Jason is coming. Learn more on our PTB to Live Blogpost to see what changes you can expect when he enters the Fog. https://forums.bhvr.com/dead-by-daylight/kb/articles/549-ptb-to-live-changes-the-slasher

How's Jason

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Comments

  • Abbzy
    Abbzy Member Posts: 3,637

    Now iits more clear to me, yeah people forget that they wont run new killer thats been out for almost 2 whole days like wraith or huntress is shock to me like this game is decade old and people wonder on still so clear things.

    Like a todlers wonder why stove burns.

  • jesterkind
    jesterkind Member Posts: 9,915

    I don't know about anyone else, but I'm having a blast. This is the most fun I've had with a new killer since Houndmaster, I'm eating very well here!

  • cogsturning
    cogsturning Member Posts: 3,597

    Karaue wasn't even popular on day one, and everyone who wanted to play her just wanted cheese wins. Henry also didn't have much time in the sun, and his subsequent nerfs were barely noticeable.

    But the "learn counterplay" argument doesn't make full sense. Why are people instantly good with a killer they don't know either yet survivors are expected to just lose against them cause the killer is new? Why is it fine and normal that it takes no learning time on the killer side to win all your matches?

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,681

    he seems like he'll be a good chess killer

    bring back skull merchant 2

  • Zakon05
    Zakon05 Member Posts: 521

    He's definitely not weak. Doesn't seem too strong.

    How much fun he is to play against is a different story.

    I thought he'd be fun to play against, but in practice it's like playing against a Deathslinger who can move at normal killer movement speed, has instant reloads (which yes are not fully under his control), no range limits on shots, and has extremely powerful map traversal.

    I didn't think the map traversal would be that big of a deal since I like playing against Dracula for example, but Dracula has literally no hints as to your location at all other than scratch marks and blood pools, and the bat screeching is intended to make it hard for him to hear you. Which makes bat form feel a lot more engaging to try to play against and forces Dracula to commit perk slots to information so he can make more educated guesses on where people are.

    With Jason, he just knows where you are if you're holding still or doing anything but crouch walking, and then he reveals your location after he teleports and gets to block the pallet or window for free. Which means if you're on death hook and trying to avoid notice, you have to play insanely passively or he will find you and you might instantly be in a bad spot when he does.

  • Cornil
    Cornil Member Posts: 45

    The fact anyone downvoted you is kinda crazy, I don't think I could've put my experience into words better.

    Only thing I'd add is that I do genuinely find his concept fun, I wouldn't mind the crouch walking around if the rest of his kit didn't make him nearly impossible to shake, like the incredibly short 12 second cooldown or the fact that your only option is to crouch walk, you can't even walk normally. Also he can teleport to every kind of unique map spawn except for lockers. Walls, windows, pallets, potential pallet spawns, broken pallets, downed pallets. They achieved "omnipresent" quite literally for this killer. Only issue is, as you mentioned, he has the highest potential ranged ability in the game. As he sits now he's incredibly overtuned. The only reason I don't find him unplayable to face is that they didn't give him an outright free hit like they did for The Ghoul.

    Some easy tweaks that I think could make him fairer is allowing walking to not show footprints, make his teleport have a longer cooldown (something like 15-20 seconds would be better), and making his "jumpscare" not work on players in lockers. In fact, I think lowering the distance of the jumpscare to something like 12 meters and allowing crouched survivors to get revealed would make him a lot more interesting as a anti-hiding killer. I find it SO annoying and counterproductive that his only counter is to play like the old noob distortion users who just crouch walked around the map and let their whole team die on first hook. I can't blame my teammates for letting me die on hook because 50% of the time Jason goes into omnipresent he's just sitting in it for 20-30 seconds nearby waiting for the save so he can interrupt the heal. He's incredible at face camping right now, because instead of blocking all teleports around the hook for a period during and after a survivor being hooked there (like the Dredge) he's allowed to teleport but with a slightly longer exit animation, right next to the hook pretty much.

    There's definitely a lot they need to work on to make him balanced with the rest of the S-tier killers, because I'm seeing nothing but the same exact hex build and the same two addons from every Jason I play against. Which means his basekit is too strong, no one thinks he needs synergy perks to buff any given aspect of his kit, so they're just bringing hexes.

  • CorgiSploots
    CorgiSploots Member Posts: 68

    He just has no skill ceiling and is just a amalgamation of other killers so he's far easier to grasp early and I feel he needs tweaking so it's not 20 minute matches every time because everyone is forced to crotch walk every where because he has all the information at once and yea no one's runing anything but hexes because he's overtuned base kit wise. It's not a good thing

  • tjt85
    tjt85 Member Posts: 1,904

    I've enjoyed being able to run this guilty pleasure perk without shame since he came out.

