Can we please do something about this 2 survivor scenario?! It is really boring to deal with.

24

Comments

  • Abbzy
    Abbzy Member Posts: 3,647

    Yet some demmand it, 4k is part of the game Im not againsts bleed out mechanic or some Reasoneable antislug (not the 2 times nonsesnce we had in ptb).

    We cant denny there isnt any agency or way for survivors to paly in 2v1 situation.

  • Chomperka
    Chomperka Member Posts: 283
    edited June 7

    I am not overthinking it, it just takes deserved 4k away, if it doesn't count as win for survs then why killer doesn't get merciless, its required for iridiscent emblem, adepts and multiple challenges? Way too many things rely on you getting 4k, if you want some "objective" reason why hatch is unfair. But once again, losing deserved 4k just feels bad for me thats why i want hatch removed. I absolutely never slug last survivor if i am not going to adept because thats waste of time but that doesn't mean i am okay with what happens.

    Also dev absolutely ignores both killer and survivor side of the problem focusing it on "its mean to finish a game". I am sure they can come up with other mean to finish game if they want, more interactive one, that's absolutely non-issue.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,410

    It's "dumb" gameplay securing a kill, but it's abolutely reasonable to force killer into rolling dice (which is often rigged with offering) on hatch and even if you win you have to try protect exit gates, which is not really fun gameplay either and another RNG aspect.

    For killer it's better and often faster to just slug third survivor. Seems entitled to ask them to do otherwise.

    As survivor you don't have to participate in this and can end this at any point, so I fail to see why killer should be forced to participate either.

    For all I care they can extend abandon feature, so last two survivors can abandon if one of them is on ground, then you have nothing to complain about unless you are in reality just greedy for free escape. If time is your issue, this fix it.

  • Abbzy
    Abbzy Member Posts: 3,647

    This, its huge rng plus offering now benefits only side who uses it and I dont see killers run it most of times.

    If as killer you know whereabouts of last survivor then its best to go for him its actualy faster then hooking the guy and waiting till he dies and then try rng to get that kill.
    personaly I kill off the third when I have no clue where the last one is or when some multiple secreat offerings are in play but I dont see reason not to go for 4k shen its right infront of me wasting such opportunity wouldnt be reasonable.

    Thats like giving survivor kill or hook when you can preform rescue or unhook him, it would be bad to waste such opportunity.

  • FerrousFacade
    FerrousFacade Member Posts: 374

    Check offerings, see a hidden one and assume hatch shack and then check main if hatch isn't there (and I would be fine if offerings, overall or just hatch, were removed). You have every advantage in the hatch race. It is only faster to slug the third survivor if you currently know where the last survivor is but that scenario is rarer than not knowing. Survivors cannot be entitled when its something the killer is choosing, its the killer feeling entitled to a 4k after they have already won. The killer isn't forced to participate they are literally choosing how the endgame goes and intentionally preventing an intended game mechanic.

    In a 2v1 I do in fact continue to work on gens and try to pick up my slugged teammate if I can. I don't expect to escape but its entitled to think I should just give them the 4k for free. It exceptionally rarely results in a 2 out but it does happen, but sure those killers that struggle or lose in the 2v1 definitely deserved the 4k (and still typically get the 4k because the scenario is wildly unbalanced in their favor). I got No Mither in chaos shuffle a while back against a killer that struggled to down me. The killer still refused to hook me in the 2v1 to the point of me picking myself and my teammate up multiple times. The killer even dropped chase with me multiple times during the 2v1 so they could check on the gen my teammate was trying to work on. They finally relented and hooked my teammate and I got a much deserved hatch. The notion of it just being a survivor "greedy for a free escape" is ridiculous, the killer regularly doesn't deserve the 4k but typically they get it anyway.

  • Chomperka
    Chomperka Member Posts: 283

    Is hatch only reason you play survivors? Really? Also isnt that also just an ego that you want to escape in a lost game? Its absolutely not killer's fault survivors DC

  • cogsturning
    cogsturning Member Posts: 3,602

    Tell me why a killer deserves to kill a survivor who's stuck in a match where all their teammates DCed or AFked under hook at match start? Contrary to popular belief, survivors are all individual people, not a hive mind split into four, and they often get handed bad situations by teammates that completely remove their agency and ability to win. Maybe you play survivor to just have fun little chases until you inevitably die because the killer surely deserves all their 4ks but I do not.

