DUO KILLERS IN 1v4!

Nightram
Nightram Member Posts: 301

New Killer Concept: Bob & Charlie

A unique 2-Player Killer duo concept featuring two distinct M1 (basic attack) Killers working together in the same match.

Base Mechanics & Map Balance

• Shared Loadout: Both players share the exact same 4 Perks and 2 Add-ons.

• Shared Progress: Hook stages and tracking mechanics are synchronized globally.

• Map Alteration: To balance the presence of two Killers, an extra (3rd) Exit Gate spawns on the map with a extra Generator spawn.

Tracking Mechanic: Scent of the Hunt

• No Scratch Marks: Survivor Scratch Marks are suppressed 100%.

• Footprints: Killers track survivors by glowing Footprints left on the ground when running, walking.

• Tracking Radius: Footprints are visible within a 15m radius of either Killer. Outside this radius, footprints vanish after 5s.

"Or have all this as a add-on feature to disable scratch marks"

Powers: Synced Velocity

Bob and Charlie start with asymmetrical stats, but they must coordinate to swap their momentum.

• Bob (Baseline): Walking speed 4.4 m/s | Terror Radius 26m

• Charlie (Baseline): Walking speed 4.2m/s | Terror Radius 15m

• Ability: Pressing the Active Ability Button triggers a swap of Bob's and Charlie's their walking speeds and terror radiuses.

• Cooldown: Entering a shift puts the ability on a 40s cooldown before they can swap stats again.

Rough Add-on Concepts: (Toxins & Tactics)

• Deafening Venom: Injuring a healthy Survivor inflicts the Deafened status effect for 15s.

• Blinded Focus: Charlie's basic attacks inflict Blindness for 45s, while Bob's basic attacks inflict Mangled.

• Paranoia Extract: If an injured Survivor escapes a chase, they become Oblivious for 45s.

• Neurotic Catalyst: After an injured Survivor is fully healed from a escaped chase, that Survivors next chase instantly inflicts the Hindered status effect for 15s.

• Lethargic Serum: Injuring a Survivor causes their next Exhaustion action to have it's cooldown increased by +45s. Does not stack.

• Iridescent Bond: Being within 15m of each other grants the Undetectable status effect to both Killers, but drops both of their walking speeds to 3.85 m/s.

Balance Notes

• Last generator Fix: To prevent an impossible 3-gen nightmare with 2 killers. "Either start with 1 extra generator from the start of the trial. Or the first completed generator from the start of the match instantly resets to 0% progress. Then survivors kinda choose their last generator. Or make it random". Then 4 generators will remain active on the map during the final objective phase instead of the usual 3. Survivors only need to complete 1 of the 4 to power the 3 gates.

• Anti-Bodyblock System: If Bob and Charlie enter a proximity of 1.5m from each other for more than 5s. both Killers temporarily lose all physical collision with each other and with Survivors. This completely prevents them from trapping Survivors in corners, narrow loops, or the basement.

• Anti-Double Camp Rule: To prevent an uncounterable camp where both Killers guard a single hook, if the game detects both Killers within a 7m radius of a hooked survivor, one Killer's basic-attack option becomes completely disabled. This attack lock persists until one of the Killers moves outside a 13m radius of the hook, or for 5s after the survivor is successfully unhooked.

• Stun or blind saves: Could make it nearly impossible to save a teammate if both killers are there. What can be a suggested fix here?

• To avoid a easy down right after a save: if both killers are within 7m when a survivor stun/blind save a Survivor. Both killers are stunned?

• While a Killer is carrying a Survivor, the other Killer cannot bodyblock for the other killer.

(What happens if 1 DC, a bot will probably over. Or the DC'ed killer disappear, making the other killer able to choose switch between 4.6m/s with a 32m radius, and 4.4m/s with 24m radius. Also the third exit gate becomes locked. And last 3-gen standoff comes back.)

If the speed and terror radius switch is too OP. It can be disabled.

Please share your thoughts and concerns, or can you balance something better that I didn't think of. Or if you want to add add-ons or perks for them. You are welcome to comment! :)

Bob and Charlie are just example names, these could be a Female and a Man duo, or two Females, or two Men, or two Creatures.

Cosmetics for these would need a new mechanic to have seperate cosmetic options.

This killer idea is for killer duo friends that can team up in normal matches. Or those who wanna have a random killer teammate. This could be a longer Que time.

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