Unpopular DBD opinions that would get you downvoted?
Comments
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Big agree. You can't separate the whining from the genuine issues, especially when there's no way to compare this randomly given feedback dumped all over the internet with what is actually happening in these people's matches. I'd rather them mostly look at numbers unless an opinon is so overwhelming consistent that it's causing massive discontent.
So another hot take:
Feedback should be taken in in an official way, linked to your stats, so they can see if you're actually having issues or you're just perpetually unhappy even while winning.
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Really? I remember ds making you invulnerable while sitting on a gen and bnp finishing gens in literally seconds.
My comment was more directed towards map-, killer-, and specific item changes. Myers lost what made him unique in the pursuit of balance, Maps like old coldwind lost its atmosphere and dont even get me started on Haddonfield.
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Oh, I have some.
- Kindred should be base-kit to help solo queue.
- Killer is easiest it has ever been.
- We should be able to ignore some killers from the pool.
I don't want to play against plague because vomiting makes me feel bad. I should be able to ban her from my lobby. - People are too vocal in this community and it's mostly skill issue.
- DEVs should listen less to the community.
- Anti-tunnel system was good for game's health and should've been implemented.
- Content creators are wrong about the balance. They should make funny and entertaining videos instead of balance and doom-posting videos. They put bad influence in community.
- Game became a little bit dull after getting rid of fun stuff - flashlight save had to be accurate to be succesfull and it gave much more satisfaction, old dead hard was fun, flashbangs are boring now, stuns on a pallet save are almost impossible now.
- Blight hug tech and Wesker techs were fun and shouldn't have been changed.
- Game shouldn't benefit bad ping players. They should be punished for it.
- Diminishing returns killed funny, niche perk builds.
Post edited by vol4r on8 -
- Most of my takes are ice cold, such as removal of crosshair addons and making them a toggleable option for ranged killers, or the fact that the matchmaking sucks, but I have a few more that might ruffle some feathers, especially as a recent player by forum standards.
- 1. When people lament the current state of the game and refer to some previous version that was superior, they're not missing how the game actually was, they're just missing how they felt about it when they were less jaded and working backwards to justify this feeling.
- 2. Balancing around the highest level of play will not benefit the health of the game for the majority of the playerbase.
- 3. Sort of leading off the last point, buffing stealth killers like Ghostface to A or B-tier for higher level players will be ruinous to the casual/less experienced playerbase and will do more harm that good overall. This leads me into my fourth point:
- 4. It's okay for some killers to be innately weaker/stronger. While balance is important, it's not possible to have a fully even roster without converging all killer mechanics into the same template, which will stagnate the game way more than people think.
Post edited by zonkednb on9 - Most of my takes are ice cold, such as removal of crosshair addons and making them a toggleable option for ranged killers, or the fact that the matchmaking sucks, but I have a few more that might ruffle some feathers, especially as a recent player by forum standards.
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I cannot edit out those bullet points :(
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some wont like mine but heres my opinions, sry its alot:
- Playstyles like Camping, tunneling, and slugging are strategies that can fail and are not issues.
- 3 genning is 50% survivor's fault for not spreading out gens, other 50% if the killer defends the 3 closest gens either at 5 or 1 gen. This is not holding the game hostage and is fair.
- "its unfun to play against" is not a good reason to nerf killer
- survivor's fun is not the killer's job. The reverse is true as well
- This is a pvp before it is anything else, regardless if most of the playerbase is casual
- Players dont have the right to tell their opponent how to play.
- No Killer is "braindead", if you have to use your mouse/keyboard or controller to use the killer than it is not "braindead".
- Survivors have it way easier than Killers.
- Survivors have UI that tells you what your teammates are doing (doing gens/healing/totems/ who is being chased by the Killer) basekit anti-face camp, basekit anti-tunnel, gen become blocked from kicking 8 times to the killer but survivors can still repair them.
- Just because you play casually, doesnt mean the other side has to.
- The Ghoul doesnt need anymore nerfs.
- The Blight's nerf was unnecessary.
- The M2 Perk nerfs were not necessary (Surge, starstruck, STBFL)
- The STBFL M2 nerf was unnecessary.
- Legion should be put back into 2v8.
- The last anti-tunnel/slug ptb was dropped because it took away the Killer's "freedom Of Choice".
- Killers are the true soloq's. at least survivors have teammates in normal 1v4
- Nemesis 2v8: its only 4 zombies and they are not a problem
I have way more but ill end it there.
