Why do you keep ignoring MoM discussions?
You added a broken and unfair perk just after nerfing one a month earlier.
We would like to see what you (devs) have to say about all this.
Comments
-
LOL Op be like...
They are probably taking feedback....
16 -
A theory: Just like with newly released Killers, they want to wait longer with eventually deciding whether it's good as is or not.
5 -
They're being ignored because the perk is balanced.
8 -
I won't even bother making an actual response to this, just gonna say you're either trolling or just an obvious survivor main that never plays the killer.
25 -
If they're not gonna do anything about it any time soon then Ghostface better have some broken ass perk as well.
13 -
If you were a good killer MoM wouldn't be effective. If the survivors do all generators, open an exit gate and you hit one and MoM activates whose fault is it for not killing them before they did all gens?
6 -
WTF?! The game is not over when the gens are done you smart guy, it's over when survivors escape or die.
If you down a survivor before he leaves through the exit gates but the game says "hey, ######### you, this perk just shits on your skill to down this survivor and lets him get away" then you clearly have a balance problem.
24 -
Yeah you're right. The developers coddle baby killers so they give you an extra chance even when you've lost (all 5 generators done). If they do 5 generators they outplayed you simple as. So if MoM activates end game it isn't a problem. They deserve it.
3 -
Funny how you say "baby killers" need an extra chance, when survivors entire meta is based around second chances... What does that make you then?
25 -
Well it does make sense to be honest. I've been downed unfairly before because of the broken hitboxes. If I don't have a second chance perk how could I rebel against this injustice?
3 -
@senjuhash "how could I rebel against this injustice"
Lmao, okay mister protagonist
19 -
Also they're not responding to the discussion because anything that needed to be said has been said. It's just constant bickering in MoM threads.
10 -
Well so long as he's fighting the good fight.
2 -
They're scared that nerfing the perk will upset the Survivors and cause them to lose money. After all, MoM is one of, if not the main selling point of the Ash DLC. Gotta make up for the balancing of Decisive Strike somehow.
15 -
Just like the old ds thread and legacy one
there are like 1000 of them and devs are not gonna response those
2 -
When MoM first came out they responded to threads about it, and when The EGC launched they said they were gonna take a second look at it that may or may not result in a change. So they aren't ignoring discussions so much as everything that's been said has been said and they already decided to take a look at it.
1 -
I bought Ash, for get this,... ASH. I didn't buy it for a one time DH with prerequisites AND penalties. MoM is not a problem stop whining. I only used it for adept Ash, don't even use it now.
3 -
MoM is no more "broken" or "unfair" than BBQC is. It can be countered in a very similar way.
People who say "MoM has no counter" are blatantly ignoring the undeniable fact that it can very simply be countered by downing them without letting them escape to heal. AND THAT'S IT!
The only real problem with MoM is Killers who cant do that ^ I mean come on people, hit them and don't let them escape to heal. It's how MoM works, they get hit, they escape (and in doing so EARN one MoM pip) they heal and repeat the process twice more to activate it so that the next time they're hit they have 1 more hit to down (which is also countered by just continuing the chase and hitting them again)
Anything after that is just general Killer house keeping.
First stage in the denial (or counter) of MoM:
- Down them by hitting them twice (or once if your a M2 Killer) without letting them escape to heal
Second stage in the denial (or counter) of MoM: General Killer House Keeping:
- Hook them and don't let them get rescued
- Don't let body blockers deny your hook
- If you cant make it to the hook, drop them and make it un-safe for any rescue attempts by patrolling the area
- Once sacrificed you've fully denied the 3 escapes to mend survivors are required to earn before getting their reward of 1 EXTRA HIT
Once they activate MoM and get their extra hit which again they EARNED by escaping your grasp to heal three times that's it! they can't mend again or their totally screwed by the 100% permanent aura reading debuff that makes them visible to the Killer till the Killer decides to go put them on a hook.
At that point the process resets and again all you have to do if they're rescued from the hook is don't let them escape and mend so they don't earn the first of 3 pips.
