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Increase repair generators

UkilledLegion
UkilledLegion Member Posts: 620
edited May 2019 in Feedback and Suggestions

u thought?

Comments

  • LDominating
    LDominating Member Posts: 23

    No!

    If you think holding M1 is a good idea of balance,then you just need to play 10 games of survivor for each killer and tell me how much fun you have.

    Just imagine the opposite happening,your action speed(pickup,vaulting and breaking pallets,throwing on killers,winding up chainsaws)increased by a few seconds!

    You wouldn't like that,would you?

  • Milo
    Milo Member Posts: 7,383

    @LDominating Actually that was a thing. Everything (for killers) was way slower than it is now.

  • LastShoe
    LastShoe Member Posts: 1,183

    Additional objectives are a good way to go... maybe 3 more totems per game, survivors can always ignore them and risk meeting the mighty NoED.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    My reaction:

    Putting a new objective for survivor its a good way to go

  • ghostkiller666
    ghostkiller666 Member Posts: 85

    the time to repair could be proportionally ballanced to the rank of the survivors team. Like, if they are, like, rank 5 the repair time should be + 35% = at 5-4-3 gens; 25 % = at 2-1 gens.

    And players in rank 20-17, should have (-) 10% less repair time = at 5-4-3 gens; 0% less repair time = at 2-1 gens.

    players rank 16-12, should have 15% more repair time = at 5-4-3 gens; and 5% more repair time at 2-1 gens.

  • LastShoe
    LastShoe Member Posts: 1,183


    Good idea, on rank 15-20 killer also should complete the sacrifice with one hook and on ranks 8-15 2 sacrifices.

  • Boosted_Dwight
    Boosted_Dwight Member Posts: 3,059

    Survivors need something other than gens to do. Totems aren't enough.

  • Huntar
    Huntar Member Posts: 848


    Make it so that if there are more than 5 totems when the gens are finished, NOED attaches itself to one of them. If the killer already has NOED equipped, two of them get lit.

  • LastShoe
    LastShoe Member Posts: 1,183

    And thats the bad idea... i won't go into details because im tired.

  • se05239
    se05239 Member Posts: 3,919

    Increasing the time to repair generators by itself isn't the way to go. Something else needs to happen.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited May 2019

    Totem isnt a main objective, its a side objective that survivors can ignore, only to pay with Noed. Hex ruin hold gen rush, Noed to get survivors pay for not doing totems. So in the end, if there is no Hex ruin, the game goes really fast, and if there is no Noed without Hex ruin, its hard for killers to get at least 2 sacrified.

    Please visit this thread, someone gives an idea that putting gas into gen before repairing. Which is a good idea for both side. A safe main objective for Survivors. Extend the time for Killers.

    https://forum.deadbydaylight.com/en/discussion/comment/497165#Comment_497165

  • Anvil
    Anvil Member Posts: 39

    Making killers rely on one perk to draw out the game is not the answer. We already have Hex: Ruin, which is incredibly boring and sacrifices creativity. Several folks have the right idea, new required/heavily incentivized objectives, not more of the same.

  • anarchy753
    anarchy753 Member Posts: 4,212

    "Holding M1 isn't fun."

    "We need a new objective."

    You guys have seen healing, saboutaging, event flower gathering, etc. What part of any of that makes you think "an alternate objective" will be anything besides holding M1 at some new object?

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited May 2019

    You can ignore healing, sabo, totems.

    Its about holding M1 at a single gen for 80sec is boring. If there are (for examples) 2 objectives that force you to do to escape, requires 40sec on each one, keep them running between 2 objectives, it would be more fun.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I'd suggested in the past that gen repair speed be tied to totems. My idea was that for each totem left on the map survivors suffer from a 5% repair speed penalty (25% max). This would give them incentive to break totems which buys the killer time. If they choose to ignore the totems it still buys time.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Its actually ruins how Noed works or other Hex totem.

    There are people on another thread suggest survivors get gas to fill up gen before fixing. It requires 2 handful gas from a survivor to fill up 100% gen to able to fixing gen to 100%.

    So a single survivor has to get gas 10s -> fill gen 10s -> fix gen 50% 20s -> get gas 10s -> fill gen 10s -> fix gen 100% 20s (gen fixing time must be greatly lower, but all those actions still requires 80sec holding M1). Rather than holding M1 80sec at a gen.

    If this 2nd Objective happens, I would like to see rework of Hex ruin: 50% slower gen repair; 50% more gas requires; 50% more consuming tool box. Because there are much less skill check happens in 40s fixing gen.