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There are too many you-cant-see-survivors-but-are-very-fast killer abilities. I dont have dolby 7D surround ears.
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No kidding. You might win the thread with some of these.
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I got one for you.
- Sable Ward is not as bad as you might think
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i agree with 3 to 6, i dont have thoughts on the others
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Hmm… not sure these are actually hot takes, but this is the internet, so I’m sure someone somewhere will be deeply offended lol.
1. More cosmetic expression!I know a lot of people hate the sillier cosmetics because they think it kills the horror vibe, but honestly, the art team almost always knocks it out of the park. It’s fun being able to dress your character how you want. Besides, there are already plenty of things in DBD that aren’t exactly horrorrealistic. We have neon scratch marks, glowing auras, and people getting impaled on hooks without dying of blood loss
2. Encourage positive player interactions.I’d love to see some kind of system that rewards good sportsmanship. Let players gift BP, items, charms, or make the thumbs up system actually mean something. Maybe enough positive ratings could earn cosmetics, BP bundles, or other rewards. Positivity should be encouraged, especially in a comunity that’s as passionate and famously divided as DBD
3. The community has wildly unrealistic expectations of what a casual player should know.
This is probably my hottest take so it’s really long sorry.DBD is a game that takes thousands of hours to become even competent at, and every new chapter adds even more knowledge to learn. We’re at a point where it’s almost unreasonable to expect a genuinely casual player to keep up.
There are over 40 killers, 300+ of perks, 22 status effects, 60+ maps, over 1,000 add-ons, and specific counterplay knowledge attached to all of it. Every map, every status effect, every killer, every add-on, every item has its own specific knowledge and counterplay about what it is, when/where to do it, and what you’re supposed to do depending on a hundred different variables.
That’s probably over 100 pages of reading material just to understand the basics of what’s in the game, and that’s before you’ve actually played a single match. Reading about something and doing it successfully are two completely different things.
If we want to attract and keep casual players, not have such hardcore sweaty matches that aren’t just 4stack SWAT teams and 5 gen tunneling giga Blights we need to be honest about how much knowledge DBD actually demands. At some point it stops being “most people suck at DBD” and starts being “you can’t be casual and expect not to suck at DBD” and expecting causal players not to “suck” is unreasonable.
I don’t know how anyone can look at this game and think, “It’s not that hard dude. You only need to learn 400+ things and do them all well” there is no beginner mode, there is no practice arena, there is no slow dip in the pool. Everyone is thrown in the deep end at the same time and it’s getting deeper with every new chapter and yet some still scoff at how people are struggling to breach the surface.
TLDR; The game really needs to be more accessible for casual players, and a bit more forgiving, and a lot more informative. How that should be done is a separate discussion/issue, but this communities definition of casual is not casual in the slightest.
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If I could agree harder than just agreeing with you, number 3 would be the hardest agreed with thing in the history of the universe, purely from how hard I agreed with you just now.
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I mean I got 8 already
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and thats fine. they're just my opinions, no one has to agree with them
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Oh no im just saying i honestly respect your thoughts, i just havent played enough to agree with the others
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My unpopular opinion is that Pop Goes the Weasel was fine at 20% or even 25%, at least compared to Pain Res being 20% still. The way it used to be was that Pop was 30% and Pain Res was 25%, and Pain Res still had the higher pickrate despite being riskier as a Scourge Hook. Now, Pop does less than Pain Res and the pickrate divide has gotten even larger, Pain Res at a whopping 30% pickrate and Pop at a 15%. I almost never see Pop Goes the Weasel in my survivor games anymore. Its just Pain Res Dead Mans, because it buys so much more time and can be used reliably by killers with low mobility.
I personally think because of its synergy with Dead Man's Switch, you could lower Pain Res to 15% and up Pop to 20% and the pickrates would probably stay more or less the same, but gameplay wise it'd likely help feel less OP. Maybe lower Dead Man's to 30 seconds from 35 too for good measure. Just make Pain Res and Pop a little more even than they are now, to encourage killers to use more variety for their gen slowdown perks.
Also on the topic of Nowhere to Hide, I think they should bring back Distortion's ability to recharge just in the killer's terror radius, lower it to 1 token, and it'd be perfect, and Nowhere to Hide wouldn't feel as cheap. With old Distortion Nowhere to Hide was kind of a risky pick because there was a high chance you'd get almost no value out of it due to survivors playing extremely smart/stealthy with the generators they chose to repair. You'd waste so much time trying to find someone you learned had Distortion, or you'd lose a gen for thinking no one was there and leaving it for too long. Used to be a lose-lose, and with a slightly buffed Distortion that counter option could come back.
