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Unpopular DBD opinions that would get you downvoted?

13

Comments

  • radiantHero23
    radiantHero23 Member Posts: 5,128

    Really? I remember ds making you invulnerable while sitting on a gen and bnp finishing gens in literally seconds.

    My comment was more directed towards map-, killer-, and specific item changes. Myers lost what made him unique in the pursuit of balance, Maps like old coldwind lost its atmosphere and dont even get me started on Haddonfield.

  • drag27
    drag27 Member Posts: 268

    some wont like mine but heres my opinions, sry its alot:

    1. Playstyles like Camping, tunneling, and slugging are strategies that can fail and are not issues.
    2. 3 genning is 50% survivor's fault for not spreading out gens, other 50% if the killer defends the 3 closest gens either at 5 or 1 gen. This is not holding the game hostage and is fair.
    3. "its unfun to play against" is not a good reason to nerf killer
    4. survivor's fun is not the killer's job. The reverse is true as well
    5. This is a pvp before it is anything else, regardless if most of the playerbase is casual
    6. Players dont have the right to tell their opponent how to play.
    7. No Killer is "braindead", if you have to use your mouse/keyboard or controller to use the killer than it is not "braindead".
    8. Survivors have it way easier than Killers.
    9. Survivors have UI that tells you what your teammates are doing (doing gens/healing/totems/ who is being chased by the Killer) basekit anti-face camp, basekit anti-tunnel, gen become blocked from kicking 8 times to the killer but survivors can still repair them.
    10. Just because you play casually, doesnt mean the other side has to.
    11. The Ghoul doesnt need anymore nerfs.
    12. The Blight's nerf was unnecessary.
    13. The M2 Perk nerfs were not necessary (Surge, starstruck, STBFL)
    14. The STBFL M2 nerf was unnecessary.
    15. Legion should be put back into 2v8.
    16. The last anti-tunnel/slug ptb was dropped because it took away the Killer's "freedom Of Choice".
    17. Killers are the true soloq's. at least survivors have teammates in normal 1v4
    18. Nemesis 2v8: its only 4 zombies and they are not a problem

    I have way more but ill end it there.

  • Angy_Quentin
    Angy_Quentin Member Posts: 38

    There are too many you-cant-see-survivors-but-are-very-fast killer abilities. I dont have dolby 7D surround ears.

  • zonkednb
    zonkednb Member Posts: 491

    No kidding. You might win the thread with some of these.

  • wesker_shades
    wesker_shades Member Posts: 55

    I got one for you.

    • Sable Ward is not as bad as you might think
  • TropesDaMan
    TropesDaMan Member Posts: 480
  • drag27
    drag27 Member Posts: 268

    and thats fine. they're just my opinions, no one has to agree with them

  • TropesDaMan
    TropesDaMan Member Posts: 480

    Oh no im just saying i honestly respect your thoughts, i just havent played enough to agree with the others

  • Cornil
    Cornil Member Posts: 33

    My unpopular opinion is that Pop Goes the Weasel was fine at 20% or even 25%, at least compared to Pain Res being 20% still. The way it used to be was that Pop was 30% and Pain Res was 25%, and Pain Res still had the higher pickrate despite being riskier as a Scourge Hook. Now, Pop does less than Pain Res and the pickrate divide has gotten even larger, Pain Res at a whopping 30% pickrate and Pop at a 15%. I almost never see Pop Goes the Weasel in my survivor games anymore. Its just Pain Res Dead Mans, because it buys so much more time and can be used reliably by killers with low mobility.

    I personally think because of its synergy with Dead Man's Switch, you could lower Pain Res to 15% and up Pop to 20% and the pickrates would probably stay more or less the same, but gameplay wise it'd likely help feel less OP. Maybe lower Dead Man's to 30 seconds from 35 too for good measure. Just make Pain Res and Pop a little more even than they are now, to encourage killers to use more variety for their gen slowdown perks.

    Also on the topic of Nowhere to Hide, I think they should bring back Distortion's ability to recharge just in the killer's terror radius, lower it to 1 token, and it'd be perfect, and Nowhere to Hide wouldn't feel as cheap. With old Distortion Nowhere to Hide was kind of a risky pick because there was a high chance you'd get almost no value out of it due to survivors playing extremely smart/stealthy with the generators they chose to repair. You'd waste so much time trying to find someone you learned had Distortion, or you'd lose a gen for thinking no one was there and leaving it for too long. Used to be a lose-lose, and with a slightly buffed Distortion that counter option could come back.