If the Survivor is god level proactive stealth skills they can use MoM a lot more than the 2 possible times it can be activated in a match. I've never been able to get it to work more than once in a match without dying so really in that respect DH is SO much more OP than MoM ever was.
3 -
It is an op perk behind a paywall. This should answer your question.
11 -
@cetruzzo Shrine of secrets
The only things ever behind a pay which people may consider to be pay to win wall are things that can't be earned in the Shrine of Secrets such as:
- Myres 1 shot down
- Bubba's 1 shot down
- Freddies Pay 2 Lose Dream Demon
- Pig Stealth / Reverse Bear Trap
1 -
You should emphasize the Dead Hard comparison more, because it is literally just a much worse Dead Hard
Otherwise excellent post
1 -
now you picked my interest.
would you be so kind to explain to me how i as, lets say wraith, am supposed to prevent the perk from activating?
cuz obviously im just too bad as killer to know the right counterplay... but im glad you can help me ^^
so, besides hard camping him, what can i do?
9 -
@SlinkyJinky BBQ&Chilli has seven counters, how it is broken or unfair?
11 -
Because survivors are bringing money.
6 -
10
-
oh ma god how could i not think of that?
its so super simple!
alright, in order to counter them i will just be invisible afk in a corner for the rest of the games i play! (now watch the "invisible wraith in corner ruins game" threats xD)
(lul accidentally gave the wrong person a message xD)
Post edited by Mister_xD on4 -
I am a main killer sincerely MoM when there is one or two survivors is not a problem if you play strategically sometimes lost games without MoM but with repair skills as you put tests and tactical players and won games with 2 or 3 MoM not camping with players who do not have a game plan, excuse me inglish, I'm from Latin America
1 -
Smack them with your bell, trust me it's OP 😉
/Sarcasm
Anyways, MoM needs some changes:
- Taking a hit while the killer is carrying a survivor will award a stack.
- You only need two stacks to activate the perk.
- Aura penalty will activate right after tanking a hit instead of after you fully healed.
11 -
Most MoM threads aren’t constructive and most ideas to nerf it would destroy it.
If you don’t like MoM then give ideas on how to nerf it.
2 -
We have been. They wouldn't destroy the perk, they would just make it balanced, which apparently the perk cannot be because Survivors always need to have at least one crutch perk, right?
11 -
You're placing the blame on the killers and not the actual people responsible for such hitboxes.
8 -
@SnakeSound222 I’ve read most of the ideas and they’d just destroy it. Funny you mention crutches and act like only survivors have them.
1 -
@Unnamed_Freak BBQC has 2, Hide behind a Gen / Hook's aura or hide in a locker
@Sairek Well yeah escaping and mending after the hit is the optimal use of MoM, it's how you truly earn the full potential of the perk. I mean sure you can get hit twice, get downed, hooked, rescued then get hit a 3rd time, downed and hooked again (at which time the Killer had two chances to ensure you stayed hooked) and then rescued again so that the next time your hit during the inevitable tunnel it activates but your not really getting much out of it. I much prefer the escape & mend x3 method which requires by far the most skill rather than just derping your way to a hook repeatedly. But you surely knew all that.
Again what it all really boils down to is, hit them twice, don't let them escape to mend, hook them, don't let them get rescued and you've denied (or countered) MoM's 3rd pre activation pip.
2 -
MoM is balanced because it gives one free extra hit after getting hit thrice... This means you'll have already been hooked once... So, 2 hits, downed, hooked, 1 hit, injured, 1 hit, MoM, 1 hit, down, hooked twice, 2 hits, downed... Someone can only use MoM twice if the can chase... Not to mention the disadvantageous aura read when you heal... MoM is fine as it is... It's like Dead Hard for people who can't use DH... Stop complaining...
2 -
First GhostFace perk is an obsession perk. Every time you hook obsession you gain a token up to maximum of 2/3/4 tokens. Every token decreases your terror radius while in chase by 4 meters. Every time the obsession is unhooked. The rescuer becomes the obsession. So yeah, another crap perk for killers.
