Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
MoM nerfed to the ground
Don't get me wrong, the current state of the perk is unbalanced and unfair for m1 killers , BUT i don't think that 3 protection hits is the way to fix it. Who on earth is going to take 3 protection hits in solo q ??
I guess is another dead and useless perk like Vigil.
Devs, try best the next time.
Comments
-
Take a hit unhooking, take a hit body blocking or just take a hit beside another player, You can still get it to activate quite easily if you play right.
For the insanely strong pay off that MoM gives I think this is fair.
33 -
Uemm... Is 3 protection hits AND/OR 3 safe unhooking
Just unhook someone and do body block/shield and you get 2 stacks now
Might hard on Solo but easy on SWF
3 -
They changed it. Doesn't work on unhooks now @DingDongs
22 -
Unhooking doesn't give you a stack anymore. Only protection hits.
10 -
Ohhhh, i'm very sorry
I missed it
7 -
I feel bad for survivors. Always getting the short end of the stick.
9 -
Dead perk for sure to solo players. SWF will be able to much better coordinate protection hits so it’s probably still usable to them. I think they should’ve kept it working when healthy though if it’s protection only.
8 -
When you are healthy and have MoM active, then it counters EVERY instadown. WAY TOO STRONG!
1 -
SWF running MoM was the worst part about this perk. If i'm playing killer i really don't care if only one person has MoM. But if i see a SWF in my lobby and i know they all have MoM, i just dodge the lobby.
They should make the perk to encourage people to play solo and take risks...but i'm not taking 3 protection hits for nobody, no thanks.
4 -
Generally you want to be at full health when taking a protection hit. That means you have to heal or be healed three times, or the equivalent of three health states. Mettle Of Man gives you one health state for free, so you "lose" two health states overall. That's awful, even if you coordinate to farm protection hits.
11 -
And don't forget sloppy butcher and tanat.
6 -
MoM should've never made into the game in the first place. The perk is currently utterly OP and hopefully soon forgotten.
20 -
Plus, if the killer is running Sloppy butcher or tant i don't even bother on healing, so...
2 -
Yeah it’s definitely trash even to SWF when you look at it that way. It doesn’t make any sense to give up 3 hits and possibly get hooked as a result, to get one free hit while injured only. It’s stupid, worthless perk
8 -
2 protection hits and you need to be injured for MoM the be activated sounds better IMO
4 -
So was Tinkerer, Deerstalker, and so on. Adapt
2 -
Well, killers got it.
Another usseles perk for the list.
6 -
Haven’t gotten to use this pic in a while
8 -
Yawn
0 -
Sigh
Killer's always endup on the short side of the stick, believe me. I've played both sides, and I can say that unless you're playing nurse or are a mindgame genius, survivor always has the advantage.
7 -
I mean if all a killer has to do is break 3 pallets to get Spirit Fury to proc, survivors should be more than able to take 3 protection hits. (sarcasm)
I've always taken hits for people while using the current MoM, and I did it at the risk that the killer might not chase me so I can get the stacks. I think people that complain about mom (not all) just simply don't like the effect, I bet you 100% there will still be threads after this nerf about how OP this perk still is.
6 -
The effect of MoM is so strong that this perk shouldn't have made it into the game to begin with. At least now, with the condition for this perk to get activated being not easy to achieve, it's in an okay state and can stay that way.
4 -
@Johnny_XMan You know you can easily counter Spirit Fury by just dropping the pallet a tad earlier...
4 -
You can also counter mettle by hitting the survivor one more time.
10 -
You can tell the ones who are survivor mains and refuse to look at the other side of the issue. Just the other day I had a swf group running 3 Ash's so I decided to use hatchet only Huntress and took 7 hatchets in. When they realised what I was doing all 3 quit the game. I let the last guy have hatch. MoM as is rewards failure just like how survivors claim NOED rewards it. Protection hits are very easy to get. They had to remove the safe hook and ignoring instant down on the PTB cause it was far too easy to get it to work. Stop running around like chicken little and screaming the sky is falling. And yes I'm prepared to snicker at all the survivor mains who come in and knee jerk down vote this.
