Lampkin Lane still too long loop
Survivors can still loop through house with 2 windows, cellar with pallet and garden fence outside the house with additional windows. I thought you took care of those!
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They're not infinites. Use Bamboozle or abandon the loop.
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Use loop denial killers, like Huntress and Clown.
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In both live server and PTB, in this house, too many windows are opened.
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Ok this has to be a joke use this one specific perk or give up chasing the survivour and thus surrender any gen close by. All time spent in chase with no hook pressure gained all becaise they found one loop.
Anyone who has a brain knows how obnoxious lampkin lane is because it effectively forces the killer to hold w and any attempts at cutting off a survivour a core aspect of the chase is non existent since the loops are so long there are very few points to cut off survivours.
Hell huntress is completely unplayable on this map as you can effectively use her lullaby to pinpoint her position and circle a building until she has to leave chase. The tr can be used in a similar manner but its often more tricky.
A map with mostly vertical paths and lots of closed off walls are survivour favoured wow who would have guessed. Its shameful how the imbalance of this map is lost on some players above.
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When I play survivor I use my offerings specifically to go this map with balanced landing. It's the most troll thing ever and easily abused. This map and all corn maps need to be redesigned from bottom up.
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Lol at the “use Bamboozle or loop denial Killers”.
An even bigger lol at “abandon the loop”.
Survivors just love to abuse how broken this map is and apparently can’t survive without it. I’d be 100% fine with not getting a new map with chapter 12 if we got a complete Haddonfield rework instead.
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Problem with this map is when in Myers House window on the left on basement is open, then this is this infinite, even with Bamboozle. This map needs a rework, like another infinite never fixed ofc Asylum. 3 "god window" and 4-7 pallet, even without brain you can loop killer in this place for 5 gen.
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You clearly don't play Huntress as any Huntress main will tell you that Haddonfield is complete garbage to play on as Huntress. Hell you don't even have to be in a chase to loop her around the infinite houses, just use the directional lullaby to avoid her completely. EZ win every time.
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Bamboozle is the way to go. not every map should be designed for the killer to kill survivors easily
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But all of those windows are super unsafe, unless you're really bad all you have to do is take two steps in one direction and hit the survivor; I've done that multiple times as killer, it's really not that hard.
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Those are not unsafe you can fast vault the back window. This means with a minor distance from the killer you can loop this area for loops if the killer tries to counterotate just sit by the pallet that revals both staircases.
The minute you see the killer coming down just run the opposite steps hop the window circle round rinse and repeat until the killer surrenders the gen or you expend the windows 3 vaults. Which time wise will cost you and 2 gens worth of time.
Add balanced landing to gain an additional loop and make the process even easier. I swear the loops you survivours waste by picking suboptimun places to stop or running forward like a moron is what does in bad survivours.
You need to face optimum survivours to see the power of this loop in action. Its not even a true infinite which does exist btw.
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That map is stinky poo poo.
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After I was farming last week BPs on killers I have to say this map is nothing, it is not even CLOSE to the shitshow that is the Ormond map. You literally can't see your own totems on the map, god forbid seeing any survivors auras with BBQ. I played once Spirit with the both ultra rare addons+bloodhound and the blood was impossible to see. And it seems many survivors know cause I had few oferrings for that map after that.
The lamkin map is atleast very small with easy acess to the basement in usually key place in the middle of the map. The map is all about the loops and if survivor does not have BL he can be caught very fast. Smart usage of the doors on the second floors or just committing in a chase should still give you a chance to catch the survivor. This map is one of my favourite on both sides. Probably one of the best maps for a trapper. Bamboozle also is a great perk If you can't deal with loops in general
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Killers also love to abuse maps like Lerys and Gideon Meat Plant. Good luck finding ruin there or even gens placement sometimes. Most horrible place for doors esp on Lerys where there are not pallets close to the door and until you hear the terror radius the killer is already too close to run away. My favourite maps offerings when I play a killer. It is just so easy to win there. My favourite build/killer there is the low terror radius doc /somethling like the Mirror Myers/.
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@Haku
Gideon meat plant is one of the most pallet happy maps in the game. This was done to compensate for how easily a killer can get the drop on you. With balanced landing gideon meat plant is a nightnare map for killers and knowledgeable survivours can take you for very long loops.
Not only that but it has a powerful 4 pallet loop up at the tv areas. Some killers like max tr doctor and stealth based killers can have some impact but a standard killer will struggle if the survivours are good.
Its no longer as one sided as haddonfield which limitis counter rotation.
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Map The Game... If killer is playing as the nurse with nurses calling you are pretty much dead.
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Lots of avenues to deny nurse los. Using dead hard or balanced landing massively helps as well but thats standard anti nurse tech. I have distracted many a rank 6-4 nurse on the game for at least two gens.
Beyond that it doesent matter the map nurse will stomp you if its being played by the best nurse players.
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Gideon mean plant is the most pallet happy map because is there are actually only few loops - that is what the pallets compensate. The few loops and as you said the very strong pallets around the tv area are ALL in range of the one the of worst basements that you don't want to be in. About the balanced lanading here on this map you are exaggerating way too much. The perk would just help you not to die while transitoning from one pallet to another between the 2 stages nothing else. If it's a nightmare for you then it is just you not BL. Without it you have to use always the stairs or you will get caught in a chase. It is a fact also that you can't really see or know where the pallers are in first place/you know that they are random spawns/. Also it is really hard to follow which ones are used cause you don't have vision of where the killer is currently. Any good killer can give the business to 4 normal survivors on that map which again I have to mention has extremely good spots for totems /ruin, DH, god forbid haunted or finding all 5 for avoiding NOED which as killers say is extremely easy to counter - just cleanse the totems. GL with that on Gideon. What else can I say - half the map the upper part is very bright, extremelly easy to follow scratches or to notice them in first place, it is very hard to blendette, easy to spot anyone from far
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Yeah, just predict the future to know what map you're going to get so you can pick a killer suited for it.
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and not every map should be designed for the survivor to survive so easily. relying on bamboozled to potentially shut down a loop is kind of ridiculous. The worst part is that even the myers house cant be shut down with the perk.
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I quite enjoy this place.
That specific spawn is the bad spawn tho. The better spawn is with the windows closest to you open. That way, you climb through the window as killer and drop right on top of the survivor under the pallet, which is under that window. Even if the pallet isn't there, survivors will still stand there to try to find where you are coming from next. They never look above until you're already on top of them. It's even better when the gen is there, too.
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