What is your least fav killer to play against and why?

TropesDaMan
TropesDaMan Member Posts: 300
edited June 4 in General Discussions

This is a safe space for people to express how they feel playing against a killer or two,

Ello everyone, i want to know who is your least fav killer to play against and why?

Bonus if you have something to add to them being more fun to go against

Edit: to the person who messaged me and asked if i was secretly a BHVR employee due to all the types of posts ive made. Nope just am curious on peoples opinions

Tagged:
«1

Comments

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,963

    Wesker

    During his PTB i was quite excited to play as Rebecca as it was the first time i was interested in a new survivor coming and maining them. But my time trying out rebecca in the ptb resulted in constant tunneling straight off the hook, and when bringing it up, id be attacked by the rest of the people in the ptb as if tunneling that much was normal for just trying out a new killer.

    Once he launched the hard tunneling continued, every single time ive seen him to a point where theres a 90% chance wesker is going to tunnel you off the hook. So i attributed him as one of the biggest tunnelers in the game making it miserable just to see a spray in the box at the start.

    Ontop of the tunneling, the way his power is designed, makes many situations where you know he couldve jist hit you with the m1 knife but goes out of his way to take an extra few seconds to hit you with the dash anyway and infect you. Which makes it feel more personal than just trying to knock you down in chase.

    So most of the rounds against him always feel like a personal battle to avoid getting tunneled. Atleast thats my experience with him.

  • zonkednb
    zonkednb Member Posts: 454

    I feel Twins are so damn rare that I just don't get the chance to learn how to play against them. I can kidnap Victor to the opposite corner, but when things don't go perfect I struggle to know what I should be doing to avoid a snowball.

  • TropesDaMan
    TropesDaMan Member Posts: 300

    last time i played against a twins, i got 4ked at 5 gens

  • cogsturning
    cogsturning Member Posts: 3,460

    That's the typical experience. The players usually know what they're doing, and the survivors see them so little that they don't know as much. If it's soloq it's gg. And I refuse to even unlock this killer even though it'd help me learn to play them.

  • Chomperka
    Chomperka Member Posts: 223

    Chucky because i feel like my chases against him last like 20 seconds since i cant see him, he has some incredible advantage in looping… although people say he's isn't strong so just me i guess.

    Also wesker because buggy mess they call "techs" and his playerbase are tunnelers, i know that 90% i'm not escaping that trial

  • hermitkermit
    hermitkermit Member Posts: 1,115
    edited June 4

    Hmm.. personally probably Spirit. I love her design, I love her lore, I love her as a character but playing against her feels dependent upon having good hearing or having very expensive headphones. I struggle against her very consistently and every time I look up guides or counterplay alot of it relies on you hearing where she is phasing. There’s no visual cue only audio so if you were a drummer for a few years so your ears aren’t the best (hello 👋) well just.. try not to get injured lol. Not really a fan of counter play that feels perk dependent or if it’s an accessibility thing.


    (but also Twins for just unfun playstyle too lol)

  • wesker_shades
    wesker_shades Member Posts: 45

    Oh that list is long. But I can probably do a top 5 of least favorites.

    1. Easily Twins, because their entire kit is built for mass slugging, which is super unfun and not interactive. Victor hitbox feels like it is the size of Pluto, and if you have anything more than perfect ping, you are going to get hit by that little shite.

    2. Legion. Also understandable because they are so damn annoying to play against. Always having to mend, or play injured, but one has to heal, because it is inevitable that Legion has Thana.

    3. Dracula. Now this one is more due to how overloaded his kit is, and how easy it is to camp hooks / tunnel with hellfire primed, leading to really unfun gameplay.

    4. Wesker (in the current buggy state). This is easy to understand why. Getting hit in places where it shouldn't be possible, plus he is always on top of you now that his cooldown got buffed. Wesker used to be one of my favorite killers to verse, but nowadays you simply cannot have a good time against him.

