Playing against Jason as survivor is incredibly boring
After basically every recent survivor match being against Jason, I’ve concluded that he’s easily the most boring killer in the game to go against. The matches take forever because a vast majority of the time is spent with him in Omnipresent Evil while survivors crouch walk around the map and don’t do gens. Just incredibly lame and terrible design that actively discourages interaction between killer and survivor. I’d much rather go against Legion for mend simulator. Wondering how many others here feel the same way.
Comments
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Ah yes, chapter release time. Always a great variety of matches 🙃
I'm about to hit dbd for the first time since jason dropped so I'll report back forthwith
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You aren't alone, it's just really boring playing against him right now since he gets so much free stuff there's not a whole lot survivors can do. I've had some luck with running a sabotage build but it's still not fun playing against him. At least with nurse the killer has to have some level of skill but Jason can make a dozen mistakes and not care at all since all of his mechanics punish good survivors who outplay Jason.
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Most boring? No. Could he use some adjustments? Probably.
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Buddy do you know doing same thing over and over can make you mad and be boring.
New killer hits and everyone plays him all this since 2017 and it never changed and it wont only krasue lasted till her nerfs.
Devs take like two weeks to do their first changes and then another two or three so wait your merchant "cripple button" wont save you here.
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Update: playing as jason is fun. Spent a minute or two faffing around with my power then got my adept very easily.
Playing against jason absolutely sucks. Hit scan ranged attack plus map traversal and teleports? Sure that's balanced 🙃
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wouldn’t say most boring since trapper and ghostface exist but his gameplay loop is extremely dull and not interactive
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The issue is, hes only boring because survivors refuse to take the chase. Your complaint here is people crouch walking and getting of gens to avoid being chased.
That'd be like saying "oh X killer is boring because people have decided to hide in lockers instead of progressing the game and so it takes them forever to play the game".
Yes crouching helps you avoid detection from his power, but if all 4 survivors refuse to take chase then of course theres nothing he could do. And seemingly survivors response has been "but why can us crouching not cancel all info the killer power gives".
You shouldn't cancel out a killers power by crouching around the place. springtrap has similar mobility and you cant just stop him using his cameras or doors by looking at them.
Soft counters exist, but they shouldn't just shut out the killer from their power especially basekit otherwise they'd have to make the rest of his kit stronger to compensate. the reason hes a 4.4 is because his information is strong (otherwise he has 1 ammo as a ranged killer that has to move away to reload, hed easily be a 4.6 and have the rest of his kit buffed) and they recognise that. thats why they let survivors choose who gets chased, because hes freely given that info
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The problem is no one wants to take chase because he's incredibly oppressive in chase. Taking chase, means giving up your position and getting hit by jump scare. Getting hit by jump scare means most likely getting hit with a 13 second long exhausted effect because of his addon.
Then you have to deal with a chase against a 4.6 killer with one of the best ranged attacks in the game, that is automatically starting the chase from 5 feet away because unlike other ranged killers he doesn't have to make his way to you, giving you time to put space between you two (how it's meant to be) and he has very little real warning on his actual appearance.
Quite literally the only real way to gain distance against Jason is exhaustion perks… but he has an addon that completely shuts down that option, leaving you with nothing.
He's just poorly put together. It's a lose-lose currently.
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I think its a issue of the player not the killer.
Hear me out but I have a lot of fun versing the chase part of Jason, dodging spears and deciding when you should extract and take slowdown or just continue with it in you.
It gets boring when he is constantly in OE and not comitting to chase rather going back into OE like a hit and run wraith. some Jason matches have been getting to 20 min mark for me which is a real drawn out match imo.8 -
I've only played 3 games against Jason to see what he was like to go against.
First game zero gens done but they took pity on me as last survivor and gave me hatch - nice and appreciated.
Second game 3 gens and nobody escaped. I was tunnelled out first.
Third game one gen nobody escaped.
It's been hard to tell if he's op or just good killer players against pretty poor survivors myself included.
But I don't want nerfs so he becomes like the First and nobody plays him anymore.
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Yeah, at first the matches were short and now everyone knows to crouch so he can't see you and they're long. I'm not super upset about it because at least it's a different play style, and it will probably feel less annoying once he becomes an occasional killer instead of an every match killer. But right now it does feel like, "Okay, neat — here's my chance to do 25% of a gen and crouch-walk to the middle of absolutely nowhere."
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Jason’s ranged attack is absolutely not hit scan lol
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IMO the main issue that needs to be looked at are his 2v1 capabilities, being able to slug the penultimate survivor and then go omnipresent indefinitely is stupid
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Aside from Hex: Jason I've been having a lot of fun with Jason on both sides.
