Playing against Jason as survivor is incredibly boring

After basically every recent survivor match being against Jason, I’ve concluded that he’s easily the most boring killer in the game to go against. The matches take forever because a vast majority of the time is spent with him in Omnipresent Evil while survivors crouch walk around the map and don’t do gens. Just incredibly lame and terrible design that actively discourages interaction between killer and survivor. I’d much rather go against Legion for mend simulator. Wondering how many others here feel the same way.

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Comments

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,675

    Ah yes, chapter release time. Always a great variety of matches 🙃

    I'm about to hit dbd for the first time since jason dropped so I'll report back forthwith

  • Abbzy
    Abbzy Member Posts: 3,678

    Buddy do you know doing same thing over and over can make you mad and be boring.

    New killer hits and everyone plays him all this since 2017 and it never changed and it wont only krasue lasted till her nerfs.

    Devs take like two weeks to do their first changes and then another two or three so wait your merchant "cripple button" wont save you here.

  • Abyast1
    Abyast1 Member Posts: 70

    The issue is, hes only boring because survivors refuse to take the chase. Your complaint here is people crouch walking and getting of gens to avoid being chased.

    That'd be like saying "oh X killer is boring because people have decided to hide in lockers instead of progressing the game and so it takes them forever to play the game".

    Yes crouching helps you avoid detection from his power, but if all 4 survivors refuse to take chase then of course theres nothing he could do. And seemingly survivors response has been "but why can us crouching not cancel all info the killer power gives".

    You shouldn't cancel out a killers power by crouching around the place. springtrap has similar mobility and you cant just stop him using his cameras or doors by looking at them.

    Soft counters exist, but they shouldn't just shut out the killer from their power especially basekit otherwise they'd have to make the rest of his kit stronger to compensate. the reason hes a 4.4 is because his information is strong (otherwise he has 1 ammo as a ranged killer that has to move away to reload, hed easily be a 4.6 and have the rest of his kit buffed) and they recognise that. thats why they let survivors choose who gets chased, because hes freely given that info

  • CD_LXVIII
    CD_LXVIII Member Posts: 6

    I've only played 3 games against Jason to see what he was like to go against.

    First game zero gens done but they took pity on me as last survivor and gave me hatch - nice and appreciated.

    Second game 3 gens and nobody escaped. I was tunnelled out first.

    Third game one gen nobody escaped.

    It's been hard to tell if he's op or just good killer players against pretty poor survivors myself included.

    But I don't want nerfs so he becomes like the First and nobody plays him anymore.

  • Hex_Llama
    Hex_Llama Member Posts: 1,949

    Yeah, at first the matches were short and now everyone knows to crouch so he can't see you and they're long. I'm not super upset about it because at least it's a different play style, and it will probably feel less annoying once he becomes an occasional killer instead of an every match killer. But right now it does feel like, "Okay, neat — here's my chance to do 25% of a gen and crouch-walk to the middle of absolutely nowhere."

  • SAWII
    SAWII Member Posts: 388
  • pidgeon
    pidgeon Member Posts: 452

    Aside from Hex: Jason I've been having a lot of fun with Jason on both sides.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,675

    Exaggeration for comic effect. It's bloody fast for a dbd projectile. Poor old huntress is being power crept badly

  • pidgeon
    pidgeon Member Posts: 452

    Kinda sucks how they cooked Huntress with the update, currently the only thing she has over Jason is her orbitals until people start to master them. cough cough (Coconut RTS)

  • ByeByeMan
    ByeByeMan Member Posts: 13

    Must be a lot of cheaters then bc I literally watch him throw it next to me and it hits me every time. It's bs, only way to avoid is to duck

  • CautionaryMary
    CautionaryMary Member Posts: 965

    Yep, this is exactly my gameplay.

    I will crouch walk to the generator, but if I am nowhere near the three gen (I always run Deja Vu) - I will run to it.

    I personally think if you can hold your own in chase against Jason (I can), there is no reason for you to crouch walk all the time. As I've said in another comment, a killer can only be in one place at one time. It's kinda why I don't like it when my SoloQ groups together and does gens together unless Prove Thyself is in play.

