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Now that there’s more features in the game, some things NEED changing

End Game buffs N.O.E.D, a perk already OP in some aspects.

it should be a little slower than it already is when somebody is hooked. Maybe depending on how close the killer is to the hooked person.

it should stop whenever there’s a trap on somebody’s head. Literally got chased the whole end game and died because I couldn’t leave or take it off.

survivors area of revealingly ghost face should slightly bigger. Should be able to do it better around corners.

Stalked survivors progression bar should definitely progress down slightly over time when not yet exposed by ghost face

Wraith shouldn’t be able able to close hatch when invisible

Hitting so far through a pallet shouldn’t be a thing. And especially if a killer gets stunned from the pallet, he shouldn’t be able to hit you as the pallets going down.

so many more things that killers are OP on that should get nerfed

Comments

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,065

    NOED isn't OP, it;s a punishment that, like ruin, is usually gone in 15 seconds.

    And you do realize as long as the trap isn't active, you can just walk out right?

    Wraith partially comes out of the spirit world to kick gens, he can do that to hatch to, and gives him the strategy of hiding on hatch to lure the survivor.

  • Injuryble
    Injuryble Member Posts: 62

    the idea with the entity spawn depends on how far away or how near the killer is, is a great idea. only stops the face camp, and would be very healthy for the game.

  • Volfawott
    Volfawott Member Posts: 3,893

    1) Cleanse totems or leave the second an exit gate is open

    2) Sometimes you just going to have to risk leaving someone on a hook and just escaping in end game. Making it go slower with give survivors way too much of a safety net

    3) Amanda's bear traps were nerfed enough.

    In fact if you don't get a trap on before the last generator gets popped it's practically pointless they literally turn into temporary head cosmetics.

    4) understandable for it being bigger but a big no about that around corners crap

    5) No just no

    6) refer to number 5

    7) there's a very simple solution to this stop overestimating your loop. If you have to slam the pallet down one loop earlier then do it

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    I disagree with just about everything the OP said. None of those things need changed.

  • ZacKskills
    ZacKskills Member Posts: 79

    NOED usually doesn’t go away in 15 seconds at all. NOED just supports trash killers who can’t get a kill so they need to one shot. Killers already have enough one shot abilities. And most of the time somebody is put on the hook right before it activates and they aren’t usually on their second hook. Which usually gives the killer a free kill because they just face camp or wait to NOED another guy unless the totem isn’t found which in most cases takes a decent amount of time factoring in if they have to heal themselves and what not. I think a fair compromise is that NOED should be shown to the survivors when the exit doors are powered. Not when you’ve expected to take a hit and then got one shotted instead.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Excuse me, not 15 seconds. -4 minutes because you can just cleanse the dull totems in advance

  • ZacKskills
    ZacKskills Member Posts: 79

    1) & 2) sometimes you just don’t have enough time for that stuff. Doing gens isn’t the goal, not totems because of a silly perk that is cheap.

    3) I meant when in a chase, the end game should at least slow if not stop. otherwise they are fine.

    4) it definitely should be a slight bit bigger but about the around corners thing it was focused on looping a killer thats in it and trying to stalk me. I shouldn’t have to go out in the open just to reveal him, just for him to get a ton of progression toward some stalking me while I do it. That’s why if I’m right at the corner, basically around the corner, and he’s in the center it should reveal him. If not then give us some kind of regression.

    5) refer to 4.

    6) that wraith thing was kinda a joke, was just out of spite from a game I didn’t realize a wraith wasn’t invisible at open hatch and I went and then he closed it and uncloaked and killed me.

    7) I would be a bit more fine with that if some pallet spawn didn’t take a literal second for the killer to walk around making the pallet useless unless the killer is stunned. But trading a hit/going down for a stun is pointless. They definitely need to fix this, throwing down a pallet isn’t the fix it needs