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Killer mains are destroying the game, not the devs
3 minutes for endgame was good to go and rescue someone and try to escape, now there is literally no point with only 2m to try something, just leave at this point, congratulations killers main always crying.
And 20 seconds for open a gate its ridiculous when the timer is running and the killer is camping the gates, its impossible to escape now. Just revert the changes
If you want to dont let anyone escape use remember me.
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Excuse me did I ask for endgame changes? I only care about my bae to be fixed.
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What is the slowdown when someone is hooked or dying? 25%? 50%? Those 2 minutes are only if nobody is dying or hooked, and if nobody is dying or hooked, you probably don't need to rescue anyone.
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nice bait 10/10
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If you need to be opening gates while the EGC is happening, that means you failed to do gens and then failed to find the hatch first. How many chances do you need?
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So, @xChrisx, you have 4 minutes to rescue someone, if they need rescuing. That's the same amount of time it takes a survivor to bleed out, and twice the amount of time it takes a survivor to die on the hook. If you only have 2 minutes, then there's nobody who needs rescuing, and you just need to leave.
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EGC starts when you open a gate unless hatch was closed plus time slows down when someone is hooked and 2 mins is enough time considering how fast you can get gens done I am sure you can run to a door in that time.
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EGC was made because some Survivor needed to go on an immersed dive and waisting a lot time of the Killer players. Also hatch stand-off was a major issue.
3 minutes is a lot time to get your butt out.
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Dude.
You have 4 min to go through a OPEN GATE.
4 min is my normal match time vs tryhard SWF.
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Usual if your not the only survivor, then the exit gate is open. You now have 2 mins time to leave. In this time you have plenty of chances to t-bag, make noises, being silly. Why do you need more time?
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The egc is only 2mins if no one is injured, dying, or hooked. It still slows down which gives you up to an extra 2mins to make any save. Not to mention, Remember Me, since you brought it up got nerfed. It gets only 4 stacks and lost 1second per stack so at max rank its just an extra 16 seconds. That puts door opening speed to just a little over normal door opening speed in the current live patch.
You've lost a single base minute that by the very nature of how the game works you will get back and if you really have an issue you just not open the door and keep the killer distracted while your teammates make the unhook. Just 99% the doors and the rush the hook. Unless the killer has noed and even if he does he can't take everyone down at once.
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This is why we cant have nice things, posts like yours will always guide this game towards a survivor sided #########, why would devs even bother to put a timer if its meaneless?
The timer is supposed to put pressure on the survivors WALK IN THE PARK, do you really need an extra minute to eat your PIECE OF CAKE!?
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2 minutes on an open gate, with no one on a hook or slugged is more than enough time.
Wow... just wow.
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OP doesn't understand how EGC works, realized it, and ditched their own thread after getting rekt.
RIP @xChrisx
F in chat to pay your respect. 😥
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@Peanits While completely understandable if its the normal end game but what about the hatch scenario?
Say a killer stands by it and waits, closes hatch and the gates are at the other end of the map.
You have to lose if seen and/or avoid the killer and get to the gate to open it hoping while also hoping they are far enough apart that the killer can't patrol.
That's alot in 2 minutes to be honest in this game versus a competent killer.
I personally think the timer should be increased for that scenario to make it more balanced, maybe even remove the door opening progress being shown.
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@Peanits sorry i edited it as I meant before they closed the hatch you can do a gen and give away your position but after re reading it didn't say that lol, mobile typing gets to me at times with this format.
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yeah. EGC is after the gate is openning. The Killer isn't camping the gate because you are already on the other side of it.
I've only even gotten an EGC Kill by openning the gate while the survivors were on the other side of the map while using ToTH and NOED and then downing people that tried to cleanse my NOED totem.
And even then they easily could have escaped using the other gate. I was playing as Huntress btw.
Also dedicated servers seems to have a thing where is causes powers to cancel randomly. I had multiple missthrows where I held the button but threw the hatchet anyways or where I randomly unphased as spirit.
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If anything it's both side that are destroying it, both for whining and being manchilds because they don't like other people doing what they don't like, in a video game.
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You have 2 minutes to get out after an exit has been opened or the hatch has been closed. You don't have to open an exit immediately as it currently stands, you can leave it at 99% if you're wanting to save someone, but when it comes down to it, if someone got hooked and a teammate opens an exit, it narrows down to whether or not you want the risk of taking 3 minutes (since someone is hooked and the time is slowed down) to save someone, go for it, but you're not obligated to.
The change was nice; I play both Survivor and Killer and I see no issue in the time being toned down, it just makes the endgame force Survivors to think on their toes and decide what is best. I don't mind that one bit.
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Or my team failed to do gens. And it is much easier for the killer to find hatch.
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What I heard from this is - don't play solo survivor with randoms.
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It's good that the last Survivor now has to work for their escape. The hatch was too much in favour of Survivors but it will take some time until Survivors adapt to their new situation.
You better start to look out for the hatch before the 3rd Survivor dies if you want to secure your escape, it's still not that hard. If only 0-2 gens are done the Killer deserved the 4k imo.
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Killer mains are the source of toxicity. Thats a fact.
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Oh my god the ######### endgame starts after opening the gate what is so HARD about LEAVING THE GAME instead of teabaging with a flashlight ffs
and it slows down if there's someone hooked
two minutes is 40s more than what it takes to do a ######### generator solo, stop bitching
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If you have someone to save, that means the timer will double and you can control when you open it. If you're the only one left, SHOW us you deserve to escape. Just because you're the last person left doesn't mean you're the best, most valuable player. You don't even need to be in the killer's sight to see if they're waiting at the hatch. If that's the case, stealth around and do gens.
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I like the adjustments as a survivor. My biggest issue was there felt like no actual way for killer to pressure you after gen 5, and gate was so easy to open.
