but he doesn't seem like he'll be particularily fun to play after the initial novelty of 3 different Mori animations has worn off.

    The power itself seems cool and his mobility is decent, but being 4.4 kinda ruins the Killer for me.

  • CookieMaster
    CookieMaster Member Posts: 14

    No, the most underwhelming reveal since Skull Merchant.

    There is nothingfresh about this killer, it isliterally a revamped Springtrap…

  • SoGo
    SoGo Member Posts: 4,644

    I am pretty content.

    He has his enviromental kills, basically a blend of 3 of his original powers and a javelin which.. sure.

    I only would like an inbuilt Fire Up too.

  • LordGlint
    LordGlint Member Posts: 9,814

    Thats assuming ppl just keep chasing like normal. If you trigger his OTHER ability, you can get abit of haste, which seems to last awhile and the ability itself is also good at blocking windows on those half decent tiles.

  • Dustin
    Dustin Member Posts: 2,433
    edited May 26

    Personally - I like the power. I'm seeing a lot of people complain but I admit at this point the game is 10 years old and we have several established hierarchy of killers which are Stealth, Trap, Ranged and Dash killers. If Jason was any other type of killer he'd likely still get complaints. He's somewhat a mix of stealth (ambush) and ranged and I like how he interacts with the environment.

    I feel the power looks good - it's a familiar take with a few new things in it. I also like how you can change direction for his teleport. BHVR also seemed to think over poor map generation and bypassed bad spear spawns by letting you reload with hooks. I get the want for a rage mechanic but thematically I don't really know if you'd be able to do anything interesting with it without being compared to Oni or Singu. I'm fine with his power - game is pretty old so there's going to be overlap with abilities at this point and I feel that's something a lot of people need to accept.

    Looking forward to the PTB although I don't think I'm going to get to test him much. I think the most tragic part about Jason is there's no Survivor or Map released with him.

    Edit - Now that the PTB notes are out looks like we are getting a survivor however they're not available in PTB.

    image.png

    Alright that's pretty cool.

    Post edited by Dustin on
  • Chrarcq
    Chrarcq Member Posts: 172

    Yes, they did a good job.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,936
    edited May 26

    I am satisfied with his power so far. I enjoy stealth killers, hes got a very interesting permanent stealth that allows him to look for people and surprise them whenever without having to worry about being seen, which feels close to source material. I also wouldn't call it mobility as it doesn't allow him to teleport to places like batform though im not sure if he moves faster.

    His power of throwing javelins is something i actually predicted since playing the f13 game, and how its been implemented to have a unique way of pinning people to walls will be a fun mechanic in use.

    His ability to always be able to mori if he wanted to will also be fun to use in comparison to myers.

    Cosmeticly we were lucky to get jason at all and unlike freddy and myers and pinhead we get several weapons n outfits, with likely more to come seeing as they are mostly original.

    So overall im satisfied with how jason turned out. The only negative id say is the animation quality like others are saying. Its quite noticeable that its very stiff and doesnt feel natural like every other character's movement in the game. Everything from the throwing to the moris.

  • vol4r
    vol4r Member Posts: 1,103

    I just hope he is 4.6 - I am sick of 4.4 killer atp

  • TheMruczek
    TheMruczek Member Posts: 289
  • iforgotwhattoputhere
    iforgotwhattoputhere Member Posts: 10

    six……………. seven…………………………………. 🤤

  • Xendritch
    Xendritch Member Posts: 1,874

    That wasn't on purpose and now I'm gonna go throw myself into crystal lake. -_-

  • LordGlint
    LordGlint Member Posts: 9,814

    From what im seeing, using the hooks isn't an issue at all. They immediately regenerate if you use your omnipresent evil power. Just use it at the nearest vault location if you need that hook back.

  • Abbzy
    Abbzy Member Posts: 3,455

    Well last best 4,4 killer is netflix vecna and worst (probably he is) as last and from all 4,4 is reworked trickster.

