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Good balance ideas to 3 perks
Monstrous Shrine-As we know, this is a basement build perk, but sometimes we down someone so far away from basement, we cannot hook them there, putting this perk to waste
Monstrous shrine: When hooking a survivor in basement, escape attempts become harder by 5/10/15%, Escape fail punishment by 4/8/12%, and entity progression is faster by 4/8/12%. When hooking a survivor on any other hook, escape attempts become harder by 3/5/7%, Escape Fail punishment by 3/6/9%, and entity progression is faster by 2/3/4%
Tenacity-This perk is way too situational and only works if you are slugged, so I have a thought to make it work not just when in the dying state, but also in the injured state
Tenacity: Crawling speed is increased by 30/40/50% and can get out of the dying state once per trial. When completing a generator the perk will activate for 8 seconds, during the 8 seconds you gain a 3/4/5% haste while injured
Stacks
Mettle of Man-We have seen several complaints about this perk already, so here is a thought to balance it out, also got the idea when reading someone else's idea on it
Mettle of Man: When taking 3 hits while someone is being carried, this perk will be fully charged. The next hit you take you will not get a movement speed boost from the hit and absorb a hit, when being hit you will be hindered for 120/80/60 seconds. The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 meters from the Killer. This will deactivate next time you enter the dying state
Comments
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Sure.
No... especially not the dying state once a trial thing.
No ... this is just stupid
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What other perks... U had 3 changes and I had 3 answers ...sort of
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congratulations you just made mettle of man completely useless
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Mettle of Man becomes useless and Tenacity basically replaces Unbreakable, Tenacity is only a dying state perk, I do agree with Monstrous Shrine.
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If you really want to buff Tenacity you could give it something like aura reading perks that the killer has get's sorta nerfed. Like if u have deerstalker for example you could decrease the aura reading of the perk by 2/4/6 meters or smth.
And increase it by 2/4/6 for whispers(only when downed ofc)
Or BBQ same as whispers... just a simple addition can make a perk go a long way
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@legion_main They gutted killers?
Why can't we gut survivors?
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Survivors have been gutted multiple times the past few years
ie no pallet suction, half the pallets removed from each map, buffs to ruin, devour hope, NOED etc
How exactly have they gutted killers? all they have been doing is buffing them
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@legion_main Legion just died, Borrowed time got buffed, Vaults got buffed, double pallet is back, Mettle of Man, Ruin actually got a QoL and devour is more noticeable, NoEd is actually a punishment perk now, Freddy died like a week after drop and the rework will possibly kill him more, slugging got nerfed
edit: added one
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Why can't they just buff monstrous and make it apply to all hooks? Even applying it to all hooks it would still be a weak perk. Someone did the math and its barely a decrease in time spent on the hook.
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imagine thinking any of these perks were buffed to any substantial degree
all they did was make tier 1 and 2 not useless
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@ApeOfMazor Thats why I made the monstrous shrine perk change up there, that perk is extremely weak and still is
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Oh, sorry I did not notice instantly
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First of all we arn't talking about the possiblys or bugs in game
Secondly double pallets arn't intended to come back its just a rare random chance it could happen in game rarely and is not intentionally put in game
Thirdly Legion was broken anyways and he still isn't that bad along with every other killer in game its called getting some skill
Fourthly Mettle of Man doesn't even get activated most of the time anyways ie Nurse,Hillbilly,Plague etc
Fifthly Vaults hardly got buffed all they did was make it so survivors keep momentum through them which should've been a feature to begin with
Lastly If you are complaing that BT got buffed then you need to stop camping and tunneling and go after other survivors to keep pressure
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I said that because I don't camp or tunnel, I think borrowed time makes the game EXTREMELY boring as survivor, you said we arn't talking about bugs but the nurse thing is a bug, Vaults got a speed increase, legion was not broken and the change literally made them worse, because legion is a M1 killer because of the change, the frenzy literally is so slow now that the word looping happens to them now, alot
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Monstrous Shrine change seems fine to me.
