Jason is coming. Learn more on our PTB to Live Blogpost to see what changes you can expect when he enters the Fog. https://forums.bhvr.com/dead-by-daylight/kb/articles/549-ptb-to-live-changes-the-slasher

How's Jason

MilkToast
MilkToast Member Posts: 23

How is Jason for everyone? Do you think he's fun and strong?

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Comments

  • cammoking123
    cammoking123 Member Posts: 112

    I think he's strong. I think omni-present evil encourages tunneling. For real, Jason's power is really good for tunneling. The "punishment" for vaulting (or teleporting) in anti-camp range is worth eating if you really wanna tunnel.

  • Robotfangirl67
    Robotfangirl67 Member Posts: 691
    edited June 17

    He’s okay, just wish he didn’t feel so slow and sluggish. Especially coming out of his power. But overall he’s definitely a learning curve for sure.

    Edit: I play on PlayStation which one of the main console players. And for me personally some killers like Jason. Can be sometimes a little hard to control. At least from my personal experience. I know everyone has different opinions and experiences. But I still think he’s super sticky to control.

    Post edited by Robotfangirl67 on
  • Wyndsor
    Wyndsor Member Posts: 89

    Boring to play against.

  • Skeleton23
    Skeleton23 Member Posts: 782

    Hes really fun. Its just hard to aim his spears. They need to adjust where he reads it so its like ur aims with Deathslinger.

    Other than that I see no issues

  • random1543
    random1543 Member Posts: 867

    I think its map dependent. some maps just have like one loop near the gen, if Jason spawns at it you kind of have no where to go and you get hit does feel kind of boring (unless there is another tell rather then him spawning in) vs some maps that have two loop options near the gen so if Jason spawns at one just run to the other.

  • Skeleton23
    Skeleton23 Member Posts: 782
    edited June 17

    I agree his spear throw is inconsistent. One throw its Going straight and another it goes to the fare Left. I want a way to see where the spears going to properly learn how to use it

    If you want pins Use the Coroners Coffee Addon. It increases the distance when a survivors hit by 25% and gives 8% haste when hit. It will give you more room for pin plays

  • FerrousFacade
    FerrousFacade Member Posts: 373
    edited June 17

    I swear the fog gets thicker when he is nearby but that could just be happenstance or some sort of confirmation bias on my part. Like spirit you can also see grass move but that is map dependent.

  • Brokenbones
    Brokenbones Member Posts: 5,752

    I think it gets thicker when you crouch, that's what I noticed at least

  • random1543
    random1543 Member Posts: 867
    edited June 17

    Yeah I thought it got thicker when you crouched too. Only tell I can find is when hes spawning in. (oooh grass missed that tell but yeah map dependent sadly)

  • pidgeon
    pidgeon Member Posts: 341
  • Blueberry
    Blueberry Member Posts: 14,580
    edited June 17

    Fun killer facing and as. My only gripe is his perks being terrible.

  • MilkToast
    MilkToast Member Posts: 23

    I mean yeah he really doesn't bring anything new to the table but he's okay

  • esarraf
    esarraf Member Posts: 131

    Almost perfect, I think they just need to remove his haste. He has so much in his kit already that he's only fair when he's a 110 movementspeed killer and he almost never is.

  • Linkdouken
    Linkdouken Member Posts: 790

    Had a few matches against him yesterday. Lost every single one. Haven't played as him in a public match. Did pretty terrible on custom as I'm bad with ranged killers

  • CorgiSploots
    CorgiSploots Member Posts: 68

    He's a bad design imo Jack of all trades master of nothing. He's bloated from top to bottom. Insane map presence like Henry. Block on all escape routes when he spawns in so just better single gary. Forces survivors to scream when he spawns so free infectious fright. Better weapon than Huntress with hitbox so large he might as well be throwing logs and can grab hooks. We're leaving killers that could of used these elements to help them in the new chase era further in the dumps for a license that can go at a drop of a hat. Like just because he's not Ghoul take 2 doesn't mean his design isn't horrible for the overall health of the game. I dread how bloated Art is gonna be.

  • DavidByDaylight
    DavidByDaylight Member Posts: 44
    edited June 17

    Another pay to win killer, I'd rather play against Ghoul.

  • vol4r
    vol4r Member Posts: 1,156
    1. Remove haste
    2. Add directional cue on his teleport
  • Wezqu
    Wezqu Member Posts: 1,809
    edited June 17

    He is fun. He needs maybe some tweaks and most of bugs fixed that he has.

  • JustRight
    JustRight Member Posts: 56

    Feels miserable if you miss a throw, just slug

  • Chrarcq
    Chrarcq Member Posts: 188

    Same as on PTB. Fun to play as and against A tier killer.

  • radiantHero23
    radiantHero23 Member Posts: 5,138

    Would like to try him more. Sadly the queues make me dont want to play.

  • SkeletonDance
    SkeletonDance Member Posts: 672

    Very strong. I thought replenishing spears would be a problem, but it's actually easy

  • tjt85
    tjt85 Member Posts: 1,904

    I really enjoy his game play loop. He's like the best bits of Wraith and Huntress mashed together but with none of their drawbacks. I miss most of my shots with the spike, but I think ranged specialists will really be able to go to town with him. He is the best ranged Killer by far, imo.

