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More Legion Changes Feedback.

Ramxenoc445
Ramxenoc445 Member Posts: 1,358
edited April 2019 in Feedback and Suggestions

To whom ever comes up with the balance changes they're not very good at it. These changes do nothing to address the actual problems with them aside from the base movement speed change.

Legion is hated because they can abuse chase mechanics and down survivors in a set amount of time if the player decides to abuse the mechanic and ignore survivor defense by vaulting pallets. Fix this. Don't nerf the power into the ground. Remove pallet vaulting from the power and fix how Chase mechanics work then we don't have any issues anymore.


Feral frenzy doesn't effect deep wounds. Then what's the point?? Why would you ever use it to begin with? The timer won't go down if you're around, you can't see the amount of time the survivors have left on it, you can't see blood or scratch marks while using frenzy. What is the point?? Its not going to be good for vaulting pallets because you'll get a useless hit that does nothing unless it still let's you down survivors.


This isn't a rework. It's a bandaid labeled rework but its just a nerf. The idea here seems to be don't fix and balance the killers we made that were an obvious issue. Just nerf their power to near useless and give them a higher base walk speed. Terrible design choice. Can't wait to see the new even worse freddy that somebody comes up with.

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    technically it's not labeled rework

  • Chrysaoraachlyos
    Chrysaoraachlyos Member Posts: 9

    Agreed, they're destroying Legion for no reason, instead of working on some of the ACTUAL problems in the game. Like, you know, the fact that in 60% of the games I play someone doesn't even load into the match. Like the fact that people keep getting randomly disconnected mid-round. Like, I get that some people do DC intentionally, but a lot of the time my friends and I will randomly get disconnected from a match for no reason. Time and energy would be better spent fixing actual problems instead of ruining the only fun killer to actually play.

  • Someissues
    Someissues Member Posts: 1,604
    edited April 2019

    I feel like removing the frenzy speed is kinda overkill though, stopping moon walking and pausing the timer when in terror radius is what everyone really wanted. But they did way more than that. Like the nerf to frenzy speed, can't use power until power is full, miss attacks cancels frenzy, and frenzy can no longer down survivors. Like is the 5% more move speed enough to compensate?

    Moon walking was the right nerf, but the rest I've mentioned seems overkill. Oh yea and they increased their terror radius, like that could be a buff and nerf when it comes to spotting more survivors now

  • SujYongHoe
    SujYongHoe Member Posts: 13

    Currently There are 2 ways to play legion the most successfull one is to bleed a survivor and walk slowly behind them while they have no choice but to mend infront of the killer.

    the other way is to go for everyone and stall the game with mend and for me this is the most enjoyable i mostly get 2 kills and 2 others escape u make more points this way aswell. im mostly red rank as killer.

    changing how bleeding works is what helps this issue.

    but u entirely disabled anything this killer uses for example "The bleeding is no longer reduced by regular Feral Frenzy attacks."

    what is the point of sprinting if u dont do anything with it, u cant see others anymore aswell so u cant go for anyone else but its useless to go for the same person. what will they do if u choose to follow the same person u attacked ? they probably teabag u while bleeding and u dont even get to break pallets because u have to break ur sprint for this.