    5. Oni. Due to how popular slugging is, this killer is never fun to verse. And after he got dumbed down, it got really hard to dodge his demon dash, especially if you have more than perfect ping.

  • Gaymer2969
    Gaymer2969 Member Posts: 15
    edited June 4
    1. The Ghoul - Free hits, good mobility and therefore broken
    2. Krasue - Pretty annoying to play against due to her flight which is broken
    3. Doctor - I mean he's not bad but a good doctor player can make your life a living hell
    4. Myers - The worst out of all like instadowns for only 10 seconds of stalk long as hell lunge and insta break pallets
    5. Legion- More worse than Myers sometimes free hits, insane pressure and to top it all of the cherry on top they all have high as hell ping.
  • TropesDaMan
    TropesDaMan Member Posts: 300

    ive been waiting for someone to say Doctor lol, though i will say predropping a pallet can hard counter him too before he shocks you

  • TropesDaMan
    TropesDaMan Member Posts: 300

    i remember wiggling off a Trapper once, then as i was laughing manaiclly i ran into a trap right after

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,840

    Trapper and Huntress, not because I find going against them unfun, but because the next match I spend about half of it hearing a phantom lullaby or still looking for traps.

    Other then that, I only dislike going against a killer if I've had them multiple games in a row. I enjoy the variety.

  • KerJuice
    KerJuice Member Posts: 2,122

    Nurse. There is absolutely nothing you can do against a good Nurse. Breaking line of sight only delays the inevitable, and it's not even much of a delay. Same as edge map. Good Nurses have evolved to recognizing those two little glimmers of hope almost immediately, and will adjust by walking you down. Then you get stepped on with a baby blink. And don't even get me started on playing unpredictably and/or erratic. Not even I know my next move but it's still a hit. Double back? Hit. Try to 360? Hit. Fake vault? Hit. Vault? Hit. Teammate tries to body block? Get cut off and get hit from the front or side. Lose line of sight? Still a hit but 5 seconds later than usual. Purposely stand still out of desperation to "throw her off?" Hit. Run in a straight line as to be unpredictable? Hit. Fake the double-back? Hit. Zig zag? Hit. The reason for this is because a good Nurse will position her blinks to cover all of your available options.

    There's a reason why she's banned in competition at the highest level of DBD players.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,663

    Wraith. he's been boring and lame ever since the light burn was removed. I just find him very uninteractive.

  • Skitten56
    Skitten56 Member Posts: 571

    Myers

    Every time I have to see how BHVR massacred a fun killer it just irritates me to no end. I haven't played him once since his rework PTB. Completely ruined playing the killer for me. Old Myers was weak but at least he was fun and had his own unqiue gameplay style and fun add-on combos.

    Playing against him is also utterly unfun. Why the F did BHVR think giving him an instant down dash that he can control like Pig was a good idea. Not only that but he also breaks pallets unlike Pig.

    Also the fact that his core "stalk" mechanic is basically irrelevant in the rework since he can get his power after like 2 seconds of "stalking" a survivor.

    BHVR should just completely revert the rework. Remove Tombstone Piece add-on. And then make it so survivors can't be Tombstoned with Endurance. After that maybe give him some buffs to make him more competitive.

  • CorgiSploots
    CorgiSploots Member Posts: 48

    Knight and Singularity I call them the ipad kid killers there so little skill expression and they are such snoozefests to play I cannot understand how anyone gets joy out of the game playing itself for you. The only saving grace is they're for the most part rare.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,488

    Yeah, as has been said in the past, all you can really do against a good Nurse is choose a direction to die in.

    But for me the answer is Ghoul, due his rock bottom skill floor, and the fact that there's so many people playing him. The saturation is what puts him over the top for me.

  • Rulebreaker
    Rulebreaker Member Posts: 2,734

    Its generally how they play but have a dislike of Billy and Bubba. Both generally do the following: Get close, rev saw, if saw hit collect prize, if miss repeat till you collect prize. Bubba atleast has the excuse of being designed that way and has to manage tokens, however easy. Billy gets arguably better the more he messes up.

