How's Jason

2

Comments

  • jesterkind
    jesterkind Member Posts: 9,982

    I don't know about anyone else, but I'm having a blast. This is the most fun I've had with a new killer since Houndmaster, I'm eating very well here!

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,950

    he seems like he'll be a good chess killer

    bring back skull merchant 2

  • Zakon05
    Zakon05 Member Posts: 578

    He's definitely not weak. Doesn't seem too strong.

    How much fun he is to play against is a different story.

    I thought he'd be fun to play against, but in practice it's like playing against a Deathslinger who can move at normal killer movement speed, has instant reloads (which yes are not fully under his control), no range limits on shots, and has extremely powerful map traversal.

    I didn't think the map traversal would be that big of a deal since I like playing against Dracula for example, but Dracula has literally no hints as to your location at all other than scratch marks and blood pools, and the bat screeching is intended to make it hard for him to hear you. Which makes bat form feel a lot more engaging to try to play against and forces Dracula to commit perk slots to information so he can make more educated guesses on where people are.

    With Jason, he just knows where you are if you're holding still or doing anything but crouch walking, and then he reveals your location after he teleports and gets to block the pallet or window for free. Which means if you're on death hook and trying to avoid notice, you have to play insanely passively or he will find you and you might instantly be in a bad spot when he does.

  • Cornil
    Cornil Member Posts: 144

    The fact anyone downvoted you is kinda crazy, I don't think I could've put my experience into words better.

    Only thing I'd add is that I do genuinely find his concept fun, I wouldn't mind the crouch walking around if the rest of his kit didn't make him nearly impossible to shake, like the incredibly short 12 second cooldown or the fact that your only option is to crouch walk, you can't even walk normally. Also he can teleport to every kind of unique map spawn except for lockers. Walls, windows, pallets, potential pallet spawns, broken pallets, downed pallets. They achieved "omnipresent" quite literally for this killer. Only issue is, as you mentioned, he has the highest potential ranged ability in the game. As he sits now he's incredibly overtuned. The only reason I don't find him unplayable to face is that they didn't give him an outright free hit like they did for The Ghoul.

    Some easy tweaks that I think could make him fairer is allowing walking to not show footprints, make his teleport have a longer cooldown (something like 15-20 seconds would be better), and making his "jumpscare" not work on players in lockers. In fact, I think lowering the distance of the jumpscare to something like 12 meters and allowing crouched survivors to get revealed would make him a lot more interesting as a anti-hiding killer. I find it SO annoying and counterproductive that his only counter is to play like the old noob distortion users who just crouch walked around the map and let their whole team die on first hook. I can't blame my teammates for letting me die on hook because 50% of the time Jason goes into omnipresent he's just sitting in it for 20-30 seconds nearby waiting for the save so he can interrupt the heal. He's incredible at face camping right now, because instead of blocking all teleports around the hook for a period during and after a survivor being hooked there (like the Dredge) he's allowed to teleport but with a slightly longer exit animation, right next to the hook pretty much.

    There's definitely a lot they need to work on to make him balanced with the rest of the S-tier killers, because I'm seeing nothing but the same exact hex build and the same two addons from every Jason I play against. Which means his basekit is too strong, no one thinks he needs synergy perks to buff any given aspect of his kit, so they're just bringing hexes.

  • CorgiSploots
    CorgiSploots Member Posts: 79

    He just has no skill ceiling and is just a amalgamation of other killers so he's far easier to grasp early and I feel he needs tweaking so it's not 20 minute matches every time because everyone is forced to crotch walk every where because he has all the information at once and yea no one's runing anything but hexes because he's overtuned base kit wise. It's not a good thing

  • tjt85
    tjt85 Member Posts: 1,956

    I've enjoyed being able to run this guilty pleasure perk without shame since he came out.

    If you guys see a green bunny Feng with a 2V8 inspired build crouch walking around in the fog, that might be me…

  • HexSlugged
    HexSlugged Member Posts: 316

    i would say because the default power balance in a 1v4 should lean to the 1v4.

    so on any kind of 1v1 on similar experience levels there should be a default slant towards the killer performing better.

    killer powers can require different playstyl;es.

    survivors play the same ways regardless of the killer other than perhaps adapting to your power.

    you definitely dont need to learn as much with a new killer other than the power sicne survivors are still going to run the same perks, run the same loops and run the same plays.

