Why should the balance be around the inexperienced players?

PhantomMask20763
PhantomMask20763 Member Posts: 5,176
edited June 2019 in General Discussions

Why isn't the balance around the good players? Doesn't every game balance around the best? Does Overwatch balance around gold players? No, it balances around the top. So why isn't this the case with Dead by Daylight?

The game has had some quite good changes such as the DS rework, the nerf to god forsaken perk known as MoM, removal of the pallet vacuum, the endgame collapse and some overall pretty good killer buffs. However, why is it, that with the most recent killers, they have ended up being changed into a worse version of their formal glory.

Legion, their changes were understandable, although I feel like it was too much, it was overall for the health of the game, fine.

The Plague, while her changes were small and she got a decent buff with it, her being slower while holding her vile purge just isnt very helpful especially when most of the match is spent combating the loops. That and the fact that her power can be completely ignored by survivors, sure they're one shot, but most of the time they'll have a loop around so it won't even matter unless you can catch them for sure.

And now, we're with The Ghost Face, an incredibly fun killer, but is ridiculed at high ranks. The Ghost Faces' power lies in the hands of the survivors, I enjoy the little hide and seek game he plays but it is incredibly easy to be revealed. I have played against him as well and i had no trouble getting him out of his stealth. Out of many matches I played against him, I was exposed a very small amount of times. But I fear this "hotfix" is just going to make The Ghost Face another mediocre killer like most of the cast. Now I've heard that the detection is currently bugged, and I agree that it should be fixed, but he needs some changes to help him, not make him worse.

I don't understand why there are changes being made to weaken the weaker killers and meanwhile we're stuck with the same 3 killers at high ranks. Having to play only 3 killers to have a decent chance is not very fun, and if you do play a weaker killer, you have to run Hex:Ruin on them to give yourself time, that is not fun either. Having to micromanage everyone is not fun.

I try to not use Noed because it feels cheap imo, but after playing so many matches where ruin is destroyed almost immediately and then 2 gens pop in the amount of time I down someone, and chase after someone that is on a gen nearby, I dont even care anymore, I'm running noed more often to at least have a better chance at the endgame.

TL;DR So basically, what I'm trying to say in my little "rant" is that, why do some balance changes seem to be made to help the lower ranked survivors instead of making changes to help the higher ranked killers. I would gladly take a Nurse and Billy nerf along with a noed nerf if other killers were brought up to the level of the Spirit, Hag and Huntress. Insta-heals have got to go too, maybe keep the purple one, but the red one's gotta go, take iridescent hatchets too with Omega Blink Nurse and insta saw billy, I dont care, just make the other killers stronger!!!

Ok, rant over I guess, balance around high ranks plz

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Comments

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @Redd of course, I'm not saying to make the killers OP/no skill, I'm just saying that if the killer player knows what he's doing, he should be able to have the upper hand because that's how asymmetrical games should work.

    The 1 should have more power if he understands the game more than the others and if the others understand the game more they should have the upper hand. And when they both have an equal understanding, the 1 should have significantly more power imo. But yes, I think new players deserve to have chances and stuff

  • Rigon
    Rigon Member Posts: 5
    edited June 2019

    Its funny that you call out inexperienced players wanting changes to make it more playable for them but they first things you listed as good changes were survivor perks you clearly couldn't play around.

    I don't have an issue with any previous killer as they are, it is what it is but I'm sorry, the Ghostface stalk needs a little longer to charge, it's pretty much instant and the best example of it being broken is the fact that out of the last say 25 games i've had 24 Ghostface's.

    Legion as a killer is just boring as hell to play against.

  • Horus
    Horus Member Posts: 850

    Because they want to balance it arounds noobs to make more people join the game then be a high tier game

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @Redd yeah, I get what you mean, I think every different colored rank should have it's own balance. Like green ranks have their own balance, red ranks have their own balance ect. But the problem with that is that people derank to bully newer players and other people simply just dont want to rank up.

