Jason is too oppressive for solo queue
He's just too good for the majority of players to combat against him. He needs some sort of nerf, nothing too crazy. But his Omnipresent Evil needs a cooldown and limit, he shouldn't be able to just sit in it all the time waiting for the last two survivors to stop using Urban Evasion. He also needs some sort of punishment for missing a shot, right now he can keep firing even in mid chase seeing getting another jav is stupid easy.
Just not healthy for the game right now.
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He has 1 spear. If he misses he gets slowed down, and he's back to 4.4
Personally…for me hes been quite fun to go against. I solo q most of the time and have done quite well against him. Huntress just keeps firing midchase and hardly gets slowed down.
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Yes, flyby jav grabbing thing is the only complaint i have so far. It should should at least take a little bit of downtime, that would be bring him more in line with other killers like the huntress, trickster or plague that have to grab their power from somewhere.
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Huntress gets slowed down by aiming alone. And she needs to charge to throw straight. If she tries to rapid fire, she get's slowed down less, yes, but she can also neither throw aswell nor aim.
Jason has 1 spear, and the 1 he can grab with barely an issue on the run, and the next 1 he can grab with barely an issue on the run …
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except he’s almost never 4.4 since he gets a hefty 25 second speed boost after teleporting which makes him 4.6.
and since omnipresent evil only has a 12 second cooldown, you can literally be 4.6 the entire match if you use it correctly.
also with the way spawn logic is, there’s pretty much always somewhere for jason to reload at any loop. there’s always a hook nearby and there’s a lot of scrap piles scattered around the map - sometimes directly next to a hook. so i wouldn’t say he’s punished for missing.
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Nah, that "1" spear of his literally moves around corners a bit, kind of like Weskers dash. Also, what's the point of survivors going invisible when when in Omnipresent Evil mode if hey can still see our footsteps all the time anyway? I get he's new and we're still figuring out how to face him, but the devs don't make it easy when it seems like his power has no counterplay.
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I dont know about too oppressive yet, but he seems to be extremely bloated. I am pretty sure this is intentional because it is a licensed Killer only-Chapter, but I feel like it was not needed for such an iconic character.
I think that Ruin is way too strong on him, since you basically have to let go of the Gen when he is in Omnipresent Evil. This makes Gens overall extremely slow and you really have to rely on your teammates to get good Gen Progress going, because you can only repair them when he is occupied with someone else.
What I dont understand is the Haste he gets when doing a Jump Scare. This makes him 4,6 m/s after Jump Scare for 25 seconds and considering Omnipresent Evil has a Cooldown of only 12 seconds, he does not really have to be on 4,4 m/s at all, he is mostly on 4,6 m/s.
His spear is also a thing which seems to be a bit too good currently. There is a penalty for charging it and missing, but it does not really seem to matter too much with the biggest issue that it is so easy for him to get a new Spear. I had a Jason miss me four times in a row yesterday, but it did not feel like he was punished for it at all, since he quickly had a new spear to throw at me. It also seems to be very easy to two-tap people.
The Mini Mori is also a thing and encourages tunneling after the second Hook. Not a fan of that.
But it is too early to think about what might need Nerfs about him, but so far it feels like games against him are very slow as Survivor, since you are constantly interrupting repairs and have to crouch a lot. However, I can imagine that due to his popularity and his bloated kit he can become one of the most hated Killers to go against pretty quickly after the honeymoon phase of "OMG we got Jason!" is over.
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I cant lie this is very true. Depending on the map he can rather be very strong or very Weak. I did notice alot of Nonsense Spawns while playing Jason.
I need more time with him to be sure on how truly strong he is. Im aiming a B+ Tier to A- tier.
But he is definitely counterable i just say use the increase of his pick rate to learn His counter or even find ur own ways of countering him.
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All you have to do is Crouch walk when he goes into his power. Avoid Lockers because of Killer instinct and stay out of the line of sight when Looping. If you can counter Huntress and Spirit. You can counter Jason.
I hope this helps you out
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I honestly didn't know that. Thank you, and will try this.
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After playing him last evening… Yeah. I feel validated in the opinion that he needs his OE cooldown nerfed. Its too short for misses to actually punish you.
You need to severely overcommit to a chase for missing to actually punish you. If you miss a spike, just leave with OE and find a different chase. Why chase with 4.4, if you can just run across the map, grab a new projectile on the way, protect a gen AND get a new chase in literal seconds.
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Crouch. Then he can't see you. Also I have yet to see his spear go around corners. That sounds like bad internet and not a "Jason" issue.
