Does The Entity Enjoy Slugging Matches?

…What little information we have was collected by a mysterious character by the name of The Observer, who put forth his own theories.

“The Entity is the cosmic embodiment of evil,” he states, in a log titled Arcus 142. “Back home we witnessed how its very presence turns worlds inside out… how it seems to remove or extinguish any sense of empathy or compassion within communities… how it brings people to the brink of madness and… well… pushes them in.”

An interesting theory to be sure, driving him to the conclusion that The Entity sustains itself on the emotions of its prey, thereby creating a cycle that facilitates that process.

…

Dead by Daylight’s gameplay revolves around a cycle of Trials, in which Killers hunts Survivors with the aim of sacrificing them to The Entity. Survivors can thwart these efforts by escaping through a pair of gates, only to find themselves right back where they started.

But what are the significance, and greater implications, of this process? Consider the various emotion each victim must experience over the course of a Trial. The thrill of the hunt. The highs of escape. A fleeting hope like a surge of electricity. The sick satisfaction whenever the light leaves a Survivor’s eyes.

It’s speculated that everything they feel over the course of a Trial somehow sustains The Entity , though many questions remain. Does it derive a cruel pleasure in the suffering of its chosen? Or is it simply feeding without thought, as a whale might feast on plankton? And perhaps most intriguingly – are its victims chosen for a reason?

I read this and think that the Entity would surely prefer prolonged Trials rife with terror and despair over a Ghoul swiftly slugging a squad of sorry SoloQs, supplying a scant supper of suffering.

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