  • indieeden7
    indieeden7 Member Posts: 3,711

    He's in a weird spot where his offense is very strong to the point that playing against it doesn't feel very good a lot of the time, but at the same time, hardcore stealth from survivors pretty much makes playing him one of the most miserable killer experiences ever. I'm happy to have Jason in the game finally, but his power seems to be creating some pretty miserable experiences for both sides.

  • TropesDaMan
    TropesDaMan Member Posts: 1,017

    i generally feel this is a balanced chapter, and feel that we shouldnt turn Jason into a krasue mishap

    Counterforce meta???

  • TropesDaMan
    TropesDaMan Member Posts: 1,017

    yes, people indeed do.

    i have never seen anyone run Counterforce. thats like saying Red Herring would be meta

  • KatsuhxP
    KatsuhxP Member Posts: 1,864

    He's increadible fun AND strong. I'm very happy with him.

    Only thing that's maybe a bit annoying his how much screen his spear takes while aiming, but it also helps with aiming so it's okay :D

  • ralecgos
    ralecgos Member Posts: 109

    Jason is way too fast coming out of his teleport power. They need to remove or severely reduce the haste he gets. He cuts you off and you literally cannot escape. And you have no real idea which loop he's about to cut off because he is invisible. At least when a Wraith does it you can see their shimmer walking up to block a window. It's especially annoying on indoor maps with tight spaces.

  • Rickprado
    Rickprado Member Posts: 1,128

    A cool concept and design but a really mid killer in strength. His spears are good but quite easy to dodge. His mobility is very good. His tunneling potential is beyond any other killer in this game, being better at this even than Pyramid Head.

    Don't deserve nerfs or buffs and probably won't be one of my mains.

  • cogsturning
    cogsturning Member Posts: 4,112

    But if survivors do more or less the same things against all killers, shouldn't learning how to utilize the new killer's kit be the more challenging aspect? Like when Henry first came out, I struggled. I stuck with him because I thought he was fun and now I do okay. To me, that's the way it ought to be. It isn't though.

  • TropesDaMan
    TropesDaMan Member Posts: 1,017

    i just thinks its stupid how people are complaining over a killer whos been out for two days and immideatly say hes op

  • ralecgos
    ralecgos Member Posts: 109

    No it's players that notice things which are indeed OP about his kit which are only going to become more and more infuriating to play against once the wider playerbase master Jason.

  • Blueberry
    Blueberry Member Posts: 14,608
    edited June 18

    The amount of people I've see complain about his jump scare and saying it's too strong while simultaneously also not even knowing about crouching has been quite significant. It shows how quick people are to complain before even understanding the abilities at a basic level.

    I would say the majority of survivors in all my games do not crouch at all.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,252

    That's how I feel. I might try the Haste Token perk though on Houndmaster. Sounds fun.

  • SaltyPotatoRebel
    SaltyPotatoRebel Member Posts: 20

    Yep... truly a killers killer. Easy to win. That's all they want. Well said

  • SaltyPotatoRebel
    SaltyPotatoRebel Member Posts: 20

    No that really is my complaint.... Duck walking and hiding. Don't get me wrong, love the idea of a jump scare killer...however, survivor matches have been boring AF! Even when I survive I'm like, wow low chase…hide. I thought BHRV was getting away from that style. Solo que even worse... They are dead before one gen popped. I'd say roughly half the matches I'm dead after first hook

  • Blueberry
    Blueberry Member Posts: 14,608

    I mean I'd argue there are already lots of killers where stealth is the better counter play. So it doesn't really seem like a Jason thing per say. Some people do like the stealth game play, so I'm sure that's why they make it so there's something for everyone.

  • AshleyWB
    AshleyWB Member Posts: 4,096

    I think Jason can body block in fog form, I had one where he wasn't even teleporting to a pallet but was still blocking it off which just seems dumb to me.