    If you can hold chase with him, it's perfectly fine to run. If all survivors run, he can only be on one survivor who is running. Luckily for me, I hardly see people crouching and I have people doing gens so my experience isn't reflected like I see on the forums but then again, I always take chase and lead the killer away from the three gen or generally attempt to waste his time from my chase as a whole.

  • smappdooda
    smappdooda Member Posts: 568

    As I said elsewhere, I think he should lose his haste after a spear throw. It's a minor tweak that would make him less frustrating to go against.

  • DBD78
    DBD78 Member Posts: 3,648

    "he’s easily the most boring killer in the game to go against"

    People say this with every new killer before they learn counterplay. In no way is Jason less fun than Ghoul? In my book there are at least 10-15 killers more boring to go against Jason is ok to face and quite fun to play. Overall not bad at all.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 338

    My point wasn’t about lack of counterplay. My point is that his design actively discourages interaction between killer and survivor. The counterplay is what make it incredibly boring to go against him.

  • Abyast1
    Abyast1 Member Posts: 70

    id agree about the exhaustion perks and his needing a nerf to cd (the phase shift thing), however he doesnt have the best ranged attack in the game (pushes you back, so you gain distance), huntresses basekit is better and she doesnt need to reload, so is springtraps cuz again being push back is quite a big bonus to most survivors.

  • Mr_K
    Mr_K Member Posts: 10,584

    Playing against the same killer over and over is boring. Guess what happens during a new chapter? The only killers that haven't received new chapter hate are the ones killer players find boring to play.

  • Abyast1
    Abyast1 Member Posts: 70

    Agreed, and when a killer is incredibly weak (imo nemesis and trickster fit into this category) they often dont get played enough.

    The issue is we've had some incredibly strong killers as of recent (ghoul, vecna (the first one) springtrap, jason,dracula, houndmaster on release) that make it so on release dealing with them non-stop isnt fun. Hopefully after a week or two it should slow down

  • terumisan
    terumisan Member Posts: 2,476

    and then after they get dumpstered people start asking why isn't there more killer variety

  • Madureira
    Madureira Member Posts: 2

    Yeah, I agree that the mechanic needs to be improved and adjusted. I played in several matches that lasted a very long time because Jason stays in his invisibility/fog mode for most of the game, and players stop working on generators (especially when only two or three survivors are left). Also, some Jasons keep on tunneling hooked survs and other survs that are trying to unhook them.

    I think some mechanics could be reconsidered, such as: (i) reducing the duration of the fog mode or making its activation conditions more restrictive, and (ii) increasing the distance between the places where he can get another spear (although dodging it is incredibly fun, so changing that might not be great).

    In any case, playing with random survivors and constantly facing the new killer, the gameplay has become less enjoyable from the survivor perspective. It definitely feels like the character needs some kind of rework.

  • Abbzy
    Abbzy Member Posts: 3,678

    Springtrap held low a-tier only due to like 2-3 addons and they get nerfed asap and he isnt nowhere top tier more like in the middle.

  • Abyast1
    Abyast1 Member Posts: 70

    Sure, springtrap is helf low a tier. low a tier is still a top tier killer. Anything above B tier should be addressed as top tier. Just because springtrap isnt ghoul levels of broken doesnt make him not strong. Blight is classed as A tier aswell.

  • Raptorrotas
    Raptorrotas Member Posts: 3,400

    Oh we went from broken to "boring" already.

    Anyways, which killer isnt? That stupid "boring" argument gets brought up for every killer.

  • Abbzy
    Abbzy Member Posts: 3,678

    He was low a-tier now he is b-tier, the nerfs to his addons were so impactfull that they put him where he was without them.

  • Abyast1
    Abyast1 Member Posts: 70

    Id agree if some parts of his kit didn't allow for much counterplay, when placed all together it makes him strong and boring.

    As said in a lot of other posts, his power cd should be increased, his haste needs to be decreased in time its active and his scrap piles need to be fewer. Aside from that i enjoy both playing as and against him.

