What if Boil Over made it harder for the killer to get a hook as quickly

Kagrenac
Kagrenac Member Posts: 773

Like decreasing movement speed while carrying a survivor or making the struggle effects even more prominent

«1

Comments

  • FireHazard
    FireHazard Member Posts: 7,314

    You should make a more thorough analysis on this idea.

    (By that I mean elaborate some more, or build upon this idea.)

  • Kagrenac
    Kagrenac Member Posts: 773
    edited May 2019

    Let throw in some numbers

    "While the killer is carrying you their movement speed is decreased by 8/9/10% "

    Wouldn't be too big of an issue because more of often than not you're going to be relatively close to a hook. This could help Sabo builds and niche perks like Flip Flop as you'd have more time to try and escape without making you struggle faster. Plus: Agitation is a counter.

    As for the other idea "As you struggle your effects on the killer slowly increase from 75%-115/120/125%"

    Adds that idea to boil over that you're putting up a fight

  • Kagrenac
    Kagrenac Member Posts: 773

    While that's possible since decisive is different; I don't think that's the solution

  • drunky26
    drunky26 Member Posts: 686

    Would be like old decisive. No.

    If the killer already downs you, why should you get a free escape?

  • Kagrenac
    Kagrenac Member Posts: 773

    Except my suggestion doesn't give you a free, uncounterable escape and just make things a bit harder for the killer

  • Usui
    Usui Member Posts: 531

    I mean they need to do something with it because it is absolutely useless.

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797


    a lot of perks are useless and they either do nothing about it or claim to buff it and it's still useless like Left Behind. LUL

  • Mat_Sella
    Mat_Sella Member Posts: 3,553

    Sure Boil Over can push them into the wall, but then push them back out since you cant control the wiggle.

  • AStupidMonkeyy
    AStupidMonkeyy Member Posts: 718

    I play a lot of killer and survivor and I think it would be hilarious to randomly get yanked in a random direction while carrying a survivor. It could be the difference between being hooked or escaping by being yanked away from the hook.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    With the current hook spawns, every meter counts. Don't ask to make Boil Over into another 2nd-chance-perk.

    Your teammates can block the killer's way to the hook and tank hits to save you.

  • se05239
    se05239 Member Posts: 3,919

    Boil Over already does, doesn't it? Getting stuck on literally everything on your way to a hook burns precious seconds that can end up in you getting free.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    He need a buff or something more appealing i agree on that. Wiggle speed would be too strong with the wiggle build (flip-flop - unbreakable - tenacity - boil over).

  • fluffybunny
    fluffybunny Member Posts: 2,161

    People are against going slower (understandable) and wiggle timer going faster (curious as to why?). How do people feel about the blocked aura area being bigger?

  • holywhitetrash
    holywhitetrash Member Posts: 289

    would failing the skill check reduce the wiggle meter?(probably should)

    kind of like, it could probably even add second phase of hooking auto spams space bar

  • Gamzello
    Gamzello Member Posts: 828

    I feel like a decrease in movement speed would be unnecessary.

    When you struggle normally, killers move very slightly side by side.

    Here’s my idea: Regular speed, keep hook auras nearby not to be shown, and keep the %.

    Boil over is supposed to make you feel like you’re trying your absolute best to escape.

    What if killer had a harder time to transport you overall? (Making it more difficult to move but not by a lot!)

  • Carpemortum
    Carpemortum Member Posts: 4,506

    @SurpriseSurprise its also thematically fit with Kate. Shes the only one to actually fight off the entity for any amount before being dragged into its realm. She actually hit/hurt it.

  • dannyfrog87
    dannyfrog87 Member Posts: 568

    so you want to make the killer even more slower giving the killer less map pressure. yeah no .... this would hinder killers when survivor is easy mode

  • dannyfrog87
    dannyfrog87 Member Posts: 568

    125% extra to punisher the killer. im sorry but those values are ######### ridiculous lol. so you want another get out of jail free card. when survivors have enough as it is. no.

  • mintchapstick
    mintchapstick Member Posts: 891
    edited May 2019

    Boil over is already alright. Maybe not on its own, but I have a build that's: Flip-Flop, Boil Over, & Tenacity. It's obnoxious tbh. Killers walk into walls when they try to carry me & they try to slug but I escape when they eventually pick me up.

  • PeepingPeacock
    PeepingPeacock Member Posts: 354

    People are against going slower and the wiggle time going faster because having a survivor dead to rights and them getting away from you because of a perk/item is the shittyist feeling in the world and why killers hate old DS, MOM, and Instaheals.

    Turning boil over into a second chance perk and not a "I'm gonna waste more of your time going to a hook" perk would piss off a ton of killers and that's why people don't want it.

  • CubeyBlueDice
    CubeyBlueDice Member Posts: 61

    Boil over is fine the way it is. If you were to buff it would be too powerful. It’s just suppose to buy you a little bit more time (or lots on indoor areas) to escape the killers grasp.

    In close space areas with a lots of nooks (like door ways) can be very annoying with boil over making this perk situational.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    No. That's not the buff what this perk needs.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    boil over needs a huge nerf since its a trash perk right now dosent give anything and waste of a perk slot should increase the speed of the wiggle bar 10% or similar way

  • legion_main
    legion_main Member Posts: 483

    @Chaotic_Riddle I was drinking milk when I read this and it came out my nose after I read it

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    @legion_main Hopefully it didn't get on anything important. ;0

  • Orion
    Orion Member Posts: 21,675

    Do you wanna get slugged? Because that's how you get slugged.

