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I don't think Mettle of Man is unbalanced.
I understand why people don't like it, but having to hit a survivor one extra time isn't fundamentally unbalanced, especially with how often it doesn't even activate.
Although I do think they should remove the 150% speed buff gained when Mettle protects you. If you're not being injured, it doesn't make sense that you're getting a speed buff for being injured.
Edit/Addition:
Make Mettle de-activate if you heal. If you charge Mettle, then heal before getting hit a 4th time, you end up storing an invincibility charge, which makes sense but could get really annoying really fast - especially with body blocking.
Comments
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Removing the speed buff would make the perk useless.
right now I am on the fence. If surprise attacks (grudge/blinks/etc) are supposed to not count as basic attacks, then mettle of man punishes hit and run. The hag and Freddy are not included in this list of “surprise attacks” and I am not sure why.
if it is actually a glitch as it very commonly suggested, and realistically might be, then the perk is a free extra health state with no downsides. It’s an instant heal at its very worst and the only coubterplay is to not play the wrong killers.
the idea that the aura reading part of the perk will ever come up is a joke. No one will ever heal with the perk active... unless adrenaline forces them too... but you know... adrenaline means the game is over
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Things like spirit and nurse not counting was confirmed to be a bug.
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Do you have the link to that? Was it on a dev stream or post somewhere? I am only going off of what I see people saying and not what the devs have confirmed.
not saying you are lying or wrong. I just want the evidence for my arguments later on xD
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Op, you sure you play the same game as us? It's a huge deal in a "time management" game like DBD.
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Not on hand but my source is one of the community managers on the forums. They replied stating it was a bug (at least for nurse anyways) when it game up. I'll see if I can find the post
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Stop thinking about it in terms of having to hit one survivor one extra time (which is bad enough on its own). This is how terrible perks like MoM get released. It's often multiple survivors one extra time, meaning there are times when two survivors should be dead, but instead 4 escape because of MoM and Adrenaline and instaheals.
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I'm aware of the issue it imposes, but you could argue the same for a lot of perks that aren't considered overpowered.
My point is more that people are over-exaggerating just how problematic it really is and that it only needs a minor tweak.
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Well the killer would still have to clean their weapon and you'd still have not taken a hit, so it's still pretty good value without the speed buff.
Difference is that removing the speed buff would void the issues with the perk easily ending chases and would make it slightly less viable that people could body block you twice.
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^ and then survivors cry about too many Hillbillies and demand him nerfed yet again.
Forcing killers to only play one killer is no counterplay. Just because it doesnt matter with most survivors, there are some people who prefer to play other killers.
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It's a Passive insta heal with a speed boost that happens automatically when you should be going down, It's incredibly OP.
I don't understand how anyone could think otherwise unless they are not familiar with the game.
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People also forget that killer powers completely counter it. Huntress hatchets, Nurse's blink, Pig's dash etc etc.
It is strong, but we haven't really had a strong survivor perk since... D-strike?
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Read the original post before commenting please. I said removing the speed boost would improve the balance.
Also I think otherwise because I've been intricately studying games design for >10 years and playing DBD for... I think 2½ years. I think otherwise because I'm basing my opinion on rational thought and multiple perspectives as opposed to personal frustration.
The perk is poorly designed because it annoys people. Not because its overpowered. It's literally just Adrenaline by your description.
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Yea it sucks when people don’t bother reading the post before they comment
and you are correct, it is exactly like adrenaline.
except it can be used earlier in the game
except it can be stacked with adrenaline
it by itself isn’t a problem. The fact it can be stacked over multiple similar perks and used in tangent with them is the problem. The cost to the perk that is built inside of it cannot (will not) ever come up because why would anyone ever heal while the perk is active?
so I do appreciate you comparing it to adrenaline, which is often regarded as one of the strongest perks in the game (but you are right not overpowered), and yes the problem isn’t actually with mom itself. It is with the sheer number of second chances and effects like this in the game. There are so many that stack with each other that means winning becomes far more difficult than it needs to be because survivors correct their mistakes for free 3-4 times a game per survivor.
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Ok we will say it to you again.
Devour Hope is a hex perk = can be destroyed
Make your choice is only for the unhooker and 60 seconds long.
And the survivor get a notification = hide for 60 seconds
NOED is when the gates are powered = many survivor used MoM
Rancor = same like NOED
Conclusion:
Killer players are FORCED to play a killer who counter this perk.
All other killer get punished for doing the OBJECTIVE.
This is why MoM is BAD.
It punish weak killers and dont have a real counter.
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Selfcare, Adrenalin, Sprint Boost,etc......
And btw DS was overpowered and unfair as F*****k.
It was too strong.
