Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Noed Needs a Nerf.
Even when I run small game to try to prevent it from happening, I still get distracted with the killer chasing me. Now don't kill the perk, but perhaps make it a bit more fair? Idk it just seems like too much high reward, and not enough risk. Than again I only play Solo so maybe it's just that my teammates are always potatoes
Comments
-
It's already been nerfed a million times.
Leave it alone.
46 -
I think it's the latter. Cleansing totems as you see them and then really going for it at the last 1-2 gens really helps. It isn't great when you need to keep count of how many you've broken and where (so you can tell if a teammate has been breaking and can adjust your count) but I think the perk is fine. Totems give nice BP too.
Survivors really just need to start prioritising this and not expecting someone else will do it. If everyone broke 1 per match when they saw it NOED would be extinct. I do get the pain of being that one person who actually does it and the killer chases you preventing you from cleansing but that's just down to teammates being lazy/prioritising gen rush.
14 -
YES! I swear these past 5 games, I've been the only one cleansing totems. Even when I try my best, killer usually gets NOED cause I missed one. This is why I started using Small Game. Literally been getting killed just cause of NOED
6 -
I would have to say Adrenaline wpuld need a nerf then too. A free health state and a speed boost is quite a game changer. I know I run Noed because Adrenaline is so popular.
24 -
I would like to see a user interface feature so when a totem is destroyed, both the survivor and killer get a notification that a totem was destroyed and a count of the remaining totems. This would encourage survivors to break more totems if they see other survivors breaking totems too. It also lets the killer know if survivors are breaking totems instead of working gens.
But I don't think NOED itself needs nerfed. It serves an important function in the game. It is literally the only reason besides bloodpoints to break inactive totems. Anything that helps get survivors off of generators for a few seconds is a good thing. If survivors don't respect the power of NOED then what is the incentive to go around hunting for totems?
4 -
I like that small game buff some have suggested to include a totem count UI. Sometimes it gets messy when teammates do break one or two. It would help a lot, but I just wish everyone would break one as soon as they saw it, there'd be no problems then. Maybe even maps being able to track broken totems in a different colour.
4 -
Can we get someone to scour the entirety of the forums to see how many times this image has been used?
Because here it is, used again.
8 -
The perk is fine.
15 -
yes we sure do love and care about rank :)
3 -
you're not wrong lol
0 -
They should make small game display how many totems are left as a buff to the perk
17 -
NOED is fine at the moment, and if you cant seem to get every totem with small game, then ? git gud
5 -
Try running Detective's Hunch maybe? Every time you finish a generator, totems within the area will also be revealed. I mean yeah small game helps with also Trapper traps and the like, but I feel like Detective's Hunch is underused just because you have to complete a generator for the effect. Thing is, you're getting rewarded for completing a necessary objective, also revealing your secondary objective. Sure Small Game has a short cooldown and can help, but I feel like having them directly revealed so you can keep track of locations is better personally. Also yes, your teammates are potatoes. I can only think of maybe one game in recent memory where all my totems were destroyed before the game ended and my NOED didn't go off and it was against a sweaty SWF group.
2 -
I used to hate NOED, but you get two chances to take it down. Either cleanse all dull totems or find it when it procs. The situation isn't always going to allow for you to do that but at least you get more than one chance of completely negating a killers perk.
3 -
Im not leaving it to chance that my team does totems. Break'em as I see them and hope nobody pops gen 5 before then.
3 -
If you can repair 5 gens you can break 5 totems it’s not that hard. I often run Small Game in Red Rank, considering how often Ruin & Noed are used at high ranks it’s worth running and the less perks a killer has, the easier the game is.
2 -
Since you mentioned not enough high risk, could you name any high risk survivor perks?
4 -
I mean the risk is that you're basically running the game with one less perk that could potentially be taken out of play without you even noticing.
If he gets taken out of play or if you don't reach endgame it's basically a wasted perk slot.
On top of that even if it does go off it has The Weakness of all hex perks it can be destroyed
3 -
I'll sum up my retort to the thread title with "No, it doesn't".
1 -
How are bad players supposed to get kills without noed?
5 -
NONONO!ADRENALINE NEED NERF SPRINT NEED NERF stop write
2 -
Want to nerf NOED? Cleanse it...done.
7 -
You must be new. Exhaustion perks got nerfed like 1 year ago. The same patch removed pallet vaccuums. Every killer that still struggles is quite simply bad at the game. Simple as that.
3 -
See a totem, break a totem. Problem solved.
7 -
Educate yourself.
2 -
My favourite part is survivors both bitching that they "have nothing else they should be doing besides gens" and then also complaining that noed need nerfs.
You don't want noed to hit you? Get off the 5th gen your team's about to pop 5 minutes into the match and cleanse some totems.