    They need strong power to compansate for lack of speed so Inhope he isnt in snail category with weak power.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,515
    edited May 26

    It has nothing to do with the game engine, we're on UE5. MK1 is on UE4 btw the most recent one for example

    Survivor animations inparticular really need more polish, male survivors fingers still cross while healing other survivors etc.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,569

    Looks fun, love the idea of the jumpscares. I've got reservations about the ranged attack though, looks very accurate and very fast. Might be hard to dodge. But I'd need to go against it myself before I decide if I hate it lol.

  • BongoBoys
    BongoBoys Member Posts: 1,371
    edited May 27

    That's what I saw with Omnipresent he's Anti Sabo build and Anti breakdown perk jason being able to regen hooks

  • Smoe
    Smoe Member Posts: 3,468

    I'm pretty sure fatality type moris would just get the game banned in certain countries.

  • ArkInk
    ArkInk Member Posts: 1,219

    The 5% haste after teleporting combined with the spike gives Jason one of the strongest starts to a chase in the game, but he completely loses his momentum if he misses the shot and his haste runs out.

    If there's a hook or pile nearby you can snag another spike from while following the survivor, you can keep things going and try for the down, otherwise I found it's best just to demanifest and try again with a new victim.

    I'm not the biggest fan of Jason being a ranged killer, but the power is fun to face and use so far, so I'd say despite a fair amount of missed opportunities, this is a certified W.

  • SaltyNooty
    SaltyNooty Member Posts: 351

    Not at all. Infact, it feels like a far-cry for what Jason actually was in his series and his remake, which was primarily a thriller/slasher movie series with Jason having this odd ways coming back every single time; and above all else, he feels. . . overtuned to a degree.

    I would've preferred if he operated similar to Old Myers/Ghostface, being a Stealth Killer with the ability to throw a Projectile, like Knives or hatchets, recreating that thriller/horror feeling you got seeing how he killed the survivors at Crystal Lake. One second, you're working on a gen, the next, a hatchet misses you by just a hair and Jason's in the background behind a tree.

    Instead, we have a Mobility Stealthy Killer (Which, I've never really been a fan of. Why have a Killer that's build around stealth AND can race across the map in record time?) , who can teleport and jumpscare, revealing survivor locations and throw pikes with almost deadly accuracy (I've yet to see that thing miss, but I could be wrong), which works similarly to Springtraps' Hatchet where you need to remove it otherwise things wont go so well.

    Or, it could just be the fact that I'm tired of seeing Killers with 10 different abilities rolled into one and always seem to have immense mobility always apart of the deal. Springtrap can teleport across the map and always gains Undetectable when doing so, Krasue/Kaneki literally caused generational trauma/hatred, and Vecna/Henry has actually been the only enjoyable/fun killer I've seen released since like, Aug 2022 (Wesker.)

  • random1543
    random1543 Member Posts: 795

    Have not versed him alot but one thing that needs to go is killer instinct. (if you have not played him you can see it in gameplay footage)

    His kit is strong there is no reason he needs that as well for tracking. if survivors are crouching around to avoid being seen they should be rewarded not just be caught with killer instinct anyways even if they are not leaving footsteps.

  • Xray
    Xray Member Posts: 497

    I think they nailed the teleportation aspect of Jason, but i have mixed feelings on the projectile. I just wish Jason was just the big unga bunga character who gets angry over time and just starts tearing up pallets and walls by just walking through them, sure he probably wouldnt be that good but he would be more fun to play imo. Everyone is always saying something about pallets and Jason not being the guy who can just eat them faster then bubba or myers when he enters a enraged state feels like a missed opportunity. I'll still play him when he comes out but i just feel like they kinda dropped the ball going with the projectile.

  • LordGlint
    LordGlint Member Posts: 9,814

    Were already there though with other killers. You have SOME killer moris being quite colorful like Deathslinger's, then you have Trapper and Wraith who's mori has me questioning if the survivor is playing dead.

  • Smoe
    Smoe Member Posts: 3,468
    edited May 27

    Moris are at most still tip-toeing the line in what they can and can't do before the risk of being banned in certain countries rises.

