Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Nobody's going to care that they're asleep.

anarchy753
anarchy753 Member Posts: 4,212
edited July 2019 in General Discussions

It's incredibly underwhelming. Sleeping means you're in Freddy's realm, you're meant to be scared, and you SHOULD feel that waking up is your most important goal.

Instead there are now 8 mediocre traps on the map, and Freddy has a 20 second cooldown blink with way too much warning that he's coming. Wowee.

If this is what actually ships, Freddy is still going to be incredibly mediocre, and yet another "just do gens and ignore the killer."

THERE IS NO PRESSURE IF YOU AREN'T IN A CHASE and that's how we keep getting these killers that are incredibly weak.

Edit: And don't forget, you can't use your traps until 3 gens are done, and you lose your teleport as the game progresses. What the hell happened to killer powers that are fun or interactive for the KILLER.

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Comments

  • Kebek
    Kebek Member Posts: 3,676

    No you can use your traps either 1min into the match or once you hit someone since hits isntantly put survivors to sleep.

  • TAG
    TAG Member Posts: 12,874

    "And don't forget, you can't use your traps until 3 gens are done"

    Eh?

  • ClogWench
    ClogWench Member Posts: 2,582

    He thinks 3 gens get immediately done in the first minute of the game every time. Doesn't know how to apply pressure.

  • ClogWench
    ClogWench Member Posts: 2,582

    You're right but that's not too hard to do really. Lot of decent perks can help with that. Out of curiosity, does the dream transition only happen if you're chasing, or can it happen in oblivious proximity to the survivors

  • vux_intruder
    vux_intruder Member Posts: 175

    No offense, but to me it seems like you need to practice as killer. I’ve gotten 4K several among several times with Freddy in his current state and Ghost Face and Plague in purple and red ranks. All killers viable in this game, with some being better than others.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    How viable Freddy will be depends on how effectively he can place his traps while in a chase. They already stated that he moves full speed while setting traps. That in and of itself is a big deal. But will he be able to place traps far enough ahead of the survivor while running to have them activate if they step over them.

    For example, let's say the survivor is running around a large building. If Freddy can place a trap 10 feet in front of the survivor to prevent them from taking a predictable path that will increase Freddy's effectiveness considerably. Alternatively, if the range of his trap setting is too short or the activation time takes too long then he will be considerably weaker. The devil is in the details. It is too early to call him weak though.

  • indieeden7
    indieeden7 Member Posts: 3,671

    You literally have NO grounds to make this claim, he is nowhere near being ready to go onto live servers and changes are bound to be made, instead of instantly jumping to conclusions, why not actually try playing with it first?

  • anarchy753
    anarchy753 Member Posts: 4,212

    Have you actually played the game before? Because they told us exactly how he works, what his cooldowns and limitations are, and anyone competent knows what those sorts of times mean within the game.

    If they had said "Freddy's getting a rework next week" without detailing his power, then sure, but they've shown us how he works and it isn't good.

  • LordGlint
    LordGlint Member Posts: 9,796

    @anarchy753 I do agree with some of your points, but I feel like being able to hit someone and put them to sleep immediately might help some with that problem. Freddy has a lower TR than Plaugue, so combine that with his "Flickering" when awake, and you might be able to land a first hit fairly reasonably. From there, swap to typical "Clown" gameplay with his snares on loops and use BBQ aura reading after the chase is over to teleport to whatever gen is being worked on, or teleport to a gen you see a survivor is walking toward in an effort to cut them off and surprise them.

    I DO find its alot less incentive to wake up with these changes than CURRENT Freddy has, even if you take out the fact of being immune to dmg while awake with current Freddy, but I dunno...there might be some perk combos to make things interesting. I DO think its dumb he cant teleport to blocked gens though. These gens already cant be kicked, but now you cant use your teleport either? I feel like a killer's own perk should never HAMPER them.

  • Boss
    Boss Member Posts: 13,618

    I'm kinda sad he can't come out of Lockers.

    I can imagine it: Blood sprays out in the gap between the 2 doors and from the little barred see-throughs on each door.

    Then the doors fly open, showering blood in front of the Locker and he walks out all badass-like, doors closing behind him automatically.

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797

    Oh!

    You didn't get the memo?

    The devs sent one out stating that all killers have to be weak enough to vs 1 survivor and basically be handicapped when all 4 are working in sync.

    The killers power has to either be useless, controlled in some way by the suvivors,or have a huge delay before it can be effective

  • MyNamePete
    MyNamePete Member Posts: 1,074

    idk what youre talkin about, if I was Asleep id be tryna wake up because those fake pallets sound dumb asf 🤷‍♂️

  • Rydog
    Rydog Member Posts: 3,275

    I have my issues with this Freddy rework, but where are all you people finding these matches where survivors instantly repair 3 gens in the first minute? I've been up against some efficient survivor groups, but I have never seen this happen, not that quickly.

  • TAG
    TAG Member Posts: 12,874
  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Not looking forward to this if they follow the trend of new player balance changes before we even have time to adjust. Somebody screams op and then comes last sec alterations so new players aren't oppressed.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    Three is somewhat of an exaggeration. Two is a standard Rank 1 game.


    Good thing you'll know not to worry about them if you see a single snare.

  • Rydog
    Rydog Member Posts: 3,275


    Rank 1 games are extraordinarily non-representative of what a typical match looks like.

