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Increase repair generators
u thought?
Comments
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Repair speed? Hell no.
Time to repair? Yeah, pretty much needs to happen.
Gens to repair? Could be interesting.
5 -
No!
If you think holding M1 is a good idea of balance,then you just need to play 10 games of survivor for each killer and tell me how much fun you have.
Just imagine the opposite happening,your action speed(pickup,vaulting and breaking pallets,throwing on killers,winding up chainsaws)increased by a few seconds!
You wouldn't like that,would you?
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@LDominating Actually that was a thing. Everything (for killers) was way slower than it is now.
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Repairing generators is boring. Healing, mending, repairing gens, cleansing totems, the survivors spend a lot of their time holding M1. The game needs at least one more mandatory objective, because matches can end way too quickly, but making survivors hold M1 longer isn't the answer.
6 -
Additional objectives are a good way to go... maybe 3 more totems per game, survivors can always ignore them and risk meeting the mighty NoED.
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My reaction:
Putting a new objective for survivor its a good way to go
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the time to repair could be proportionally ballanced to the rank of the survivors team. Like, if they are, like, rank 5 the repair time should be + 35% = at 5-4-3 gens; 25 % = at 2-1 gens.
And players in rank 20-17, should have (-) 10% less repair time = at 5-4-3 gens; 0% less repair time = at 2-1 gens.
players rank 16-12, should have 15% more repair time = at 5-4-3 gens; and 5% more repair time at 2-1 gens.
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transtlat prox me no belowstance
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Good idea, on rank 15-20 killer also should complete the sacrifice with one hook and on ranks 8-15 2 sacrifices.
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Survivors need something other than gens to do. Totems aren't enough.
1 -
Make it so that if there are more than 5 totems when the gens are finished, NOED attaches itself to one of them. If the killer already has NOED equipped, two of them get lit.
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And thats the bad idea... i won't go into details because im tired.
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Increasing the time to repair generators by itself isn't the way to go. Something else needs to happen.
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Totem isnt a main objective, its a side objective that survivors can ignore, only to pay with Noed. Hex ruin hold gen rush, Noed to get survivors pay for not doing totems. So in the end, if there is no Hex ruin, the game goes really fast, and if there is no Noed without Hex ruin, its hard for killers to get at least 2 sacrified.
Please visit this thread, someone gives an idea that putting gas into gen before repairing. Which is a good idea for both side. A safe main objective for Survivors. Extend the time for Killers.
https://forum.deadbydaylight.com/en/discussion/comment/497165#Comment_497165
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Making killers rely on one perk to draw out the game is not the answer. We already have Hex: Ruin, which is incredibly boring and sacrifices creativity. Several folks have the right idea, new required/heavily incentivized objectives, not more of the same.
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"Holding M1 isn't fun."
"We need a new objective."
You guys have seen healing, saboutaging, event flower gathering, etc. What part of any of that makes you think "an alternate objective" will be anything besides holding M1 at some new object?
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You can ignore healing, sabo, totems.
Its about holding M1 at a single gen for 80sec is boring. If there are (for examples) 2 objectives that force you to do to escape, requires 40sec on each one, keep them running between 2 objectives, it would be more fun.
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I'd suggested in the past that gen repair speed be tied to totems. My idea was that for each totem left on the map survivors suffer from a 5% repair speed penalty (25% max). This would give them incentive to break totems which buys the killer time. If they choose to ignore the totems it still buys time.
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Its actually ruins how Noed works or other Hex totem.
There are people on another thread suggest survivors get gas to fill up gen before fixing. It requires 2 handful gas from a survivor to fill up 100% gen to able to fixing gen to 100%.
So a single survivor has to get gas 10s -> fill gen 10s -> fix gen 50% 20s -> get gas 10s -> fill gen 10s -> fix gen 100% 20s (gen fixing time must be greatly lower, but all those actions still requires 80sec holding M1). Rather than holding M1 80sec at a gen.
If this 2nd Objective happens, I would like to see rework of Hex ruin: 50% slower gen repair; 50% more gas requires; 50% more consuming tool box. Because there are much less skill check happens in 40s fixing gen.
0