  • Olivewolf
    Olivewolf Member Posts: 11

    ST Vecna- Going against a semi competent vecna or a vecna on an indoor map can leave little counterplay to the survivors

    Myers- little counterplay and you can get instadowned even if you were never stalked

    Trickster- all he does is spam knives and the only thing you can do is break LOS or hold W

    Spring trap- Has the doors that survivors can't really interact with and his anti-loop is so boring to go against

    Nemesis- Zombies annoying, his power is boring to go against, his tentacle hitboxes seem so weird and his player base LOVES to tunnel

  • Brokenbones
    Brokenbones Member Posts: 5,719

    At the moment, Krasue is probably at the top of my list

    Her counterplay is really unintuitive and one of her main counters is bodyblocking from teammates which just makes solo Q against her a nightmare. I struggle in chase against her because I feel like getting infected is inevitable and then you have to account for the massive lunge, faster head form speed + the mobility aspect of her kit

    Probably just a skill issue on my part, but I really do think her counterplay isn't really easily understandable.

  • Gaymer2969
    Gaymer2969 Member Posts: 15

    Trapper in the 2v8 is another nightmare like in 2v8 you are dead every pallets gone every window every gen even saving someone from the cage isn't safe its like his traps are just everywhere

  • Drumbeat
    Drumbeat Member Posts: 25

    Ghoul it's just no matter what your not gonna have a good time playing against him

  • angrychuck
    angrychuck Member Posts: 552

    If I had to give an honest answer about who I hate the most I'd say Huntress, which sucks because she's such a cool character but I cannot for the life of me pay attention to the noises she makes when holding the hatchet, throwing the hatchet, etc. whilst in chase. I also always get really paranoid she's going to throw a hatchet at me regardless of whether she has one ready and I just feel like I need to be watching her 24/7 during chase otherwise she'll just snipe me. Petty and probably a skissue, I know, I just somehow have this problem with exclusively huntress when other ranged killers like springtrap and deathslinger are some of my most favorite to go against.

  • Cornil
    Cornil Member Posts: 32

    Twins but only because dodging Victor feels like winning the lottery when it actually works. He hits me through every object imaginable, including pallets mid dropping animation onto his head. I feel like every time Twins gets a bugfix Victor's hitbox gets wider lol

    Honorable mentions would be The First, Ghoul, and Nurse, because they all share the problem of being basically uncounterable in chase, other than maybe Ghoul since he does technically need to M1.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,166
    edited June 5

    P92 Krasue here!! :D

    Body blocking is screamed often as the biggest counter, when playing against a SWF its very effective, especially if they are consistent with it. But the main thing to keep in mind is that she's very slow with vaulting, she cannot break pallets in head form, and camping strong areas on the map can waste a lot of the Krause's time.

    The goal is to force her out of head form as much as possible so that she cannot get you with her lunge, she's extremely slow during the transition, if you're at a strong pallet she has no choice but to break it and that can allow you to make distance also to. She's very slow with vaulting, and if you have a good set up pallet + window she pretty much has to waste time going back to body form, breaking the pallet, and catching up with head form again. What's very important to do if you're versing a Krasue is to plan where you're going to run to, memorizing certain maps has really helped me with that.

    Krasue cannot regurgitate on the ground, have it splatter and immediately get it on you, she's not like unknown, the only way to get the leech on you is if she uses certain things like rocks, trees, etc. to get it onto the survivor, or if she lands a perfect shot on the survivor which can be tricky as dodging the power isn't too difficult. When regurgitating onto a rock or tree, it has a mini auto aim that targets the survivor when the player does this, my advice to avoid this is to keep an eye when she's trying to leech you, act unpredictable, holding W can be effective, though you are eventually are most likely to get leeched as her cooldown when using the power is very short, if you have a strong loop/window near you, you will be fine as what I stated above earlier can be useful.