  • Mellow7
    Mellow7 Member Posts: 793

    Doubt it's 25% they said they reduced it by a lot, I'm assuming worst case scenario it got dropped to 15%

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    Maybe they should make a kill all button that if a survivor doesn't wake up within the first minute everyone dies.

    Maybe that will make Freddy a "lethal" killer and one that OP seems to overdramatically seek.

  • TAG
    TAG Member Posts: 12,874

    It may be non-representative of the typical game, but I would not call it non-representative of the typical match between skilled players (though sometimes it can be).

  • Rydog
    Rydog Member Posts: 3,275

    High-rank games are all edge cases in the grand scheme of how a DBD game goes. You cannot use those as a yardstick for Dead by Daylight overall.

  • TAG
    TAG Member Posts: 12,874

    Many other games use high-level gameplay as a benchmark for balance.

  • Seanzu
    Seanzu Member Posts: 7,525

    I think we should wait until the PTB before we make wild judgements about his lethality.

  • Rydog
    Rydog Member Posts: 3,275

    They do, and that's useful when it's a competitive game like Street Fighter or something, but DBD has never had an actual competitive structure that would benefit from this.

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    The lullaby aspect wont matter much either way. New players might need the tr warning, but the more experienced know there are more reliable methods.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    So there is no problem buffing Nurse since she only performs well in edge cases? @Rydog

  • NMCKE
    NMCKE Member Posts: 8,242

    My only gripe is that survivors have too many ways to wake up.

    1. Dream Object
    2. Failing Skill Checks
    3. Awake Teammate
    4. Adrenaline


    It doesn't matter if Freddy has a variety of traps that he can use on asleep survivors because if everyone is always awake, they aren't affected by them.


    Perhaps remove number 2 from the equation, and we'll see survivors wasting more time waking up. It's basically a persudo action speed penalty because they are wasting time waking up.

  • ceridwen309
    ceridwen309 Member Posts: 502
    edited July 2019

    https://forum.deadbydaylight.com/en/discussion/comment/562779/#Comment_562779

    Peanits stated that just hitting survivors will put them to sleep.

    -------------------

    Why you should not be caught asleep? There are plenty of good reasons.

    -Can't wake other players up

    -Snares and fake pallets will affect you, whether you like them or not. (imagine hag's traps, without teleport but instead slow, and the only counter is waking up or biting it.)

    -Stuck with a non-directional lullaby

    -And the more people that are asleep will increase the strength of freddy. (tune into the ptb to find out more.)


    Edit: Clocks wake you up for 90 seconds. Love those tinkerbells. Thanks Tzeentchling9 for the correction.

    Post edited by ceridwen309 on
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited July 2019

    @TAG Many other games, whether it is fighting games, hero-shooters, shooters, et cetera are also symmetrical games and the higher end can more reliably be used for balance. An asymmetrical game is a different beast entirely, and when a voice comm SWF make-up at high ranks can skew the skill level versus straight solo players, it adds another problem to the balance equation.

    BHVR shot themselves in the foot on being able to actually balance DBD three years ago. Hell, even their relaunched Deathgarden is suffering the exact, same problems already, and finding it damn near impossible to retain players over there.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    @ceridwen309 Clocks actually wake you up and you don't start falling asleep again for another 30 seconds. So, if you use a clock, that's 90 seconds until you are fulling asleep again.

  • ceridwen309
    ceridwen309 Member Posts: 502

    Oh, I see...I got the info kerfluffled. Thanks for setting me straight. In that case. Clocks are your friends....over failing skill checks.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    edited July 2019

    Can we just make killers skins like survivors? Scrap their powers and let them only M1? I mean, we're getting there. 90 seconds..................................................... Nanithefk

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited July 2019

    @BadMrFrosty Well, after the initial 30 seconds of grace, they'll start to enter partial sleep again. As Peanits stated, if you hit them they are drawn into full sleep. So, it's 90 seconds if you don't hit them. Otherwise, if you find them after that 30 seconds grace, whack them and they're asleep, thus canceling whatever remains of the other 60 seconds.

    At least until the hit-to-full sleep is nerfed to hell or never makes it live. Like when Peanits stated that missing an attack with Legion doesn't completely deplete your power bar. Yeah, we see where that ended up. Certainly not in the live build. 😡

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    That still seems incredibly excessive. I mean, you can't hit every survivor at a rate consistent enough to keep them all in the dream (and they have 3 fairly simple ways to get out of it, thus turning you into M1 man again). They might not even have much of a reason to wake up anyway since, y'know, the traps don't seem overly strong thus far.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @BadMrFrosty Oh, trust me, I'm not sold on the Freddy rework yet in the slightest. I'm just going to try the PTB before I form a solid opinion.

    And depending on when you were typing, I added to my post you quoted. Read the second paragraph. Right now, I'm taking the hit-to-full sleep with a heavy grain of salt.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    edited July 2019

    On the second part of your post, I don't even feel like him putting survivors into the dream by hitting them is too powerful. You hit them, and then get to use your snares or pallets (whichever you're using) as a reward for injuring them. Other survivors will do as they always have - do gens at a fairly quick clip, and leave. He has no stall anymore and no aura reading.

    Like you, I'm not sold on this rework at all. I need to see his add-ons, but it seems like baseline Freddy will be pretty weak. Unlucky.