Tenacity seems like it would make Unbreakable pretty obsolete.
Mettle of Man seems like it would be trash like that.
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Nurse thing is not a bug because if you ever read its description it doesn't gain stacks against killers powers and nurses blink is considered her using her power
Vault speed definitely was not increased they increased the speed for medium vaults not fast vaults
Legion was DEFINITELY broken because of how he can end chases without even needing to have skills just stabby stabby over and over until the survivor falls plus he is now at 115% movement speed to compensate his nerfs
Also I don't understand how BT is boring for survivor its a game changing perk that can determine if that person survives or not
Lastly we arn't just talking about you sure you say you may not camp or tunnel but a lot of other killers do and then they complain about why they can't get kills
Anything Else?
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"Nurse thing is not a bug because if you ever read its description it doesn't gain stacks against killers powers and nurses blink is considered her using her power"
Forgive me if I am mistaken, but didn't BHVR say somewhere that the Nurse attack from a blink not proccing MoM was a bug?
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Doesn't matter because this whole game is a bug
When has this game ever been fair or balanced or bug free?
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yes
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Literally thats what I said about nurse
Did not say fast vaults
Borrowed time is what the community calls a "second chance" perk that literally helps you not go down, what other perk does that....
and some perks help players that are new, but greatly benefit good players like DS (btw never hit by the new ds)
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Okay, then.
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@legion_main You're being malicious. This is a service type game of a niche genre made by a non-AAA team. I think we can say that they have done a pretty good job so far.
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they did say that i think they even patched it on ptb
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So your Borrowed Time argument is pointless you literally proved my point
and we are talking about the overall game not new players vs experienced players
Also I like how your bragging about not getting hit by new DS because hardly anyone uses them
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the whole point of this was to say that these perk changes literally make no sense and it got off topic fast
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True, on the og topic, these are some pretty bad perk changes.
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@legion_main Actually, I have had several matches where someone ran DS, but what you do is simply ignore them and pretty much snowball the survivors, also I said what other perk does that is a perk called Mettle Of Man, which has been a huge issue since it released
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The only issue mettle of man has been is bringing up all the crybaby killers that cant tunnel the same guy down because he had a extra hit for him because of MoM
And I dont know what kind of argument your trying to make with DS in fact I don't know what your argument is at all
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@legion_main yeah, people who don't use the meta
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I think current MoM is fine the way it is
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That's not a nerf to mom that's a slaughter
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@Scgamecock86 Its what they get for slaughtering legion
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Make tenacity increase the recover speed by 15%/20%/25% then will be good
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Needs to have cooldown and could work
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There would be literally no reason to run MoM at all.
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a expose status effect without a cooldown its powerful it needs to be balance in both side its like a noed but without taking out the hex totem probably 25s would work
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For your metal of man one, i agree it needs a nerf, and i have seen a very similar nerf concept suggested, however i think yours is too extreme. It would be better if when you took a hit for a team mate, you got a token. On 2 tokens, then next hit taken for a team mate is absorbed (doesn't count). This way it encourages taking hits and not prolonging chases
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I dont like the MoM one.. only remove the speed boost, and why should we rework this perk only because some people complain? survivor have complained about, instasaw billy, omega blink nurse mori and devs dont care..
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As a trapper main i dont have any problem with that perk, and you make them use it.
When they step in a trap and have MoM activated hit them 2 times and rip MoM
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Is because I play trapper sooo much, is really funny because survivor insult me at the chat LMAO
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Cause they don't much in the way of looking back on old perks. If they did Monstrous Shrine wouldn't be a waste of a perk slot and Insidious would actually work better in the game we currently have.
As for the proposed Tenacity buff: No. Tenacity on its own is already good perk. Not every perk has to have some amazing ability on its own. A lot of perks are meant to shine when combined with another perk. You could run Tenacity and Flip flop to move away from a killer and start recovering at the same time. When the killer picks you up you'd already be that much closer to wiggling free.
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Not really those 2 perks are useless since killers dont leave on the floor except if its 2 survivor left and 2 gens or something
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