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Exaggeration for comic effect. It's bloody fast for a dbd projectile. Poor old huntress is being power crept badly
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Kinda sucks how they cooked Huntress with the update, currently the only thing she has over Jason is her orbitals until people start to master them. cough cough (Coconut RTS)
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Must be a lot of cheaters then bc I literally watch him throw it next to me and it hits me every time. It's bs, only way to avoid is to duck
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Its gotten to a point where at the start of the match he will go into omnipresent evil and everyone will start crouchwalking around and i just say screw it, run to the first generator like usual and if he chases me ill try my best. Sadly that always ends in me being camped and or tunneled 90% of the matches against him since he is almost as good at camping hooks as leatherface, and the people playing him tend to end up camping in some form or another weather they mean to or not.
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He bounces between boring and extremely frustrating for me. Not my two favorite feelings.
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The thing is crouch walking can often times not be that effective of a counter so long as any progress is being made in the match. When I'm playing Jason and I see a generator moving, it doesn't matter if I see red mist, footprints, or nothing at all. I know the generator isn't doing itself. I come out of OE, inevitably see someone crouch walking away in an almost comical sight, and go whack or harpoon them.
That's the part no one mentions when they say crouch walking is a counter. It's not by itself - you also have to not be progressing the match in any detectable way.
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Yep, this is exactly my gameplay.
I will crouch walk to the generator, but if I am nowhere near the three gen (I always run Deja Vu) - I will run to it.
I personally think if you can hold your own in chase against Jason (I can), there is no reason for you to crouch walk all the time. As I've said in another comment, a killer can only be in one place at one time. It's kinda why I don't like it when my SoloQ groups together and does gens together unless Prove Thyself is in play.
If you can hold chase with him, it's perfectly fine to run. If all survivors run, he can only be on one survivor who is running. Luckily for me, I hardly see people crouching and I have people doing gens so my experience isn't reflected like I see on the forums but then again, I always take chase and lead the killer away from the three gen or generally attempt to waste his time from my chase as a whole.
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As I said elsewhere, I think he should lose his haste after a spear throw. It's a minor tweak that would make him less frustrating to go against.
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"he’s easily the most boring killer in the game to go against"
People say this with every new killer before they learn counterplay. In no way is Jason less fun than Ghoul? In my book there are at least 10-15 killers more boring to go against Jason is ok to face and quite fun to play. Overall not bad at all.
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My point wasn’t about lack of counterplay. My point is that his design actively discourages interaction between killer and survivor. The counterplay is what make it incredibly boring to go against him.
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id agree about the exhaustion perks and his needing a nerf to cd (the phase shift thing), however he doesnt have the best ranged attack in the game (pushes you back, so you gain distance), huntresses basekit is better and she doesnt need to reload, so is springtraps cuz again being push back is quite a big bonus to most survivors.
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Playing against the same killer over and over is boring. Guess what happens during a new chapter? The only killers that haven't received new chapter hate are the ones killer players find boring to play.
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Agreed, and when a killer is incredibly weak (imo nemesis and trickster fit into this category) they often dont get played enough.
The issue is we've had some incredibly strong killers as of recent (ghoul, vecna (the first one) springtrap, jason,dracula, houndmaster on release) that make it so on release dealing with them non-stop isnt fun. Hopefully after a week or two it should slow down
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and then after they get dumpstered people start asking why isn't there more killer variety
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Yeah, I agree that the mechanic needs to be improved and adjusted. I played in several matches that lasted a very long time because Jason stays in his invisibility/fog mode for most of the game, and players stop working on generators (especially when only two or three survivors are left). Also, some Jasons keep on tunneling hooked survs and other survs that are trying to unhook them.
I think some mechanics could be reconsidered, such as: (i) reducing the duration of the fog mode or making its activation conditions more restrictive, and (ii) increasing the distance between the places where he can get another spear (although dodging it is incredibly fun, so changing that might not be great).
In any case, playing with random survivors and constantly facing the new killer, the gameplay has become less enjoyable from the survivor perspective. It definitely feels like the character needs some kind of rework.
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Springtrap held low a-tier only due to like 2-3 addons and they get nerfed asap and he isnt nowhere top tier more like in the middle.
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Sure, springtrap is helf low a tier. low a tier is still a top tier killer. Anything above B tier should be addressed as top tier. Just because springtrap isnt ghoul levels of broken doesnt make him not strong. Blight is classed as A tier aswell.
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Oh we went from broken to "boring" already.
Anyways, which killer isnt? That stupid "boring" argument gets brought up for every killer.
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He was low a-tier now he is b-tier, the nerfs to his addons were so impactfull that they put him where he was without them.
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Id agree if some parts of his kit didn't allow for much counterplay, when placed all together it makes him strong and boring.
As said in a lot of other posts, his power cd should be increased, his haste needs to be decreased in time its active and his scrap piles need to be fewer. Aside from that i enjoy both playing as and against him.
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Honestly we're just going to have to agree to disagree there. I believe his mobility, aura reading and info as well as ranged attack that has a low recharge make him at least low A. Not to mention non of this can be denied.