The whole point of noed is not to get cheap kills at the end of a match, it's to make survivors consider doing totems as a way to slow the game down with the threat of a potential perk as the carrot on the stick.
But no, asking survivors to counterplay perks with built in counterplay that permanently removes the perk before it ever has an effect, that's just too much.
6 -
No.
It's there to punish gen rushers and it's easily counterable.
Break 5 totems before it's active. Break one totem when it's active.
You can also open the gates and leave.
7 -
Play killer on rank 5 and above. You'll see how extremely weak NOED is. You're probably tired of every second reply mentioning Adrenaline, but yeah: Adrenaline can't be prevented, except by killing survivors. NOED can, and easily.
Give me objects I can cleanse/destroy to remove Adrenaline from survivors who use it. Otherwise, NOED should just be reverted to be a non-Hex perk.
8 -
I only play Solo so maybe it's just that my teammates are always potatoes
Unfortunately no change to the perk can change this.
2 -
Something beeing nerfed multiple times doesn't say it's balanced.
3 -
@HavelmomDaS1 indeed, NOED is not balanced. Somewhat useful against bad survivors. Nearly useless against smart ones. Could use a slight buff.
2 -
NOED already got nerfed and has a counter. what else do you want? get a grip
3 -
Noed Buff suggestion:
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. You start the Trial with 5 Tokens. Each time you hook a survivor you gain one Token. Each time a Totem get's destroyed you lose one Token.
Once the Exit Gates are powered, if you have at least 6 Tokens and if a remaining Dull Totem on the Map , this Hex is applied to it. If there is no remaining Dull Totem, a broken one get restored with this Hex applied.
While this Hex is active, Survivors suffer from the Exposed
Status Effect and your movement speed is increased by 2/3/4 %.
The Hex effects persist as long as the related Hex Totem is standing.
That way even when they destroy all your Totems, you can get your Noed pulled off, if you were strong during the trial with only three perks.
0 -
If the Noed will be nerfed, the same will goes for adrenaline 😊
0 -
Noed is like camping. It's perfectly fine, and the only reason it's as powerful as it is is that survivors refuse to play better. The problem isn't the perk. It's that survivors absolutely refuse to cleanse dull totems and then get justly punished for ignoring a major objective all game. Just like the salty SWF team raging in the end game chat because they all face rushed into Leatherface's basement without a thought to good strategy, the survivors absolutely deserve to be on the receiving end of this perk in the vast majority of situations where it turns a game around.
4 -
I don't like how Adrenaline is being targeted, it's a perk that rewards you for doing your objective. You'll have better luck comparing it to Devour Hope because it also rewards the killer for doing their objective.
Also, here's my opinion on NOED, he hits the gold here:
Edit: The thumbnail of the video looks very misleading, but actually try watching it before judging.
2 -
Adrenaline is being targeted cause it's a perk that gives a player a huge advantage during a shift between stages of the trial. They can both be seen as second chance perks since one gives you more pressure while the other gives you a free health state and extra distance on the killer. The difference is, aside from killing you before the end game, the killer has no answer to this and in an era of the game where genrush is heavy because Survivors aren't healing BECAUSE they have adrenaline, it can't even be excused that the killer is playing poorly. You can do well and still get genrushed with the majority of killers.
You COULD compare adrenalin to Devour Hope, but considering how deeply unreliable Devour Hope is due to being a standard Hex, it's hardly a fair comparison. I'm not saying Adrenaline needs a nerf, but neither does NOED
3 -
@NMCKE @ClogWench yea NOED-Adrenaline comparison is a little forced. I'll watch the video later (I'm working atm :D ), but please consider this: there can be up to FOUR Adrenalines in the game. Most killers are very vulnerable to genrush. Especially with weaker killers, you can very easily end up in a game where you had hooked only two-three times total, people are blazing through gens injured, and they pop the last one with four injured. Feels like being castrated with a dull cleaver. Even if you have NOED in this scenario, any smart survivor will remember where he saw dulls earlier, so NOED goes down pretty swiftly, since you have to patrol gates too.
With all that, I'm still not proposing a heavy nerf to Adrenaline, and I'm not really serious about a buff to NOED either (I agree NOED does feel cheap). The only thing I'd like to change about Adrenaline is that you're fully helaed if you're unhooked after last gen popped. Aside from it being a very imbalanced effect, it's very counterintuitive: you get downed, get hooked, if you're unhooked normally, you're in injured state because of gameplay reasons (so you can run), although it would be more realistic if you'd have to be healed up from downed state to injured. It'd be unplayable, I get it. But getting speed bonus AND being fully healed upon being unhooked is simply broken. I'd say keep the speed bonus if you're unhooked after last gen gets done, but a full heal just crushes the killer.
Hm. I know, it's a NOED topic, not an Adrenaline topic. Sorry. But there are gazillions of NOED topics anyway, so...