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He already got nerfed from PTB which I think was valid. Especially his zoning. It was stupid strong. However, he was B Tier at best. I really think more nerfs are gonna hurt. I don't think people are giving him enough time to get adjusted to his kit when it comes to versing him in my humble opinion. I am not against balance and fairness, that's majorly important especially when we have killers like Ghoul that got bandaid slaps for nerfs instead of hitting the actually issue.
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Yeah, I did the crouching it it does help, somewhat. But, it doesn't matter as he is fast pretty much all the time. It seems like a breeze to play him as killer and win.
I didn't mean it literally curves around corners. I meant it just like when a killer hits/grabs you after you've already vaulted or how wesker will grab you when you've already moved around the corner, or Huntress' hatchets.I definitely is a network thing. Especially since the devs have yet to figure out such a simple issue: hit validation needs to be done on the server-side, not the killer's. And also, they can definitely prevent players from being able to start into a match if their ping is high as #########. There are so many games out there with a fraction of the resources that have accomplished this issue. I will never understand why they still haven't figured this one out.
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I came back to the forum after a long time, assuming it would be full of whining as usual, and it was exactly as expected.
Of course people don’t know how to deal with a killer that has just been released, or in what situations they will use their power. That’s completely normal.
Killer players also learn by repeatedly using the killer while survivors escape from them. They learn through trial and error.
But running away from that learning process and saying, “It’s boring because I can’t escape,” or “They’re too strong, nerf them,” is a bad habit among survivor players.
Try using Jason yourself and learn what kinds of locations and timings make his power effective. If you do that, you’ll start to come up with some counterplay when you play as a survivor as well.
If he really is too strong, then I do think a nerf may be necessary. But I’m honestly tired of people immediately shouting “too strong” and “nerf them” every time a new killer is released.
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I agree with you 💯.
The only thing I would say is, he is not a breeze to play as and win. At least not for me. That’s a skill issue on my part though. I can’t aim to save my life.
I definitely need more practice.
Maybe something that could add is while he is in his power, the closer he is to you when he goes to teleport in or manifest in, it will slow him down a bit more. The further away no penalty. If that makes sense. To give the survivor a chance to get some space.
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This is not true.
Of course people don’t know how to deal with a killer that has just been released, or in what situations they will use their power. That’s completely normal.
If that's true, then the exact same logic applies to the person playing the new killer. They don't know how to use the power optimally yet either. So why does an inexperienced killer always have such an easy time steamrolling inexperienced survivors when first released? The learning curve goes both ways.
But I’m honestly tired of people immediately shouting “too strong” and “nerf them” every time a new killer is released.
Have you considered that maybe they are actually that strong? We've seen it time and time again: BHVR releases a purposely overtuned, "pay-to-win" killer just to drive DLC sales, and then hits them with a nerf a few weeks later once they've made their money.
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The problem is his Omnipresent evil his cooldown is to short and it's a combination of his fast move speed while in that form and the tp range to jump scare to a location
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Will I attempt to learn counterplay on a newly released killer? No instead I will call for nerfs because I don't understand the counterplay and therefore Jason must be OP.
Before you get your pitchforks I haven't even bought Jason and played survivor against him all day yesterday and do I love playing against Jason? No, not particularly considering he makes games mega slow and he has similar counterplay to hag which I think is why most survivors are going to hate going against him but that doesn't mean he needs nerfs.
In chase you're just looping a fast huntress which isn't terribly difficult if you have experience trying to bait hatchets. As for mist form you just have to take your time against it and watch the grass to see if Jason is around like with Spirit.
I will say one issue that might require a change that I'm running into is the game stalemating really quickly against Jason because if he's in mist form and nobody is detectable he can just stay in there forever and then he won't leave it cuz he can't see anyone and no survivor is going to do anything cuz they don't wanna be found so everyone is just kinda sitting there. So the amount of time Jason can stay in mist form might have to get limited just so gameplay can actually happen.
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your first argument is half right the thing is for jason the power isn't really hard to understand as killer, as surv the work to learn how to counter is harder then learning how to play him. Remember how many player Vecna 2 played? far less then jason, why? because hes far mor complicated as jason is.
Have you considered that maybe they
areactually that strong? We've seen it time and time again: BHVR releases a purposely overtuned, "pay-to-win" killer just to drive DLC sales, and then hits them with a nerf a few weeks later once they've made their money.you always say that but thats not true at all, the problem is that only steamplayer can test the killers during the ptb, thats less den half of the playerbase. That said how can you balance a killer without the feedback of the whole community? thats why many killers release overtuned BUT theres also man Killers that are in a very balanced and health state. Like Jason, Springtrap, Dracula and i even would say Vecna 2.
