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Proposta de Parceria: Dead by Daylight X Undertale (The Anomaly/Chara)

Blekzidotoso
Blekzidotoso Member Posts: 7
edited August 14 in Geral

Partnership Proposal: Dead by Daylight X Undertale (A Anomaly) Crossover Concept: Dead by Daylight × Undertale **Suggested Name for the Killer:** The Anomaly

🖤 Alignment with the Entity's History: The Entity doesn't create monsters out of thin air; it feeds on tragedies, purified hatred, and deep traumas. In the *Undertale* universe, Chara's story is, in essence, a reflection of the Entity's history.

🌌 The Moment of Transition (A DBD-Style Biography) "The plan failed. The dust of his adoptive brother mingled with the golden flowers, and what remained of his own soul shattered into the void."

⚖️ Preservation of the Original Game This collaboration It respects Toby Fox's original work. The crossover makes it clear that the Chara who enters the Mist belongs specifically to a corrupted and isolated branch of the multiverse (post-Genocide Route). This keeps the memories and ending of the Pacifist Route completely intact and sacred, focusing strictly on the psychological and terrifying facet that Chara represents

Possible perks

Forced Choice

You do not dictate the rules of this world. They only think they are in control.

Whenever a Survivor misses a Skill Check while repairing a Generator, healing an ally, or sabotaging a Hook, Forced Choice activates for 15/20/25 seconds.

While the perk is active, the Survivor who caused the missed Skill Check suffers from the following effects:

Upon starting to Sprint, their movement controls (Forward, Backward, Left, Right) are randomly inverted for 4 seconds.

Their healing progress is completely blocked and they cannot progress any healing actions.

“Since when were you the one in control?” — Chara

Hex: Empty World

A Hex that draws power from suffering and destruction, bringing the trial closer to absolute emptiness.

Whenever a Survivor enters the Injured or Dying state, the healing and repair speed of all other Survivors is reduced by 3%/4%/5% for each injured Survivor, up to a maximum of 15%.

Additionally, as long as the Hex Totem stands:

• Whenever a Generator is completed, all Survivors suffer from the Blindness status effect for 30 seconds.

• The Hex effects persist until the corresponding Hex Totem is cleansed or blessed.

“There is nothing left for us here. Let us erase this world, and move on to the next.” — Chara

Level of Violence

You feed on the agony of others to increase your destructive power, spreading terror across the entire group.

You become **Obsessed** with one Survivor at the start of the trial. Each time you hook your Obsession, you gain 1 Token (up to a maximum of 4 Tokens) and the following events occur:

* The hooked Survivor is no longer the Obsession.

* Another Survivor furthest from the hook becomes the new **Obsession** and screams, revealing their aura for **4 seconds**.

For each Token accumulated, you permanently gain the following effects:

1 Token: Decreases the successful and missed basic attack cooldown by 4%.

2 Tokens: Increases the speed of breaking pallets, breakable walls, and damaging generators by 8%.

3 Tokens: Reduces your Terror Radius by 6 meters while in a chase.

4 Tokens: The next basic attack landed against the new Obsession inflicts the Exposed status effect for 30 seconds (this effect has a 60-second cooldown after being triggered).

"That feeling when the number increases... That's me." — Chara

"The Anomaly" (Chara)

Base Stats:

• Movement Speed: 4.6 m/s (Base) | 4.8 m/s (Genocide Mode)

• Terror Radius: 32 meters

• Height: High

KILLER POWER: ERASING DETERMINATION

Special Mechanic: Hatred Gathering

• Basic Attacks: Hitting a Survivor grants 25% Determination.

• Breaking a Pallet or Breakable Wall: Grants 8% Determination.

• Damaging a Generator: Grants 5% Determination.

• Snuffing a Boon Totem: Grants 15% Determination.

• Red Dust: Trails left by Survivors in chase grant continuous charges.

Global Passive Mechanic: Sanity Bar (100% to 0%)

• Passive Drain: Being inside the Terror Radius drains Sanity by 1% per second.

• Visual Drain: Staring at a clone for more than 3 seconds drains Sanity by 2% per second.

• Active Loss: Getting hit by a Basic Attack instantly removes 25% Sanity.

The Remedy: 4 Music Boxes spawn. Survivors can wind them to restore Sanity at 5% per second. Missing a Skill Check locks the box for 3 seconds and triggers Killer Instinct.

Environmental Effect: Clones of Determination

• Sanity 100% - 81%: Clones remain invisible or ignore the Survivor.

• Sanity 80% - 61%: Clones stand still and emit whispers within 12m. Running past them reveals the Survivor's aura for 3 seconds.

• Sanity 60% - 26% (Mannequin Effect): Clones move silently at 4.6 m/s towards the Survivor ONLY if they are not in the camera view. Looking directly at them freezes them. Reaching a Survivor from behind inflicts Exhausted for 10 seconds.

• Sanity 25% - 0% (The Cosmic Void): Clones move when unwatched and deal 1 state of health damage upon reaching a Survivor from behind, then dissolve.

Special Ability: Genocide Mode

• Activated at 100% Determination. Lasts for 45 seconds.

• Movement speed increases to 4.8 m/s.

• Breaking speed (Pallets, Walls, Generators) increased by 50%.Attack cooldowns reduced by 40%.

• Survivor Sanity is forcefully set to 25% for the duration.

Destruction Synergy: Breaking objects causes Survivors within 24m to lose 10% Sanity. Clones within 24m ignore camera restrictions for 3 seconds and rush the Survivor.

👥 The Visual of The Anomaly (Chara)

• Stature and Presence

Forget the pixelated proportions of the original game. Here, Chara manifests as a young woman of visibly short stature, yet her mere presence evokes the oppressive weight of a **Reset**. Her age is completely indeterminate, lost to time. She moves across the map with a supernatural rigidity and milimetrically calculated steps that emit absolutely no sound, defying the laws of the game itself. The air around her body flickers with small code glitches and flashes of black and red, as if the very reality of the Underground were breaking and collapsing around her.

• Face

Her expression is split into two stages of pure psychological terror. Before entering Genocide Mode, she maintains an enigmatic and unsettling countenance, wearing a wide, static, and empty smile in the shape of **=)**. Her eyes resemble two dark, lifeless pools that remain fixed, staring at the blade of her own knife in a cold and obsessive manner. However, as soon as the hunt begins or she enters genocide mode, this subtle smile distorts into a grotesque expression of pure madness: she lifts her head, and her eyes ignite into a glowing crimson red that emanates **pure Determination**, as her timeless, realistic female face takes on the psychotic and intimidating appearance that haunts the end of the original game.

• Clothing

She wears the iconic green woolen sweater with a single yellow stripe across the center, but the garment is now heavy with time. The fabric shows frayed threads and is completely **worn out**, packed with grey dust—the grim trace of the monsters erased from the map—intermingled with dark stains of dried blood. She completes the look with simple dark trousers and heavy leather boots, worn down from long walks through the ruins and judgment halls.

• The Real Knife

Her classic weapon takes the form of a long, sharp, and menacing hunting dagger, creating a brutal contrast with her short stature. The metal of the blade is so highly polished that it glints even in the deepest darkness, and the tip continuously drips a vivid red liquid that glows like the player's very soul. Upon striking a survivor, the wipe animation is sadistic and nostalgic: she slowly slides her own fingers along the blade to clean off the blood, shifting her focus to stare directly into the screen, as if peering straight into the soul of whoever is controlling the game.

I am blekzidotoso, and I truly hope from the bottom of my heart that this partnership happens.

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