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Ohhh ... Freddy loses the ability to read aura. Reason? ... Ranks 20?

Th3Nightmare
Th3Nightmare Member Posts: 1,267
edited June 2019 in General Discussions

I really """hope good work"""" on the part of the developers that Freddy comes out a "balanced" killer.


Since I have no hope in the balance of the game by these developers.


I think they should listen to the older players with many hours already in Dead by daylight, and I think that take away the ability of Freddy (Freddy knows everything, he manages the world of nightmares at will, as he wants) to take away the reading auras .... you will remove part of its essence.


I hope this compensates with other mechanics in Freddy, since getting up from his dream will be again ... EASY, another problem that freddy currently has, the survivors get up VERY EASY.

Which should be more difficult with the rework as the survivors do not have a 50% penalty. I do not really know how Freddy will end up, but ......


EDIT: HE HAS 3 ABILITIES... and... ¿what? only useful to tp the generators, the other skills seem useless, since the survivors wake up VERY EASY

Comments

  • SpacingLlamas
    SpacingLlamas Member Posts: 602

    I really like the aura reading aspects for Freddy. One of the few things that makes him good and powerful right now. Especially with "class photo" add-on, RIP to that add-on build.

    Also RIP slugging Freddy

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,267
    edited June 2019

    It will not have anything 50% or reading auras ... only "skills" that are only effective when the survivors are asleep, however, waking up with the new freddy will be even easier.

  • Blueberry
    Blueberry Member Posts: 13,671
  • DoubleTap
    DoubleTap Member Posts: 218

    Just curious where / when did they say that Freddie's aura reading was being scrapped? I'm hoping this is just an assumption?

    I'd like to see the source myself if I may.

  • Blueberry
    Blueberry Member Posts: 13,671

    Todays stream.

    It's on their twitch and youtube channel.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,067

    This is probably because of the sleep cycle. I'd find it OP even as a killer if 60 seconds after a survivor wakes themselves up I can see their aura again.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited June 2019

    Just a small like 10% base slow on being asleep would be nice. Nothing like it is now, but just a little extra.

    We haven't seen numbers yet but so far I think red ranks are just going to ignore waking up altogether unless it has very heavy penalties for refusing to wake up.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,267

    Maybe 60 seconds is a LOT of time, since they get up very easy, maybe 45 seconds?

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,067

    No. A survivor falls asleep in 60 seconds. That's not much. For comparison, it takes a single survivor 80 seconds to repair a generator without any perks or items. Assuming you try and make it so you never fall asleep, it's very possible that you could be working on a gen for 30 seconds, then spend the next 30 seconds looking for a way to wake up so you don't get aura read. That's incredible gen pressure, and it's a passive effect too. It shouldn't be in the game.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    I think it's a fair trade. Map wide aura reading was a stupid power to begin with. How do you think it would be fair to see a sleeping survivor on the other side of the map and then you can teleport to a gen right next to them in 5 seconds?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    10% slow is too much to qualify for "a little extra". Even a 5% slow is enough to make the difference between a top tier and trash when over the entire chase.

    His teleportation, snares and fake pallets should be enough given good numbers and not too many random downsides (so even money on him being good lol)

  • Alther_Primus
    Alther_Primus Member Posts: 158

    Honestly I just think they should cancel the whole rework and give it to a new killer next chapter. This rework is literally going to remove anything interesting about him in exchange for a Gen TP, since the other parts of his power are gimmicks that you have to manually set up and hope you can chase a sleeping Survivor into.

    Aside from the Gen TP, he's a Waterlogged Shoe Hag and a worse Order Addon, who requires 60 seconds to do anything more than M1 McGee. At least current Freddy has a unique playstyle that can be fun to use with juggling Survivors with the stall of sleep, controlled transition mindgames, and Aura Reading.

  • Blueberry
    Blueberry Member Posts: 13,671

    You are misunderstanding me. I'm talking about the slow on actions like he has currently, not move speed.

  • Meme
    Meme Member Posts: 275

    He doesn't have 3 powers if I remember from the livestream today. Isn't the dream pallets gonna be a add on, or is that the Snare?

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,067

    One or the other, we don't know which will be base kit and which will be addon

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    I'm fine with the change. Just find it odd any player that manages to rank to the main pool of the player base could have no idea about Freddy seeing their aura. I could accept just about any explanation of reasons, but that's one hell of a potato shortcoming. Changes for counterplay are fine, but I prefer they be based on things after you've gain an understanding of the game.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    How about we just wait and see how he is? no reason too mob the devs when he is STILL in development. Wait till he is in the PTB, play him for a few hours, then see if he is truly as bad as you say he is. For all we know the Dream Pallets and Traps could be great tools that make him Top Tier.

  • Riddick
    Riddick Member Posts: 121
    edited June 2019

    As someone that plays both killer and survivor, I have to say that I'm happy with the aura reading being removed. It used to remove the possibility of the survivor actually escaping once he outsmarted the killer, since he would know once the survivor got outside its terror radius.

  • George_Soros
    George_Soros Member Posts: 2,270

    I'll miss aura reading, but I'm quite excited about gen teleport. I wish every killer had that.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    Freddy have soo much power and you want aura reading naah mate he will have traps that you can put fake pallets no TR only lullaby but also you can tp to gen to gen it makes him more scarier so no its good it could be unbalance for survivor if they put aura reading

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,267

    Only, I think that if really "microsleepy" is too good for the survivors to be normally in the dream, and so Freddy use his 3 new skills, he would be satisfied. But I think ... in Freddy's power base he will not have the 3 skills, but he will be a dependent addon.

  • HazeHound
    HazeHound Member Posts: 814

    Even with aura reading he is #########. He relies on rng, you can't design a good balanced game arround concept "oh i randomly got a skillcheck, that means you can't do ######### to me for next 7 seconds which i will use to generate even more skillchecks".

  • prayer_survivor
    prayer_survivor Member Posts: 626

    You can't read auras and teleport. It'll be unbalanced

  • FireHazard
    FireHazard Member Posts: 7,314
    edited June 2019

    The time you've played means nothing to them, all that matters is if you're a public figure, or are somewhat known to them.

    People I know with thousands of hours have been ignored, the concept of "How many hours you have" means nothing to them.

  • Boss
    Boss Member Posts: 13,616

    But what if the ones with many hours are biased?

    And hide their biased decisions in non-biased conversations?

  • Tsulan
    Tsulan Member Posts: 15,095

    RIP Freddy.

    When everyone thought they would buff him, they behaviord him again.