Jason is too oppressive for solo queue

ElodieSimp
ElodieSimp Member Posts: 401

He's just too good for the majority of players to combat against him. He needs some sort of nerf, nothing too crazy. But his Omnipresent Evil needs a cooldown and limit, he shouldn't be able to just sit in it all the time waiting for the last two survivors to stop using Urban Evasion. He also needs some sort of punishment for missing a shot, right now he can keep firing even in mid chase seeing getting another jav is stupid easy.

Just not healthy for the game right now.

Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 6,153

    He has 1 spear. If he misses he gets slowed down, and he's back to 4.4

    Personally…for me hes been quite fun to go against. I solo q most of the time and have done quite well against him. Huntress just keeps firing midchase and hardly gets slowed down.

  • detec68028
    detec68028 Member Posts: 14

    Yes, flyby jav grabbing thing is the only complaint i have so far. It should should at least take a little bit of downtime, that would be bring him more in line with other killers like the huntress, trickster or plague that have to grab their power from somewhere.

  • Skeleton23
    Skeleton23 Member Posts: 785

    I cant lie this is very true. Depending on the map he can rather be very strong or very Weak. I did notice alot of Nonsense Spawns while playing Jason.

    I need more time with him to be sure on how truly strong he is. Im aiming a B+ Tier to A- tier.

    But he is definitely counterable i just say use the increase of his pick rate to learn His counter or even find ur own ways of countering him.

  • Skeleton23
    Skeleton23 Member Posts: 785
    edited June 17

    All you have to do is Crouch walk when he goes into his power. Avoid Lockers because of Killer instinct and stay out of the line of sight when Looping. If you can counter Huntress and Spirit. You can counter Jason.

    I hope this helps you out

  • dark_hunter92
    dark_hunter92 Member Posts: 65

    I honestly didn't know that. Thank you, and will try this.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,153

    Crouch. Then he can't see you. Also I have yet to see his spear go around corners. That sounds like bad internet and not a "Jason" issue.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,153

    He already got nerfed from PTB which I think was valid. Especially his zoning. It was stupid strong. However, he was B Tier at best. I really think more nerfs are gonna hurt. I don't think people are giving him enough time to get adjusted to his kit when it comes to versing him in my humble opinion. I am not against balance and fairness, that's majorly important especially when we have killers like Ghoul that got bandaid slaps for nerfs instead of hitting the actually issue.

  • maipace
    maipace Member Posts: 55

    I came back to the forum after a long time, assuming it would be full of whining as usual, and it was exactly as expected.

    Of course people don’t know how to deal with a killer that has just been released, or in what situations they will use their power. That’s completely normal.

    Killer players also learn by repeatedly using the killer while survivors escape from them. They learn through trial and error.

    But running away from that learning process and saying, “It’s boring because I can’t escape,” or “They’re too strong, nerf them,” is a bad habit among survivor players.

    Try using Jason yourself and learn what kinds of locations and timings make his power effective. If you do that, you’ll start to come up with some counterplay when you play as a survivor as well.

    If he really is too strong, then I do think a nerf may be necessary. But I’m honestly tired of people immediately shouting “too strong” and “nerf them” every time a new killer is released.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,153

    I agree with you 💯.

    The only thing I would say is, he is not a breeze to play as and win. At least not for me. That’s a skill issue on my part though. I can’t aim to save my life.

    I definitely need more practice.

    Maybe something that could add is while he is in his power, the closer he is to you when he goes to teleport in or manifest in, it will slow him down a bit more. The further away no penalty. If that makes sense. To give the survivor a chance to get some space.

  • Xendritch
    Xendritch Member Posts: 1,909

    Will I attempt to learn counterplay on a newly released killer? No instead I will call for nerfs because I don't understand the counterplay and therefore Jason must be OP.

    Before you get your pitchforks I haven't even bought Jason and played survivor against him all day yesterday and do I love playing against Jason? No, not particularly considering he makes games mega slow and he has similar counterplay to hag which I think is why most survivors are going to hate going against him but that doesn't mean he needs nerfs.

    In chase you're just looping a fast huntress which isn't terribly difficult if you have experience trying to bait hatchets. As for mist form you just have to take your time against it and watch the grass to see if Jason is around like with Spirit.

    I will say one issue that might require a change that I'm running into is the game stalemating really quickly against Jason because if he's in mist form and nobody is detectable he can just stay in there forever and then he won't leave it cuz he can't see anyone and no survivor is going to do anything cuz they don't wanna be found so everyone is just kinda sitting there. So the amount of time Jason can stay in mist form might have to get limited just so gameplay can actually happen.

  • AlphaYandere
    AlphaYandere Member Posts: 91

    your first argument is half right the thing is for jason the power isn't really hard to understand as killer, as surv the work to learn how to counter is harder then learning how to play him. Remember how many player Vecna 2 played? far less then jason, why? because hes far mor complicated as jason is.

    Have you considered that maybe they are actually that strong? We've seen it time and time again: BHVR releases a purposely overtuned, "pay-to-win" killer just to drive DLC sales, and then hits them with a nerf a few weeks later once they've made their money.

    you always say that but thats not true at all, the problem is that only steamplayer can test the killers during the ptb, thats less den half of the playerbase. That said how can you balance a killer without the feedback of the whole community? thats why many killers release overtuned BUT theres also man Killers that are in a very balanced and health state. Like Jason, Springtrap, Dracula and i even would say Vecna 2.