5 -
Oh no, hitting someone one extra time, such a burden... They literally ruined Legion... Could've at least made it so a whiff drains the gauge by like 40% or something... MoM is fine, look at pig ffs!
0 -
The problem is not MoM in and of itself. MoM in a vacuum is fine. MoM in a world of 80 second gens, 50 pallets per map, 10 different "I messed up, please save me" survivor perks, and adrenaline, thats the problem.
Having MoM is a perk isn't the worst. Yea, it sucks, but you can deal with it. Having some combination of MoM, Adrenaline, DH, DS, BL, insta-heal add on.... This is when its a problem.
I have no issues with survivors getting a second chance after they mess up. Its that 3rd, 4th and 5th chance that is really frustrating. Sure, we could camp, or mori or w/e, but how often do survivors complain/DC when you Mori or Camp them? If the answer to bad game design is toxic game play, then its not really an answer at all.
8 -
they ignoring it because there is nothing to say abou it. they know its broken, unfun and unfair but guess what? they dont care as long as they make money. and thats why they made this perk.
5 -
The user and all related content has been deleted.2
-
^This is literally the answer to every MoM complaint.
Hit them twice without letting them escape to mend and their down for the hook. Don't let them get rescued and you've just denied MoM
If a Killer can't do that then their probably brown ranks.
1 -
@SnakeSound222 I would like a list of these suggestions please, as I have not seen them due to the headache of how these threads are made every single day so I start ignoring them.
1 -
MoM would get a lot less complaints, if it actually just activated on 2 hits instead of three. Theres plenty of perks to help extend or escape the chase, MoM seems to just synergize better with second chance perks, if it activated on less hits it would prob activated really early (1-3 gens)
As it is now. Seeing MoM is just clear sign your better off breaking chase and heading to someone else, or if your a dick like me just have insidious and just camp them for the salt since they couldn't use it XD
1 -
The user and all related content has been deleted.0
-
I would even be ok with no aura reading at all in with that changes as long as it can still only be used once.
0 -
Oh silly me. Thank you for telling me how to play. Guess it is time to start camping so they don't make it to the end game.
3 -
What if we make it so the activation requirement really IS to heal?
For example:
After you are healed 4/3/2 times the perk activates
Once activated the next time you would be put into the dying state from the injured state is negated
or for a more versatile but less reliable perk:
Other survivors heal you 30/40/50% faster
After you are healed 3 times the perk activates
Once activated the next time you would be put into the dying state from the injured state is negated. This can only activate once per trial.
The first one would be essentially the same thing but it activates faster and doesn't have the aura reading downside BUT it requires you to actually win chases in order to activate it.
The second one is a counter to the anti-heal meta with a need secondary effect if it's used enough. Again requiring you to win chases, but since healing 3 times in a single game is rare you would be taking it mostly for the speed increase aspect of it.
2 -
The devs have probably seen a lot of the concerns with the perk and are more than likely working on a fix. These things take time and even though I'm a Trapper main, I refuse to let MoM ruin the game for me. I just play and enjoy the game out of every chase and encounter and interaction I get. I've thought of a possible trade off for MoM to make it balanced and here's my suggestion for anyone interested.
MoM still works the way it currently does which saves your skin for a 3rd hit but you are put into the broken state for at least 30 seconds so that way you wouldn't be able to heal until after the broken effect runs out which in turn would buy the Killer a little more time overall while the survivor still gets the initial effect.
1 -
MoMs main problem is how late into the game it can activate, as far as i can tell at least. If it took less hits to activate then chances of it activating at say 1 gen left would probably be lessened depending on the skill of the killer and what killer used, thats my logic of balancing the perk. One that isn't just "lol, use exposed perks, or these killers that you don't like/have" to counter MoM.
0 -
I play both sides, but am I the only one that just hadn't had a problem with this perk?
I mean I play Wraith (probably one of the most affected killers in game) and I always seem to down them right after they use it. The chases are a bit longer, but sometimes I notice in post match chat that while looking at the survivor's perks, they didn't even get to use it.
1