    If you genuinely believe a killer is entitled to a 4k when someone had zero chance to win I actually don't know what to say. I personally prefer to get my kills through actually playing, and if people don't want to play, I'll remove them and give someone who got handed a raw deal hatch. Because it isn't their fault. I want the hatch there just as much as survivor as I do killer because it allows me to let someone go in an unfair match.

  • wesker_shades
    wesker_shades Member Posts: 85
    edited June 7

    No one should be entitled to a 4K win all the time. I mean, come on. How LIKELY is that scenario in the first place, unless you play in the most scummy way known to man.
    Take the 3K and be happy about it. So what if the last survivor gets out. I usually say "good for them" and move on to the next game.

    And to be fair. @cogsturning has a very good point in their last post. Take that to heart, and forget about your ego for a second.

  • Chomperka
    Chomperka Member Posts: 283
    edited June 7

    If you want to let last survivor go you'll find your way, hatch isnt needed for that. Calling wanting a 4k "ego issue" is hilarious, thats literally killer's ultimate goal. Playing for a win? Oops bro you have ego issues. I want deserved 4k, thats it, I dont care If I stomped solo q with 2 Sable who disconnect after first down or fought tooth and nail against 4k hours SWF, I deserve this win regardless. If you want to win as surv then find SWF team for yourself and play with them, going solo q you basically agree to have zero control of who your teammates are and what will they do.

    My personal experience is that while playinf solo q I still escape through gates good amount of games and solid teammates aren't that rare, if you have disconnects every game thats probably low mmr lobbies, you'll get better teammates more you play. And I have no issues dying/being tunneled by good killer, they just do what they need to win, its actually good practice play against someone actually good. It was frustrating back when we had challenges that required escape but thankfully they got rid of those.

  • Abbzy
    Abbzy Member Posts: 3,647

    4 k isnt ego issue thats like calling 4 man out ego issue because you saved one guy and diddnt left killer pitty kill.

    If you want hatch you can even bargin with killer like drop item and crounch and any old dchool player will get it but this thing is lost nowdays.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,149

    This just isn't true at all, at least for me. I enjoy my 4ks because I enjoy my bloodpoints and the feeling of a full shutdown, not because my ego lives or dies on a number.

    There are absolutely times where I don’t slug for the 4k because it’s boring or I want the game to move on. Acting like every killer who plays for a 4k is some fragile ego main is just as silly as saying every survivor who goes for hatch is a tryhard sweatlord. People play for different goals, and both 3k + hatch and 4k are valid win conditions. There’s nothing wrong with that.

  • FerrousFacade
    FerrousFacade Member Posts: 374

    There is nothing wrong with playing for different goals until those goals are actively detrimental to someone else without there being a real gameplay benefit to you. The only thing you gain from a 4k over a 3k is a tiny amount of bloodpoints that you probably would have gotten faster by getting into and completing your next match sooner.

    You enjoy the feeling of a full shutdown because of your ego, it doesn't have to live or die on the number but its still your ego driving that feeling. You're right that there isn't anything wrong with that until you remember there is someone just waiting for the match to finish so they can move on. If you know where the survivor is or the second last survivor is already on hook I see no reason not to go for the 4k but going out of your way to leave someone slugged to ensure a 4k is a problem.

  • Abbzy
    Abbzy Member Posts: 3,647

    Getting 4 out depends on how many are alive on 1 gen more and against m1 you can unhook very easily.

    Getting 4 k even with sluging takes skill too plus some macro which isnt free as you claim if it was then every 2v1 were 4 k matches but they arent,arent they?

    Escapes are (mostly thanks to hatch mechanic) way more easy then adepts on killers I got 3-4 survivor adepts per day few times its easy just get lucky or good team and you have it but as killer having weak perks and being held by addons is mostly way harder then survivor.

    This mentality of adepts is simple especialy for people facing opponents that know how to hit skillchecks and having minimaly 1k hours then getting killer adept is true skill.

  • FerrousFacade
    FerrousFacade Member Posts: 374
    edited June 7

    Everything leading up to getting a 4 out requires effort and skill on the part of the survivors and even with the increased endurance it still requires coordination from the survivors to get the person off hook and out the door and as someone that is practically always solo queue on survivor I can't just talk to my teammates to coordinate something. The survivors are also risking things going badly and giving the killer more than a 1k. I am not saying the endgame with four survivors alive is truly difficult but it does still require something from the survivors.