    Always take advantage of mushrooms when you can, my advice, never eat the mushroom in chase when you AREN'T safe what so ever, you are slowed and the animation takes a couple of seconds, I see many survivors do this and it results in them getting hit/downed, do it when you know that you're absolutely going to be fine or last in chase for a while, example: at a strong tile, or if the Krasue leaves you which gives you plenty of time to reset. Don't panic eat, and play safe.

    Due to how restrictive she can be that is a perfect opportunity for your team to crank generators when you're in chase with her. I hope this helped, not many people play her but if you ever need any advice, you can ask me! :)

    These types of tiles are also very strong against Krasue, having two pallets side by side is a nightmare for the killer, you can simply vault back and forth between these two pallets, the tile when these pallets are dropped become very good, as stated prior she's very slow with vaulting and cannot break, if the player tries to fly to you to close the distance with this tile, vaulting back destroys any chance of a hit as the fly power only lasts a limited time, and will definitely have to go into body form to break them, free distance right here.

    image.png
    Post edited by Spirit_IsTheBest on
  • HoodedWildKard
    HoodedWildKard Member Posts: 2,618
    edited June 6

    I have 3.

    Number 1 is definitely chucky, i cannot stand going against the liittle dash slop rat. He's already hard enough to see because he's so damn short, there was no need to make him a stealth killer and give him mapwide footsteps and noises to stress people out. I'm getting better at countering him but he still annoys the everlasting f**k out of me.

    Number 2 is krasue. Her kit is basically impossible to counter unless you're swfing and are really good. If not her chases are forgone conclusions, I try to dodge the bloody homing aoe projectile, she hits me on the first to third shot then the head dashes me down and I lose chase in 40 secs max, usually less. I am distinctly bad/mid at looping so I really can't counter her. And the mushroom is bloody pointless, it only helps if you get away from chase which once you're infected is basically impossible with the head's flight speed.

    And finally trapper. I know on paper he's the weakest killer in the game. But I can't accurately express the rage I experience when I stumble into a trap. Especially when I'm last surv standing, just heard the hatch spawn, slow vault through a window to get to it knowing I disarmed the trap a moment ago only to find out that he had iridescent stone and the trap reopened. His addons can be mad irritating if he runs the iridescent stone, bloody coils or or the one that downs you if you free yourself. He is very dependant on survs not spotting his traps, but if people do mess up he snowballs so hard especially of he gets someone in basement.

    Post edited by HoodedWildKard on
  • Drunkenmunky
    Drunkenmunky Member Posts: 106

    Killers tend to draw specific personality types. This is reflected in their play styles.

    1. Wraith: Zero skill try hard trash
    2. Cannibal/Twins: slug slug slug senora, slug it all the time, camp camp camp senora, camp it all the time
    3. Ghoul: Pay to win
    4. Clown/Houndmaster: Proxy camp champs, I mean chumps
    5: Springtrap: All of the above plus door camp exploit
    6: Onryo: Specifically, those that just teleport as much as possible to get free kills

    Irritational killers: Unknown, Singularity, Vecna 1, Nightmare: Their powers are more irritating than fun. I acknowledge they take some skill but it's just boring to play against if they are good.

    I mostly dislike playstyles rather than killers. Those who just use a killer and build to never lose irritate me the most.

    I don't expect to win as survivor but I want a F$%^&* chance. I never expect a 4k as killer cuz I consider it a learning experience.
    Those who just expect the outcome are the problem.

  • zonkednb
    zonkednb Member Posts: 454

    On Chucky - He can definitely trip you up, and I feel the large roster of killer stops people getting good practise against him. His main advantage is his camera view, which can make mindgaming him much harder as he effectively benefits from one of the survivors' main advantages.