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Yep, Omnipresent Evil absolutely needs a nerf, but I'll keep playing as and against him and share more thoughts later.
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he’s boring to be up against now. Me and my mates have done hours of DBD but we are no where near pros we are just average players but he is impossible and has deffo taken away the fun. We stopped playing and don’t plan on jumping back on anytime soon until the hype dies down and you can be against other killers. But seems to be too many of them now which are just way to OP. You don’t have many ways to counter him apart from crawl around 😂🙈
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While the learning curve does go both ways, another factor to keep in mind is that these are not brand new mechanics that we're dealing with. His projectile is very much like Deathslingers while curving like a half charged Huntress hatchet. Its not far fetched for killer players who have experience to have an easier time picking Jason up.
Also the devs have often only nerfed as needed when chapters come out. Ghoul is a prime example of a killer that the devs were actually very hesitant to nerf. They've been micro nerfing him this entire time because he was too strong, but also because of how annoying he was to face. There's also a good handful who have received immediate buffs after release, and even more buffs later on. I remember Dracula being buffed out the gate and it took months before he received any proper nerfs. Today he still sits very comfortably in A tier.
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Having played both as Jason and against him, the only thing I'd change is getting rid of the scream. Makes him feel bloated. Killer instinct is already there.
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Well its called a Jump Scare so screaming makes sense.
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Yeah i get the little joke, it just feels unnecessary and gets old quick
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Every killer is oppressive in solo queue.
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I'd personally prefer killer instinct to go as opposed to the screaming as there's not really a counter or a tell without a scream
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You want something to help counter Omnipresent Evil?
Use Chem Trap and Bada Bada Boom.
His power forces him to either vault or break a downed pallet - which 100% trigger these perks if you have the foresight to set them up ahead of time.
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Actually genius. I cannot believe I hadn't even considered this.
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Of the two, Chem Trap is a bit harder to use because dropping pallets when he's not around is a gamble and might end up just being a waste - BUT
If Jason tries to use Omnipresent Evil mid chase to block a good pallet from you, pre-drop it and chem trap it. Not only will he be forced to break it, he'll get the chem trap effect on top of that.
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I don't mind KI not having a counter, as it's an integral part of some killers powers. I just find the scream to be unnecessary noise personally (not sure what you mean by tell, do you mean for KI? It has the heartbeat sound). Survivor can turn screams off with CS, but you don't have that option as killer.
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Personally I think he’s very fun to verse. Most of the time it’s a total team wipe because he’s so new and people don’t know how to play against him yet. I think my only concerns so far is that there doesn’t seem to be much cool down for his OE, it seems a bit short along with how quickly he can throw spear after spear because there’s so many of them around the map. So even when he misses and he’s slower he can very quickly get another one.
(Also it can hit 2 survivors at once which is kinda crazy. I had just unhooked someone in midwich upstairs and as we know those hallways are extremely tight with only 1 way through, he threw the spear when I unhooked and it went through me, and hit the freshly unhooked survivor. It was a tight hallway so there was literally only one way we could have gone so there was no avoiding it, and she lost her BT as soon as her feet touched the ground. So you can’t take protection hits, which is unfortunate. It was funny though, we were a survivor skewer!)
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I mean that, from a survivors perspective, you have no idea if killer instinct has been triggered on you which seems really anti-friendly to new players (as if the game didn't already have a lot to digest). The scream is the only way you know and that's not always tied to KI.
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Personally I don't find Jason fun to play against, maybe it's because I keep getting him 20+ matches in a row which is understandable 😅
I just think the reality is that people who are good at killer are the first to buy and play as him and so it looks like Jason is probably a little bit more overpowered than he actually is.
I do think his ability to make survivors scream just punished survivors actively doing something too much and it encourages survivors to run urban evasion and hide in the corner which I guess stretches the match out and forces more of a patient play style.
I do think he's going to get nerfed hard and it'll be an overcorrection after maybe a few weeks, he's not one I want to buy because he's going to be very popular and honestly I'm getting bored of him already 🙃
I think I just like Dracula and some of the other unique killers too much for Jason to be interesting to me.
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You don't get a tell with any killer who has KI afaik. Doesn't seem like a Jason specific issue. Adding some sort of status effect indicator on the HUD wouldn't hurt if it helps new players.
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Right on, I get that. I think the biggest thing is that any new killer will have somewhat of a learning curve, as people are unique in their skillset. After watching some gameplay, I definitely see the other side as well. It may seem like a breeze to some, but others (the majority) are still having trouble learning how to handle him.
But good luck on the Voorhees journey, Godspeed Spiderman!
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He has ONE spike and then he has to go out of his way to reload. Adding downtime would make it completely useless.
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