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New killer idea?

I recently had an idea, an idea of what if a killer's whole gimmick is injury. Therefore, i came up with the following idea: a killer named "The Mutilator", it would work like this:
Traditional survivor health is now changed. Players now can break bones, be left bleeding, and maybe even concussions. The mutilators power? Traps… well, kinda. The idea is trap types, such as a bone trap, would work kinda like The Trappers traps, they clamp onto the foot, and put player into the injured state, only difference is the player isn't actually trapped, instead it causes a leg fracture. What would happen is with a leg fracture, the player is stuck to medium vaults, become slower when walking and crouch walking, and would also emit grunts of pain, but players would be able to walk over to medical stations to give themselves splints and bandages. splints get rid of a broken bone, bandages stop bleeding. the bone trap would also cause minor bleeding, which after 1 minute can cause the player to be reduced a health state. survivors have all fractures and bleeding removed when put into the dying state. there would also be auto-rigged claws, making it so that players who open rigged chests can have an arm have minor bleeding, then there is the killer part. the killer gains materials to set up traps from hooks, which is where they get bone traps, and then the killer would get chest traps by scavenging dirt piles. the killer's weapon would be a filet knife, but M1 attacks do not cause any injuries. The killer would be tall, and relatively human porportionate, with a bloody doctor's coat. here is what the Addons would be:
Rope substitute: Bone traps now cause medium bleeding, which instead gives the player 45 seconds.
Double spring: A bone trap will be able to be activated twice
Pressureized grip: rigged chests no longer cause bleeding, instead breaking their arm, leaving the player unable to use their item, and repair gens.
Double capacity: you can fit two traps into a chest.
Any other suggestions?

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