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Loadout flexibility: fair barters of add-ons and perks

Entità
Entità Member Posts: 1,583
edited May 2019 in General Discussions

I would like to see implemented a system of "bartering slots" in the loadout of both the killer and the survivor, according to the following criteria:

1) if you give up two add-on slots: you get a perk slot;

2) if you give up a perk slot: you get an add-on slot (no more than one).


The game would become much more unpredictable and therefore surprising, the tactic would gain a lot of extra options and, who knows, new METAs could be born, rejuvenating decidedly stale, monotonous and boring combinations.

Post edited by Entità on

Comments

  • Milo
    Milo Member Posts: 7,383
    1. How would that work in game? Or can you still get an item with an add-on and escape with it?
    2. Literally only killers would use that for some pretty overpowered combos.
  • Entità
    Entità Member Posts: 1,583

    @Milo 1. Anyone who has renounced, for a given game, two add-on slots to enjoy an extra perk will in no way be able to use or take any add-ons with them to the campfire: if they were to collect an item with add-ons on the ground, these will be present, but without effects. The other players, collecting the same object with "frozen" add-ons, can benefit normally.

    2. The survivors play well even without add-ons, so they have to sacrifice two slots to get one more perk. The killers, on the other hand, gain enormous powers from a good combination of add-ons, so the exchange rate is downsized: the sacrifice of a perk entitles you to only one extra add-on. Nothing prevents the survivors from sacrificing a perk for an additional add-on or the killer from giving up two add-ons for a perk bonus, but I imagine it will happen rarely.

  • Chad_Kensington
    Chad_Kensington Member Posts: 44

    If you’re able to give up two perk slots for two more add ons you can get insta sleep Freddy. “Welcome to prime time, #########!”

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Iridescent Head

    Infantry Belt

    Flower Babushka


    OH BOI AGAIN

  • ABannedCat
    ABannedCat Member Posts: 2,529

    4 blink megablink Nurse.

  • Entità
    Entità Member Posts: 1,583
    edited May 2019

    @thesuicidefox I call your Prayer Beads Braclet + Mother Daughter Ring + Dried Cherry Blossom and raise with Spine Chill + Sprint Burst: bye bye Rin's ambushes... The Dried Cherry Blossom is not as powerful as the other two add-ons, in my opinion.

    About Iridescent Head, Infantry Belt and Flower Babushka, no killer can harm you if they don't see you: be stealthy, be happy.


    @Chad_Kensington No stackable barters: two add-ons for one perk or one perk for one add-on.


    @ABannedCat Even the Nurse can be avoided with a stealthy gameplay: just adapt, or lose.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Chad_Kensington combine that with M&A for one of your 2 perks. Literally no way to know you are coming before you've already hit them. Stack it with Sloppy butcher, then let them go around and wake up after getting a free hit, before hitting them again using sloppy to prevent heals, and you win.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Dude with Stridor and MDR I can outplay you so hard at any pallet, even shack. I'm so fast I can run around to the other side of a loop and catch you. I can run you down in just a straight chase so easy. Add in PB for silent phase and DCB for janky movement during a chase and you will not get away. MDR > Sprint Burst. And Spine Chill only works if I'm looking in your direction. Moonwalking during phase is a thing.

    Trust, if I had just these 3 add-ons, Stridor and Ruin, YOU WILL DIE.

  • Entità
    Entità Member Posts: 1,583

    @NuclearBurrito No, you cannot gain 2 extra add-ons by sacrificing 2 perks: too powerful. I wrote it in the OP.


    @thesuicidefox You cannot see the scratch marks with the Ring: when you phase to my gen, I run away before you reach me, then you have to wait 15 seconds to recharge your power. DCB doesn't add any relevant power, and today you can combine MDR, PB, Stridor and Ruin, if you want. Of course, you ignore I have Spine Chill. I accept to lose, if it happens: can you accept new mechanics in this game?

  • DocOctober
    DocOctober Member Posts: 2,230

    Since Survivors do not have to rely on Add-ons, they could always run a fifth Perk slot, yet Killers who are dependent on using Add-ons these days couldn't.

    20 Perks against 4? Yet another second chance Perk in the meta?

    Absolutely no thanks.

