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MORE OBJECTIVES FOR SURVIVORS AND GAMES A LITTLE LONGER!

Hi, i'm your worst nightmare! (?) And i'm here with another discussion on how this game is gonna be great again! (???)

I keep hearing about "Gen rush meta" and i keep having games where, it doesnt matter how hard you try, gens are rushed this bunch of a hell. My question now is: Is this kind of game FUN for any of the 2 parts? We all know that the answer is no. I thought a lot about this problem, and i figured out that facts are: Gens are too easy to be done, seen that survivors can bring perks and items to rush with no limits at all and in SWF this thing is abused as F. and the other fact is: you only need to make 5 gens and open exits to achieve "victory" as survivor.

Even if there are a few things you could actually do as survivor, everyone just goes for the gens and the exits, so what about another objective in the game to be done b4 actually exiting? I understand when ppl says: there are killers who actually have other objectives to delay the game like pig or plague, but what about the rest of killers? They are just non viable end of the story? I feel frustrated when i think this could be the only answer received... Since that i play all the killers AND survivors the same way.

My suggestion is: Make gens a little harder to be done and a little harder to be done in coop! Like the more the gens grow little the more the time needed to be done! Fix items to have ALL less Charges and to cover less generators OR put a limit to items, add-ons and perks brought in game by survivors. (And fix chests to ALWAYS JUST give basic common items improved just by perks and offerings)


Thanks to whoever will reply this thread and share ideas with me, cheers!

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