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Is ghostface being revealed by downed and hooked survivors intended by the devs?

Maelstrom10
Maelstrom10 Member Posts: 1,922

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Answers

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Have the dev's come out with a statement on this though? it seems like something that should be addressed on the ptb

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    Its just stupid that downed survivor or hooked survivor disable hes power i though it wanst intended but seen this its just worse i can see most survivor follow gf crawling xd

  • George_Soros
    George_Soros Member Posts: 2,270

    I happen to buy the argument that it's about camping. Stealthy killers have a great opportunity to camp, but it's a scummy tactic (yea I like it, but it is). Since GF's power has been otherwise buffed, I'm fine with hook camping option stolen.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Not to mention he can't stalk the person on hook, so all using the power to camp encourages is exposing the unhooker and going for them.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    How is this fair that survivors has a god windows and incredible strong loops for killer? Not even mentioning the gen rush.

  • Pulsar
    Pulsar Member Posts: 20,784

    I noticed you left out The Shape, any reason why? He is the most similar to GF.

  • anarchy753
    anarchy753 Member Posts: 4,212

    @Janick

    It's simply incorrect to say Ghostface has no limitation in camping, because it's a fundamental built in part of his power.

    His power is disabled by looking at him. In order to counter him camping and exposing people, all the unhooker needs to do is look around before rushing out into the open to unhook someone and BAM, power on cooldown for a LONG duration. Half a hook stage of cooldown.

    It is incredibly similar to Hag in the sense that his ability to camp is determined by survivor decisions to not rush to the hook without thinking about it.

    Yeah, if survivors choose to ignore which killer they're up against and play poorly, they should be punished for it. The killer's power shouldn't be disabled as a safety net for poor decisions made by the other team.

    On top of that, if it were only hooked survivors then it MAY be acceptable, but preventing power use around downed survivors destroys a lot of potential plays to be made when a survivor gets downed. Even recent perks like Infectious Fright could have been interesting on him, as you could down a survivor and use the reveal to mark a new target and down them as well. Instead, your power is disabled AGAIN as a safety net so survivors can't be downed for not reacting to a killer being right near them.

    His power being disabled by mildly aware survivors is already enough to cover these situations. It is completely unrealistic to say that an unhook or a heal is a free mark when through this whole time, the unhooker and healer has the capacity to prevent that from occurring by simply playing well and turning their camera before making hasty decisions.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    Exactly.

    They artificially inhibit the skill ceiling for Survivors by literally holding their hands.

  • ad19970
    ad19970 Member Posts: 6,424

    All Ghost Face would have to do is hide somewhere near the hook, stalk the survivor who is going for the save and then instadown him. It would probably be the most effective way to play Ghost Face. But that would simply be bad design and wouldn't be fun for survivors at all. If Ghost Face will still need more buffs, than I do hope he gets them, but that's one thing I hope doesn't get changed.

  • anarchy753
    anarchy753 Member Posts: 4,212

    He ALREADY has a built in mechanism to prevent this, requiring only that the unhooker looks around before making a bad play. He doesn't need a massive shackle like players with NOTHING to do except look at him permanently disabling his power ins a huge aoe.

  • ad19970
    ad19970 Member Posts: 6,424

    True, but still it can be hard to spot Ghost Face in some situations, and I just think that many players would play him like that if hooked survivors couldn't disable his power. I think it's the right decision of the devs. They need to try and make a killer as fun as possible for both sides. And having hordes of Ghost Faces just stay at the hook would be pretty bad.

    It's the right approach for all killers in my opinion. Encourage and reward killers more for playing skillfully and in a way that's fun for killers and survivors, and less for camping and tunneling, which isn't so fun to go against. This isn't an issue of balance however, but of design. The more fun an online game is for both competing sides, the better the game is.

  • anarchy753
    anarchy753 Member Posts: 4,212

    You keep saying both sides like it's going to be SO MUCH FUN for a killer whose power, with a massive cooldown that can already be disabled, is also going to have their power rendered completely unusable any time they make a decent play.

    This mechanic isn't 'fun,' it's a safety net for survivors who make bad decisions and still demand to win.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    Friendly reminder Hag can still place 10+ traps around a hook, and Leatherface can use Insidious.

    To crutch GF like this shows they really dont have any consistency when it comes to game design.