    Getting to the 2v1 requires skill and effort from the killer but everything beyond that is basically a foregone conclusion. If you already have a survivor slugged or have more than a single gen remaining you effectively have infinite time. That plus bloodlust and the entity blocker means the survivor will go down eventually, if someone can't down a survivor before the last gen(s) gets done or before the slug bleeds out in a 2v1 they frankly suck at killer. Once you are in a 2v1 a 3k is practically guaranteed and a 4k is guaranteed if you slug for it and neither requires much real skill or effort at this point. The game will literally handhold you to the downs and all you have to do is chase the survivor until you accrue bloodlust and windows block.

    I only brought up adepts because someone else simultaneously talked about adept and challenges that require a 4k and then also claimed challenges that require an escape no longer exist despite that being easily proven false. I don't care for adepts on either side and nothing forces you to go for them. I don't think they are indicative of skill on either side. I am very much in favor of changing killer adepts to not require a 4k.

    More matches, even right now, end in a 4k than a 3k. The only reason there are not even more 4k matches is because people don't bother to slug for it or they give hatch. If everyone slugged for it there would be very few 3k matches.

    Post edited by FerrousFacade on
  • PetTheDoggo
    PetTheDoggo Member Posts: 2,410

    Check offerings, see a hidden one and assume hatch shack and then check main if hatch isn't there

    What if I down survivor on other side of the map and I know it's impossible to get in shack on time?

    You don't have every advantage in the hatch race, when survivor can be waiting at finish line and even if you win, you have to win another race.
    So by playing into this, you have to win normal game, hatch game and gate game.

    I personally don't care about 4k and just go afk after the third kill, simply because I can't be bothered to deal with hatch/gate part of the game. Asking killers to do it willingly seems entitled to me.

    Whenever I need 4k for challenge, or something. I am going to slug for it, because it's simply better in every way.

  • FerrousFacade
    FerrousFacade Member Posts: 374
    edited June 7

    You accept that a 3k is a win and that the survivor is merely getting a pity escape and even then that pity escape exists primarily so that you both can move on to your next match, I don't understand why that is such a hard concept to grasp. If someone gloats about a hatch escape or tbags on hatch they are a moron and you should laugh at them. (Starting collapse when the last survivor dies would be an option for this. You would have some killers stand on hatch to prevent doors which happens now but I still think that would at least a little better.)

    The survivor standing at the finish line is the only situation where the killer doesn't have the advantage and it isn't in play a lot of the time. I did exactly what I suggested in my killer matches today and in all cases no one actually brought a hatch offering and in only one of them did I not end up getting the 4k (admittedly a small sample size of 4). The gate standoff is even more rng dependent than hatch, short of hatch spawning at someones feet. Gates regularly spawn in such a configuration that they are impossible to open without the killer finding you and yes sometimes in a configuration that is impossible to patrol for some killers.

    It isn't entitled of the survivor because it is clearly the intended way for the match to end once the killer has secured their 3k, victory. Choosing to circumvent that by forcing someone to sit slugged on the ground solely so you can get a 4k win instead of a 3k win is clearly entitled. I am not saying the current setup is perfect and would love to see it reworked but since I don't see that happening with BHVRs current release cycle I am simply hoping for a bandaid to alleviate the worst part which is objectively the slugging for the 4k.

    I understand doing it for a challenge and would also love to see those change to not require a 4k. it makes no sense to me why anyone would simultaneously decide that hatch as currently implemented is in any way compatible with anything requiring a 4k but that is BHVR for you.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,149

    I’m gonna be honest, this just feels like you’re projecting your own values onto everyone else. You don’t care about the difference between a 3k + hatch and a 4k, cool…but that doesn’t mean nobody else can enjoy the shutdown without it being some huge ego trip.

    There absolutely is gameplay benefit for some of us – more bloodpoints, more satisfaction, feeling like you actually closed out the trial you invested 10–15 minutes into, not to mention certain side objectives I am also trying to complete.

    And survivors “waiting for the match to finish so they can move on” is not automatically more important than the killer finishing their own win condition. Both sides are playing the same game, both sides are allowed to have goals.

