General Discussions

General Discussions

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Perks you feel are under rated

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Comments

  • Member Posts: 234

    Small Game:

    It's great for the rare games I run into the Trapper. Knowing if it's safe to vault out that KillerShack window! ;-D

  • Member Posts: 234

    Empathy:

    While not under-rated, I don't think people use it's a passive buff. What I mean is that Empathy let's me know where Hex: Ruin is 90% of the time. Killers immediately go to the area where their Ruin is and attack whatever Survivors are in that area.

  • Member Posts: 21,675

    Premonition, Dark Sense, and other Survivor aura-reading perks.

  • Member Posts: 234

    Iron Will:

    If you combine it with Quick and Quiet, it can really get you out of chases superbly. Vault through a window and stop running.

  • Member Posts: 21,675

    So that's what's been happening. Thanks for the tip. ;)

  • Member Posts: 234

    Unbreakable:

    he amount of try-hard-slugging-so-you-dont-get-hatch is out of control. I love poppping up like "WHA?!" I see it on other Survivors once in a blue moon. Since I run Empathy, I'm very aware of my surroundings.

  • Member Posts: 234
    edited April 2019

    Third Seal:

    Removing the aura reading abilities really Fs with Survivors. This is usually the ONLY Hex I run cuz I've had very good luck with it.

    I had this one game where the survivors had 4 gens done and were trying to troll me by swarming my Third Seal. Finally, after about 5 minutes of hitting/healing/coming back, I started downing them and hooked them all. They cussed me out so bad in the Summary Chat. It was hilarious cuz their desire to meme instead of do the objective cost them their life. Wish I was trying to get my Adept Hag during that round lol.

  • Member Posts: 115

    Quick and quiet and dance with me combo vault anything lose line of sight with killer and you will lose them with that 3 seconds of scratch marks gone

  • Member Posts: 14,110

    Thanataphobia and technician

  • Member Posts: 5,872

    Save the best for last.

  • Member Posts: 5,735

    For Survivors:

    • Déjà Vu (After rework it's rly not that bad and it can prevent 3-gen close situations)
    • Kindred (For solo Survivors = very good perk)
    • Wake Up! (It saved me many times :D)

    For Killers:

    • Mad Grit (Very good to counter body blocking + SWF groups)
    • Discordance (This perk counters "gen-rushing")


  • Member Posts: 40

    Iron will hands down. I wont go without it

  • Member Posts: 590
    edited April 2019

    Insidious, Thanathofobia, Monstrous Shrine, Detective's Hunch, Distortion, No one Left Behind, Pop Goes the Weasel, Spine Chill, Overcharge, Windows of Oppurnity, Left Behind, Bond, Wake Up! , No Mither.


    Joking they're the worst.


    Discordance, DS, MoM, Spirit Fury, Enduring, NOED, Head On!

  • Member Posts: 14,110
    edited April 2019

    I would say monstrous shrine is the only genuinely bad perk you mentioned.

  • Member Posts: 828

    Extremely useful perks that can be used often: alert, small game, spine chill, and iron will are very helpful.

    Kindered makes me a little meh because there has been games where I’ve been on the hook for awhile being genrushed while dying (literally)! Of course it doesn’t happen every game.

  • Member Posts: 539

    Small game! I always tell people don’t like NOED or ruin bring small game kills 2 birds with one stone!

  • Member Posts: 2,230
    edited April 2019

    Pretty much the vast majority of Survivor Perks are underrated and actually quite good Perks. The problem lies with more and more Survivors getting so accustomed to the exceptionally strong meta Perks, that they deem any Perk that isn't on that level as useless and worthless.

    All my Survivors have a unique Perk build that I tailored to their Lore and personality or that synchronises well with one of their unique Perks (I usually make a rule to run at least one of their Perks) to give them some distinguishing features other than their looks.

    Kate has Dance With Me, so I paired that with Lithe and Quick & Quiet.

    Ace has Ace in the Hole, so I paired that with Plunderer's Instinct.

    Claudette has Botany Knowledge, so I paired that with We'll Make It and Empathy (probably going to swap it with Aftercare and add Autodidact and Solidarity once I get them).

    Jeff has Aftercare, so I paired that with Pharmacy.

    Tapp has Stake Out, so I paired that with Urban Evasion, Quick & Quiet and Lightweight.

    Feng has Technician, so I paired that with Alert, Spine Chill and Urban Evasion.

  • Member Posts: 6,807

    Thrill of the Hunt is an underrated perk.

    Also save the best for last isn't underrated. It is openly a really good perk and people know it.

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