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Preventing survivors from doing any gens yet one can still get a free escape

Honestly it is dumb that you can prevent survivors from doing 5 or 4 gens and they can still get the hatch after a terrible performance I had a couple ideas to reward the killer for preventing gens from being done

Idea 1: Aura reading

If a killer prevents a certain amount of generators they get Aura reading for the hatch for example 5 gens left 32 meter range for hatch 4 gens left 16 meter range bonus 3 gens 12 meter range bonus obviously numbers can be tweaked a little but I think this would be a solid buff

Idea 2: Hatch closing

If there are 5 gens left still why not have the hatch instantly close as a bonus? Or if they only do one gen then have it close after 30 seconds? and then anything after that you have to close the hatch yourself

Idea 3: Indication on hatch location

Maybe something to where YOU get to see the hatch before the survivor gets to see it like when there are only two survivors left and there are still 4 or 5 gens left YOU get the ability to see the hatch but the survivors don't get to see it on there screen or even if you sacrifice the second to last survivor and there are 4 or 5 gens left you get a notification to the hatch location

Anything to actually reward the killer for doing a good job on preventing gens from being done

Thoughts?

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Comments

  • drunky26
    drunky26 Member Posts: 686

    survivors are obviously weak they need this

  • legion_main
    legion_main Member Posts: 483

    @Peanits @not_Queen

    What do you think?

  • legion_main
    legion_main Member Posts: 483

    @Poweas the rework was supposed to make it so the killer wouldn't have to slug and prevent hatch standoffs only the standoffs were eliminated

    Plus I shouldn't have to slug and find the last brain dead survivor thats sitting in a locker waiting for the hatch to spawn even though they havent done anything all game

  • Poweas
    Poweas Member Posts: 5,872

    @legion_main idk honestly what to think about this. On the one hand, I hate it myself, but on the other, survivors shouldn't be punished for trash tier teammates.

    Idk what to think, personally I think it should stay.

  • darktrix
    darktrix Member Posts: 1,790

    How do you know they didn't do anything all game? If they did indeed do nothing, they actually helped you way more than the other survivors. Other survivors should be the judge of that, not the killer.

  • legion_main
    legion_main Member Posts: 483

    @feechima its only really a nerf to finding the hatch first the actual endgame would not be affected

    If I prevent 4 to 5 gens for being done I should be rewarded like it previously was where the hatch did not spawn so I think any of these would be a reasonable change

  • Bug_Reporter
    Bug_Reporter Member Posts: 673
  • legion_main
    legion_main Member Posts: 483

    @darktrix I did not say it should be reverted to that im saying there should be a payoff for preventing the survivors for doing the gens

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Take it as a trade off for removing survivor sided hatch standoffs.

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    Players need to have a possibility to escape or they will DC when it becomes clear that 5 gens aren't getting done. If you are doing so well that you are preventing any gens from getting done and getting 3 kills, what is the problem? Stop looking at 4k as the only way to win/have fun and you'll enjoy the game more.

  • rch614
    rch614 Member Posts: 551

    That coveted 4k feels great to get but it really isn't the most important thing in the world. Does it suck when you do really well and the last survivor gets the hatch? Absolutely.

    But if you dominated the game that hard, I think it's best to just move on anyway. Also makes sense to give the last survivor hope, seeing as the Entity feeds off that and all.

  • anarchy753
    anarchy753 Member Posts: 4,212

    I still believe that if at least 2 gens aren't completed, the 3rd survivor's death should start the end game collapse.

    First, it's stupid to punish the killer for doing well. Not only do they get the hatch option, but it only spawns once the second to last dies, meaning the killer has had no chance to see the hatch and it's just random chance who finds it first rather than any play of skill.

    Secondly, as a survivor it motivates teammates to actually get ######### done. If the killer is on me there's not much motivation to do gens cos there's always the shot at hatch. There's been so many worthless teammates doing nothing before this, now they don't even need the bare minimum.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Would you prefer the 4th hide until they get bored of keeping you busy?


    Because that's what this prevents.

  • NeaJovovich
    NeaJovovich Member Posts: 234
    edited May 2019


    DING DING DING!


    Instead, these COD kiddies want Burger King Happy Mealz.

    Killah Mainz grew up on COD4 where they could own other players by doing absolutely nothing.

    So when Survivors outplay them, it's "a problem."

    Real gamers grew up on GoldenEye 64, Perfect Dark, Halo, and GTA III. Unforgiving!

  • anarchy753
    anarchy753 Member Posts: 4,212

    Doing nothing then skulking out the hatch is apparently 'outplaying' someone now.

  • legion_main
    legion_main Member Posts: 483

    @anarchy753

    exactly this is 100% of what i am trying to say but apparently all these people think the last survivor deserves a free escape for doing nothing

  • darktrix
    darktrix Member Posts: 1,790

    How do you know they did nothing? Someone had to do hook saves. And if they did do nothing, they (greatly) helped you win.

  • legion_main
    legion_main Member Posts: 483

    @SurpriseSurprise

    Thats the whole point there is really no counterplay if they didn't do enough gens for hatch to spawn if you slug they will just hide until they die so what are you supposed to do then huh?