    There's a reason we still don't have moris that causes decapitation, limps being severed or just Terrifier levels of explicit gore.

  • LordGlint
    LordGlint Member Posts: 9,814

    Thats good and all, but we can STILL update the super tame ones. I promise you, the nurse NEVER killed a single survivor by choking them for 4 seconds. Kate, the singer who undoubtedly has great lung capacity, is just fine.

  • Smoe
    Smoe Member Posts: 3,468
    edited May 27

    More gore for the sake of gore =/= better mori. Sometimes less is more and all moris should fit the characters they're for. Although i don't think anyone would complain if Trapper, Wraith & Hillbilly all got their moris updated.

    I promise you, the nurse NEVER killed a single survivor by choking them for 4 seconds. Kate, the singer who undoubtedly has great lung capacity, is just fine.

    I mean, it's pretty common for strangulation in fiction to not be representative of how hard it actually is to do so in real life. Also suspense of disbelief and all that.

  • LordGlint
    LordGlint Member Posts: 9,814

    Suspense of disbelief only goes so far, lol. A Stevegull who just screamed at me for 10 minutes while continuously running will drop dead if he has to hold his breath for 4 seconds. Wasn't getting hacked at with a saw or impaled by a hook (after which he screamed at me for another 10 seconds while on hook) that did him in... Was that 4 second period.

    He for sure got up and walked away the moment Nurse left.

    We just got a mori where the survivor gets disemboweled, then lit of fire. I think we can update the oldest ones. Not asking for more gore, just saying the mori should PROBABLY be more violent than the gameplay that came before it.

  • Smoe
    Smoe Member Posts: 3,468
    edited May 27

    Suspense of disbelief only goes so far, lol. A Stevegull who just screamed at me for 10 minutes while continuously running will drop dead if he has to hold his breath for 4 seconds. Wasn't getting hacked at with a saw or impaled by a hook (after which he screamed at me for another 10 seconds while on hook) that did him in... Was that 4 second period.

    Comparing gameplay stuff like that to a cinematic kill is an orange to apple type comparison.

    We just got a mori where the survivor gets disemboweled, then lit of fire. I think we can update the oldest ones. Not asking for more gore, just saying the mori should PROBABLY be more violent than the gameplay that came before it.

    The most important thing of a mori is for it to be thematically fitting to the character it's for. Making it more violent just for the sake of it, doesn't mean it'll automatically be better. Dracula's default mori is a perfect example of less being more.

    It's why i hate DBD mobile's moris, as they made all the Killers they were for feel out of character, whenever they performed them. They were all just over the top for the sake of it.

  • Rickprado
    Rickprado Member Posts: 1,070

    I've though his chase power would be something like Singularity, a very strong, buffed M1 killer, who can endure stuns, breaks pallets faster and vault at incredible speed. His teleport skill is perfect and make justice for the character.

    Anyway, i'm happy we have Jason at least.

  • zonkednb
    zonkednb Member Posts: 405

    I really like Nurse's mori and how understated it is because I feel it matches her lore/character so well, as well has her whole breath-related theming.

    Maybe it'd be a bit more believable if it ended with a crunch because she snapped their neck, but I also feel that'd undermine it a bit thematically. Asphyxiation sadly takes a little bit of time to accomplish, and Nurse has places to be, busy lady that she is. I'm gonna say it's a reasonable sacrifice of realism so we don't have a full 60-second Mori.

  • Smoe
    Smoe Member Posts: 3,468
    edited May 27

    Nurse stroking her hand across Survivors' faces got that same ''take away power from the victim and asserting dominance over them'' feel to it, as when serial killers hushes their victims when killing them.

  • LordGlint
    LordGlint Member Posts: 9,814

    Naughty bear mori is a good example that we CAN have a thematically fitting mori for these characters that also leave no room that the survivor might walk it off. It doesnt have to be overly gore filled to work. There was no decapitation, but a bear trap snapping on a head really finalized things.