    If you guys see a green bunny Feng with a 2V8 inspired build crouch walking around in the fog, that might be me…

  • HexSlugged
    HexSlugged Member Posts: 140

    i would say because the default power balance in a 1v4 should lean to the 1v4.

    so on any kind of 1v1 on similar experience levels there should be a default slant towards the killer performing better.

    killer powers can require different playstyl;es.

    survivors play the same ways regardless of the killer other than perhaps adapting to your power.

    you definitely dont need to learn as much with a new killer other than the power sicne survivors are still going to run the same perks, run the same loops and run the same plays.

  • indieeden7
    indieeden7 Member Posts: 3,686

    He's in a weird spot where his offense is very strong to the point that playing against it doesn't feel very good a lot of the time, but at the same time, hardcore stealth from survivors pretty much makes playing him one of the most miserable killer experiences ever. I'm happy to have Jason in the game finally, but his power seems to be creating some pretty miserable experiences for both sides.

  • TropesDaMan
    TropesDaMan Member Posts: 592

    i generally feel this is a balanced chapter, and feel that we shouldnt turn Jason into a krasue mishap

    Counterforce meta???

  • TropesDaMan
    TropesDaMan Member Posts: 592

    yes, people indeed do.

    i have never seen anyone run Counterforce. thats like saying Red Herring would be meta

  • KatsuhxP
    KatsuhxP Member Posts: 1,753

    He's increadible fun AND strong. I'm very happy with him.

    Only thing that's maybe a bit annoying his how much screen his spear takes while aiming, but it also helps with aiming so it's okay :D

  • ralecgos
    ralecgos Member Posts: 103

    Jason is way too fast coming out of his teleport power. They need to remove or severely reduce the haste he gets. He cuts you off and you literally cannot escape. And you have no real idea which loop he's about to cut off because he is invisible. At least when a Wraith does it you can see their shimmer walking up to block a window. It's especially annoying on indoor maps with tight spaces.

  • Rickprado
    Rickprado Member Posts: 1,094

    A cool concept and design but a really mid killer in strength. His spears are good but quite easy to dodge. His mobility is very good. His tunneling potential is beyond any other killer in this game, being better at this even than Pyramid Head.

    Don't deserve nerfs or buffs and probably won't be one of my mains.

  • cogsturning
    cogsturning Member Posts: 3,597

    But if survivors do more or less the same things against all killers, shouldn't learning how to utilize the new killer's kit be the more challenging aspect? Like when Henry first came out, I struggled. I stuck with him because I thought he was fun and now I do okay. To me, that's the way it ought to be. It isn't though.

  • TropesDaMan
    TropesDaMan Member Posts: 592

    i just thinks its stupid how people are complaining over a killer whos been out for two days and immideatly say hes op

  • ralecgos
    ralecgos Member Posts: 103

    No it's players that notice things which are indeed OP about his kit which are only going to become more and more infuriating to play against once the wider playerbase master Jason.

  • Blueberry
    Blueberry Member Posts: 14,580
    edited 2:03AM

    The amount of people I've see complain about his jump scare and saying it's too strong while simultaneously also not even knowing about crouching has been quite significant. It shows how quick people are to complain before even understanding the abilities at a basic level.

    I would say the majority of survivors in all my games do not crouch at all.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,149

    That's how I feel. I might try the Haste Token perk though on Houndmaster. Sounds fun.

  • Blueberry
    Blueberry Member Posts: 14,580

    If they would just make Rampage also trigger on gen kicks it could potentially be decent on m1 killers with no mobility to help them around the map.

  • SaltyPotatoRebel
    SaltyPotatoRebel Member Posts: 12

    Yep... truly a killers killer. Easy to win. That's all they want. Well said

  • SaltyPotatoRebel
    SaltyPotatoRebel Member Posts: 12

    No that really is my complaint.... Duck walking and hiding. Don't get me wrong, love the idea of a jump scare killer...however, survivor matches have been boring AF! Even when I survive I'm like, wow low chase…hide. I thought BHRV was getting away from that style. Solo que even worse... They are dead before one gen popped. I'd say roughly half the matches I'm dead after first hook

  • Blueberry
    Blueberry Member Posts: 14,580

    I mean I'd argue there are already lots of killers where stealth is the better counter play. So it doesn't really seem like a Jason thing per say. Some people do like the stealth game play, so I'm sure that's why they make it so there's something for everyone.

  • AshleyWB
    AshleyWB Member Posts: 4,086

    I think Jason can body block in fog form, I had one where he wasn't even teleporting to a pallet but was still blocking it off which just seems dumb to me.

    The more I play against Jason the longer I can be chased without too much difficulty. Something that's an issue is how easy it is for him to reload his spear, he could miss multiple spears in the same chase and just keep refilling without even a pick up animation from the looks of it.

    The whole screaming thing just feels cheap too, there's no counterplay to a Jason teleporting quite a distance and still getting a scream

  • BigKingWoof
    BigKingWoof Member Posts: 50

    Oh yeah, he can body block. I've had moments where I've bumped into him while trying to go through a door way, or trying to get over a pallet.