  • cogsturning
    cogsturning Member Posts: 3,519

    I think TBTC has stolen some of Pop's thunder. I don't usually like regress but I like TBTC because I can do a casual drive by on a gen while in chase and get a satisfying animation with it. And I won't get blastmined. It's lower percent, but way more convientant.

  • drag27
    drag27 Member Posts: 268

    Thanks for that, another one I left out was "Remove BP cap"

  • CensingBug
    CensingBug Member Posts: 46

    Unpopular DBD opinions that would get you downvoted?

    Warning: if a video game opinion genuinely triggers you, don’t read this thread.😂

    I applaud you @Venusa. Phrasing it in a way that not only invites people to share their controversial opinions, but also makes them think that they have a perfect opportunity to argue with you. That's the absolute best way to get majority of the community to engage in anything related to this game.

    I'm not even being sarcastic. Trying to discuss or debate anything related to this game is a good way to get little or- even more likely- no reactions. However, as soon as it sounds controversial or provoking, it explodes into a entire discussion.

    This isn't even intended as a insult towards the community. It's a observation. Any post that says something along the lines of "This meta perk is OP/needs nerfed", "This Killer is broken/perfect", or "There are to few/many Pallets" will get at least a few replies.

    However if you say something like "What do you think about this game mode?" or "What do think about this as a improvement?", you'll be lucky to get a comment or two, sometimes just an insult towards you or your idea without any explanation.

    So encouraging involvement without actually giving a hard focus for conversation is a perfect way to get many people involved, because now everyone is discussing… or arguing various topics on the same post.

  • Unknown
    edited June 4
    This content has been removed.
  • UnicornMedal
    UnicornMedal Member Posts: 2,039
    • Killer as a role caters to the worst kinds of players. Over time the skill ceiling has lowered considerably at the expense of Survivor (think of it like a scale—each weight added affects the balance), which attracts players that want to play oppressively with little resistance. Any criticism of this is deflected and it is ultimately defended by BHVR. While other PVP games prioritize addressing mechanics that give an unfair advantage, DBD does not. Instead it does all that it can to keep them, no matter the cost. ← That opinion is the king of all downvotes. But it's true.
    • Most Survivor perks that have been labeled "problematic" for the last five years have merely been disliked and did not change the tides of the trial enough to warrant the treatment they've received.
    • DCs should be free. A spike in DCs is reflective of the state of the game, not the morals of the players. The current system is cruel and unusual and borders on exhibitionist.
    • All charms and cosmetics should be available to all players in the shop at any time. Including (wait for it) Deep Rift and Legacy cosmetics. Status items in a game with no trading system, where the majority of old players have left long ago mean very little.
  • CorgiSploots
    CorgiSploots Member Posts: 48

    Mine are Killers are the reason we are plateauing hard and always lose the amount of new players we get. You cannot expect new players when we have horrible mechanics that give them less gametime than playing some connect 4 mobile game level. The longer devs sit on it, the longer we will never increases outside 2v8 which feels horrible to ppl who like 1v4. Killer buffs need to change in a way that isn't forcing pallet density overhauls which feels awful outside speed killers. For the love of god STOP WITH DASHSLOP.

    Survivor should be harder but not the skyscrapper ceiling it is currently, killer shouldn't be in the dirt skill expression wise as it is now. The longer BHVR sits on these the more money we'll be wasting on being kinda horror fortnite and bring in new who will increase player count for a short time then go right back to same amount that just gets chipped away at the more people realize what a horrible state the game is.

    We're 10 years old we should not have the insane amount of bugs we do. and we desperately need a new game to counter the cheater epidemic but BHVR likely cannot in anyway replicate the code properly and fears the downtime for a transition.

    And my final one, DBD is so far in the dumpster it's not even gonna take a Marvel Rivals level of competition. Something as simple as Outlast Trials getting another prime asset on the level of Lilya viral/Identity V putting out an actual good fully made for pc port could really bleed our players hard.

  • CorgiSploots
    CorgiSploots Member Posts: 48

    Thought of a couple more

    The bots are atrocious and the devs ignore this. This thing that's suppose to assist survivors mostly hinders them to the point they're so poorly implemented half the time they can't even remove killer powers. Survivors had a better chance when someone dc'd and nothing remained. This has been an issue SINCE they were implemented, I should not be on doctor and watch Nea bot for some reason unable to snap out and constantly screw over the remaining players because she keeps running to them for help on something only player character can do.