6 -
Falsely labeling is dumb.
9 -
"..Protection hits are very easy to get.."
3 hits are easy? Perhaps if you do nothing during the game but running around looking for the killer and following him.
I think 2 hits would be good, and anyway I don't use it.
10 -
Useless perk, but it's fine, this is the direction the game needs to take. We need less looping and chase perks.
That said, they should have just changed the perk altogether because nobody is ever going to use it. Three protection hits is crazy. Three safe unhooks better, but you're practically begging for the killer to let you farm your team before it procs.
And lol at the "insanely strong payoff" lol ######### killers.
9 -
It's for the protective player.
If you're not that, then don't use it.
7 -
thats exactly what i think about people like you. you killer mains also refuse to take a look at the other side. do you even know how hard it is to get 3 protection hits in a NORMAL game? meaning you are doing gens, destroying totems, playing stealth etc. there are rare situations were you can get a protection hit and as other stated it really doesnt pay of to farm it. if you try to farm it, you arent able to to the objectives you are supposed to do. its stupid. its op on the retail right now, but what they planing to do is just destroying the perk. also this "incredible big pay off" what all killer mains are speaking about... its not like the survivor have an instant win because of that. you get one free hit. ONE. after that the perk is disabled. i mean it really isnt that big of a deal. i play killer myself sometimes and encounter survivor with MoM ofcause, and ofcause it sucks, especially when the gates are open and you thought you get him now but then MoM pops in and he escapes. but same goes for killer perks like, NEOD. perks like that arent suppose to make the game more fun, they are in the game to annoy the other side, to be more challenging. some situations just sucks, but its still just one more hit you have to do. and nerfing the perk to the ground is just stupid. 4 Protection hit OR safe unhooks, or 2 Protection hits would be a good sulution. and if they make it 3 Protection hits only, then atleast let it activate while healthy.
9 -
Three protection hits are extremely rare in a match. You should only take a protection hit when it benefits you and your teammates. To complete three protection hits, you pretty much have to follow the killer around and farm your teammates non-stop so that you can activate MOM and take just ONE free hit. It's ridiculous.
8 -
MoM is too weak.
Please refund.
3 -
At least with MoM, they get the stick one more time.
0 -
The reason why they went back to the drawing board with MoM changes was, because it was way to easy to get 3 stacks.
1 save unhook and one unhook (maybe with BT) directly in the killers face so you get a hit and voila! MoM stacked and active.
6 -
MoM literally protects you from insta-down attacks while at full health now, it didn't before. So one of its counters has been removed.
Wow, such nerf.
2 -
No, that's not gonna happen. Will need 3 protection hits and just activates if you're injured. The devs said it in the last Q&A. Yes, it's a big nerf.
7 -
@Johnny_XMan "Just hit the survivor one more time" - it's not a counter when the player was able to fully benefit from the perk. That's no counter at all.
At least MoM is going to get changed in a reasonable way, so we don't have to discuss this thing anymore.
8 -
I play both sides, and I can say that there's no state where it will be good. It's in a weird situation where 2 is too little, 3 is too much.
0 -
The requirements to activate a perk should be reasonable. If you make it nearly impossible to activate a perk, the perk will be useless no matter how strong its effect is. I don't even get a single protection hit in most of my survivor games. Why would anyone think three protection hits are the reasonable costs to activate a perk?
6 -
It's not difficult to activate Devour hope. If the totem is hidden well, you can get its exposed effect after three hooks. It has more to do with your luck of totem placement than requirements to activate the perk.
2 -
agreed.
next time they should not even create a stupid perk like that.
i hope they try their best at creating a fun and unique perk next time that is not completley gamebreaking for killers and just another cheap 2nd chance.
6 -
Survivors have it easy.