2 -
You're missing the point tho, Adrenaline you have to work for it by doing all 5 generators. I know this is a gen-rush meta, but at least it's something the survivors have to do (AKA you have to do something to get it to activate). No One Escapes Death you let all 5 generators get finished to get its effects (AKA the killer can just sit in the corner of the map, and get it for free).
Don't you see the difference? Adrenaline you have to work for, but you don't need to work for No One Escapes Death. In the video I posted in my previous comment, Tofu mentioned having NOED requiring a few hooks or something. This would be great so that killers can just do nothing and get NOED to mop up.
0 -
The killer can do nothing and rely on NOED during the Endgame, sure, but that's only if the survivors let the killer do so. The survivors can break noed, and in the event they absolutely can't, they can accept a single person getting downed and escape. There's no excuse for multiple survivors going down to NOED, especially in a match that the killer isn't doing anything in until it activates. NOEDs use is solely determined by the actions of the survivors. It doesn't reward the killer for playing poorly, it punishes the survivors for playing poorly.
4 -
Noed is supposed to force survivors to do dull totems. It’s not a perk intended for the killer to earn it.
1 -
No. Because then Survivors would know how many Hex's the Killer brought into the match and would promptly know to stop looking when the counter reaches 0.
The thing about Hex's is that they are SUPPOSED to be so strong, they can be removed (all but 1 or 2 are complete trash). But the other upside to Hex's are that Survivors have to look very carefully and try to clear them all, which slows down Gen work.
If Survivors knew that the Killer brought 3 Hex's into the map, they could just rush Gens after clearing 3 Hex's instead of wondering if there is a 4th and getting slapped by it later.
@Meme Also, Hex's are very bad, save for NoED and maybe 1 other, and can be completely removed from play, rendering a Killer 1/4, 2/4, 3/4 or even 4/4 perks turned off. That's balance enough.
If NoED is nerfed, they should just make it a normal perk, because it would be too garbage to use. Same with Huntress' Lullaby, and Hex: Ruin; you can already turn them off, so what more do you want?
0 -
All these threads bring me horrible pain.
0 -
I would also mention that doing dull totems as of the current PTB gives Lightbringer Emblem points:
Added events for Lightbringer emblem scoring:
- 20 points for cleansing a dull totem
- 5 points if a dull totem is cleansed while you are in a chase
- 10 points if a Hex totem is cleansed while you are in a chase
- 1/3 point for each 1% of a generator repaired while you are in a chase (Capped to a maximum of 33.3 scored for each generator)
13 -
All I have to say.....
1 -
To end this discussion let us look over the changes to NOED already...
Version 1.0.0
There was no counter to the perk similar to adrenaline other than survivors leaving. Similar to adrenaline there is no counter unless the survivor dies.
Noed also had tiered Movement speed and Attack Slowdown buffs. So the killer was not only faster at moving but attacking as well.
Also was not a hex perk.
Version 1.0.5
Nerfed to be on a timer.Buff to start before the gate was opened to being just powered.
Version 1.5.0
Buffed to no longer be on a timer.Nerf it is now a hex perk. With a complete counter of dull totems.
Nerf Reduction in Movement Speed.
Version 2.3.0
Buffed to lower tiers giving exposed.
Nerf Reduction in Movement Speed to lower tiers.
Nerf No Attack Cooldown Reduction now.
In general Noed was 'buffed' at its highest tier once.
Buffed in the lowest tiers once.
Nerfed several times across tiers and given a counter to the perk in general.
It is balanced leave it alone.
Not to mention @Almo above they gave you emblem points for doing totems now which encourages totem breaking. This is a low-key nerf on noed as well. As well as for the person being chased.
10 -
Swap out Small Game for Detective's Hunch. If you do two gens and make sure you do them on different sides of the map, all totems will be revealed to you.
0 -
Devil's advocate here, but...
A survivor can literally do nothing but meme all game, hide in lockers, crouch walk, flashlight click at the killer and still get the benefit of Adrenaline.
If we did the changes you propose, then Adrenaline should also require survivors do something to attain the benefit of the Adrenaline perk. Minimum of completing 1 generator themselves or with a teammate. This should make it function like Detective's Hunch perk in a way.
1 -
Can someone answer me this question?
Hypothetically if you have Adrenaline, last generator goes off while you're hooked, someone with Borrowed Time unhooks you inside Killer's terror radius.
You would need to be hit 3 times in order to get downed? Unless insta-down + regular hit?
0 -
@anarchy753 Typically the retort to this is that it helps the killer even if theyre not using it. The time used to break the totems "just incase" is useless toward the goal if the killer never had NOED to begin with.
MY retort to THIS retort is that alot of survivor actions are done JUST INCASE killer has perk XYZ. Hide in a locker for 5 seconds incase killer has bbq, dont heal near killer incase killer had Nurse's, ect.
2