    Hits and grabs etc have desperately needed updates for ages. I shouldn't be able to get hits past a certain point the hitboxes need massive overhauls

  • Karth
    Karth Member Posts: 362
    edited June 4

    Skull Merchant did not needed to be gutted, survivors just refused to learn her counterplay….

    Fattest of skill issue, because i did face survivors with skill and they gave me a hard, yet fun time

    All she needed was some tweaks, not her kneecaps removed!

  • Chomperka
    Chomperka Member Posts: 251

    Second one idk bro, killer ratings will be oblivion unless they play friendly every gams. Survivors are also always pissy at each other unless they win(even if 1 person dies they still complain at each other and killer). Game is just wrong format for that kind of thing.

  • zonkednb
    zonkednb Member Posts: 491

    If you tie it to rewards it becomes disingenuous. If you get even a tiny sliver of a reward to motivate you to use it, people throw it on random people just for that, rendering it pointless. If there's no reward for commending someone else, you don't bother. If there's a reward for getting commended, then you bet it'll become an expectation and entitlement will follow.

    I really do like the idea of fostering more positivity in game. I do it regularly, sometimes at cost to my efficiency; As survivor I cannot path past a teammate doing an action without giving them an encouraging thwap on the booty, even if I have to take a detour just to do it. As killer, I'll do things like draw attention to my failures, or if a really ambitious orbital is a near miss. It wastes seconds of my time that could be going towards getting pressure, but I find it's worth having better vibes ingame.

  • TropesDaMan
    TropesDaMan Member Posts: 480

    I dont understand why we lowered it to 15%, it feels underwhelming to use now. change it back to 20%

  • CorgiSploots
    CorgiSploots Member Posts: 48

    This kinda mirrors my thoughts on gen rush, I don't understand how killers can actually whine about it when they forced it into play with "Not responsible for your fun." You cannot sweat your balls off every single match then be shocked the other side does the same or refuses to even entertain different playstyles. Even Steagul was nerfed for no other reason than he annoyed killers. Nothing on actual gameplay nada just that his screams were annoying. I don't think touching gen speeds will do anything because they aren't the problem. The problem is survivors legit cannot play in any otherway outside 2v8 because it runs the near 80% chance of snowballing everyone. The game for sure should be slowed down but you cannot pin that on the side literally not allowed to play any other way. Survivors allowed to breathe a bit and experiment slows the game down naturally because one is a gen jockey and 2 are doing cheeky headon/boon builds and the last is running mettle of man.

  • Lexilogo
    Lexilogo Member Posts: 848

    Flashlight specific Killer Power interactions (shortening this to "lightburn" as a catch all term) were not problematic.

    I will immediately concede that most of the interactions were badly implemented. Flashlights were too integral to Hag's counterplay and dealing with Lightburn as a Nurse/Wraith was mostly just frustrating. However it's weird to see BHVR take such a firm stance against Survivor items having unique Killer interactions like this, when:

    • They still allow Killers to do the reverse, eg. Lightborn hard countering flashlights, Plague hard countering medkits
    • They never removed the "lightburn" mechanic from Nemesis' zombies, and they serve as the proof this kind of mechanic can be done correctly in a way that isn't intrusive on either side and is just a nice, niche interaction
    • Flashlights are (or at least, were supposed to be) the Survivor tool that helps them in chases, but Killers play so differently that some of them probably do need specific flashlight interactions to keep the tool relevant against them. Eg. I'd honestly like it if using a large amount of flashlight durability could destroy Pyramid Head's torment trails
    • We have so many Killers now that, as long as the fundamental experience for both sides remains fun and balanced, I think having very specific Power counterplay interactions, even for the sake of "because it's thematic and fun" can and should remain in the game.
    • I apply this same logic to how Adrenaline woke Survivors up vs Freddy, I think that was cool! It wasn't cool that it was extra gravy to an already very strong Perk and felt awful for Freddy players, but I don't see the problem with what are essentially easter eggs being in the game like this, as long as they feel like small extra features and not like the core of counterplay and/or something that is ruining one side's experience
  • CorgiSploots
    CorgiSploots Member Posts: 48

    lightburn gone is what catapulted Wraith into the hated killer catagory he's in rn. Before you had to have a good control on the character now there's just no punishment for holding W and almost all his replacement players play him in the most toxic possible way.