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I think TBTC has stolen some of Pop's thunder. I don't usually like regress but I like TBTC because I can do a casual drive by on a gen while in chase and get a satisfying animation with it. And I won't get blastmined. It's lower percent, but way more convientant.
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Thanks for that, another one I left out was "Remove BP cap"
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Unpopular DBD opinions that would get you downvoted?
Warning: if a video game opinion genuinely triggers you, don’t read this thread.😂
I applaud you @Venusa. Phrasing it in a way that not only invites people to share their controversial opinions, but also makes them think that they have a perfect opportunity to argue with you. That's the absolute best way to get majority of the community to engage in anything related to this game.
I'm not even being sarcastic. Trying to discuss or debate anything related to this game is a good way to get little or- even more likely- no reactions. However, as soon as it sounds controversial or provoking, it explodes into a entire discussion.
This isn't even intended as a insult towards the community. It's a observation. Any post that says something along the lines of "This meta perk is OP/needs nerfed", "This Killer is broken/perfect", or "There are to few/many Pallets" will get at least a few replies.
However if you say something like "What do you think about this game mode?" or "What do think about this as a improvement?", you'll be lucky to get a comment or two, sometimes just an insult towards you or your idea without any explanation.
So encouraging involvement without actually giving a hard focus for conversation is a perfect way to get many people involved, because now everyone is discussing… or arguing various topics on the same post.
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- Killer as a role caters to the worst kinds of players. Over time the skill ceiling has lowered considerably at the expense of Survivor (think of it like a scale—each weight added affects the balance), which attracts players that want to play oppressively with little resistance. Any criticism of this is deflected and it is ultimately defended by BHVR. While other PVP games prioritize addressing mechanics that give an unfair advantage, DBD does not. Instead it does all that it can to keep them, no matter the cost. ← That opinion is the king of all downvotes. But it's true.
- Most Survivor perks that have been labeled "problematic" for the last five years have merely been disliked and did not change the tides of the trial enough to warrant the treatment they've received.
- DCs should be free. A spike in DCs is reflective of the state of the game, not the morals of the players. The current system is cruel and unusual and borders on exhibitionist.
- All charms and cosmetics should be available to all players in the shop at any time. Including (wait for it) Deep Rift and Legacy cosmetics. Status items in a game with no trading system, where the majority of old players have left long ago mean very little.
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Another one i can agree with
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Mine are Killers are the reason we are plateauing hard and always lose the amount of new players we get. You cannot expect new players when we have horrible mechanics that give them less gametime than playing some connect 4 mobile game level. The longer devs sit on it, the longer we will never increases outside 2v8 which feels horrible to ppl who like 1v4. Killer buffs need to change in a way that isn't forcing pallet density overhauls which feels awful outside speed killers. For the love of god STOP WITH DASHSLOP.
Survivor should be harder but not the skyscrapper ceiling it is currently, killer shouldn't be in the dirt skill expression wise as it is now. The longer BHVR sits on these the more money we'll be wasting on being kinda horror fortnite and bring in new who will increase player count for a short time then go right back to same amount that just gets chipped away at the more people realize what a horrible state the game is.
We're 10 years old we should not have the insane amount of bugs we do. and we desperately need a new game to counter the cheater epidemic but BHVR likely cannot in anyway replicate the code properly and fears the downtime for a transition.
And my final one, DBD is so far in the dumpster it's not even gonna take a Marvel Rivals level of competition. Something as simple as Outlast Trials getting another prime asset on the level of Lilya viral/Identity V putting out an actual good fully made for pc port could really bleed our players hard.2 -
Lethal Pursuer is quite possibly the dumbest perk or buff that's ever been put into any PVP game in history. It completely negates the point of even playing the game in the first place.
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Thought of a couple more
The bots are atrocious and the devs ignore this. This thing that's suppose to assist survivors mostly hinders them to the point they're so poorly implemented half the time they can't even remove killer powers. Survivors had a better chance when someone dc'd and nothing remained. This has been an issue SINCE they were implemented, I should not be on doctor and watch Nea bot for some reason unable to snap out and constantly screw over the remaining players because she keeps running to them for help on something only player character can do.
Hits and grabs etc have desperately needed updates for ages. I shouldn't be able to get hits past a certain point the hitboxes need massive overhauls2 -
Oh boy here we go.