And it should reworked after 2 weeks and not after 2 YEARS.
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I didn't compare it to Adrenaline and don't think it's similar to Adrenaline. Please don't attribute arguments to me that I didn't make.
Adrenaline is considered strong because of it's possible value, but the truth is that it's often useless (Literally doesn't get used) because of how situational it is. With that in mind, how is stacking a near enough useless perk with Mettle even a remotely overpowered option?
Speaking of Mettle stacking with other perks, the only complaint I've seen with any validity so far is dead hard and very few people have brought that up. Know what would help resolve that though? Removing the speed boost from Mettle. Oh wait, according to you that would make the perk useless.
By the way, stop saying healing with Mettle is pointless. The fourth comment (the video) in this thread literally proves you wrong and you're just invalidating your own opinion. Being able to heal while keeping Mettle active is what makes this a toxic perk. (Having said that, maybe making players broken when Mettle triggers would be an appropriate change).
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The option to delete the quote isn’t a thing so I guess I’ll just have to edit in a comment.
the argument for the video, which honestly I am not going to watch the entire video, is probably “billy counters it”. Close to right? It didn’t proc off billy?
when would an Individual heal to full health (aside from an adrenaline proc) with mettle of man active?
Edited in: and you did in fact say that “mettle of man is just adrenaline by your description”
and the perk does function in the way he described.
so... I am not sure where to go from there.
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Oh, boy. You should have watched the (less than a minute long) video. That was the exact opposite of what happened.
Billy dropped the survivor he was carrying because a HEALTHY Meg had Mettle waiting and was able to block him twice. They then both got away. If the Meg was injured and had chosen to not heal, one of them would have felt a sharp pain through their left shoulder.
Besides, why would you choose to not heal? If you heal, you get 3 hits on your next chase. If you don't, you only get 2. If you're exposed, fair enough, but that's the exception, not the rule.
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i am currently on a military base. I couldn’t see the time stamp and my internet is pretty ######### and I cannot load videos. It’s the only reason I refered to it as “the entire thing”
The clear and, fairly obvious I think reason that meg wouldn’t heal is because of the aura reading part of the perk.
though i am realizing that you are saying it can trigger more than once, which you know what I didn’t realize was a thing. So you are correct, maybe you would heal to full health to get 3 health states back at the cost of the killer tunneling you. Otherwise... I mean you would just be injured. You got your instant heal already.
i like the comparison to adrenaline a lot more than to ds. I know that wasn’t your argument but I think it holds a lot more merit.
and to be clear, I don’t think mettle of man is broken. I think mettle of man is just one of way to many perks that do what it does that stack together. It is getting to the point like it was back before exhaustion was a thing and you could stack balanced landing with sprint burst.
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Yea so I can tell you are probably not trying to say that it triggers multiple times, but it sounded like you were.
thinking about it, you were just referring to the situation in which the survivor takes their 3rd hit while MOM is active but doesn’t trigger MOM (take a 4th hit)
but yea, simply not healing you still have 2 health stages with no drawbacks. Healing would make 3 health stages with massive drawbacks... and you have already gotten your 3 health stages, you just happened to use one of them already.
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ssshhhhh before the killer mains start saying iron will is op
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DS was so easy to counter idk what you mean
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Ok, you completely lost me for a while, but I'm assuming you're confused because you're talking about AFTER MoM triggers and I'm talking about while it's active, but has not yet triggered.
So we were applying different logic because we were applying it to different cases entirely.
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What about Freddy, Trapper, Clown and Doc then? They can't prevent MoM with their power (Trapper is too RNG based).
And.... There is a reason why DS was nerfed. It got abused. And MoM is even worse now. At least you had kind a counter to DS which every killer could do. MoM does not.
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The aura reading part happens while it is active and you heal to full, regardless of if you have ignored a hit or not. the perk just has to be active
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MoM is not worse than Ds
ds was strong because it killed your pressure early on in the game and prevented you from gaining momentum. If you are a ds later on in the game it didn’t hit as bad as if the obsession was the first person you found.
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DS was skill-based. It wasn't as painful with not so skilled survivors but if you had one of these loop gods + toxic in your match it destroyed you regardless if they used it early or late. And these were the only ones who used it mostly.
And now these people have MoM, which is not skill-based, to bully you again.
Thanks Devs.
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No it doesn't.
Once Mettle of Man is charged, you gain the endurance effect and the perk becomes active. If you're hit while injured the endurance effect vanishes.
If the endurance effect is still present (Mettle hasn't triggered and is still active) when you heal, the perk remains active but your aura isn't revealed.
If the endurance effect has been used (Mettle has been triggered but is still active) healing will cause your aura to be revealed to the killer until it deactivates.
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