  • hermitkermit
    hermitkermit Member Posts: 1,120

    I think over time the game has definitely restricted playstyles on both sides that have resulted in the current pace today. Killers feel like they don’t have a chance to breathe half the time because of the speed of gens, and in the same way survivor feels like the match can become hopeless so early on because of the snowball and no catch up mechanics.

    I don’t blame one role or the other for the current mindset of today’s games, rather the direction of the way the balance has pushed it. Frankly, over time it’s the players who have shaped the game into what it is today, optimizing the fun out of it. I’d still love for things to slow down a bit or at least a casual option that has restrictions to ensure it stays causal would be very beneficial.

  • Mazoobi
    Mazoobi Member Posts: 1,616

    Springtrap having a ranged attack was unnecessary considering how many killers have ranged capabilities.

  • CorgiSploots
    CorgiSploots Member Posts: 48

    My issue with that line of thinking is I can still run meme hex builds on killer with relative ease and still get a 4k. It's virtually impossible outside 2v8 even SWFs struggle with a meme build. 2v8 is saved by default as it's the game mechanics boiled down to basics allowing both sides some freedom which is why it's always ontop when it's out. Killers control the flow of the game and when they repeatedly treat those in the lobby like punching bags they forced the current meta. I firmly believe removing certain safeguards like no protection if picking up under pallet would help in the long run. Killers want to tunnel camp and slug then they have to deal with survivors able to punish said behaviors.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,497

    The game is more fun when players are inefficient and sloppy on both sides.
    Play to win and nothing else is unenjoyable.

    Yes, this.

    "Optimally" played DBD is the worst version of DBD. It's effective, but also tedious and predictable. It's why "comp" DbD is such an unbearable snoozefest to watch.

    I always have the most fun when people do things are totally out of pocket and/or stupid because after so much time in game, you can almost script what good players will do. It's just not fun.

    I love the moments of "######### was that? What were they thinking?" and literally lol'ing.

  • hermitkermit
    hermitkermit Member Posts: 1,120

    I understand the frustration. I do support some form of anti-tunnel and anti-slug as I don’t believe they are balanced the same way anything else In the game is. I also agree that killers can set the pace of the game because they are in the power position. If a killer wants to farm, they can do so, while if a survivor wants to farm it depends on if the killer actually wants to or not. But I don’t think that just because they have the option to go easy doesn’t mean if they don’t it’s wrong.

    I do agree that killer is in the power position, which in my opinion is a good thing, but that doesn’t mean that the game isn’t stressful for the role. I think pacing and quality of life can be improved for both roles. I get we may not agree on everything but thanks for giving your opinions.

  • Chomperka
    Chomperka Member Posts: 251

    thats not mindset, thats my 1500h experience in this game.

    When you 4k, survivors never ever write "gg", maybe once in 50 games. Why? because its frustrating to lose.

    System you are suggesting works in team games. It would work for surv side, alright. But what you are suggesting just encourages killers to play friendly.

    Also "Reward" should be just some iri shards or bloodpoints or rift points, like in overwatch. Definitely not something huge like cosmetics.

    I'm not saying everyone are constantly hostile at each other, personally when i play surv i always acknowledge good players in aftergame chat. As killer, too. But you know what i dont ever do as a killer? Give free hatches. I always go for 4k. Would i ever get a like from survivor, even if i acknoweldge their skill after game? Doubt it. My steam profile is open, you want to know ratio of negative comments to positive comments? You dont EVER get positive comments in your profile if you dont give hatch to survivors or play friendly. Is it "good sportsmanship" you are talking about?

    As i said, this system might work for survivors, if its exclusive to survivors maybe even tie some cosmetic rewards to it because survivors are supposed to play as a team anyway. But it won't ever work for a killer side because thats just a nature of unique asymmetrical genre.

  • Nazzzak
    Nazzzak Member Posts: 7,813

    Not a hot take, it was actually a popular sentiment when he got released. Scott Cawthorn was responsible for his power though, from everything we've heard he was pretty particular about STs entire design.

  • Chomperka
    Chomperka Member Posts: 251
    edited June 5

    yes scott cawthon is the one who wanted simple ability design so springtrap fanbase can reasonably play him when they finally get back home after kindergarten. Something like Singulairty would be too difficult.

  • pidgeon
    pidgeon Member Posts: 163

    I love dead by daylights content creators a bunch of them are genuinely great at their jobs however I hate it when they hype up recycled killer number 8

  • Cornil
    Cornil Member Posts: 33

    why the kindergarteners catching strays out here??? 😭