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Last survivor's immediate sacrifice: a good reform for both parties
The fate of the last survivor is quite unfortunate: there is a Mori reserved for them, and being hooked is immediately fatal, even if it happens for the first time: Deliverance, Sloppery Meat and the 4% hope are void for the last survivor.
Now, regarding the Mori, I have already proposed a buff elsewhere, for reasons of logical progression and also of practical utility: https://forum.deadbydaylight.com/en/discussion/29692/memento-moris-buff
Instead, with regard to the last survivor hooked for the first time, it must be said that originally they followed the entire ritual (attempts to escape, invocation of the Entity, sacrifice), then, because of complaints about useless waiting time for the winner killer, the developers have decided for the immediate sacrifice.
This solution does not satisfy both parties equally: it is advantageous only for the killer, and often places the fate of the last survivor in the hands of the penultimate: if, for example, the killer leaves the third survivor dying on the ground to deny the hatch to the fourth and finally find him, hook him and go back to hook the third, he can try to escape if the fourth has continued to struggle on the hook, if instead, caught by desperation or hurry to start a new game, the fourth committed suicide on the hook, the third, having become the last still alive, is sacrificed instantly. On the other hand, this mechanism of acceleration of the endgame does not work when it really would serve: if, against Leatherface, all four survivors are hooked and are in second phase, the game lasts for another minute, even if the result is now inevitable, as no one can free himself and save his companions.
I suggest a reasonable solution, which returns the last survivor parity of treatment compared to the other survivors without penalizing the killer with an exhausting wait:
1) the last survivor hooked for the first time will have five seconds from the end of the scream to try to escape (a timer will warn him not to wait!) and, if it fails, five seconds from the previous failed attempt to try again: if the escape is successful, at 95% the killer will succeed in downing him again, but the survivor will still have earned the bloodpoints that deserves and improved his emblems; if the escape fails definitively or is not attempted in the five seconds granted, it goes to point 2);
2) if all the remaining survivors (not only the last, therefore, but also two, three or four) are hooked in the second phase and, therefore, it is mathematically impossible for someone to free himself to save the others, then all of them are immediately sacrificed, but they get the maximum of the struggling bloodpoints by default.
In this way, the final is not slowed down, but the last survivor is not penalized compared to the others: the killer does not take less points for the last sacrifice, so it is unjust that the last survivor is robbed of the points that are due to him for his escape or struggling on the hook.
If the previous solution is too complex to implement, I have another proposal:
1) the last survivor gets 1500 BP in the Survival Category because they were killed or sacrificed for last;
2) if all the remaining survivors (not only the last, therefore, but also two, three or four) are hooked in the second phase and, therefore, it is mathematically impossible for someone to free himself to save the others, then all of them are immediately sacrificed, but they get the maximum of the struggling bloodpoints by default.
Comments
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No comments?
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@Entità said:
No comments?No comments.
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The last survivor was caught, downed, and successfully hooked, after the killer killed everyone else. It's over, why give the survivor another chance, even though there is already a free escape for him, a.k.a the hatch, which he failed to find in time?
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I like the second suggestion, but I think the benefits of the first suggestion are marginal enough that it probably isn't worth adding. If anything, I would simply suggest giving the last Survivor full bloodpoints for struggling after being hooked when the insta-sacrifice kicks in, provided they have not been hooked three times yet.1
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hahmraro said:
The last survivor was caught, downed, and successfully hooked, after the killer killed everyone else. It's over, why give the survivor another chance, even though there is already a free escape for him, a.k.a the hatch, which he failed to find in time?
If you ask such a question, I doubt you commented without a deep reading of my opening post. It's a matter of giving the last survivor the same treatment of other survivors, especially with regard of bloodpoints, without penalizing the killer with an exhausting endgame: fast, but fair. Please, read it again!0 -
TAG said:I like the second suggestion, but I think the benefits of the first suggestion are marginal enough that it probably isn't worth adding. If anything, I would simply suggest giving the last Survivor full bloodpoints for struggling after being hooked when the insta-sacrifice kicks in, provided they have not been hooked three times yet.
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Entità said:TAG said:I like the second suggestion, but I think the benefits of the first suggestion are marginal enough that it probably isn't worth adding. If anything, I would simply suggest giving the last Survivor full bloodpoints for struggling after being hooked when the insta-sacrifice kicks in, provided they have not been hooked three times yet.
I think the idea to simply end the game once all survivors are definitely hooked/incarpacitated is nice (Identity v does that, and they can vote to give up if all are downed/hooked too).
But not sure on the 100% struggle BP.
Definitely a no to the last freeing attempts, the game is over by that point.2 -
Entità said:TAG said:I like the second suggestion, but I think the benefits of the first suggestion are marginal enough that it probably isn't worth adding. If anything, I would simply suggest giving the last Survivor full bloodpoints for struggling after being hooked when the insta-sacrifice kicks in, provided they have not been hooked three times yet.1
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@NuclearBurrito2 @hahmraro @TAG @Raptorrotas I edited the OP to add a new solution, very easier to implement.
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I agree with this. Put bluntly, the killer did his job and earned the win. Survivors have an INSANE number of second chance perks/crutches, it's only fair if the killer slugged #3 and got #4... he won. You don't deserve yet ANOTHER second chance.
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@Carnage845 Have you read the OP until the very end?
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I disagree with the last survivor getting attempts to escape, The game is over at that point there's no reason to drag it on further.
But I do agree that any automatic sacrifice should reward the survivor their struggle points and maybe a bonus for being the last one hooked.
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@not_Queen @Patricia @Peanits @Shelby I hope the End Game Collapse will include a fix to this "discrimination" of the last survivor, who is deprived not only of escape attempts, even with Deliverance, but especially of their escape and struggling points. The Survival Category should be revised accordingly.
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Truthfully, I did not. I'll be honest, I am very biased in favor of Killers as MANY survivor mains have left a VERY nasty outlook on them for me.
Upon reading it, however, recieving the struggle points and what not I suppose would be a little more fair.
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@Carnage845 I'm not a survivor main: I'm a DbD main and a lover of the reasonable fairness.
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Wasn't trying to say you were; was simply stating I am biased in favor of Killers.
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I mean, it's already been explained why it's not worth the change, and now with the ability to close the Hatch and hypothetically prevent MoM/DS/DH/etc. Survivors from unhooking, taking a hit, and immediately jumping in, there's arguably even less of a reason to make the change now.
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Yeah, I did, and I support that idea. Probably should have specified that in my previous response.
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This doesnt work just had someone kobe as the last on hook last in the game
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Lol discrimination... what about the “discrimination” to all killers that fairly downs someone after unhook and yes slugs but not hooks for pressure but not to tunnel hook and walks away Downs and hooks someone else just to run into the toxic ######### because they want to stun the killer before their ds wears off, and their whole game momentum gets screwed over..
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