Jason is an great example why ranged killers should never be 4.6

Royval
Royval Member Posts: 1,400

One of the more unhealthy releases to date of course next to Krasue

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Comments

  • Domicci
    Domicci Member Posts: 216

    jason isnt anywhere near as op krasue was.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,941

    Exactly though, he is so close to being fun to face he just needs some changes but not like executed, they need to find a balance.

    they really need to find ways to make killers fun to play as but also fun to face, coz usually its either or, never both.

  • TheGoon224
    TheGoon224 Member Posts: 554

    you know unless that killer has some heavy caveats like with unknown were you not only have to infect them beforehand but also can’t hit the survivor directly with it.

  • iOverSpray
    iOverSpray Member Posts: 206

    Dont worry, you'll cry enough and they'll strip him of any thing good. Perkless trapper should be the only killer in dbd.

  • jesterkind
    jesterkind Member Posts: 9,947

    I don't know, I think Jason has issues but I don't think being conditionally 4.6 is one of them. It encourages him weaving in and out of his power, and the ranged attack he gets is reasonably restricted in being one shot before a reload and being reasonably reactable while he has it.
    I could see some nerfs like decreasing the duration of Haste slightly, increasing the distance between scrap piles so whiffing is more punishing, and maybe making hooks stay broken for longer if he grabs from there so it's more of a tradeoff being worth exploring, but the general shape of how his power is designed there doesn't really strike me as his major issue.

    To me the far bigger issue with Jason is that he can see you cleansing totems and opening the exit gate, those two bits of information encourage some really nasty strategies on the killer side. I'd much sooner see those things adjusted, on top of him obviously having a couple way overtuned addons.

  • Angy_Quentin
    Angy_Quentin Member Posts: 200
  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 2,141
    edited July 2

    Its kinda like when they put infinite tombstone myers in the game and wanted him to really stand out as a powerfull killer at the time. Seeing as myers came out after nurse.

    So when it comes to jason its like they wanted him to slightly beat ghoul/krasue/the first to make him feel more of iconic powerful killer. Doesn't mean any of thats good for the game as the base strength level of new killers is starting to rise to A-S tier minimum. If they did Xeno around this time hed probly be crawling on the walls and getting instadown pounces or busted facehuggers etc.

    Even the grimoire killer looks like they will be even more of a problem then jason in the right hands. Its like giving the first - pig traps and other passive debuffs on the side.

  • Raptorrotas
    Raptorrotas Member Posts: 3,408

    Where example?

  • Royval
    Royval Member Posts: 1,400

    it’s an power creep problem and it’s not going to stop unless they prioritize old killers. I never see original dbd killers anymore unless it’s blight, krasue, unknown, legion on occasion. It’s sad and they’ll only address them by giving them garbage micro buffs like Ghostface moving .2 meters faster in crouch as an example.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,802

    Jason's just a boring, passive, reactive chess killer. Dude is a modern day Hag.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 132

    I don't know where asking for the bare minimum for a killer has become no effort. Unless the Killer power can literally replace every single situation where an M1 would come into play (killers like Henry or Spirit), I don't think its unfair to ask for some of the older killers to have better movement speed to keep up with the current fast pace meta.

    For Jason specifically, he can literally avoid it by just spamming teleport whenever he becomes 4.4m/s. Its like Myers' 4.2m/s, it literally makes no difference to him because he's 4.6m/s when it matters. I feel his more annoying tool worthy of discussion for his balance is his teleport, which I agree with that is too oppressive on some maps and the counterplay is silly.

  • bingbongboi90
    bingbongboi90 Member Posts: 625

    So what is springtrap then? Doesnt he count as a ranged killer? Its not like people hold the axe forever.

  • Massquwatt
    Massquwatt Member Posts: 638

    Eh, Jason's biggest problem really is the duration of the spooky mode. Hard cap it to 10-20 seconds and he's mostly balanced out.

  • LordGlint
    LordGlint Member Posts: 9,906

    People will figure out the gameplay. Around loops and such, Jason's chases are very similar to Xeno or Pyramid head except he has to go get a new spear if he misses the M2. You also have killers like Artist or Unknown who are ranged 4.6 killers.… but ppl will probably say they dont count.

    I feel like the biggest issue might be that ppl are too busy avoiding a chase that the match isn't progressing as fast as it otherwise would. I could definitely be wrong, but if the whole team wasn't busy crouching everytime he pops his power and is instead cranking out gens like they do against Springtrap, he might be getting less kills.

  • Elan
    Elan Member Posts: 1,911

    Not really. Range on Springtrap's axe is quite short and he has to go to specific location to use his mobility, on top of that he leaves visual indication that allows you to prerun so far away, that he won't catch you.

  • esarraf
    esarraf Member Posts: 237
  • Domicci
    Domicci Member Posts: 216

    Ya people want strong killers to be able to compete with the insane perks survivors have had for years but for some reason only nurse can stay as s+ teir and blight as s teir everyone cries about the new killer they get nerfed and people learn the counterplay after making them illet even worse it happened with the first

  • coldflame
    coldflame Member Posts: 248

    a mix of pallet density, gamewide changes to healing/gens/hookstates and general meta evolution have led to gens being done way faster on average, and the afformentioned pallet density means the killers who cant answer pallets eat #########

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 132

    I am not talking about literal speed. I am talking about how long trials last, its the current meta. If a survivor isn't being efficient on gens, or killers are taking too long in a chase, they're underperforming, that goes for both sides. This is just the reality of current DBD.

    Most killers with 4.4m/s, unless they have an oppressive power, will naturally take longer to do things in a trial like traversal or dealing with chases chases than killers with 4.6m/s.

    I don't think making a killer like Springtrap or Trickster 4.6m/s make them as annoying as post PTB buff Krasue or Jason, because those are strong because their power was really annoying to deal with.

  • Domicci
    Domicci Member Posts: 216

    The constant buffs to the rest of the game around those perks like more pallets more hook timer survivors spawning separated and people just getting better over time. And no people dont play the first because hes just weak and his counterplay is easy hes not bad but he not powerful sense his counterplay is to just run but not in a straight line. Killers dont want it easy they want it fair the effort should be rewarded but its not killer feels like a 9 to 5 while survivor I can win while watching a video.

  • bunbun
    bunbun Member Posts: 466

    Killers who spawn next to Survivors do not need Haste.

    Let's see?if landing three hits deals 1 damage, but you have to land them quickly or the gauge decays (effectively making it as if you hadn't hit at all), then Haste is necessary. Or would it be better to aim for six or eight hits instead?

  • Domicci
    Domicci Member Posts: 216

    You keep up because survivors still suck ass at the game amd give up underhook dc at the smallest thing.

  • Domicci
    Domicci Member Posts: 216

    both can be true that survivors suck but also suck less then they used too.

  • radiantHero23
    radiantHero23 Member Posts: 5,185

    I won against a very popular comp streamer on Garden of Joy.

    So according to your logic comp players are just as bad.

    Don't get me wrong, there are a ton of people that give up at the slghtest inconvenience. But that's not happening in all matches. I still win pretty consistently and I'm not even running a max meta build.

    It's just a TON of experience.

  • Domicci
    Domicci Member Posts: 216

    35% of my last 100 games on killer and survivors has someone dc after first down I have been tracking it because its frustrating to lose because people just want to give up after a 12 second chase.