Jason is coming. Learn more on our PTB to Live Blogpost to see what changes you can expect when he enters the Fog. https://forums.bhvr.com/dead-by-daylight/kb/articles/549-ptb-to-live-changes-the-slasher

Survivor perk vs killers' perks, the vast difference between them

Olivewolf
Olivewolf Member Posts: 26
edited June 5 in Feedback and Suggestions

So for a long time, Survivor perks are on average way better than killer perks, survivor perks take little to no skill and survivor perks can drastically change how the game goes in comparison to the killer

Survivor perks are way better than killer perks

  • I have started to notice that for a long time, Survivor perks are just more impactful to how a trial goes than killers perks
  • Survivors have perks that give them immunity to hits, gives survivors more chances to live, grants them elusive, ETC in comparison to the killer, killer on average has way weaker perks and I believe that is why most killers run the same builds

Survivor best perks

-Sprint burst- Can sprint away from a killer, can prevent a chase

Adrenaline- If you are injured and exit games are powered, you instantly become healed, killer loses any pressure on you unless insta down killer

STB- Can prevent survivors from dying by having someone take a hook state from someone else and in return you get measly exposed time which can be reduced more by vigil

Will to live (DS)- Prevents the killer from doing their objective too quickly, using DS can prolong a chase greatly

Deliverance- Just unhook a survivor while you have not been hooked and when you get hooked you can get yourself off of the hook, people don't have to come get you and after a while you lose the broken status effect

Dead hard-Just throw on dead hard so when the killers try to do their objective, you get immunity

Lithe- Just vault a window and you get a speed boost…

Vigil: You lose status effects quicker by just existing

Compare this to the killer best perks

Corrupt intervention- Good for survivors coming to you but if someone goes down, you lose it and it someone plot twists with no mither at the beginning of the round you still lose it

Pain res: Have to walk to north Korea just to get value and survivors could've just finished a gen before you could pop it

Surge, Pop, TBTC and eruption: All good at damaging gens but there is a kick limit to 8

All hex perks besides penti: If a survivor cleansed it its gone, which is funny because boons are infinite hexes unless the killer has shattered hope (MAKE SHATTERED HOPE BASEKIT)

Survivor perks take little skill to activate

Sprint burst- Hold shift

Adrenaline-Survive when all gens finish

STB- unhook someone

DS- get picked up after being hooked for a limited time

Deli- unhook someone

Dead hard- press E

Lithe- Vault a window

Vigil- Exist

Five steps ahead- Throw down a pallet

Self-preservation-Someone gets hooked

Resurgence-Get hooked

Finesse- Fast vault a window

Compare to killers

Any scourge hook perk- Have to walk to a scourge hook to get value

Pentimento- have to walk where the totem got cleansed

Surge- Survivor has to go down near a gen, doesn't work for locker grabs

DMS- have to walk across the map to get people off the gen

Ravenous- Has to hook every survivor once in order to activate

Haywire- Has to interrupt someone 99ing the exit gate just for it to go down by a little bit

Blood warden- has to hook a survivor when exit gates are powered, by that time you probably have lost

Fire up- has to have survivors rush their objective in order to get value

Unbound- has a limited time to vault a window after injuring a survivor

Merciless storm and no quarter- Survivors have to be awful at skill checks in order to get value

Survivor perks drastically change how the game goes

Sprint burst, lithe: prevent a chase

Adrenaline: killer loses any pressure on you after gens are done

Will to live, STB, Dead hard- Can prevent someone from dying

Self-preservation- Can make you elusive just by your teammates getting hooked

Camaraderie and reassurance- Can pause hook timers so others can do gens

Windows- help's you know where to loop

Empathic connection, Do no harm, desperate measure, botany knowledge- increase healing speed

Resurgence- saves time on healing

Unbreakable- Can prevent 4-man slug

Vigil- can help get rid of exhausted or other negative effects

Last stand- Stun the killer just by vaulting

Smash hit- Prolong a chase

Plot twist- Down yourself in a corner than you get up fully healed

Recent trend of awful killer perks

After the release of the unknown, we have Seen the Lich, Dracula, hound master, Ghoul, Spring trap, Krause, the first and now Jason come into the fog

The lich has mid perks that only work in certain builds, or are just not worth running, Dracula also has mid perks, hound master besides her scourge hook, the other two are abysmal, ghoul has forever entwined and that's it, spring trap's perks are just code wasters, Krasue has wondering eye and that's about it with her hex being awful and ravenous activation condition being hard to complete, Henry has three very good perks but Jason has, not surprising mid to bad perks

Summary, Conclusion and suggestions

In conclusion, this trend of survivors getting better and better perks and killers getting worse and worse perks is getting frustrating because I want to play with fun builds as killer and as survivor not going against 4 gen slowdown blight, but considering how many survivor perks just give second chance after second chance, there is no other way that to play with gen slowdown, I believe killers should at least have the same strength in perks as survivors if not more because as killer you are going to go against at the max 16 perks that does random stuff that effects the trial, and unless you are nurse, blight or Billy, I doubt you can win against a p400 SWF with comms and clock call outs with very op perks

Suggestions

-Heavily nerf the top tier survivor perks so they are not as good and majorly buff underused killer perks from spring trap, Wesker, hound master, lich, Dracula, ETC. In future perk designs make is where it's a little harder to activate the perk as a survivor and make it where you don't have to support a family of five just to activate Pain resonance also make killer perks where they can have more control over how a trial ends up because besides NOED and a few other perks, Killer is the underdog when it comes to perks and a lot of killer perks need reworks (Especially to Spring Trap's and hound master's perks) because they are so bad

Post edited by Olivewolf on

Comments

  • Feather
    Feather Member Posts: 175

    You can win as survivour without perks easily, just by playing well, meanwhile killer needs to pressure 4 survivours at once and sometimes even perks cant help against well coordinated team.

  • NeverSolus
    NeverSolus Member Posts: 155

    I've tried pointing this out before, I've tried engaging conversation on this before, and I've tried showing people the math of why it's lop-sided. End of the day no one is going to listen to you. They will say the math is not comparable because asymetrical, and they'll use similar logic to dismiss your opinions with more grounded positions.

    There is a problem with how lop-sided the perks have become, but survivors have become married to their buzz word throw-away dismissals. They are right to be upset for some things, but have taken that to a carte blanche approach to dismiss any feedback that isn't a survivor buff. "Any excuse to tunnel", "Remember when you ruined X", "Play for our fun" etc etc. Plenty of @)*@#! killers as well of course, but I never had a Killer preach at me from a position of moral authority then dogpile me with their buzz-word dismissals.

    Perks are painfully out of date, and woefully imbalanced. Perks have to give survivors more than killer because BHVR feels survivors need more benefits in order to win as a reflection of death rates. This oversoups standard Q's who will begin to disco on catch, which furthers the problem. It's all a result of how the game is balanced and the speed at which its balanced. It's to the detriment of both Killers and Survivors, but most of each group will take it as a personal attack on them and not the other side.

    Not much else to do for it.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,410

    I mean, you can see this well in Jason perks.
    Where difference of requirements compared to effects is hilariously bad.