Majorly Disruptive Cheat Features (& how to fix them)

bhvrs_delusion
bhvrs_delusion Member Posts: 13
edited August 25 in General Discussions

I'm about tired of bhvr pretending that a generic anti cheat system (such as EAC, or other anti cheats as of recently) is a sufficient solution to the cheating problem (or asking players to update their e.g. peripheral software, surely that will prevent cheaters from exploiting vulnerable drivers to load their own).


All anti cheats can be bypassed and there isnt a cure all, so patching the most disruptive cheat features is the best move.


The following exploits are things that arent checked for or taking care of by EAC or any anti cheat provider in any way as their supposed job, amongst other things, is to make sure that nothing gets injected / hooked / etc in the game, not preventing the server from trusting clients too much.

Infinite Head-Ons: https://streamable.com/rpgpya
Solution → Handle exhaustion and actions such as Head On on the server

Preventing Hooks: https://streamable.com/vfnzl4
Solution → Simply dont care about what Megs client wants / does

Remote Actions: https://streamable.com/aenkgf & https://streamable.com/raqefp
Solution → "Should Meg even be able to perform this action? Is she nearby the wanted action? Is she performing a different action at this time?" - Server

Teleporting: https://streamable.com/6f34nq
Solution → Same as above + movement should use client side prediction combined with server side validation and correction as opposed to accepting any player position set by a client, same as most competitive shooters.

All of this is like really basic stuff and its interesting that I have to even point it out, although I understand this isn't a small patch, but putting too much trust in the client is the reason this specific class of cheat will continue to appear, regardless of anti cheat.

Post edited by bhvrs_delusion on

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