- Everything about the Myers rework was garbage. All of it. Literally took him from equal first on fave killers to play against as survivor to only slightly more enjoyable than Plague and Legion.
- A solid 70% of add on's for both sides are completely useless.
- The devs have a provable bias towards the enjoyment of killer players that is only made worse by the majority of their content creator community.
- I loathe the Animatronic as a killer and I wish the chapter had never happened. The map is the only passably good thing that happened as a result.
- The Casting of Frank Stone was a phenomenal game.
- Removing challenges from Tomes was bad actually.
- Survivor on the whole is harder than killer on the whole. There are killers with incredibly high skill ceilings and I respect people who are really good at them a lot. But survivor comes with a need to understand your own perks, map layout, most killer perks, all killer powers and how to counter them. This bank of knowledge needed to be good at survivor increases every time we get a new killer. Sure, survivors get new perks, but each individual survivor does not come with a unique ability you have to use specific tactics to counter on top of that.
- The DC penalty system is garbage and should be removed completely.
- Removing the ability to take your chances was a horrendous change to the game that has only worsened it.
- I actually genuinely don't mind if Blight doesn't get nerfed—and I say this as someone who played him one (1) time in 2v8, felt like I was having a stroke and vowed to never touch the killer again.
- Ghoul's free hits are annoying but he's honestly never been half as terrible to go against as most people claim.
- Killer mains who justify hard tunnelling, slugging and camping will ALWAYS find a new thing to justify doing so. It doesn't matter what survivors do, what perks they have, what items they bring, what balancing changes are made. Kill rates could be at 95% and those people would still claim the only way to win was hard tunnelling, slugging and camping.
- If a survivor is slugged more than twice in the same match, they should get a free unbreakable. Especially if the majority of the team is also slugged.
- I should be allowed to kick Chucky like a football one (1) time per match.
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Agree on tunnel camp like just got out of a match with a killer who hard tunneled with a bot and the only other human survivor had 120 ping. We desperately need a conversation about what kind of person is attracted to this sort of playstyle that in any other game would result in punishments. Hell League will even penalize you for spawn camping the same person over and over, in that the weak link actively becomes worthless to kill in terms of gold output so there is a safety net of sorts in place. When BHVR reneged on the anti mechanics it became so SO much worse and I don't think Jason is gonna do anything in terms of player potential as long as killers are allowed to treat 4 people in lobbies like emotional punching bags.
A great example of this is I despise doing things like hatch/blind/sabo challenges because I know no matter what I do/bring killer is gonna see it as an affront to them and then I'm stuck babysitting some person with the mentality of a 12 year old kid for 15 or so minutes. Doesn't matter if I don't tbag don't do anything but my challenges. I dared do something other then take hit and be hooked.
Disagree on Ghoul he was nurse blight level of value with absolutely no skill ceiling when he dropped. The auto hit was atrocious and made a lot of people look better at killer than they were. He was my easiest adept I'm sure my dog waltzing across my keyboard could of gotten equal value out of him for how much effort he needed. I've not touched him since because I just hate the idea of getting free value for existing. Least with Spirit I can feel like I myself am doing the work not "opp I sneezed free hit."5 -
Skull Merchant did not needed to be gutted, survivors just refused to learn her counterplay….
Fattest of skill issue, because i did face survivors with skill and they gave me a hard, yet fun time
All she needed was some tweaks, not her kneecaps removed!
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Second one idk bro, killer ratings will be oblivion unless they play friendly every gams. Survivors are also always pissy at each other unless they win(even if 1 person dies they still complain at each other and killer). Game is just wrong format for that kind of thing.
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If you tie it to rewards it becomes disingenuous. If you get even a tiny sliver of a reward to motivate you to use it, people throw it on random people just for that, rendering it pointless. If there's no reward for commending someone else, you don't bother. If there's a reward for getting commended, then you bet it'll become an expectation and entitlement will follow.
I really do like the idea of fostering more positivity in game. I do it regularly, sometimes at cost to my efficiency; As survivor I cannot path past a teammate doing an action without giving them an encouraging thwap on the booty, even if I have to take a detour just to do it. As killer, I'll do things like draw attention to my failures, or if a really ambitious orbital is a near miss. It wastes seconds of my time that could be going towards getting pressure, but I find it's worth having better vibes ingame.
