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Lampkin Lane/Balance Landing = Broken Loops

I just had a game against a SWF group who used a Strode House offering in order to use broken balanced landing loops. It was damn near impossible to catch up to them since balanced landing negates the majority of the stagger even after it's been used to gain the sprint burst. This combination of a map and perk is kinda broken since there are multiple windows in the houses which have the potential to create an infinite loop. To fix this, in order to get rid of the broken balanced landing loops, the perk should only negate the stagger when it gives the survivor the sprint burst.

Comments

  • CookieBaws
    CookieBaws Member Posts: 619
    edited April 2019

    It is an obvious cheese, but it's not super popular so devs would look at it.

    Just drop chase if you get looped like this next time. Untill devs actually get looped like this and plug it within a week.

  • GrootDude
    GrootDude Member Posts: 14,110

    Why doesn’t anyone talk about the Lery’s infinite?

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Haddonfield is the problem, not BL. Everything about its design is terrible, and has been since its release.

  • noneofyourbusiness
    noneofyourbusiness Member Posts: 532

    I think that Asylum is not better at all.

  • T0xicTyler
    T0xicTyler Member Posts: 504

    Don't nerf Balanced Landing, it's one of the few good perks Survivors have anymore. Wait for the map reworks. I agree that Haddonfield is super broken!

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    I think Asylum is not 100% wrong. Just forget about the gen in the middle building. Let them do it without interference, and don't go inside for any reason unless the basement spawns there. No reason to eat those 4 - 6 pallets, they will cost you the match every time.

    You should be able to 3 gen them with the ones outside, and any time they go inside the building, they're just wasting their time.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714
  • Blueberry
    Blueberry Member Posts: 14,472

    Agreed. Against a good group of survivors with BL there isn't much you can do. Quite easily abusable.

  • PolarBear
    PolarBear Member Posts: 1,947

    Only time I'm happy okay playing on haddonfun is if I'm playing trapper. No way for survivors to disarm the traps on the balcony without 2 people and even then it can be risky if the killer is nearby.

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    Apparently they'll be discussing/revealing map reworks in today's stream, let's hope haddonfield is no.1 on the list because that map is god awful.

  • Huntar
    Huntar Member Posts: 848

    After the flashlight game, they just stopped playing invite games entirely. Now, they just play with rank 18s and 19s. I'll be honest, I've never seen a dev any higher than rank 15 so far. So, unfortunately, I'm not sure if they'll really be hit with the full cheese of this map.