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New Totem Mechanic

Totems respawn. Example: Ruin is cleansed in the first 30 seconds, but 30seconds later (or whatever time) a unlit totem is randomly chosen to become the new Ruin. And this could work for all totems, with varying timing depending on the overall "strength" of the totem for balance. IDK just an idea to make totems for viable since no matter how good the spot is, it will be found and then you are down a perk. Perhaps with stacking totems, the stacks gained before being cleansed are reset when a new totem is lit.

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