Ruin being a Meta
Personally as a survivor main i would definitely go for a perk where its only purpose is a direct negation of Ruin... By offering this perk to survivors, Killers will have to shift the Meta if there is a chance that ruin will not affect the survivors. I also suggest this due to the decision to make ruin affect all survivors at all levels.
And to the argument that "stakeout" is a counter, it is not due to the fact that you have to follow the killer to gain ONLY 3/4 tokens... that is not enough to do a single generator... so you have to follow the killer again while the gen gets kicked and regressed... result... no real progression, useless.
For those that say GET GUD... the entire point is to break up the META... to make killers change their perks... make the game a surprise again!
Thank you
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The only reason people use ruin is to stop the gens going so fast, it's really to easy to counter, hit the great skill check or cleanse the totem, it tells you straight away if the killer has it + the skill checks are red.
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If it was REALLY easy to counter then Killers would not use it and on some maps, finding the totem is not easy or there is a stack of traps or... or... or... or...
It is a crutch to bad killers as there are a lot of good killers that refuse to use it... it is just a suggestion
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Actually nearly every good killer uses it, to slow the game down, games go too fast, it's easy to cleanse, you just must be bad at it.
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Stake out actually does work if you're not that great at/still getting the hang of hitting greats, unless you somehow avoid being in the killers TR the whole match...ruin is not that bad. I play against it near every match, it's pretty much part of the base game now. Pay attention to any match where the killer does not use ruin and count how many gens go off in the first minute before the killer has even hooked/downed one person. I'm a survivor main too, but I understand why some find it necessary and the perk isn't even that good at stalling once you get used to it, hence red ranks firing through gens regardless of ruin...or someone finding it in 5 seconds at the start of the match before they even touch a gen.
Edit: realised I never said I agree with the quote, that’s why it’s there, response is to OP
Post edited by Kiskashi on5 -
Also having another survivor working at your gen with prove thyself does help reduce the delay of ruin gens a little even if hitting greats or destroying the totem aren't considered. I think by suggesting it's a bad meta and the saying killers need a meta change, you're avoiding why it's meta (i.e. gen speed) some killers require a while to set up at the start of a match (i.e. trapper, hag, michael) too, that's why it doesn't surprise me that ruin was introduced with hag.
I still remember the match I tried prove thyself, with a teammate and we both had green toolboxes with repair speed addons. It was barely 40s between each gen. No wonder ruin is considered so meta when doing gens fast can be so easy. That's basically the time for only one efficient chase as killer, not considering a decent survivor team. That's also only 2 survivors doing a gen at the same time, even one survivor (base) on a gen without ruin only takes about 80 seconds.
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Oh so is zubatlel,monto,ohtofu,marth88 and scott jund bad killers. Get real, the reason ruin exists is complicated so I'm going to take this real slow for you. At the start of the game the map has max pallets in use, max players on gens and max item charges available. This means you are now as a killer immediately behind so ruin exists to prevent survivors from nailing out two gens at within the first 2 mins of the game before the first down. The less gens in play the more trouble you will have as killer and the less map pressure you can apply. A killer starting out with no map pressure and gens being immediately accessible makes it so games go very fast without ruin and gives survivors way too much of a head start.
But since you say there are so many good killer players out there who play without ruin name em. I'd love to hear it. Lets see em try and win game without ruin as freddy,doctor and other weaker killers. Even stronger killers against co-ordinated teams need ruin to compete. Ruin should be standard in the game instead it takes up a perk slot and if you disagree with me take a mid tier or low tier killer to rank 1 see how far you get without ruin.
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This is bait.
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Ruin isn't OP. It's annoying because you have to waste time finding it to cleanse it, and you barely get any points for it. Still, it's easy to address most times unless the totem is in an odd place. Run Small Game if it bothers you.
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You would be surprised how many survivors complain about hex perks because they are new or still bad at the game. And they only play one side mostly.
There is no discussion with these people imo. You can't make them see reason.
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I find Ruin a waste because of how counter-able it is. I'll gen tap for the joke of it but to also teach them to not bring Ruin.
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There is a way to negate Ruin without needing to bring a perk.
Find the totem with a map 🤣
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Instead of giving survivors a perk to counter ruin.... how about we get more perks that can replace it? (PGTW buff somewhat does that)
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if u add another 30 seconds for the gens im fine with this.
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This is the single worst idea I read on the forum. There is no game design logic anywhere in this that remotely makes sense. To completely nullify a perk with another as an attempt to "break the meta" is punitive design. You never want punitive design if it can be avoided. You address meta problems by looking to see what is the cause for things being the way they are.
Killers use Ruin because the game without it can be played faster than a 90% of killers can handle. Even with Ruin the game still goes pretty quick as long as survivors can hit skillchecks and push through the Ruin. A perk that nullifies ruin doesn't solve the problem it ends up making it worse. There is no reason for a survivor not to run the perk. No survivors like ruin and since you can just slap a perk to be exempt from it why not take it? If the killer didn't have Ruin then nothing changes for you, if they did have Ruin nothing changes cause you're not affected. Now we have another meta problem stemming from the same overall problem. Game speed.
You could solve the issue in a proper healthy manner by looking into things like longer gens or mandatory objectives in addition to gens. That way both sides are helped out.
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Honestly there already is a perk that counters ruin, it's called Stake out. Automatically hits greats just for being semi near the killer and you can save 4 at once, really speeds up progress and overall a good, nonmeta perk
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if anything the ruin effect should be made baseline w/ no totem needed.
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Yes, and DS for survivors should be baseline too.
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Wouldnt that nerf ds since killer definatly know you have it and wait out the 60 seconds. Sometimes if theres immense gen pressure on me I'l just risk it. That will never happen again if its baseline.
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ruin its useless if youre in high rank and it should get buffed since its a hex high risk high reward
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I feel like you are under the misinterpretation that killers run Ruin because they want to. It's meta because they have no choice. The games simply go too fast to give them a chance.
The way you change it from being completely meta is to give killers more time to where they don't need it, not nerf its effectiveness by giving survivors another counter. They already have a built in counter of just finding the totem.
Most other slow down perks are trash which is why they default to Ruin.
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