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freddy rework look weak?

i don't really understand all he will do, but he doesn't look that powerful? he can teleport to gens but survivors will see it and they have 5 seconds to run away (most likely reduced with add-ons)

dream traps are just slows down, so not really good like the clown, which in my opinion is pretty low tier,

fake pallets are like doctor, so yea it can be useful for a hit and such, but other than this, looks weak.

Comments

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,578

    Isn't there going to be devices with clocks on them around the maps that allow survivors to wake themselves up instead of relying on failed skill checks or other survivors to wake them up?

  • toxik_survivor
    toxik_survivor Member Posts: 1,217

    He'll have more strategy to him. He will be better. His pallet power will be fun to use especially to the toxic survivors.

  • Vlieger
    Vlieger Member Posts: 326

    Unless they put heavy CD or distance restrictions on it. An ability to teleport to a generator..... oh my I am excited.

    I don't even care the survivor is notified I am coming. The ability to get a survivor off a gen is amazing and so much pressure. Accompany that with the ability to appear there and begin a chase. mmmmmmmmmm

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited May 2019

    Current Freddy only has stall and aura reading for his power. You can do some cool ######### with the Dream Transition, but other than that he hasn't really got much of power to begin with. Just a few massive benefits to his long list of cons.

    This rework gives him mobility, anti-chase tools and will no longer be hindered by awake survivors. This rework sounds good but it all depends on how he plays in the PTB.

  • Blueberry
    Blueberry Member Posts: 14,472

    That's pretty irrelevant when the gen spouts blood to tell them you're coming anyway.

  • Blueberry
    Blueberry Member Posts: 14,472

    I like the teleport for mobility but the whole trap and fake pallet thing looks gimmicky and unrealistic to be effective against good survivors. Not to mentions traps don't really fit Freddy's theme to begin with imo.

    This is just first impressions though. It also depends a lot what the numbers look like for cooldowns on the abilities and whatnot.

  • TAG
    TAG Member Posts: 12,874
    edited May 2019

    Obviously I only have the beta footage shown in the stream to go from, but it seems that even though Freddy's Generator Teleport ability is said to take 5 seconds to charge up, the blood spewing from the Generator does not seem to actually happen until about two seconds before Freddy actually teleports (note that the numbers could easily change before release).

  • Alther_Primus
    Alther_Primus Member Posts: 161

    This kinda looks like a nerf, but I don't think they mentioned the Aura Reading. If he keeps that, then with the passive sleep mechanic he might have the best information gain in the game which could be insane when paired with the Generator teleport.

    The other stuff looks gimmicky and time-inefficient though, not a fan of trading stall for those.

  • Blueberry
    Blueberry Member Posts: 14,472

    I highly doubt that effective. That's more of an immobilization than a slow.

    We already know how effective a slow is with the Clown..not enough for rank 1 viability or even close. Not to mention it's probably much less flexible than the clowns bottles as you have to pre place it.

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Not thrilled about waking up getting easier but I hope they don't cut any of their concepts for him until after we try the ptb.

  • Supernaut
    Supernaut Member Posts: 1,547

    Never mind the Freddy rework, I forgot how much the reboot sucked!!!!

  • TAG
    TAG Member Posts: 12,874

    I think the fact that he can attack Survivors at any time instead of having to wait for them to fall asleep is enough to make this not a nerf.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    Of course but I was just pointing out that Freddy is pretty diverse when it comes to torturing his victims. The only theme he has is killing people when their asleep.

  • TAG
    TAG Member Posts: 12,874

    I think the problem with comparing it to Clown is that Clown is able to use his slowdown on whoever he wants and actively whereas Freddy's will only work on sleeping Survivors who step on a Trap, so I think it's a bit of an early conclusion to assume that the slowdown on the Dream Snares will be to the same degree as the Gas Bottles.

  • LPS11
    LPS11 Member Posts: 68

    They still wouldn't be satisfied @Visionmaker they would have to make him fly and piss fire that instantly sacrifices the survivors for some of these people to be happy and even then it may not work out for them

  • Blueberry
    Blueberry Member Posts: 14,472

    Well seeing as Clowns slow is his only ability and for Freddy it's another ability the likelyhood of it being a better slow than Clowns is just very low and unlikely. Then Clown would be irrelevant.

  • TAG
    TAG Member Posts: 12,874

    Not really. If the slowdown was as effective as Clown's but happening way less often, wouldn't it just be useless? Especially if it's something that someone can proc while they're far away from Freddy.