  • Abyast1
    Abyast1 Member Posts: 70

    Honestly we're just going to have to agree to disagree there. I believe his mobility, aura reading and info as well as ranged attack that has a low recharge make him at least low A. Not to mention non of this can be denied.

    His add-on nerfs were impactful, but i dont think enough to take him out of A tier.

  • Abbzy
    Abbzy Member Posts: 3,678

    I mean any killer is boring to someone, and every killer is boring if he is destroying you its been like this since 2016 their complains never changed I just find it funny theres bigger outbreak on jason then against other top tier killer that got released before him like first,krasue, houndmaster.

    He is few days out and devs mostly balance the killer in 2 moths after his release like first changes are usualy 2 weeks after realease so by the start of the new month there will be some changes for 100% (addons deffinitely).

    So again the end of the world because new killer got into game, he is no krasue,ghoul,blight level and they screem even more funny.

  • Abbzy
    Abbzy Member Posts: 3,678
    edited June 20

    I guess so.

    His mobility is good onlky for big maps on small ones like dad dawng saloon its not worth using and his doors sometimes on some mains has terrible spawn like dead saloon where the door is under gen so survivors hear you come before they can even see you. Also its super easy to prerun if you have ears and he exits closest doors so not that great mobility for traveling across the map yes but overall not so goated as some claim.

    His stealth is only good if he exits some doors bit further from gen he is coming to but still he has very loud footsteps and sound cue on axe so this breaks his stealth on close distance.

    His axe is probably his best quality due to how good it can be at some loops that arent very long because its harder to use on longer distance then huntress is falls more so killer must aim higher but he has great orbital potencial its very hard but its there so high b-tier if you are good with axe like dude that palyed in this video

    here we could see that even best uknowns are just mostly harmless compare to good springtrap and some nasty shots he can pull if he is good.

    Well done killer overall.

    Still I remember when he droped the salt how his axe is op and from few people spaming posts here he is new ghoul (one even made sorry post for it latter).

  • Abyast1
    Abyast1 Member Posts: 70

    XD id never say hes op, id say hes a good benchmark for what killers should be. A little bit of info, conditional mobility and a ability in chase, all tempered so its not op but still strong.

    Jason has the basis to become just as good if not a better benchmark with a bit of nerfs.

  • TurnOffTheTVs
    TurnOffTheTVs Member Posts: 57

    The push back genuinely means absolutely nothing especially because you can use it to your own advantage as Jason, it is not a negative you describe it to be. Most of the time they're hitting something and stopping anyway, or… you use it in a place where you're pushing them OUT of a loop or pushing them AWAY from resources, and at that point… you just get a free down with nothing they can do about it.

  • Abyast1
    Abyast1 Member Posts: 70

    It is a negative in most situations, even if only minor. If you push them away from the current loop you risk them getting to another with the speed boost from being hit.

  • TurnOffTheTVs
    TurnOffTheTVs Member Posts: 57

    Brother. I have been playing nothing but Jason… the push back is inconsequential most of the time and outright helpful at times.

  • Abyast1
    Abyast1 Member Posts: 70

    brother, Id argue its only inconsequential because the survivors aren't using it to their advantage. When playing as jason, i see most survivors lose their spatial awareness for no reason and walk into walls after being spiked. So yes, when they dont have any idea whats around them it does nothing. I've seen a few people use it to just beat me to the next loop, as i hit them at a bad angle (could be a skill issue, but was slightly to late to hit them directly into the wall) so they slid vertically and continued pathing straight away.

  • TurnOffTheTVs
    TurnOffTheTVs Member Posts: 57
    edited June 20

    Yea I'm not playing against bums. I'm playing against sentient humans, they get to the next loop. Oh no! It doesn't matter, I'm a 4.6 ranged killer. Them being in a loop or not, is meaningless. The dude is oppressive in hell in chase lol.

    A majority of the time the push back means straight up nothing.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,660

    Just a heads up jason is 4.4 or 110. If your trying to count the haste after OE most survivors with 2 brain cells make it to a loop and you use your haste closing distance at best.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,660

    Survivor's I'm playing are hitting me with crouch then SB into the distance. If there smart there is clear counters to him you just make distance and use LoS blockers so he can't hit you.