  • legion_main
    legion_main Member Posts: 483

    @Orion Well getting slugged means perks like unbreakable or even no mither are more meta

  • legion_main
    legion_main Member Posts: 483

    @Tsulan

    If it was this and another benefit then I wouldn't mind that

    if you mean only that as a benefit then its not worth having

  • Maj33y
    Maj33y Member Posts: 236

    😂😂 All these Thumbs down wow



    Iron grasp .. reduces Survivor wiggle effects by what 30 % ? And increases wiggle timer by 75 %


    Agitation increases movement speed by 18 % while carrying a Survivor



    Mad Grit , when hitting a Survivor while carrying another the wiggle meter pauses for 3 seconds

    This is just outright hilarious man .


    Boil over is so useless that if a killer walks to the side it helps them get faster to the Hook .


    But there are some other useless Killer perks that should be looked at too to make the game more Scary like Stridor .

  • Kiskashi
    Kiskashi Member Posts: 1,043

    I actually love this idea, I loved this perk at release and would like to see it useful again (still laugh remembering a hillbilly that would walk into a wall next to the shack door, stop, right himself to exit then get pushed to the other side of the door and hit the wall again 😂 but killers have adapted to it now and it barely works in open spaces/only works in tight walled or object heavy areas)

    This buff still wouldn't be OP and would make it more interesting to use especially as a counter to iron grasp (and auto struggle yes please, still waiting on that hold to struggle on the hook change). I wouldn't mind it as killer or survivor.

  • HURRI_KAIN
    HURRI_KAIN Member Posts: 358

    Boil over needs to either increase the rate wiggle is gained, or slow down the killer. I advise increasing the rate wiggle is gained. As far as the hook aura blindness, that's about worthless, as far as the +75% wiggle effects, that is only slightly less worthless. As killer it means nothing to me, and as survivor it's never made a difference.

  • HURRI_KAIN
    HURRI_KAIN Member Posts: 358

    I might add, killers have Agitation and Iron Grasp, to help them get to a hook faster, and Boil over does almost nothing for survivor to prevent it from happening.

  • NMCKE
    NMCKE Member Posts: 8,243

    @Orion

    I'll take slugging any day. It's better than losing a hook state imo.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited May 2019

    No what i mean it needs a buff or a rework make that you wiggle faster but not a crazy % i will not say the % since ppl will overreact i do like this perk only if its indoors map like lerrys or the game

  • White_Owl
    White_Owl Member Posts: 3,786

    I think Boil Over should just get some number buff: the struggle effect should be more than 75% because it doesn't work on most of the maps, and the hook auras should be obscured in a way bigger range. Considering a carrying killer can travel up to 58.9 m (from the wiki), imo the range should be buffed to 32-48 meters. It wouldn't stop a killer from seeing the actual hooks (or remembering their position), but it could lead them to take a wrong path.

  • Mochan
    Mochan Member Posts: 2,886


    You also need saboteur and a toolkit to really make it work, hook placement is just so bad on some maps there's a hook around every corner and you waste 3 perk slots.

  • Mochan
    Mochan Member Posts: 2,886


    That's exactly the point of the perk.

    Sorry I get that Killers don't like "second chance" perks but guess what Survivors don't like getting hooked.

    If the perk never manages to give you what it's supposed to do (a chance to escape) then it is useless. Do you killers even listen to yourselves?

  • Orion
    Orion Member Posts: 21,675

    You want to be left to bleed out for 4 minutes every single trial? Sure, that sounds like fun. /s

  • Mochan
    Mochan Member Posts: 2,886
    edited May 2019


    It's fine. My fellow survivors can come over to pick me up then, or just pack NoMither or Unbreakable as suggested and you're back on your feet when the killer leaves you out to bleed.

    These are valid strategies and alternative ways to waste a killer's time.

    The alternative is everyone just plays looper builds, and we all know how much killers love that.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Mochan There is a difference between a "2nd-chance-perk" and a perk that simply helps you increasing your odds of survival.

    Don't think everyone who wants a balanced game is a killer main. What fun is a "win" when it is achieved by having used a dozen 2nd chances? That doesn't feel like having accomplished anything. It doesn't feel like a win.

    Btw, if you want to let others know that you replied to them, please use the @ function.

  • Orion
    Orion Member Posts: 21,675

    Except when killers start running slugging builds. I'd rather be hook farmed to death than be left on the ground every single trial.

  • prayer_survivor
    prayer_survivor Member Posts: 626
    edited May 2019

    Don't try to change anything in survivor favour. This is a killer forum. You can see in the previous page a conversation about "PETITION TO BRING OLD REMEMBER ME BACK" and that has better responses. lol

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Or... what if Boil Over extends the killer stun from dropping you now that Enduring won't be a thing.

  • Orti
    Orti Member Posts: 198

    Tge game was never intended to not get survivors on a hook. The only purpose of the wiggle bar is to pretend the killer from hooking everyone in the basement. Stop asking for ways to give survivors the ability to stop the core function of the game. It only forces killer to slug more and try to avoid hooking, nothing anyone will actually enjoy if it happens

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    The problem with buffing wiggle perks is that wiggling free is supposed to be a rarity. It's there so the killer can't just hold you the whole game or bring you to the basement every time.

    Enduring wont effect any stuns outside of pallets from now on so if it was possible to wiggle free easily with 1 or 2 perks it'd be pretty game braking.