What is your opinion about Kaneki

HommeBizarre
HommeBizarre Member Posts: 481

I want to hear what people think of Kaneki

What they like, and what they don't like.

I'll begin, his leap cooldown when not attacking is awfully low. Why on earth does he has the right to come super fast to you, get a 0.5sec cooldown and hit you for free.

Tbh, it's the only thing bugging me about him

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Comments

  • Zakon05
    Zakon05 Member Posts: 578

    Honestly, they fixed my main problem with him (the ability to hit you after pallet vaulting).

    I actually think he's pretty fun to face now. I don't go, "Oh boy, Ghoul!" when I hear his terror radius, but I've been surprised at how much fun my Ghoul matches have been lately.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,873

    id like to see them in 2v8

  • drag27
    drag27 Member Posts: 297

    I dont have a problem with The Ghoul. Cant get a 100% escape with him but dont hate or d/c against him either when i play survivor

  • indieeden7
    indieeden7 Member Posts: 3,704

    Still not his biggest fan, but he is infinitely more manageable now than he was on release, I'd say most of my frustrations surrounding him come from how well his power combines with certain chase perks.

  • Rickprado
    Rickprado Member Posts: 1,127

    Personally, my issue with Kaneki currently is the Deep Wound. Deep wound should only apply if the bitten survivor is injured.

    Aside from this, i believe he is in a very good spot, balance wise. He is the biggest number stomper in the game currently but i believe with time people will get better on how to play against him - as they already are doing.

  • Chapero
    Chapero Member Posts: 20

    Pues qué vamos a opinar, otro asesino desequilibrado que mata porque sí. Está claro que necesita una penalización muy fuerte en el caso que dices, y yendo aún más lejos, con todas las ventajas que tiene, es un asesino que tendría que estar a 4.4 si no quieres cambiarle nada más.
    Porque si no pasa exactamente lo que está pasando ahora: mientras el killer tiene una experiencia absurdamente entretenida, el resto de jugadores — en este caso los supervivientes — ni se divierten ni quieren jugar la partida.
    Behaviour no tiene ni ######### idea de cómo equilibrar el juego. Han tardado años en poner a Blight en 4.4, y está clarísimo lo que pasa. No se puede sacar de donde no hay. Que enseñen las estadísticas y entonces hablamos.

  • radiantHero23
    radiantHero23 Member Posts: 5,205

    As much as I dont like Ghoul, and trust me, I really dont like them. Making them 4.4 doesnt solve the issue. With Blight, making him 4.4 was only logical. He can down survivors with his power. Ghoul cant do that.

    Making Ghoul 4.4 would make it so they rely on getting cheap hits by jumping to the survivor before they can get anywhere because they cant really get a hit in loops anymore.

    4.4 killers should be able to down with their power.

    As I said, Ghouls power is so fundamentally flawed imo, that it needs a lot more than simple number changes to even try to fix them.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 79

    Post nerfs hes literal B tier. He was A tier pre cooldown after pallet break but he gets looped by decent survivors and struggles on indoor maps. If youre getting body blocked then that means youre just trying to hold W which you cant do against him. Bad survivors got him nerfed to begin with and he didnt need one. His power was already lackluster to begin with lol

  • Mrpugalug916
    Mrpugalug916 Member Posts: 79

    The statistics dont tell you anything when bad survivors give up. Almost all the stats in this game are flawed because of survivors quitting early, artificially inflating kill rates. Most killers in this game arent even at 50%

  • Mrpugalug916
    Mrpugalug916 Member Posts: 79

    The survivor community that has never played as him at high mmr lol. Thats who bhvr always listens to so it would be on brand if he gets another nerf. They dont listen to the actual veterans in this game. Play against any decent survivors at high mmr and youll get it dude otherwise you have no clue what youre talking about

  • Xendritch
    Xendritch Member Posts: 1,990

    A lot less frustrating than what he was, I personally still don't like him and probably never will but I can admit he's in a reasonable spot now.

    It's probably another Skull Merchant situation where even though he's been mostly balanced out the community at large will never stop hating him and calling him OP and this is why what happened with Skull Merchant set a terrible precedent because now we think we can just force killers we don't like into F tier if we complain enough.

  • Abbzy
    Abbzy Member Posts: 3,843

    Facts he is most balanced he ever was now and its mostly just hate because his antiloop got huge nerf and against good loopers he has not much.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 4,040

    That's not really an arguement when you have no idea of knowing you're at it lol

  • Mrpugalug916
    Mrpugalug916 Member Posts: 79

    Not sure what youre on about and dont really care. Hes trash in chase. I dont care what tier your favorite streamer tells you hes in to be honest. He is leagues worse now with his cooldowns. Hes in trash b tier with clown and deathslinger

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 116

    Likes :

    Dislikes : i need more space for this section..

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 4,040

    If you can read your own point you used MMR as your arguement, what is your MMR, do you know?

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 4,040

    I feel like it need to just be a special attack that hits when it lands next to you with the first hit, the lock on needs to go entirely, you should have to connect a hit, not a ranged attack.