  • MJ_Out
    MJ_Out Member Posts: 184

    I don't agree with this idea. One more perk could never compensate two addons, I think. Powerful addon combos could be really imba, I know, but for that you can use a addon just one time. And I think this a good "excuse" I think.

    But I play survivor so many times without addons or items because I haven't enough time to earn and put my bloodpoints in killer and surv both, so you would buff me with this change without any... almost without any disadvantage.

    So no. This asn't a good idea.

  • Entità
    Entità Member Posts: 1,583

    @DocOctober It's very curious that you fear survivors would be too strong with a 5th perk, while @thesuicidefox is sure a killer with 3 add-ons would be unrelenting. Maybe the truth is in the middle: both sides earn power and a new balance appears... 5 perks vs 3 add-ons: I'd like to test it, it's amazing!

    @MJ_Out Read above, please.

  • DocOctober
    DocOctober Member Posts: 2,230

    Survivor Perks outweigh most Killer Add-ons, especially second chance Perks do. That's a fact, so of course I'm more concerned about facing 20 Perks as Killer.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    If I have MDR and PB I will get to your gen before you leave. At worst, you will have a mild head start in a chase. But then DCB kicks in, you don't know which way to go around the loop I get a free hit because my movement is so janky. Then you are dead, because you are injured, I can hear you cry in pain no matter what and from a good distance, and I am almost 3 times faster than you. Spine Chill will only prevent me from grabbing you off the gen, it won't save you in a chase especially against a Spirit that can simply run to the other side of a loop to cut you off, as I wouldn't be looking in your direction anyway.

    What I'm saying is MDR + PB is already OP enough. If I could use DCB or amulet, or dirty shoes, or flute, or talisman, or literally any other add-on WITH these 2 it would be seriously OP.

    Some killers suffer from the lack of a perk slot. Nurse and Spirit would not, especially if they get a third add-on. Nurse could have omega triple blinks. That by itself is broken.

  • Mochan
    Mochan Member Posts: 2,886

    This is too broken for killers.

  • Entità
    Entità Member Posts: 1,583
    edited May 2019

    @Peanits You cannot have everything: every choice implies reasonable renunciations. Trading two add-on slots for a perk slot and using Ace in the Hole is essentially silly, no less than combining No Mither and Selfcare.

    Specifically, if this odd choice happened, I imagine two options:

    1) the survivor gets the item with one or two add-ons, but these are frozen: he cannot benefit from them or take them to the campfire if he survives, but if he leaves the object or loses it because of Franklin, another survivor will enjoy full of the loot. In this case, those who use Ace in the Hole would be treasure hunters for the team, without being able to take advantage of it personally;

    2) if the first option is too difficult to program, simply your search in the chest will fail: you will find the item without add-ons, and in the next game you will remember to avoid idiotic matches.


    The survivor will almost certainly want a fifth perk, while the killers are versatile: some would like a fifth perk, others would gain more power from a third add-on. There will certainly be some unbalanced cases, but, I mean, if a Spirit with MDR and PB is today allowed to equip an Ebany Mori for free, I don't think it's a tragedy to allow her to have a third add-on at the cost of a perk, indeed I find it definitely more balanced. Moreover, you cannot have ultra-powerful add-ons every game: maybe you will keep them for use against a full team of first rank survivors.


    What do you think about it? Don't you think we could try it?

  • Chad_Kensington
    Chad_Kensington Member Posts: 44
    edited May 2019

    @Entità Oh well, that’s not as fun lol. Especially if we’re talking about unpredictability.

    @NuclearBurrito A terrorizing Freddy for sure! With his height it would be really interesting.

    How about this combo?

    • Fragrant Tuft of Hair
    • Judith’s Tombstone
    • J. Myers Memorial
  • se05239
    se05239 Member Posts: 3,919

    There's too much risk involved in this, that it'll break whatever slim level of balance we have in DbD. I am against it.

  • Chad_Kensington
    Chad_Kensington Member Posts: 44

    @se05239 not to mention if you play without add ons the majority of the time anyways, you’re essentially getting a free perk slot with this system.

    So it seems like there should be another cost to get a free extra perk slot. A real fun one would be your bartered 5th perk slot is random. You won’t know what it’s until the trial starts. And hope that it’s not Ace in the Hole @Peanits lol.

  • Eninya
    Eninya Member Posts: 1,256

    The Spirit with 3 movement speed addons. Might as well give her a Nurse skin. lmao