    I think he's maybe not very well balanced for average Survivors right now because as I said, he has no down sides to his powers, but since a lot of players are on console and playing with controller, that will probably keep his Kill rate a bit lower than it might otherwise be.

    Still, it's so much fun to chuck bits of the map at Survivors and I think they've really done the character justice.

  • Wezqu
    Wezqu Member Posts: 1,809

    Well he has downsides like slowdown when aiming the spike and slowdown again if you cancel the throw. He does also have the anti-camp that causes him to appear slower if he comes out of his power near a hooked survivor.

  • tjt85
    tjt85 Member Posts: 1,904

    They're drawback on paper, but I think they don't really feel like downsides when you're playing him. They feel so minor to me that I barely notice them.

    Like with huntress, if you miss all your shots you have to waste time trundling over to the nearest locker to reload. Jason can just quickly grab the nearest spike from a hook. The only way to gain haste is through add-ons and even then, there might be a trade off involved to get any value (like with Soldier's Puttee). Jason gets a generous haste boost base-kit.

    Wraith is usually very loud when cloaked, has to alert Survivors whenever he's cloaking/uncloaking and can also be pretty easy to spot with the shimmering effect his cloak gives off. Jason doesn't have to deal with any of that.

  • CorgiSploots
    CorgiSploots Member Posts: 68

    He's def gonna be a contender for 3 gen hold outs and it's not good like no one liked it with her once oo shiny wears off he's gonna be hated for it too.

  • bingbongboi90
    bingbongboi90 Member Posts: 617

    I feel like the 3 gen excuses is in this day and age a non excuse after the gen kick limit change. 3 gening is a lot of the time the survivors fault.

    My main problem is how strong his exit gate patrol is. I think he should have a max time he can stay in his power and thats it no other changes.

  • Blueberry
    Blueberry Member Posts: 14,580

    He doesn't get reload, movement tracking and killer instinct are removed on crouch walking, and gen damage is another addon, pallet and window deny is only on the one he teleports to for a split second. This is making it "seem" more stacked than reality.

  • pidgeon
    pidgeon Member Posts: 341

    Being able to pressure gate on the opposite sides of the map is wild.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,617

    it reloads the hooks etc is what I'm saying sorry, and yeah I could have detailed the gen break is an addon

    but the rest are still apart of it, just how it feels rn, not that I think he is broken

  • Hannacia
    Hannacia Member Posts: 1,459
    edited June 17

    He's okay. I enjoy playing him, but missing a spear can sometimes feel quite bad. His cooldown between spear and M1 can also feel pretty terrible. His anticamp slowdown is cruel though and might need to be looked at. especially in 2 story maps. You get anticamp even if you are below/top of the hook. In end game it shouldnt even happen anymore.

    He's strong but not Op. Fun to play. I enjoy playing characters with speed.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,946

    My only issue with him is that he can patrol exit gates too easily. If there is one person left, they are effectively guaranteed to lose if the hatch is closed and a key isnt available.

  • TurnOffTheTVs
    TurnOffTheTVs Member Posts: 25
    edited June 17

    Overtuned killer with far too much in his kit, a near permanent haste effect that makes him a 4.6 killer which raises the question of why have him be 4.4 in the first place if he's just going to have baked in haste that completely negates that weakness, one of the strongest ranged attacks in the game, his map traversal is ridiculous and the amount of info he gets IN said map traversal is even more ridiculous.

    You do gens? He can see that. You do totems? He can see that. You walk or run? He can see that.

    He forces survivors to do the most boring counterplay possible which is stop what you're doing and crouch walk around like a chimpanzee.

    He's boring to face and not at all engaging.

  • esarraf
    esarraf Member Posts: 131

    After playing against him, he's got far too much going for him. He's got great mobility, his spear is always available due to not only the high hook density but the scrap piles, the stealth aspect, and extreme amounts of free information as well is just crazy. I think at minimum the scrap piles need to be removed and have no haste.

  • Abbzy
    Abbzy Member Posts: 3,633

    Doing sabbo build and wondering you get tunneled, sabbo creates problem for killer and tunnel or slug are only dolutions for it but you are alone so tunneling works on you better its simple not to mention you are always near him with that sabbo.

  • TropesDaMan
    TropesDaMan Member Posts: 591

    really fun if ur running Urban Evasion

  • Abbzy
    Abbzy Member Posts: 3,633

    There are many killers that can do that but higly depends on map because this effects gate spawn slso larry is in game some year or artist.

  • AshleyWB
    AshleyWB Member Posts: 4,086

    No I mean I was getting tunneled so I decided to go sabo build. Did have quite a lot of saves but people go down easily because they're still learning to play against the new killer

  • Angy_Quentin
    Angy_Quentin Member Posts: 54

    I think he's fun and well designed. Probably a great A-tier addition.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 299

    It’s the same predictable response that we’ve gotten with every recently-released killer. Lots of people complaining that he’s too strong because it’s only been 24 hours and they haven’t fully mastered counterplay yet. So, also predictably, he’ll get nerfed hard and never seen again like Krasue and Henry.

  • TurnOffTheTVs
    TurnOffTheTVs Member Posts: 25

    Another person that somehow believes Jason is this massively unique killer that has counterplay never before seen that will take days and weeks and months to master…

    Stop it. He is not unique. We've played these games before… he's just overtuned.

    The counterplay is boring snooze fest crouch walk around and immediately stop what you're doing when he goes ominpresent. It is not engaging. It is not fun.