His add-on nerfs were impactful, but i dont think enough to take him out of A tier.
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I mean any killer is boring to someone, and every killer is boring if he is destroying you its been like this since 2016 their complains never changed I just find it funny theres bigger outbreak on jason then against other top tier killer that got released before him like first,krasue, houndmaster.
He is few days out and devs mostly balance the killer in 2 moths after his release like first changes are usualy 2 weeks after realease so by the start of the new month there will be some changes for 100% (addons deffinitely).
So again the end of the world because new killer got into game, he is no krasue,ghoul,blight level and they screem even more funny.
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I guess so.
His mobility is good onlky for big maps on small ones like dad dawng saloon its not worth using and his doors sometimes on some mains has terrible spawn like dead saloon where the door is under gen so survivors hear you come before they can even see you. Also its super easy to prerun if you have ears and he exits closest doors so not that great mobility for traveling across the map yes but overall not so goated as some claim.
His stealth is only good if he exits some doors bit further from gen he is coming to but still he has very loud footsteps and sound cue on axe so this breaks his stealth on close distance.
His axe is probably his best quality due to how good it can be at some loops that arent very long because its harder to use on longer distance then huntress is falls more so killer must aim higher but he has great orbital potencial its very hard but its there so high b-tier if you are good with axe like dude that palyed in this video
here we could see that even best uknowns are just mostly harmless compare to good springtrap and some nasty shots he can pull if he is good.
Well done killer overall.
Still I remember when he droped the salt how his axe is op and from few people spaming posts here he is new ghoul (one even made sorry post for it latter).
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XD id never say hes op, id say hes a good benchmark for what killers should be. A little bit of info, conditional mobility and a ability in chase, all tempered so its not op but still strong.
Jason has the basis to become just as good if not a better benchmark with a bit of nerfs.
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The push back genuinely means absolutely nothing especially because you can use it to your own advantage as Jason, it is not a negative you describe it to be. Most of the time they're hitting something and stopping anyway, or… you use it in a place where you're pushing them OUT of a loop or pushing them AWAY from resources, and at that point… you just get a free down with nothing they can do about it.
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It is a negative in most situations, even if only minor. If you push them away from the current loop you risk them getting to another with the speed boost from being hit.
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Brother. I have been playing nothing but Jason… the push back is inconsequential most of the time and outright helpful at times.
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brother, Id argue its only inconsequential because the survivors aren't using it to their advantage. When playing as jason, i see most survivors lose their spatial awareness for no reason and walk into walls after being spiked. So yes, when they dont have any idea whats around them it does nothing. I've seen a few people use it to just beat me to the next loop, as i hit them at a bad angle (could be a skill issue, but was slightly to late to hit them directly into the wall) so they slid vertically and continued pathing straight away.
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Yea I'm not playing against bums. I'm playing against sentient humans, they get to the next loop. Oh no! It doesn't matter, I'm a 4.6 ranged killer. Them being in a loop or not, is meaningless. The dude is oppressive in hell in chase lol.
A majority of the time the push back means straight up nothing.
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Idk about boring. He is very fun to play and although I lose a lot as survivor, as long as I don't have any expectation of winning he is fun to go against for the most part.
That being said, he absolutely does need some adjustments.
His reload should not be as free as it is for one thing. All other range killers are 4.4 and have a lengthy reload animation or a cool-down, while Jason is 4.6* and reloads mid-chase without any issue. Any mistakes he makes are trivial since he always gets to just try again. He can just reload at any scrap pile or hook and there is no downside for failure. Even the hooks can just be instantly fixed just by going into Omnipresent mode for half a second at the numerous pallet and vault spawns before picking up.
Jason has the powers of numerous killers in dbd without any of the downsides of those other killers. Its problem of the game and BHVR's direction of killer design recently. Just think about Huntress's power next to Jason and how much power creep there is there.
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Jason feels like a chess killer to me; I'd rather play Skull Merchant 2 again aka Clown 2.
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Just a heads up jason is 4.4 or 110. If your trying to count the haste after OE most survivors with 2 brain cells make it to a loop and you use your haste closing distance at best.
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Yeah that's a good way to explain how some Jason players are playing him with OE sadly.
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Yea you're just obscenely incorrect.
- It lasts 25 seconds, 30 seconds with an addon. That is FAR more time than what it takes for a survivor to get to a loop.
- The jason is starting chases from 3 feet away from a survivor… So he's starting with that haste already next to a survivor. He's not wasting it closing distance, idk what you're on about.
Jason doesn't need to close distance like other ranged killers. He goes omnipresent, and appears from 3 feet away.
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Survivor's I'm playing are hitting me with crouch then SB into the distance. If there smart there is clear counters to him you just make distance and use LoS blockers so he can't hit you.
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Yes but if they're crouching, that means they aren't doing the gen. Which means, either the game isn't progressing at all or it's actually regressing because of ruin.
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