  • Abbzy
    Abbzy Member Posts: 3,843

    Dc but giving up? Thats not always dc rather just survivor stops fighting for his survival and lets the killer finish him asap.

    I highly doubt these are excluded from official stats because how would you even possibly exclude them in first place?

    These make few % or ten % of kill rate I believe that especialy against unfavored characters which ghoul is now number 1 because merchant is mostly gone and only few of her mains and enjoyers actualy play her (whou would wanna play f-tier killer, worst killer right now dam even trapper can actualy do something like deffend basement and merchant cant do much).

    Dc can be excluded but not if survivor gives up and another question rises up what about abandons are they acounting them too as dc or not? So many things are unclear there but I dont think its normal for killer that his kill rate increases when he gets actualy weaker maybe people jumped more from blight to ghoul because blight now actualy takes skill and is perfect and ghoul gets very simular power but is easier at base, weaker but easier.

    Ghostface I bet is low or killers like this but depends on mmr.

    This was last time we got whole picture at one mmr which they now show top 5 for high and average mmr

    image.png

    you can clearly see that top 1 (or 2 by todays understanding or comp blights and his hug tech being thing in that year plus og addons like compound 33+ alchem ring being at their peek condition yet everyone was blind to it especialy of how powerfull they are) killer in the game being worst in killing survivors on average so we dont know much from these stats devs show now only just who is problematic to face and who doesnt suck that much probably and thats it.

  • Abbzy
    Abbzy Member Posts: 3,843
    edited May 31

    It's rare people give up in my matches unless they're already doomed. The outcome is the same. The ones that have people who throw from the beginning I personally either give someone hatch or let the rest of them go. Lots of people also play like that. So not all matches with throwers are killer wins.

    Maybe in yours but average mmr joe who plays ghoul? Do you think people still dont give up when they arent loosing they are just mad because sometimes I even get this so I highly doubt because you dont meet this in your games that it doesnt happen in someones else games.

    It wouldn't be possible for them to exclude matches with abandons because that's basically every match. There'd be no data.

    This, so how much the data are accure this makes it mysterious because if they dont exclude abandons we cant be sure for 100% that its legit. Games without abandons could end up sometimes differently its small number compare to abandons when all are sluged or its last two or one and mori is in play but still a thing that can make difference like lets say in 5% who knows.

    Are we really going to talk about data from 2022? This is a whole different game now. What we do know from the current official stats is that Ghoul was the only killer with both a high pickrate and a high kill rate. That is problematic.

    Yeah and you think all these nurses got way better? I dont think so, different in what only few perks got changed but its core its mostly same its not so different if we compared 2016/17/18/19/20 DBD that would be different game with og dead hard and none basekit features for survivors like antihook protection (perks were used for that but they just gave endurence not haste on top).

    Nurse is weaker actualy then back in 2022 like 2023 patch 6.5.0

    • Nerf: any attack following a Blink and before The Nurse succumbs to Fatigue is now considered a Special Attack and no longer activates any effects associated with Basic Attacks. (this is huge nerf because who knows from past knows how nurse was strong with exposed perks like one of weskers perks got super nerfed because of her and others did too, nurse with noed terror that many people forget but dam it was scarier than many oneshots from these days)

    and blight isnt nowhere near the state he was back then weaker way weaker basekit and addons. Ghoul stats were picked but stats we get are cherry from top of the cake same with others so we dont see whole picture there canbe killers with very small kill rates maybe same or even smaller then in 2022. Merchant was problematic too not because she was op (before devs took her inside their room and butchered her into todays mess) she had top kill rate and why? Many survivors just gave up not dc just gave up and this in smaller portion (because merchant is played by few people) still happens today I believe many merchant mains would tell you that so you cant take stats as the law that must shape the game always devs did that in old times and we know how it looked like "nerf pig" or billys overdrive etc.

  • Khastrx
    Khastrx Member Posts: 265

    Overall Ghoul can feel cheap and most casuals just don't want to deal with it, often resulting in them giving up in the match or disconnecting when possible. Of course some could say this is a skill issue, survivors are entitled etc and occasionally that is correct, but genuinely it feels like BHVR are more concerned with sales (of the killer) rather than wanting to actually do any real adjustments. Drop the auto-aim of the power, it's a simple enough fix, otherwise I would expect ranged killers to also get crosshairs for their projectiles, seems fair right.

  • Reinami
    Reinami Member Posts: 7,056
  • Drunkenmunky
    Drunkenmunky Member Posts: 119

    Dumbest pay to win killer that should have never been a killer.

    He's not even a killer, he's an anti-hero. It's as genre destroying as adding Deadpool as a killer.

    It's a cash grab.

    Everything about this ghoul being added is garbage.

    Rather play against nurse. At least nurse takes some skill.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 4,040

    Can he cooldown whilst he is sliding? coz that might be where the issue lies, coz by the time he reaches you it'd be technically shorter. Coz it doesnt feel like long at all, could be a server relaying information late or something idk