  • legion_main
    legion_main Member Posts: 483

    @darktrix anyone can rush a hook save the whole point is the fact that if only 0, 1, or 2 gens were done hatch won't spawn or anything removing any counterplay you can make against a hatch play

  • thekiller490490
    thekiller490490 Member Posts: 1,164

    Hatch is fixed now. However I agree that it should have stayed at 2 gens REQUIRED to open it.

  • darktrix
    darktrix Member Posts: 1,790

    But then you still got the 1 survivor, no gens done scenerio and no EGC, unless you are proposing the game just automatically kills the last survivor for you.

  • thrawn3054
    thrawn3054 Member Posts: 6,368

    I suspect they made it this way so the last survivor couldn't hold the game hostage.

  • TheBean
    TheBean Member Posts: 2,320

    No way..... When there is only one survivor left... and no gens done.... The Challenge begins!

    Find the hatch first... it is a race to who can find it.... You already move faster than the survivor.

    It isn't a good challenge unless you give them the feeling they have a chance.

    Remember...


    endgamechallenge.jpg


  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    I had this happen. Completely steamrolled a group. 0 Gens done and none even close to being done...hooked the 3rd Person went to find the 4th guy...poof "Find the Hatch" appears and the last guy gets out.


    I do NOT agree with this, if the Survivors had gotten at least one Gen done...Id be fine, but to reward players for doing nothing except swarm hooks and swarm my totem repeatedly...feels fundamentally wrong.


    Let us see the Hatch if we're in this situation, because this just rewards bad behaviour and playing. Sandbag your team, hide find Hatch "win". And no, I do not care that I did not get a 4K, I care that I worked, outplayed and capitalized against a team and one of them gets an out for free.


    It be the same ro give me a free Mori once all the Gens are done if I didn't Hook anyone..it isn't right or fair in the least. It teaches Survivors nothing about improving their play and coordination amd gives a middle finger to Killers.

  • ba_tetsuo
    ba_tetsuo Member Posts: 345

    I'mma be real with you champ, if its a 1v1 situation, regardless of number of gens down, you just win unless the survivor gets VERY luck with hatch spawn. Like, the trade off of a 1% chance of not getting your 4k is worth EVERY other benefit of EGC.

  • legion_main
    legion_main Member Posts: 483

    @ba_tetsuo That is not true its almost a 50/50 chance on who finds the hatch first since it's totally random

    the only advantage the killer has is being able to move a little faster than the survivor

  • RoKrueger
    RoKrueger Member Posts: 1,371

    @legion_main beautiful ideas. Too bad the devs won't dare to make survivors unhappy.

    I would be fine just with the return of the hatch grab. That used to be sooo funny, I loved it!

  • Karl_Childers
    Karl_Childers Member Posts: 669

    As killer, you already have a distinct advantage in being able to find the hatch first in any 1v1, and it’s essentially game over once that happens. To complain about a survivor escaping in the rare game with 4 or 5 gens left is pretty silly, as you are certainly coming out ahead since hatch closing was added.

  • legion_main
    legion_main Member Posts: 483

    @Groxiverde like i said survivor can just hide the whole time as they have been doing for generations

  • legion_main
    legion_main Member Posts: 483

    @SurpriseSurprise I have no idea where you got the idea that I said to make the hatch not spawn

    I presented an idea for the killer to have a bonus in finding the hatch first IF they prevent gens from being done

  • legion_main
    legion_main Member Posts: 483

    @applepie_1998 Typical self entitled survivor expecting to escape every game

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Never happy. First the hatch at 2 gens done is a problem. Then egc is implemented, which heavily favors us due to the difficulty of getting doors open vs a killer watching both exits. But even that is not good enough, now we hate that any survivor gets a "free escapr".

    1. No such thing as a free escape. They have to find the hatch first or out mind game the killer to escape.

    2. It is not about "deserving" anything. It is a game and it is played for fun. No body deserves anything in the game other than the opportunity to play it.

    Get better at slugging for that 4k if you are that desperate for it. Or, be like most players and just have fun, then get back to real life.

  • legion_main
    legion_main Member Posts: 483

    @SurpriseSurprise Once again not what I said you seem to misinterpret a lot of stuff don't you?

    If a survivor manages to get through a gate good on them I personally think the gates should be buffed so they can't spawn right next to each other

    you forget the fact I play both killer and survivor equally

  • legion_main
    legion_main Member Posts: 483

    @SurpriseSurprise yes because at least I know that if a survivor can actually manage to open the exit gate and escape then I know it was my inability as a killer to patrol the gates efficiently enough not due to bullshit hatch spawns

  • legion_main
    legion_main Member Posts: 483

    @SurpriseSurprise Its way different because it actually takes time to open a gate unlike hatch where it is just a instant escape

  • legion_main
    legion_main Member Posts: 483

    @SurpriseSurprise Its called trapping the exit gates before end game

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    Keep in mind that solos exists. Sometimes just 1 single bad team mate can completely screw the team.

    I think their should be separate hatch rules for solo and swf. For solo it should be as it is now, got swf they have to do at least 1 gen.

    The issue is how you gonna make rules if only 2 are in swf and 2 solo?

  • legion_main
    legion_main Member Posts: 483

    @HavelmomDaS1 Even then the team should have the ability to do at least 2 gens and if not then thats there problem for not doing the gens

  • Tensor
    Tensor Member Posts: 254

    So, you got what you wanted by being able to close the hatch.

    Yet, the whinging continues

This discussion has been closed.