    As long as I am not holding the game hostage or griefing, playing for a 4k is just as valid as playing for hatch or escape – you don’t get to declare one side’s goals “detrimental” just because you don’t share them and that’s okay.

  • Wyndsor
    Wyndsor Member Posts: 89

    How would you feel about being able to abandon once downed in a 2v1?

  • FerrousFacade
    FerrousFacade Member Posts: 374

    Bloodpoints and "satisfaction" (face it, ego) are external to the match itself and do not provide a gameplay benefit to the match. It does not make you more likely to win or make the match harder to win for the survivors. You got a 3k, you won, arbitrarily deciding that you only win with a 4k is a you problem and I don't see how it is anything other than ego driven and selfish.

    I understand doing it for rift/tome challenges but also want those to be changed to not require a 4k and if we are talking about a personal challenge that is external to the game and therefore should not be taken into account. Again, you would get more bloodpoints by finishing the match more quickly and moving onto your next match, OnePumpWillie has even done the math on this or at least has claimed to.

    You are actively forcing someone to wait with little to do instead of them being allowed to move on for your own "satisfaction." You are just trying to justify forcing someone else to wait while you get to do as you please (entitled and selfish). It doesn't have to be a big ego trip, its still you feeling entitled to a 4k to the detriment of another players ability to move on, that isn't OK and should not be something the game allows. Slugging for the 4k should be considered holding the game hostage, you are actively choosing to circumvent the intended endgame designed by the devs.

    Asking you to have some empathy for the slugged player and being considerate to them isn't me projecting values, its me asking you to be a better person than the selfishness you are clearly displaying.

  • Zakon05
    Zakon05 Member Posts: 521
    edited June 7

    I said everyone in the slug for the 4k situation is being selfish except for the slug.

    The killer is being selfish because they want 2500 more blood points more than they care about another human being's time.

    The remaining survivor is being selfish because they want 2500 blood points more than they care about another human being's time.

    That's why the entire situation needs fixing. It's just bad gameplay. But it's equally dumb if the killer automatically kills both remaining survivors because they killed one of the two and it removes the whole "last one standing" aspect of the kind of horror movie this game is trying to emulate.

    That being said, you don't lose if the survivor gets hatch, nor does the survivor who gets hatch win. The game does a terrible job communicating this but it is the case.

    The only thing is that the game sometimes requires hatch escapes for challenges. But it also requires you to shut the hatch for challenges.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,149

    I think you’re massively overreaching here, respectively.

    You keep trying to frame “I like closing out a 4k” as some moral failing, but at the end of the day we’re all just using the tools the game gives us to pursue our own goals. You don’t get to declare that the only acceptable goals are the ones that let someone leave the match a bit sooner.


    A 3k is a win for you, cool and it is for me too. For me, a 4k feels like fully closing out the trial. Complete…That I just spent 10–15 minutes in. That’s my win condition. The game itself tracks 4ks, designs tome/rift challenges around 4ks, and showers extra bloodpoints on kills, so pretending the only “real” gameplay benefit is speed‑running into your next lobby is just your personal preference dressed up as fact.


    Also, survivors “waiting to move on” are not automatically more important than the killer finishing their own goal. Both sides are players. Both sides are allowed to value different things. You’re calling other people entitled while insisting your preferred experience should override theirs.

    Slugging for a 4k is not “holding the game hostage” unless I’m deliberately refusing to end the match for several minutes with no intention of progressing the state of the game. Using slugging, pressure, and timing to secure a kill before hatch or the last gen is literally part of how this game is designed to be played. (To be clear I don’t run all slug builds and slug out all 4 survivors.)

    You’re absolutely projecting values when you label anyone who doesn’t share your priorities as “selfish” or “not a better person.” You’re free to dislike slugging or to leave when you see it, but you don’t get to turn a legitimate playstyle in an asymmetrical horror game into some kind of character test.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,149
    edited June 8

    You keep presenting your personal preferences as if they’re universal truths. You’ve decided the slugged survivor is ‘automatically more important’ and that any killer who doesn’t share that hierarchy ‘lacks empathy’ and is ‘beyond help.’ That’s not basic human decency, that’s you moralizing a playstyle you dislike.

    Both sides are players. Both have goals. The game allows slugging, rewards 4ks, and has never stated that survivors desire to leave faster is inherently more important than a killer’s desire to secure an extra kill.