    I like the idea of him removing a hook to reload, but having so many places to reload while in chase just feels so unimpactful for him. You gained distance, but…he's a ranged killer, that does little for you.

    And if I can suggest a soft counter to his Jumpscare, I use either Hardened (after opening a chest and cleanse totem, you stay silent and see their aura) or Scene Partner to get a bit of an advantage.

  • Drunkenmunky
    Drunkenmunky Member Posts: 108

    Boring OP power creep pay to win tunnel trash.
    I knew long before his power was going to be just popping up out of no where as that's kinda the thing with the movies.
    However, the spear throwing…. dumb
    New killers haven't been fun for a long time. BHVR just panders to infuencers rather than balancing the game. Cash grab trash.

  • Abbzy
    Abbzy Member Posts: 3,637

    I see it super rare in normal matches more its used in competitive side where dome hex builds are used.

  • Rick1998
    Rick1998 Member Posts: 564

    There is no way you teleported to a hook where you stay stuck for 6 bussines days and said this is good for tunneling . These forums are hilarious because if you play him Jason might just have to worst power punishment near hooks in the entire game .

  • zonkednb
    zonkednb Member Posts: 519

    My experience with Jason on both sides has been interesting.

    Yes, he's strong. Yes, his kit is bloated. He's still sinking in so I'll not conclude too much.

    Playing as him, he just feels satisfying to play. Not much to elaborate on here because I feel most people find him fun to play as, especially now I've had games beyond my one lag-fest PTB experience.

    Against him is where it's interesting, because this is where there's more varied opinions - although the forums are definitely leaning more towards the negative. The biggest issue I can see with him is just how long games against him are if he's not winning. I think this ability to stall with high map pressure plus counterplay that forces people off gens has led to the real problem here.

    No matter how good you are against Jason in chase, he has far too many chances to get you or a teammate. I've picked up a bit of a knack here or there. One of the main ones is sticking your gen during OE if you have two resources you can make should he arrive. Yes, you'll end up taking chase, but you're the teammate with the best shot at getting away or delaying him significantly. The rest of your team on less safe gens can then keep working. I tried this a few times to pretty decent success.

    The problem arises from how forgiving it is to rotate as Jason. So many times I'd make it to a decent loop, and Jason would just drop me. Many other times Jason would drop multiple chases until he found which survivor he was most confident he could two tap, then just did that. Meanwhile, every instance of OE was causing gen slowdown because people have now learned the counterplay but don't seem to be applying it in moderation.

    I maintain that he's not OP in a vaccuum, but he's a significant skill/knowledge check to the entire survivor team, so if the team has a weaker link, it becomes very hard to win. I do enjoy playing against him, but even me, a survivor who's honestly not that good, find myself losing less because I'm being taken out, and more because one or two people on my team are getting picked off fairly early.

    If anything was to be nerfed, it would be increasing the CD on OE. I think I could handle that as it would force Jason to somewhat commit to the chases he gets. It should at least be about as long as his haste.

  • ralecgos
    ralecgos Member Posts: 103

    I don't know why they released the killer as a 4.4 movement speed killer and then proceeded to overstuff his kit and power to the point that he feels 4.6+ speed all game anyway. His haste is genuinely disgustingly broken for a killer with a ranged attack you can shoot across the map and reload in 0.5 seconds. Most ranged killers in this game are slow and some have to reload in lockers even. They need to tune some stuff down on Jason period.

  • MilkToast
    MilkToast Member Posts: 23

    While I kinda agree I think Devs had to give him this stuff cause during testing he'd be miserable and weak to play without some of this stuff due to his design

    If we got rid of pallet and vault blocking when he spawned in survivors could probably just pallet stun him when he spawns in or vault through him when he spawns in a vault

    I understand how strong his kit and omnipresent is but we're only in day 2 and people already want to skull merchant treatment him when I don't think he's that problematic compared to other killers like Ghoul

  • StabbyMcgee
    StabbyMcgee Member Posts: 5

    I mean, yeah, you HAVE lost at that point. It shouldn't be easy to escape when your team has been completely outplayed.

  • brewingtea
    brewingtea Member Posts: 821

    As survivor: It's the quarterly "Bend over and get in the barrel" Festival!

    As a Myers-main: Who?

  • OskarUNLEASHED
    OskarUNLEASHED Member Posts: 1

    Has one of the best ranged attacks in the game (with low or no movement speed tradeoff while charging)
    Has insane map movement
    Still has 4.4 movement speed
    Makes sense.
    I mean just compare Jason with Plague or Gunslinger. Plague who needs to work for her ranged attack has significantly slower speed and lower range on her range attack. Gunslinger whos only quirk is ranged has lower range and attack speed.
    I'ts just powercreep deluxe.

    I don't mind some characters being stronger than others but I am forced to play against this 8/10 games.