Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Thank you, BHVR!
For having the dumbest spaghetti code I've seen since Friday the 13th: The Game.
This person just left with an /active/ RBT on their head. Walked right out the gate. If they would have died at the gate like they should have, I would have black pipped, but instead I depipped. This is absolutely ridiculous.
Comments
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They decided to change the RBT at endgame.
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They made it to where /inactive/ bear traps don't trigger at the gates. Active ones are still supposed to. This trap was activated before last gen popped.
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Actually when egc came they changed it so that active traps wouldn’t kill in exit gates.
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Active traps are still designed to go off if a survivor tries to leave @TreemanXD - what changed was that any trap that was put on after the generators have been completed (or blocked by endgame) will not become active.
@madds did all the generators pop in this match, or did Endgame activate prior to that point?
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@MandyTalk thanks, I’ll read the notes more carefully next time. :)
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All generators popped. The trap on that player was active before the last gen popped. I watched them walk out of the exit gate as well, so I know for a fact it was not a hatch escape.
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I had this happen to me yesterday, I even allowed the last survivor to open the exit gate with me watching because I knew she wouldn’t make it past the gate with her RBT.... and I was wrong, so I basically let her walk free when I could have had the kill myself (NOED). Very annoying.
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@madds any chance of a video of it? I will let the team know but if we could get some video that would be great.
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I know this is only a bug, but it's still a darn shame seeing this happen to Amanda.
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No. Up until this it was a completely normal match. I didn't think I'd need to break out OBS and start bug hunting.
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