Perks you feel are under rated
Comments
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Small Game:
It's great for the rare games I run into the Trapper. Knowing if it's safe to vault out that KillerShack window! ;-D
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Empathy:
While not under-rated, I don't think people use it's a passive buff. What I mean is that Empathy let's me know where Hex: Ruin is 90% of the time. Killers immediately go to the area where their Ruin is and attack whatever Survivors are in that area.
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Premonition, Dark Sense, and other Survivor aura-reading perks.
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Iron Will:
If you combine it with Quick and Quiet, it can really get you out of chases superbly. Vault through a window and stop running.
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So that's what's been happening. Thanks for the tip. ;)
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Unbreakable:
he amount of try-hard-slugging-so-you-dont-get-hatch is out of control. I love poppping up like "WHA?!" I see it on other Survivors once in a blue moon. Since I run Empathy, I'm very aware of my surroundings.
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Third Seal:
Removing the aura reading abilities really Fs with Survivors. This is usually the ONLY Hex I run cuz I've had very good luck with it.
I had this one game where the survivors had 4 gens done and were trying to troll me by swarming my Third Seal. Finally, after about 5 minutes of hitting/healing/coming back, I started downing them and hooked them all. They cussed me out so bad in the Summary Chat. It was hilarious cuz their desire to meme instead of do the objective cost them their life. Wish I was trying to get my Adept Hag during that round lol.
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Quick and quiet and dance with me combo vault anything lose line of sight with killer and you will lose them with that 3 seconds of scratch marks gone
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Thanataphobia and technician
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Save the best for last.
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For Survivors:
- Déjà Vu (After rework it's rly not that bad and it can prevent 3-gen close situations)
- Kindred (For solo Survivors = very good perk)
- Wake Up! (It saved me many times :D)
For Killers:
- Mad Grit (Very good to counter body blocking + SWF groups)
- Discordance (This perk counters "gen-rushing")
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Iron will is amazing
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Iron will hands down. I wont go without it
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Insidious, Thanathofobia, Monstrous Shrine, Detective's Hunch, Distortion, No one Left Behind, Pop Goes the Weasel, Spine Chill, Overcharge, Windows of Oppurnity, Left Behind, Bond, Wake Up! , No Mither.
Joking they're the worst.
Discordance, DS, MoM, Spirit Fury, Enduring, NOED, Head On!
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Tenacity and Resilience.
btw i think they should give Resilience another name, i always have to go to the Wiki just to see what's the Perks name.
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I would say monstrous shrine is the only genuinely bad perk you mentioned.
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Extremely useful perks that can be used often: alert, small game, spine chill, and iron will are very helpful.
Kindered makes me a little meh because there has been games where I’ve been on the hook for awhile being genrushed while dying (literally)! Of course it doesn’t happen every game.
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Small game! I always tell people don’t like NOED or ruin bring small game kills 2 birds with one stone!
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Pretty much the vast majority of Survivor Perks are underrated and actually quite good Perks. The problem lies with more and more Survivors getting so accustomed to the exceptionally strong meta Perks, that they deem any Perk that isn't on that level as useless and worthless.
All my Survivors have a unique Perk build that I tailored to their Lore and personality or that synchronises well with one of their unique Perks (I usually make a rule to run at least one of their Perks) to give them some distinguishing features other than their looks.
Kate has Dance With Me, so I paired that with Lithe and Quick & Quiet.
Ace has Ace in the Hole, so I paired that with Plunderer's Instinct.
Claudette has Botany Knowledge, so I paired that with We'll Make It and Empathy (probably going to swap it with Aftercare and add Autodidact and Solidarity once I get them).
Jeff has Aftercare, so I paired that with Pharmacy.
Tapp has Stake Out, so I paired that with Urban Evasion, Quick & Quiet and Lightweight.
Feng has Technician, so I paired that with Alert, Spine Chill and Urban Evasion.
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Thrill of the Hunt is an underrated perk.
Also save the best for last isn't underrated. It is openly a really good perk and people know it.
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