  • IronKnight55
    IronKnight55 Member Posts: 3,131

    Yep, Omnipresent Evil absolutely needs a nerf, but I'll keep playing as and against him and share more thoughts later.

  • CheshireCat
    CheshireCat Member Posts: 1
    edited June 17

    he’s boring to be up against now. Me and my mates have done hours of DBD but we are no where near pros we are just average players but he is impossible and has deffo taken away the fun. We stopped playing and don’t plan on jumping back on anytime soon until the hype dies down and you can be against other killers. But seems to be too many of them now which are just way to OP. You don’t have many ways to counter him apart from crawl around 😂🙈

  • dbd900bach
    dbd900bach Member Posts: 1,029

    While the learning curve does go both ways, another factor to keep in mind is that these are not brand new mechanics that we're dealing with. His projectile is very much like Deathslingers while curving like a half charged Huntress hatchet. Its not far fetched for killer players who have experience to have an easier time picking Jason up.

    Also the devs have often only nerfed as needed when chapters come out. Ghoul is a prime example of a killer that the devs were actually very hesitant to nerf. They've been micro nerfing him this entire time because he was too strong, but also because of how annoying he was to face. There's also a good handful who have received immediate buffs after release, and even more buffs later on. I remember Dracula being buffed out the gate and it took months before he received any proper nerfs. Today he still sits very comfortably in A tier.

  • Wezqu
    Wezqu Member Posts: 1,840
  • Nazzzak
    Nazzzak Member Posts: 7,851

    Yeah i get the little joke, it just feels unnecessary and gets old quick

  • MonsterSuplex
    MonsterSuplex Member Posts: 11

    Every killer is oppressive in solo queue.

  • Linkdouken
    Linkdouken Member Posts: 791

    I'd personally prefer killer instinct to go as opposed to the screaming as there's not really a counter or a tell without a scream

  • Linkdouken
    Linkdouken Member Posts: 791

    Actually genius. I cannot believe I hadn't even considered this.

  • Nazzzak
    Nazzzak Member Posts: 7,851

    I don't mind KI not having a counter, as it's an integral part of some killers powers. I just find the scream to be unnecessary noise personally (not sure what you mean by tell, do you mean for KI? It has the heartbeat sound). Survivor can turn screams off with CS, but you don't have that option as killer.

  • hermitkermit
    hermitkermit Member Posts: 1,135

    Personally I think he’s very fun to verse. Most of the time it’s a total team wipe because he’s so new and people don’t know how to play against him yet. I think my only concerns so far is that there doesn’t seem to be much cool down for his OE, it seems a bit short along with how quickly he can throw spear after spear because there’s so many of them around the map. So even when he misses and he’s slower he can very quickly get another one.

    (Also it can hit 2 survivors at once which is kinda crazy. I had just unhooked someone in midwich upstairs and as we know those hallways are extremely tight with only 1 way through, he threw the spear when I unhooked and it went through me, and hit the freshly unhooked survivor. It was a tight hallway so there was literally only one way we could have gone so there was no avoiding it, and she lost her BT as soon as her feet touched the ground. So you can’t take protection hits, which is unfortunate. It was funny though, we were a survivor skewer!)

  • Linkdouken
    Linkdouken Member Posts: 791

    I mean that, from a survivors perspective, you have no idea if killer instinct has been triggered on you which seems really anti-friendly to new players (as if the game didn't already have a lot to digest). The scream is the only way you know and that's not always tied to KI.

  • AshleyWB
    AshleyWB Member Posts: 4,086

    Personally I don't find Jason fun to play against, maybe it's because I keep getting him 20+ matches in a row which is understandable 😅

    I just think the reality is that people who are good at killer are the first to buy and play as him and so it looks like Jason is probably a little bit more overpowered than he actually is.

    I do think his ability to make survivors scream just punished survivors actively doing something too much and it encourages survivors to run urban evasion and hide in the corner which I guess stretches the match out and forces more of a patient play style.

    I do think he's going to get nerfed hard and it'll be an overcorrection after maybe a few weeks, he's not one I want to buy because he's going to be very popular and honestly I'm getting bored of him already 🙃

    I think I just like Dracula and some of the other unique killers too much for Jason to be interesting to me.

  • Nazzzak
    Nazzzak Member Posts: 7,851
    edited June 17

    You don't get a tell with any killer who has KI afaik. Doesn't seem like a Jason specific issue. Adding some sort of status effect indicator on the HUD wouldn't hurt if it helps new players.

  • dark_hunter92
    dark_hunter92 Member Posts: 65

    Right on, I get that. I think the biggest thing is that any new killer will have somewhat of a learning curve, as people are unique in their skillset. After watching some gameplay, I definitely see the other side as well. It may seem like a breeze to some, but others (the majority) are still having trouble learning how to handle him.

    But good luck on the Voorhees journey, Godspeed Spiderman!

  • StabbyMcgee
    StabbyMcgee Member Posts: 5

    He has ONE spike and then he has to go out of his way to reload. Adding downtime would make it completely useless.