Hawkins Lab and pallets.
Hello everyone.
I couldn’t post feedback in the "pallets destiny" category—the option to create a post or even leave a comment simply isn't there for me—so I’m posting it here instead. Please excuse me; I’m relatively new to posting and responding.
Regarding the issue with pallet spawns:
This happened during the second game of the day at Hawkins Lab., two pallets are spawning in every room—a setup very similar to how it was back in 2016 (i.e., two pallets within a single structure). While I understand that there are two specific rooms where this fixed number (2) of pallets is intentional, the other rooms are also spawning two pallets each. This shouldn't be the case, as the distance between them is definitely less than 10 meters (They were even less than a meter apart, since the third pallet (in the hallway) was just on the other side of the wall from the first pallet). I would like to ask dear developers to look into this issue. There are clearly more pallets on the map than there should be.
Comments
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The minimum distance between pallets is not 10 meters. While there are some guaranteed spawns, the rest are RNG. Since there is only 1 window downstairs in Hawkins, most of the pallets are downstairs too. Sometimes pallets that are basically guaranteed are also missing, so it makes sense that some may sometimes spawn in other locations.
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Yeah, at first I thought the same thing—that it was just a quirk of the map generation (for instance, maybe so many pallets ended up in the center that the whole area felt cluttered). But then I noticed that the rooms in the corners—well beyond the center of the map—also had two pallets each; in total, there were clearly more than 30 pallets on the map.
And no, there’s more than one window in Hawkins; there are also windows near the staircases in the rooms and on the second floor of the entire building.
I even called the killer over to take a look (and he expressed his dissatisfaction with the map generation in endgame chat). Unfortunately, I don’t record my gameplay—otherwise, I would have definitely shown you what this generation looked like. In any case, I decided to post about it here, so that someone might take note of that this is can be happening: in public matches, you can occasionally encounter this kind of bizarre map generation, where absolutely every passageway is blocked by a pallet—seemingly without a single exception.0 -
One window downstairs is what I had said, the window in the portal room. And although it might seem like 30 pallets spawned, I'm not even sure there are enough locations for that in Hawkins. Due to the nature of the map many pallets do block corridors or are safer than a 50/50.
If you notice this more often I would recommend taking some screenshots so they can be more easily actioned.
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The map feels rather claustrophobic so it could make it seem like pallets are closer than they actually are, in reality Hawkins seems to have the same amount of pallets as other maps (in my experience) which is about 18-22
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Hawkins is usually really tough for survivors. Not always, but usually
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Clarification question:
What do you mean with rooms in the corner also spawned 2 pallets? Like, one in the corner of the hallway and 1 in the room? Because generally speaking that's intentional.Each small room block (lets call them a 1x1) has about 2 pallets. Either 1 in the room itself and 1 in the adjacent hallway, or 2 in the hallway and none in the room. Doors near the pallet are closed and most of the time do not have a generator to open them op.
Big room blocks (2x1) tend to have 1-2 pallets in the room itself, and 3-4 pallets in the hallway surrounding it. Totalling 5 pallets.
Tile rotation can mean that big rooms appear to have 7 pallets, when in actuality they are borrowing 1-2 pallet spawns from corner rooms. Tile rotation can also mean that a pallet that should spawn doesnt spawn(instead you get a god pallet that you have to break to get past, you know it when you see it), because the positions have already been claimed by other rooms. Generally speaking, you should expect about 20 pallets on Hawkins if I remember correctly.
And while that sounds like a lot, almost all pallets, except 3 rooms, can guarantee a hit once dropped and are rarely worth breaking. You only want some of them gone if survivors have Lithe(3 pallets gain massive distance for Lithe if they remain, 2 of them spawn near the exit gates, 1 spawns in the middle hallway). If Lithe isnt there, there are only 4-5 pallets you have to break. Every other pallet can be mindgamed even after being dropped or broken if you happen to pass by and have some time to kill.Hawkin's can feel cramped with pallets, but even Doc, who is the killer currently weakest to pallets, deals with them just fine.
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