    You’re absolutely entitled to hate being slugged and to call it bad design, if they come out with a better design of course I am ALL for that..What you’re not entitled to do is use that dislike to declare people ‘selfish’ or ‘lesser’ as human beings for using a legitimate mechanic in a horror game.

    Also, just to be clear: I don’t mind people criticizing design or saying ‘this isn’t fun for me.’ I do mind being told that my empathy or basic decency is lacking because I use a mechanic the game allows. You don’t know me, and it’s not appropriate to make those kinds of character judgments over how someone plays a horror game.

  • FerrousFacade
    FerrousFacade Member Posts: 374

    Something being allowed doesn't make it OK or justified. I am not asking you to not win, I'm not asking you to not tunnel or slug in general, and I am not asking you to not take every advantage you can to win the match, I am only asking that you not slug for the 4k because you have already won at that point and it creates an unnecessary bad experience for the slugged player.

    I don't know you and frankly I don't want to. When its as incredibly simple as it is to just not slug for the 4k in consideration of the slugged player then yes I think it reflects poorly on you as a person. You can call it moralizing all you want, your actions reflect poor character.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,149

    Cool, then we’re done here. You’re free to think slugging for a 4k reflects ‘poor character.’ I think claiming you can judge stranger’s empathy and worth as people over how they use intended mechanics in a horror game reflects poor boundaries.

    We clearly have different lines; I’m comfortable with mine. Respectfully, I won’t be continuing this conversation due to our difference of opinion.

  • Raptorrotas
    Raptorrotas Member Posts: 3,397

    Survivors care only for their own escape.

    If you really felt for slugged people you'd help them instead of being such a vulture for the hatch.

    But your own escape and ego are more important so youd rather hide in a corner and blame the killer for your own strategy.

  • FerrousFacade
    FerrousFacade Member Posts: 374

    You don't get to pick and choose what choices matter for who you are, every single one matters especially those where other living beings are involved and doubly so when your choices effect their experience. The only boundaries are the made up ones in your head.

  • cogsturning
    cogsturning Member Posts: 3,602

    If there are four gens left and two people what's the point of revealing your location so the killer can find you too? You aren't going to both be able to leave.

  • Raptorrotas
    Raptorrotas Member Posts: 3,397

    Did i suggest in any way that you gotta stop being a vulture?

    Youre free to be egoistic , but survivors should pratices what they preach about empathy for other players or shut up about it, dontcha think?

    So id suggest the last survivor to silently jump into the pity escape hatch, get their escape score and then shut it about killers being evil for slugging

  • Abbzy
    Abbzy Member Posts: 3,647

    You give solution, its not bad I still think abandon instantly on first down at 2v1 isnt good idea (thats like giving killer abandon once gates are powered and 3-4 survivors are alive).

    Abandon here as option isnt bad what is this about is more that some complain about 4k being a thing here but its part of the game as many things that arent nice or feel nice but that doesnt mean they should be changed like loosing isnt nice but everyone mature enough knows its a part of this game.

  • Abbzy
    Abbzy Member Posts: 3,647

    What? Thats perfect situation and you have two options either you wait somewhere hidden from killer until that survivor is dead and have your chance for hatch or you go to the killer and I dont think rest needs to be told here.

    All depends on how bad is sluged guy like if he crawles to you then he will reveal you and kill you most likely and second part is are you prepared to wait few minutes to have a chance for hatch? If yes then thats clear situation and killer camping slug only holds himself longer in game unless sluged guy is very nice and crawles to you.

  • Abbzy
    Abbzy Member Posts: 3,647

    You got point only thing is I dont think he said this in his post you react to.

    Logicaly it takes more then 3 minutes before these 2 survivors bite through 4 gens and gates so vast majority will finish it fast and only maybe gives hatch to one but wont let go two on 4 gens.

    Last time I did that it was because these two girls helped me ahainst cheater and guy who was boosted from cheater trying to bully me with speeding,teleporting,hiding in locker where I couldnt open it, hiding in solid objects, sabboing all hooks so I couldnt hook them so they earn it (it was faster for fact that cheater 99 all gens before she died but even if she didnt I would still gave them escape for standing up to cheater and not going with him and guy clearly playing with that cheater who was boosted by him).