    The more I play against Jason the longer I can be chased without too much difficulty. Something that's an issue is how easy it is for him to reload his spear, he could miss multiple spears in the same chase and just keep refilling without even a pick up animation from the looks of it.

    The whole screaming thing just feels cheap too, there's no counterplay to a Jason teleporting quite a distance and still getting a scream

  • BigKingWoof
    BigKingWoof Member Posts: 95

    Oh yeah, he can body block. I've had moments where I've bumped into him while trying to go through a door way, or trying to get over a pallet.

    I like the idea of him removing a hook to reload, but having so many places to reload while in chase just feels so unimpactful for him. You gained distance, but…he's a ranged killer, that does little for you.

    And if I can suggest a soft counter to his Jumpscare, I use either Hardened (after opening a chest and cleanse totem, you stay silent and see their aura) or Scene Partner to get a bit of an advantage.

  • Drunkenmunky
    Drunkenmunky Member Posts: 119

    Boring OP power creep pay to win tunnel trash.
    I knew long before his power was going to be just popping up out of no where as that's kinda the thing with the movies.
    However, the spear throwing…. dumb
    New killers haven't been fun for a long time. BHVR just panders to infuencers rather than balancing the game. Cash grab trash.

  • Abbzy
    Abbzy Member Posts: 3,887

    I see it super rare in normal matches more its used in competitive side where dome hex builds are used.

  • Rick1998
    Rick1998 Member Posts: 571

    There is no way you teleported to a hook where you stay stuck for 6 bussines days and said this is good for tunneling . These forums are hilarious because if you play him Jason might just have to worst power punishment near hooks in the entire game .

  • zonkednb
    zonkednb Member Posts: 621

    My experience with Jason on both sides has been interesting.

    Yes, he's strong. Yes, his kit is bloated. He's still sinking in so I'll not conclude too much.

    Playing as him, he just feels satisfying to play. Not much to elaborate on here because I feel most people find him fun to play as, especially now I've had games beyond my one lag-fest PTB experience.

    Against him is where it's interesting, because this is where there's more varied opinions - although the forums are definitely leaning more towards the negative. The biggest issue I can see with him is just how long games against him are if he's not winning. I think this ability to stall with high map pressure plus counterplay that forces people off gens has led to the real problem here.

    No matter how good you are against Jason in chase, he has far too many chances to get you or a teammate. I've picked up a bit of a knack here or there. One of the main ones is sticking your gen during OE if you have two resources you can make should he arrive. Yes, you'll end up taking chase, but you're the teammate with the best shot at getting away or delaying him significantly. The rest of your team on less safe gens can then keep working. I tried this a few times to pretty decent success.

    The problem arises from how forgiving it is to rotate as Jason. So many times I'd make it to a decent loop, and Jason would just drop me. Many other times Jason would drop multiple chases until he found which survivor he was most confident he could two tap, then just did that. Meanwhile, every instance of OE was causing gen slowdown because people have now learned the counterplay but don't seem to be applying it in moderation.

    I maintain that he's not OP in a vaccuum, but he's a significant skill/knowledge check to the entire survivor team, so if the team has a weaker link, it becomes very hard to win. I do enjoy playing against him, but even me, a survivor who's honestly not that good, find myself losing less because I'm being taken out, and more because one or two people on my team are getting picked off fairly early.

    If anything was to be nerfed, it would be increasing the CD on OE. I think I could handle that as it would force Jason to somewhat commit to the chases he gets. It should at least be about as long as his haste.

  • ralecgos
    ralecgos Member Posts: 109

    I don't know why they released the killer as a 4.4 movement speed killer and then proceeded to overstuff his kit and power to the point that he feels 4.6+ speed all game anyway. His haste is genuinely disgustingly broken for a killer with a ranged attack you can shoot across the map and reload in 0.5 seconds. Most ranged killers in this game are slow and some have to reload in lockers even. They need to tune some stuff down on Jason period.