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Where are your sources for these facts? I'd like to see that data.
Both survivors and killers are just as toxic. Please stop with the rhetoric.
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Take it from Cranky.
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@Peanits I think the timer SHOULD NOT SLOW AT ALL because that's just giving them more time than they need. If you're hooked or downed during EGC, tough luck. Either your team risks it all to save you or you die.
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He was fixed. Your new Legion is now in an acceptable state.
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Both killers and survivors need to stop the "Git gud" meme, it helps no one.
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First of all what team? Dbd is not a team game its help others or dont it's a choice, when playing solo in essense it's a 1v1v1v1v1.
Secondly the egc is not there to make sure you get another kill, players need to stop looking at the egc as an actual mechanic to punish players for being caught and see it for what it is, a way to stop the trolls from prolonging the game too much.
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Has to be trash to be acceptable? Oh joy. You must want Wraith nerfed as well.
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All I heard from you was "I don't want there to actually be pressure and game"
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Pressure and game? that makes no actual sense.
There is pressure with the EGC but it is not meant to be get out or die now pressure! the whole concept is to stop the trolls from holding the game hostage in a reasonable time frame while still enabling some plays to happen, what it is not is a free kill in that time frame which you seem to think it should be.
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It's true.
Im playing both roles.
Killers arent destroying the game, only a vast minority of killers are toxic, mostly survivors are, but 2m is way too low.
The timer should start without a gate being opened and then 3m, that would be okay, but apart from that, it should stay 3m.
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Just 99% exit gates, lol.
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He still needs some fixes in their current state. I like their concept now, but they still need some tweaks: Terror radius reduced to 24 meters, shorter cooldown to 3 seconds, Reverted Feral Frenzy movement speed etc...
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Remember got nerfed kiddo.
Try again.
The changes they made to the PTB are great. They make sense. You are not entitled to survive.
20 sec gate. 2 minute EGC. It's fine. Well done.
Remember got heavily nerfed. From a max add on of 30 seconds to gates to just 16.
SSSSHHHHH
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It isn’t that bad @OP.
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Killers fault? In what way?
Survivors are the ones that wouldn't leave matches, if they consistently left every match after saving or leaving the guy then there wouldn't even have been a conversation for it as being an issue.
No, the issue was that the survivors hid and stuck around for no reason, if they wanted to rescue someone, fine, do so. Of course getting caught means they are toxic as all hell though. But when you save your buddy, just leave. Why run around more? Especially if the killer is just waiting for you guys to leave. Don't wait, just go, they want to move on and has admitted the rest are escaping reasons the killer is not chasing you out the gate or at all, they are done, so move the f*** on.
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No. But Legion is now in a state that is easier to balance. So, in that sense, it is more acceptable.
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About one thing im wondering. I also mentioned "killer mains are silly" and i got jailed for it. Im not trusting gayMyers as a mod seriously. Thats ridiculous.
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I only want to discuss the issue of people hanging around inside the gate. The reason people do this (at least, up until now) was for two reasons: to see if anyone else needed help, and to 'say goodbye' to the killer. It was a good game, take care, have a free hit as I leave for some points, etc. If I know everyone is safe, I go right out (I don't want to lose my item to Franklins).
I hope people still behave this way in the future. Sometimes, when I get saved from a hook at the end, I have no idea where the exits are. I run away and hide so I don't get killed right away, then look for a safe exit. If I might need another rescue, or a heal, or a bodyblock, I hope there are still people around to support me. It's the sign of a good teammate, a good player, and a good person. It's why I sit inside exits many times, only to run in and die so someone else can live. That's a win to me, it's why I play the game.
I don't think people should teabag, however, especially if it was an easy game. It was likely since the killer didn't camp, tunnel, and played very fairly in regards to chasing healthy people over recent hooks. You had a good game, don't gloat over it and just leave in peace. I know during the game some people do it just to irritate the killer so they'll remain the chase focus, and that's... a strategy, I guess? But at the end when you've won, just bow and leave respectfully. Imagine that player who didn't get any kills, but still tried and doesn't want to see people adding insult to injury.
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This whole post reeks of a disgusting degree of casualness and nicely highlights the mindset of so many Survivor players. You even think it makes you a bad person if you don't sacrifice for others. Its so communistic that it's no wonder survivors believe any Killer who tries to win is just a horrible person. This game is just a lost cause, precisely because of people like you who want to be entertained at someone else's expense.
So yeah, Killers aren't destroying the game. casual, carebear, play for lulz no-skill survivors are.
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Tip: If you want to be taken seriously, don't bring political ideologies into opinions on playstyles.
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What political ideology? Casual and communistic are not in any way strictly 'political; terms, and in the case of casual not at all. Why don't you have anything to say about the poster quoted who stated that people who don't play as they do are actually terrible human beings? You have a problem with one word that can also be used in a political context, but you're okay with 'all these people who play a game in a way i dont are bad human beings?'
Where are your priorities?
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2 minutes... 3 minutes really with the time slow for downed or hooked survivor is plenty of time to attempt a save and escape
and the EGC is absolutely a "clocks ticking y'all do your crap fast and get out... OR DIE" mechanic
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Here's why I'm addressing you, and not the other guy. You made good points, with the exception of what amounts to "communism is ruining gaming". Now, I happen to agree with you on those good points, but this one absurd notion makes you lose credibility, and by association, it makes all those who agree with your good points lose credibility.
I'd rather not have good points be ignored just because someone whom I happen to agree with also made some ridiculous statements. Yes, association is a fallacy, but it is one that is often used to dismiss criticism, and I'd rather avoid that if at all possible.
So, not just for your own sake, but for the sake of everyone who makes good points, don't bring communism into this.
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