Then whine when they can't have it easier.
Seriously; the devs could lock the Killer in a room at the start of the match, and he's only let out once 2 gens pop, and some Survivor mains would argue it's UP he should only get free when both gates are opened.
7 -
While yes, i agree that MoM was a stupid decision on the devs to even add to the game (as it punishes killers for doing their job? And punishes the lower tier killers the most? Its stupid.) But, the way they’re taking the perk will entirely kill it- how are people going to get 3 protection hits, while doing gens, breaking totems, being chased, and all the while protection hits are bugged anyway? You will almost never be able to activate this perk- unless you’re a dead teammate who takes hits every single time a survivor is picked up. I think that they should just keep it how it is on ptb- but increasing the number of stacks you need (to 4 or 5) or making it so its protection hits only, but decreasing the number of stacks (to 2. Though i can see this being problematic with insta heals.) Either way, in the direction theyre taking it nobody will run it at all. Btw, im a survivor main (probably around 2000 hours, cant tell though since im on ps4.)
2 -
I also think protection hits are broken right now because I got a "protection" score while healing at an exit gate. No one was around and I was healing, since the Legion player was doing 360 twirl spins as she slowly walked toward me, (it was a fun/interesting game) after she hit me I got the "protection" score...despite no one being around.
1 -
Ok, well I respectfully disagree.
The perk itself is meant to be strong, therefore hardly having a counter at all.
Also, not everything in this game has a "counter". Let's go back to Spirit Fury, so you say drop the pallet a 'tad' early... Like a survivor is suppose to know the killer has this perk (much like the killer doesn't know the survivor has Mettle). This perk procs without notice, without a counter... same with Mettle. Imagine if they made it so only pallets that stun killers count towards their stacks.
It seems to me that people aren't upset at how you obtain the effect, but the effect itself.
1 -
@Johnny_XMan You were the one who brought up Spirit Fury.
If you play against experienced survivors, some of them will expect Spirit Fury and drop early. (Similar to people expecting BBQ or NOED and taking precaution.)
And if you play against an SWF group, then after the first time you were able to benefit from the perk, the survivor will tell his teammates that you are running the perk. After that, everybody will drop early.
That's why some players prefer the combination of Enduring + Brutal Strength over Enduring + Spirit Fury.
You can't compare Spirit Fury to MoM, and your definition of a counter is wrong. But as I wrote earlier, MoM is now getting changed in a reasonable way, so no reason to over-discuss this.
Off-topic: If you want to let others know that you replied to them, you should use the "@" tag. Quotes don't give notifications.
4 -
@NoShinyPony Yeah I brought it up, I never once said I didn't.
See, this is the problem I see with a lot of why some people feel that certain perks are an issue. You present a scenario which doesn't always apply to every match.
Just because you have experienced players who might expect Spirit Fury...doesn't mean they know for a fact. I mean that's not even like saying your obsession might have Mettle because you already know it's gonna be either DS or Mettle. You don't even question it. My point was in a lot of ways the non-countering parts of each perk are similar. They are both meant to be strong, with hardly any counterplay.
2 -
@Johnny_XMan My point is: You can't compare a strong, balanced, counter-able perk like Spirit Fury with a super-unbalanced, too powerful, uncounter-able perk like the current MoM.
This is not about that perks have to be counter-able. It's about balance and the current MoM is the opposite of balance. I'm happy when it's gone.
4 -
My suggestion for MoM:
- It stays the same but once the suvrivor starts healing himself or get healed , the Killer can see the Aura of the Survivor. This will last for the rest of the game.
- Healing and actionspeed decreased by 10% throughout the rest of the game.
- Movement speed decreased by 5/4/3% throughout the rest of the game.
Thats in my opinion a reasonable change, and you have to pay a big price for that extra hit.
0 -
Yeah, also, i tried taking hits while the killer was carrying a survivor and i didn't get my stacks. I only managed to get them by unhooking teamates.
0