  • MilkToast
    MilkToast Member Posts: 92

    While I kinda agree I think Devs had to give him this stuff cause during testing he'd be miserable and weak to play without some of this stuff due to his design

    If we got rid of pallet and vault blocking when he spawned in survivors could probably just pallet stun him when he spawns in or vault through him when he spawns in a vault

    I understand how strong his kit and omnipresent is but we're only in day 2 and people already want to skull merchant treatment him when I don't think he's that problematic compared to other killers like Ghoul

  • StabbyMcgee
    StabbyMcgee Member Posts: 9

    I mean, yeah, you HAVE lost at that point. It shouldn't be easy to escape when your team has been completely outplayed.

  • brewingtea
    brewingtea Member Posts: 841

    As survivor: It's the quarterly "Bend over and get in the barrel" Festival!

    As a Myers-main: Who?

  • OskarUNLEASHED
    OskarUNLEASHED Member Posts: 2

    Has one of the best ranged attacks in the game (with low or no movement speed tradeoff while charging)
    Has insane map movement
    Still has 4.4 movement speed
    Makes sense.
    I mean just compare Jason with Plague or Gunslinger. Plague who needs to work for her ranged attack has significantly slower speed and lower range on her range attack. Gunslinger whos only quirk is ranged has lower range and attack speed.
    I'ts just powercreep deluxe.

    I don't mind some characters being stronger than others but I am forced to play against this 8/10 games.

  • Blueberry
    Blueberry Member Posts: 14,608
    edited June 18

    You say he's not overpowered but then say he's overloaded and needs stuff removed. This is contradictory. If he's not overpowered then he shouldn't need things removed since removing things is nerfing a not overpowered killer.

    Crouching removes his info entirely. If as you say people get over their fear of him and ignore this counter play that's a skill issue of them knowing and actively ignoring his counter play. That isn't a Jason problem.

    You reference multiple addons but he can only ever have 2 on, so it's not like he's stacking all these. Also mentioning the Oblivious ones is a little strange as those aren't even good. You also complain about a map wide status when they're not map wide, so you're complaining about something and asking for nerfs without understanding how it even works.

  • Dustin
    Dustin Member Posts: 2,441

    His entire kit feels really strong and I enjoy playing against him and as him. I feel some addons specifically are a little too strong for their rarity with how easy they are to activate - specifically Sauna Rock (Rare that causes 13 seconds exhaustion for jumpscare). I think the value is cute but I'd probably lower that a little.

    I do love the Omnipresent Evil dynamic in chase but it can vary on map. The dynamic that you are breaking chase constantly while pursuing a survivor and start the chase in another position. I do love that - although I feel that specifically in chase it can allow you to frequently reposition too much which lets you reload and cut survivors off effortlessly making his zoning very strong. I wouldn't really change this but if I had to nitpick something I didn't like - when you play against a Jason who is really good at using Omnipresent Evil to reload and cut you off mid chase constantly it can be difficult to deal with - but I like a challenge.

    I'm not going to argue variety - game is 10 years old and I just think it's an insanely pointless conversation to have. I find him fun to play as and against, sound design and visuals are great. His perks are kind of bad though - at least for him specifically. I feel you could get mileage on other killers with his perks. I do feel with gen regression perks he can be a bit too difficult to deal with especially having one built into his kit with an addon.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 4,074

    I mean it works both ways, I've seen killers tell survivors to use calm spirit lol

  • Blueberry
    Blueberry Member Posts: 14,608

    That's true, but they're also not the ones calling for changes. It's the combination, not just misunderstanding how a mechanic works. I wouldn't fault them for just that.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 4,074

    It's more it is just a sign that it's day 2 or so and people on both sides don't understand the power fully. Of course some know a lot about it, but everyones still learning. I don't think we should discredit opinions on either side just over that, maybe it's a sign his power isn't clear enough (I personally love the mist tell as I've come to learn him)

    As I keep saying I've been really enjoying him so far, but I'm noticing my casual friends are really struggling against him, it'll probably get easier for them with time.

    I just think also the people who are already good at him, are going to be even better when they optimize him, most people I watch play seem to settle on he is really good at tunneling/omnipresent evil is overloaded, not to mention I see that a lot here too so far.

    I think there is good opinions to take from both sides.