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I dont understand why we lowered it to 15%, it feels underwhelming to use now. change it back to 20%
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This kinda mirrors my thoughts on gen rush, I don't understand how killers can actually whine about it when they forced it into play with "Not responsible for your fun." You cannot sweat your balls off every single match then be shocked the other side does the same or refuses to even entertain different playstyles. Even Steagul was nerfed for no other reason than he annoyed killers. Nothing on actual gameplay nada just that his screams were annoying. I don't think touching gen speeds will do anything because they aren't the problem. The problem is survivors legit cannot play in any otherway outside 2v8 because it runs the near 80% chance of snowballing everyone. The game for sure should be slowed down but you cannot pin that on the side literally not allowed to play any other way. Survivors allowed to breathe a bit and experiment slows the game down naturally because one is a gen jockey and 2 are doing cheeky headon/boon builds and the last is running mettle of man.
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Flashlight specific Killer Power interactions (shortening this to "lightburn" as a catch all term) were not problematic.
I will immediately concede that most of the interactions were badly implemented. Flashlights were too integral to Hag's counterplay and dealing with Lightburn as a Nurse/Wraith was mostly just frustrating. However it's weird to see BHVR take such a firm stance against Survivor items having unique Killer interactions like this, when:
- They still allow Killers to do the reverse, eg. Lightborn hard countering flashlights, Plague hard countering medkits
- They never removed the "lightburn" mechanic from Nemesis' zombies, and they serve as the proof this kind of mechanic can be done correctly in a way that isn't intrusive on either side and is just a nice, niche interaction
- Flashlights are (or at least, were supposed to be) the Survivor tool that helps them in chases, but Killers play so differently that some of them probably do need specific flashlight interactions to keep the tool relevant against them. Eg. I'd honestly like it if using a large amount of flashlight durability could destroy Pyramid Head's torment trails
- We have so many Killers now that, as long as the fundamental experience for both sides remains fun and balanced, I think having very specific Power counterplay interactions, even for the sake of "because it's thematic and fun" can and should remain in the game.
- I apply this same logic to how Adrenaline woke Survivors up vs Freddy, I think that was cool! It wasn't cool that it was extra gravy to an already very strong Perk and felt awful for Freddy players, but I don't see the problem with what are essentially easter eggs being in the game like this, as long as they feel like small extra features and not like the core of counterplay and/or something that is ruining one side's experience
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lightburn gone is what catapulted Wraith into the hated killer catagory he's in rn. Before you had to have a good control on the character now there's just no punishment for holding W and almost all his replacement players play him in the most toxic possible way.
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The damage that Ghoul has done to this game's feel and trajectory cannot be fixed. His kit was the worst mistake they ever made.
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Respectfully , I think that kind of mindset is exactly what a positive system would be trying to push back against.
Saying “killers will never get rated unless they play friendly” or “survivors are always pissy with each other” is already framing the community as two opposing groups and generalizing them in the worst possible way, implying that all survivors are sown kind of toxic hivemind unable to comprehend good sportsmanship. That kind of thinking only pushes the division and negativity that I think should be discouraged in the first place.
Many people play both roles, and plenty of players can recognize skill, good sportsmanship, or a fun match regardless of which role they’re playing at that moment.
And to be clear, I’m not talking about a negative rating system. There wouldn’t be a “dislike” button or a way to punish people. There would be no “low ratings”. The idea is purely positive reinforcement. If you thought someone played well, was a good teammate, showed mercy when they didn’t have to , or simply made the match more enjoyable, you could choose to acknowledge that. If not, you do nothing, and nothing changes.
I don’t really see the downside in giving players more opportunities to recognize positive interactions rather than assuming everyone is going to be hostile all the time.
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I think over time the game has definitely restricted playstyles on both sides that have resulted in the current pace today. Killers feel like they don’t have a chance to breathe half the time because of the speed of gens, and in the same way survivor feels like the match can become hopeless so early on because of the snowball and no catch up mechanics.
I don’t blame one role or the other for the current mindset of today’s games, rather the direction of the way the balance has pushed it. Frankly, over time it’s the players who have shaped the game into what it is today, optimizing the fun out of it. I’d still love for things to slow down a bit or at least a casual option that has restrictions to ensure it stays causal would be very beneficial.
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Thank you, you're kind. That was actually my intention with this thread.😉
You can see all these unpopular opinions or even opinions that some people would consider completely wild but nobody is really arguing with each other or trying to prove someone else wrong. People are mostly just sharing their views and accepting that everyone experiences the game differently.
It's been nice to see a discussion where people can disagree without it turning into a debate about who's right and who's wrong.
