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Remember Me - What They Should Have Done
There is only one situation where Remember Me would be problematic. That is when there is only one survivor and the killer closes the hatch. That would make it virtually impossible for the survivor to escape if the killer had most or all of their stacks and the last survivor isn't the obsession. But instead of completely ruining the perk, what they could have and should have done is left all the values alone, but made it so if there is only 1 survivor remaining the penalty is halved (or even reduced 75%). Problem solved. Killers would have a perk that is actually worth using and survivors could still have a chance to escape if the killer closes the hatch, but is running Remember Me.
Comments
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Honestly I do like that it only takes 4 hits to max out now. Means you can get them out of the game fast. Couples well with Dying Light
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I'm not even sure how to respond to this. You do understand that before this nerf, you could delay the exit gate opening speed by 15 seconds with THREE hits. With 4 hits, you would be at a 20 second delay. Even if you didn't get max stacks, you would be better off before the nerf. There isn't a silver lining to this cloud my friend.
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Its extra funny when you consider that remember me didn't need the nerf at all because they already had the mechanic in-game for avoiding the lone survivor issue:
Killer closes hatch = lone survivor becomes the obsession.
This makes Rancor extra dangerous in the lone survivor scenario, but it also makes Remember Me completely useless against the lone survivor. I'm honestly surprised they thought nerfing Remember Me was the better option, unless they didn't even think of the above solution to the problem.
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They 100% nerfed it because of Billy and Nurse being able to close the hatch and zoom to either exit gate in 0.0001 seconds.
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easiest fix for remember me would of been to disable the perk during end game collapse, so last survivor can escape, if the hatch closes or a door is opened the perk deactivates.
long hard fought game and last gen is done? as long as gates are not open and hatch is open then it's active, close hatch? it get's deactivated and if any progress was made on the door it stays the same % but max time gets reduced, done 50% of the gate? well now only 10 seconds left if the hatch gets closed
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It literally needed buffs in its previous version. Now that they nerfed it, it's complete trash.
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I hope you don't think it should have been buffed to even longer LOL
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I don't even disagree that it would be problematic during a hatch closing situation. What I'm saying is that they could have nerfed that aspect and still made it worth using in situations where there is more than one survivor alive. They could have made everyone happy, but instead they just threw the perk in the garbage bin.
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