  • NekoGamerX
    NekoGamerX Member Posts: 5,277

    they balance around inexperienced players/new players because they want more new player playing.

  • Paladin_Goo
    Paladin_Goo Member Posts: 287

    Short answer: It shouldn't. We're 3 years into the games life span. It should be balanced accordingly.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Have you seen developer streams? There are...not the best.

  • twistedmonkey
    twistedmonkey Member Posts: 4,291
    edited June 2019

    Overwatch is based on two equal teams where both can have exactly what the other has and the only real difference is how well they can play. You really can't compare and fps such as that to DBD.

    The problem with DBD is the rank system matches players in one huge pool seperated by 15 levels, this is why they balance around the majority and not the top 5% as a 50h players can be matched with a 5kh player.

    Unless they can overhaul the system so a newer player can never be matched with a veteran they technically cant balance it your way as the majority will lose every game and then they will probably end up giving up on it.

    That's the reality of the situation atm and one I don't see changing anytime soon if ever as I think the game is what it is now.

    Post edited by twistedmonkey on
  • Redd
    Redd Member Posts: 833

    @PhantomMask20763

    They really need to hide rank from players. Most of the deranking problems would go away if people couldn't track their rank so accurately.

  • Pulsar
    Pulsar Member Posts: 20,775

    You didn't have an option to play around old DS or MoM.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Because if u cater to the new players they will buy more DLC and cosmetics and bundle in the fact that many experienced players (myself included) Don't buy stuff anymore unless something is licensed.

  • Rigon
    Rigon Member Posts: 5

    i like to enjoy my game, i like the rush i get when the when I'm in the radius and I'm trying to second guess where the killer might go, that's the fun for me. Seems killer development is getting lazy, where has the originality gone?

    As for Ghostface, I'm now at 38 games with 35 being him, I'm pretty sure everyone knows he's an easy ride killer, all i ask is that you make the stalk longer, he's actually able to land the stalk on survivors he can't see because it activates so quickly.

    If the way this is going is with more and more exposes and silence don't waste development time on maps, just create one bit flat open space with transparent generators because that's what it's getting like.

    Btw, not sure if it's meant to do this, i don't play him but the other day i got stalked over a wall i was crouching behind, i knew he could.t see me but it still activated.

  • TAG
    TAG Member Posts: 12,871

    Does that not just lead to game imbalance that frustrates all players at both high and low ranks, though?

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    I would prefer they balance for ranked play and not just dump new players into that mess. As it is some veteran are still able to bypass the rank system and newer players need a better learning ground so the rest of us are not subjected to their needs. Game balance needs to be focused at those capable of optimal play because that's when the real issues show themselves.

  • gantes
    gantes Member Posts: 1,611

    I think they should balance around high ranks and just increase the skill cap of whatever becomes opressive at lower ranks.

    But they won't so idc

  • Cardgrey
    Cardgrey Member Posts: 1,454
    edited June 2019

    Think about it if a new person gets mad at the game they may quit.

    If someone like u or me gets upset o well we take a break but we will be back @PhantomMask20763

    @Phantom

  • Rigon
    Rigon Member Posts: 5

    To continue the update, 48 played, 41 ghostface's "(

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    Because the game has to be fun for both sides and fun means garbage killers who are useless at high ranks

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    There are some killers that completely dominate low ranks and they are not getting touched.

    If they balance around low ranks, I dont think they are doing it right xD.

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    Why should a game balanced around a minority of hardly 1%? THAT doesnt make any sense.

  • Slayer
    Slayer Member Posts: 1,148
    edited June 2019

    You dont have to run ruin to win. Its the opposite running ruin makes you immersed as what around the game balanced is

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Simple reason is this is a casual party game. They are pushing the balance needle more and more towards the experienced players on the survivor side, which I fear will have a negative long term affect. Think about it, if you are not good at looping, you get destroyed as a survivor nowadays.