  • jokere98
    jokere98 Member Posts: 727
    edited June 8

    My idea with the hatch change for the long time was that it spawns the same way as it is right now, but works differently:
    If killer finds the hatch first and closes it - survivor instantly sacrificed (killed by the entity, like endgame collapse)
    If survivor finds the hatch first and jumps into it - he teleported into different location and 2 minute (subjective for balancing) timer starts. Now the killer can't close the hatch, he has to find and enter it, and down survivor before timer runs out (timer starts the moment survivor enters the hatch, not the moment the killer does it)
    Inside the hatch, all perks, items and powers are disabled, killer speed is set to 4.6 (maybe also no bloodlust?), and there are some basic tiles (not randomized? More like halloween location (not in terms of strenght of the tiles), where it is always the same. not sure about that)
    If survivor manages to last 2 minutes inside - they escape. If downed - killed by the entity.

    What do you think about this? It doesnt fix the 2v1 problem, but at least it makes the last one escaping feel more deserved, instead of the simple "i'm feeling lucky"

    upd. Maybe also add killer instinct for a few seconds when killer enters the hatch, so the survivor has to outlast killer in chase, not just hide till the timer runs out

  • Rulebreaker
    Rulebreaker Member Posts: 2,770

    Did i suggest in any way that you gotta stop being a vulture?

    In fact yes, you did infact suggest that if we felt for the people slugged we'd need to help them.

    If you really felt for slugged people you'd help them instead of being such a vulture for the hatch.

    So if we CAN'T help said survivor, what are we to do? I feel for the slugged sap if they were a competent teammate but I literally can't do anything that wouldn't just hand the killer what they want.

  • Rulebreaker
    Rulebreaker Member Posts: 2,770

    Do you think I want to wait twiddling my thumbs while the slug bleeds out? That's BORING and if there's one thing a rulebreaker hates is being bored.

    Besides that point, the response was because the first one suggested that if we cared about our slugged mate we'd do something. That situation shows we CAN'T do something, or atleast something practical to help them, without giving the killer what they want. That rewards them and would promote more of these situations…which ain't a good thing Watson.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 1,110

    The Hatch! That damn Hatch. 😅 It continues to be a divisive mechanic in Dead by Daylight. Killers want the 4k (it's more satisfying than a 3k, let's be honest!) Survivors want to escape, even when all hope is lost. These two objectives are fundamentally opposed, which is exactly why the Hatch is STILL creating such a debate after all these years.

    It’s the ultimate “your win is my loss” moment in the game. I respect everyone who loves it, hates it, or falls somewhere in between. I think that tension is part of what keeps us playing (at least it keeps me playing!).

    Thanks for bringing up this topic, it's been really interesting to read the varying opinions.

  • dallonjay
    dallonjay Member Posts: 6

    why does it have to be a bleedout mechanic? why not a form of unbreakable, to discourage the slug and keep the match going. even if it means being broken the rest of the match, would be better than bleeding out and might create some interesting clutch plays

  • jokere98
    jokere98 Member Posts: 727

    well, i guess, if you arent confident enough to hold off M1 no power(no bloodlust?) killer for a certain time? Which most of the time, in my experience, means you were just hiding to wait till your teammates died

  • Abbzy
    Abbzy Member Posts: 3,647

    Thats your issue for not wanting to wait for hatch if theres chance. You are in loose situation annyway just like killer when survs are near gates healthy so best way is to hide or if you run some perks like WGLF plus made for this you can go snd get them.

    You can do something with certain perks but if killer protects slug you cant but what would wanns do if you lost almost there and hatch is on your doorstep or chance to get it which is what is all this about here to have chance for hatch and killer circleing around slug is good for getting hatch is sluged survivor doesnt rat you out.

  • Reinami
    Reinami Member Posts: 6,974
    edited June 8

    The way MMR works its actually technically a loss. Because a single match is not a 1v4, for 4 1v1s.

    However, there is a bunch of opportunity here to create a fun scenario for both sides. I have suggest before but once you get down to the last survivor instead of hatch it should teleport both the killer and survivor to a halloween style event zone with a couple of loops and an unclosable hatch in the middle, disable the killer's power, and all the perks and set the killer's speed to 115 and disabling bloodlust. Then after a minute or something the hatch opens. So basically the game ends with a 1v1. This makes it so the better player is the one who gets the win there, and also creates a scenario where survivors who normally aren't good at looping are able to practice that and it could also enable us to create a real 1v1 style mode in the future.