  • Victory
    Victory Member Posts: 166

    Gen Rush only exists due to the killers fault of not applying enough pressure.

  • Victory
    Victory Member Posts: 166

    Whats wrong iwth them preventing more for the games health? If you read what the dev said, there is limitations on there powers and they're looking into LF power and Insideous after all, is a perk slot. Be focused on the game health, not if GF can get away with hard camping, any killer can camp but his power would make it more unfun.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited June 2019

    He's not exactly quiet when camping. Shape's camping is exactly like Bubba or Billy. They practically announce it without Insidious.

    I'm guessing he didn't mention it because it's self explanatory.

  • Pulsar
    Pulsar Member Posts: 20,784

    That's somewhat fair, however, he can still camp with Evil Within and insta-down anyone who comes near the hook. Essentially, no killer, except Bubba, relies on camping exclusively. GF has a crutch to counter 1% of games. Honestly, all noise when he's in Night Shroud needs to go and they need to remove hooked and downed survivors' ability to spot him.

  • anarchy753
    anarchy753 Member Posts: 4,212

    It isn't necessarily about camping, it's about anything that happens while someone is on the hook. If survivors rush to unhook like they usually do, you aren't allowed to punish them for it on GF, differently to EVERY OTHER KILLER who can still use their power around a hooked person.

    You chase someone, and they go near the hook? Well you can't use your stealth to mindgame a jungle gym, because that dude over there is hooked. You down someone, and know an ally is on a gen nearby. Can you make a play by going for them in shroud? Nope, that guy you downed gets to permanently disable your power at 0 cost.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    Exactly. This essentially turns the hooked person into a "detection turret."

    It's pretty silly honestly. Now one of the safest places to run when being chased by GF is the hooked person, so they can pull him out of Shroud for you. Pretty lame.

  • Pulsar
    Pulsar Member Posts: 20,784

    That's exactly what I was thinking, you put it way better than I could! I suppose that means the safest place to run from Ghost Face is your hooked teammate, which is pretty dumb. Ghost Face is from Scream and Scream is a movie about how characters can make all the right moves and know all the horror movie tropes and still die, it's about how a killer will always win, but this Ghost Face? Apparently, he always loses.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    Gonna mention one thing, the license isnt coming from the movies, it's coming from the mask itself.

    The movie had to get license from the mask company as well. That's why this isn't a "Scream" chapter.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited June 2019

    Okay, I can see that. I think it would be fair to reduce detection range of hooked survivors to something small like 4-8m.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited June 2019

    GF can camp without a TR or stain. No other killer would be able to without a limitation, so I don't see what you're getting at.

    Besides, why should all killers have abilities that assist in camping? Doctor can effortlessly facecamp in Treatment mode. Does that mean everyone else should be able to too? Why would the devs want GF to have the same cancerous playstyle as Bubba?

  • ad19970
    ad19970 Member Posts: 6,424

    Well first of all I fail to see how Ghost Face won't be fun for killers because they can't hide near a hook and wait until someone comes to unhook the hooked survivor.

    However, as I said in my first post, if Ghost Face still feels to weak, and of course that can lead to him not being so fun, I do hope they buff him further. However, I would just hope that they buff him in a way that makes him more fun to play as, but not less fun to verse as survivor. Something that's important for all killers. This isn't about balance, but about game design.

    I'd argue DBD's biggest problem is that both sides have viable strategies that are extremely frustrating to deal with for the opposing side. That's something an online game should reduce to it's possible minimum. Right now it can at times feel like a coin toss whether you'll enjoy the next match or not, which in my eyes is flawed design for an online game.

  • Madjura
    Madjura Member Posts: 2,466

    If you can see the survivors going to the hook and stalk them, then they can see you too. If survivors are running straight for the hook against a Ghost Face without checking for him nearby, or waiting for him to attack someone else, then they deserve to get punished. Being able to reveal him when hooked or downed punishes the killer for bad plays that the survivors are making. How is that okay?

  • RoKrueger
    RoKrueger Member Posts: 1,371

    I have been on a hook in the basement next to Bubba already. The counter play is to move your arms like crazy so your teammates know they have to do generators and escape. It felt good that, even though I could not leave, my teammates made more Bloodpoints than the killer.

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    Legion's stun is 4 seconds

    Billy's stun is 1 second.

    Yep,they have no idea what "consistency" means