    Thing is, he's 4.4 and struggles like hell on tight loops. His feet are visible through any short-mid-height wall (basically any loop you'd be able to see a regular-sized killer over, you get wallhacks on Chucky's feet through) You can waste a lot of his time and he has no real mobility so his time is precious.

  • Hannacia
    Hannacia Member Posts: 1,457
    edited June 5

    Probably Singularity and Knight.


    They just have this way of playing. Knight sends minions to hooks and proxy camps and returns when someone saves, eather tunnels or take the easy free hit to the savior and downs them fast.

    Single Larry. Puts blobs near hooks and kinda does the same that knight does just way more effective.

    Honorable mention goes to Skullmerchant. I know how she is now is kinda poopoo, but i think i'm just forever traumatized from those forever matches that i used to have against her. Everytime i see skull merchant i just get moody. I can't like her, i'm sorry.

  • Brokenbones
    Brokenbones Member Posts: 5,719

    Your insight is very helpful and much appreciated, I'll try to keep that in mind

    Thank you!

  • esarraf
    esarraf Member Posts: 39

    Gotta be ghoul, it's just so annoying knowing that the devs won't balance him because they want more money and we just gotta deal with a pay to win character for probably a few more years.

  • tjt85
    tjt85 Member Posts: 1,878
    edited June 5

    I don't hate on any particular Killer these days (probably because I don't play enough Survivor). My frustrations are more down to certain play styles and those can by an annoyance whoever the Killer is. Some of these play styles are unfortunately encouraged by Killer design, like an Oni slugging the entire team or a high mobility Killer returning to hook to tunnel. It isn't a great deal of fun to go up against these strategies if you play in Solo Q, the team usually crumbles under the pressure. I don't think Survivor's really a team effort in the purest sense unless you're a SWF on comms.

    That said, Pinhead is probably my least favourite Killer design in the game. Playing against him is absolute torture to me, which I guess is at least thematically appropriate for him. I'm never too thrilled to see a Wesker or a Ghostie either, but I think that's partly down to how common these Killers can be at low to mid MMR. I just get so tired of seeing these guys. Familiarity breeds contempt and all that. I think this is where a lot of the Ghoul and Blight hate comes from at high MMR, too.

    Post edited by tjt85 on
  • TheMruczek
    TheMruczek Member Posts: 294

    Krasue. Geniuenly I want to pull my hair out when I load into the match with mashrooms spawning around me.

    Basicly undodgable projectile, the texas sized head hitbox, dissolution making her a nightmare to be chased by unless your soloq teammates bodyblock her which rarely happens. Overall braindead gameplay that makes Wraith players look like masterminds

  • UnicornMedal
    UnicornMedal Member Posts: 2,039

    Literally all of them.

    But it wasn't always that way. I had my most and least favorites. But these days, at least in my trials, almost every Killer I go against runs the same perks and uses the same cheesy tactics that they're as indistinguishable from one another mechanically as Survivors. The only difference is that sometimes I have to listen to AliExpress Kate Bush or inject a vaccine in between steamrolls.

  • Knightofzer0
    Knightofzer0 Member Posts: 4

    I have an irrational hatred of hag purely because of how her traps mess with your camera, it triggers me for some reason, i hate it.

  • Teh_DuuuDe
    Teh_DuuuDe Member Posts: 62

    Trap killers make me too paranoid

  • DBD78
    DBD78 Member Posts: 3,639

    Legion has always been Legion and hopefully always will be. Don't ever give me another mending hell killer to go against please.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 84

    Lol a safe space? As if the survivor community is all sunshine and rainbows. Not an us vs them thing but the toxic side is the Survivor playerbase lol

  • Mrpugalug916
    Mrpugalug916 Member Posts: 84

    You'd understand why if you actually played killer and got out of low MMR. The amount of handholding and second chances survivors get now along with heal speed and gen speed being through the roof, killers are forced to play a certain way in order for their games not to end in 4 minutes.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 84

    Im about to play a lot more hag now