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Springtrap having a ranged attack was unnecessary considering how many killers have ranged capabilities.
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My issue with that line of thinking is I can still run meme hex builds on killer with relative ease and still get a 4k. It's virtually impossible outside 2v8 even SWFs struggle with a meme build. 2v8 is saved by default as it's the game mechanics boiled down to basics allowing both sides some freedom which is why it's always ontop when it's out. Killers control the flow of the game and when they repeatedly treat those in the lobby like punching bags they forced the current meta. I firmly believe removing certain safeguards like no protection if picking up under pallet would help in the long run. Killers want to tunnel camp and slug then they have to deal with survivors able to punish said behaviors.
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The game is more fun when players are inefficient and sloppy on both sides.
Play to win and nothing else is unenjoyable.Yes, this.
"Optimally" played DBD is the worst version of DBD. It's effective, but also tedious and predictable. It's why "comp" DbD is such an unbearable snoozefest to watch.
I always have the most fun when people do things are totally out of pocket and/or stupid because after so much time in game, you can almost script what good players will do. It's just not fun.
I love the moments of "######### was that? What were they thinking?" and literally lol'ing.3 -
Now for some downvote generating takes of my own:
- You, yes you (whoever you may be) - your MMR isn't as high as you think it is. No one is facing top tier talent in every match.
- The DC penalties should be turned…up.
- Being "good" at DbD is like 90% learning how to use the game's bad design to your advantage and carry perks. And like 10% mechanical/transferable vg "skill" (unless you consider knowledge to be skill, it which case okay I guess)
- If you don't play something approximating a 50/50 killer/surv split, you should recuse yourself from balance discussion
- The game is actually easily the most balanced it has ever been
- But it will never be totally balanced
- People would do well to accept (for their own sanity) that we vets are the minority, and BHVR will always balance for casuals. Balancing for high MMR would kill the game dead.
- The poor balance and useless SBMM makes "winning" largely meaningless.
- Losing is in fact not the end of the world. Relax, and have fun.
- You're not being tunneled in almost all of your matches. Stop it.
- Also not every team that stomps you is a SWF.
- Solo queue is not a gulag where you're doomed to lose 90% of the time. Sometimes it's just you, and that's okay.
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I understand the frustration. I do support some form of anti-tunnel and anti-slug as I don’t believe they are balanced the same way anything else In the game is. I also agree that killers can set the pace of the game because they are in the power position. If a killer wants to farm, they can do so, while if a survivor wants to farm it depends on if the killer actually wants to or not. But I don’t think that just because they have the option to go easy doesn’t mean if they don’t it’s wrong.
I do agree that killer is in the power position, which in my opinion is a good thing, but that doesn’t mean that the game isn’t stressful for the role. I think pacing and quality of life can be improved for both roles. I get we may not agree on everything but thanks for giving your opinions.
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thats not mindset, thats my 1500h experience in this game.
When you 4k, survivors never ever write "gg", maybe once in 50 games. Why? because its frustrating to lose.
System you are suggesting works in team games. It would work for surv side, alright. But what you are suggesting just encourages killers to play friendly.
Also "Reward" should be just some iri shards or bloodpoints or rift points, like in overwatch. Definitely not something huge like cosmetics.
I'm not saying everyone are constantly hostile at each other, personally when i play surv i always acknowledge good players in aftergame chat. As killer, too. But you know what i dont ever do as a killer? Give free hatches. I always go for 4k. Would i ever get a like from survivor, even if i acknoweldge their skill after game? Doubt it. My steam profile is open, you want to know ratio of negative comments to positive comments? You dont EVER get positive comments in your profile if you dont give hatch to survivors or play friendly. Is it "good sportsmanship" you are talking about?As i said, this system might work for survivors, if its exclusive to survivors maybe even tie some cosmetic rewards to it because survivors are supposed to play as a team anyway. But it won't ever work for a killer side because thats just a nature of unique asymmetrical genre.
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Not a hot take, it was actually a popular sentiment when he got released. Scott Cawthorn was responsible for his power though, from everything we've heard he was pretty particular about STs entire design.
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yes scott cawthon is the one who wanted simple ability design so springtrap fanbase can reasonably play him when they finally get back home after kindergarten. Something like Singulairty would be too difficult.
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I love dead by daylights content creators a bunch of them are genuinely great at their jobs however I hate it when they hype up recycled killer number 8
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why the kindergarteners catching strays out here??? 😭
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