    I played survivor for the first time in more than a long time last night. I was deranked to 17 (have not played survivor in months) and watched these rank 15 to 20 survivors getting absolutely destroyed. Out of 7 matches, only one killer was truly new. The rest were all experienced killers hanging out at the inexperienced ranks. Several admitted to being red rank killers on other accounts.

    So, on a free weekend where we need to bring in new players, they are being smashed by experienced smurfs accounts. Yeah, that is not good for long term game health for a party game. The balance needs to be towards casuals more.

  • TAG
    TAG Member Posts: 12,871

    What you're describing is a separate issue from game mechanic balance. Being balanced towards casuals won't stop experienced players who deliberately make their way to low ranks from having a huge leg up against newer or simply casual players.

  • darktrix
    darktrix Member Posts: 1,790

    And how many competitive games give one side a latency advantage (killer) for being host?

  • ceeroover
    ceeroover Member Posts: 78

    This game is balanced on averages, which will never cover the extremes.

    For balance regarding pips, just count the matches to get from r12 to red ranks with a mid tier killer and as solo surv from r12 to red ranks and you have the current balance, spiced with some rng.

  • se05239
    se05239 Member Posts: 3,919

    @darktrix Don't you worry. The Dedicated Servers are coming Soon™.

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    this isnt an competitive gameplay like shooters or so. even those games arent balanced around the top. no game which wants to have a high playerbase will balance around top players. thats why most games have ranked modes, cause theyre not supposed to be balanced around top players.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    Dedicated servers are coming so this isn't really a valid point anymore.

  • darktrix
    darktrix Member Posts: 1,790

    Yeah yeah 'the dragons are coming', but I'm just saying it is not a great to use 'competitive game' term for debates when we don't even have the infrastructure for it.

  • BismarckCane
    BismarckCane Member Posts: 73
    edited June 2019

    The issue I see with balancing the game around rank 10 (bulk of survivor/killers). It assumes that no one improves.

    This leads to a greater imbalance in time.

    So the game should balance to promote improvement and skill gain. (Red 4)

    How many less complaints would we have on both sides if we forced overall game skill improvements? Learning how to loop, how to counter and how to run around a billy etc.

    As of now we just have people get to an okay skill and then complain when things get harder.

  • gantes
    gantes Member Posts: 1,611

    I don't think calling DBD a competitive game is realistic at all. It's a casual party game put behind a rank system with no rewards for some reason.

    I don't think we'll ever get a game balanced enough out of DBD to legit call it a competitive game.

  • gantes
    gantes Member Posts: 1,611
  • Victor_hensley
    Victor_hensley Member Posts: 800

    They should make changes in the match depending on ranks. There is a lot to consider but the most basic is that lower ranks should have long and/or more loops, while higher ranks should have smaller and/or less loops, but that is on the top of my head

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    What Counterplay was there for old MoM and DS? They were reworked for a reason because they had none. Old MoM should never have made it past concept phase, since all killers have too M1 too down people, so it was completely OP. And old DS you had too slug them, eat it, or dribble them too a hook, all which wasted time on both sides. And GF is fine where he is, he needs bug fixes, but he is fine. You're getting billions of them because he just came out, so the hype around him is still strong.

  • LCGaster
    LCGaster Member Posts: 3,154
    edited June 2019

    I wish there was a way to balance differently based on ranks, for example before rank 15 things are balanced one way, yellow and green ranks another purple another and rank another

    I understand it sounds dumb and it's completely impossible, but it seems to be the only way to make everyone happy

    Post edited by LCGaster on
  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    It would be easier too just have a QM feature. So you can balance for Ranked and make sure that people at lower ranks can learn in QM. This would make balancing the game 100% easier. Right now, as you said, it's just a mish mash of people trying their best too do something and nothing at the same time. Though, IMO, it should be killer sided since killers are suppose to be a threat.