http://dbd.game/killswitch
Nobody's going to care that they're asleep.
It's incredibly underwhelming. Sleeping means you're in Freddy's realm, you're meant to be scared, and you SHOULD feel that waking up is your most important goal.
Instead there are now 8 mediocre traps on the map, and Freddy has a 20 second cooldown blink with way too much warning that he's coming. Wowee.
If this is what actually ships, Freddy is still going to be incredibly mediocre, and yet another "just do gens and ignore the killer."
THERE IS NO PRESSURE IF YOU AREN'T IN A CHASE and that's how we keep getting these killers that are incredibly weak.
Edit: And don't forget, you can't use your traps until 3 gens are done, and you lose your teleport as the game progresses. What the hell happened to killer powers that are fun or interactive for the KILLER.
Comments
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It'll be add-on dependent i bet.
They said action speed debuff is an add-on but not 50%
If its say 25% that's a must run that will encourage waking up.
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Which is terrible design. A killer should never have an add on that they HAVE to take. They shouldn't be limited to 1 add on slot to not feel like a literal joke.
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No you can use your traps either 1min into the match or once you hit someone since hits isntantly put survivors to sleep.
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He does have map pressure and being able to end chases quickly is really good. No one was expecting him to be top tier but this is a solid upgrade and anyone insisting on staying asleep is gonna find chases to be a lot more dangerous
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I honestly would rather have fake pallets and dream snares so people are actually scared of the dream world.
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"And don't forget, you can't use your traps until 3 gens are done"
Eh?
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He thinks 3 gens get immediately done in the first minute of the game every time. Doesn't know how to apply pressure.
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He has a 60 second window before people fall asleep unless he hits them. With the amount of easy, safe pallets on a map, that isn't happening against a survivor with half a brain before they're asleep.
3 people are sitting on gens and most likely finishing them before your power even becomes effective in a chase.
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It largely depends on how quickly you find the first survivor, which has nothing to do with "pressure".
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You can teleport ONCE in that time, and survivors are instantly told you're Freddy as the match starts, so they're not going to fall for cheap Discordance plays that everyone will use.
You seem very insistent that garbage on par with Plague and Ghostface should be shipped just so that you can have a superiority complex on the internet.
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You're right but that's not too hard to do really. Lot of decent perks can help with that. Out of curiosity, does the dream transition only happen if you're chasing, or can it happen in oblivious proximity to the survivors
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And you seem insistent that a killer who isn't even available for play testing yet is going to be complete garbage. Think critically instead of whining immediately that something is useless.
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They just told us how all of his power works. Your head is lodged where the sun doesn't shine if you think there's some magic reason his power will suddenly do something.
He's a debuffing trap killer, Plague literally permanently injures people and she's laughable, but hey, telling people dream state is a debuff is going to make them brainlessly consider it threatening?
His traps don't affect the most crucial time of the game, and don't function intermittantly through the match.
I don't understand people like you who are so happy to have bad killers handed t o us, because "it might miraculously get better next week without any feedback!"
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His traps help end chases much faster than they could before, which gives you more time to patrol and pressure gens. I don't understand people like you who insist on throwing a fit with every update, especially before it's even come out. But you know what, you do you. I'm excited for the buff, and I'm excited for all the new builds he has the potential for. Enjoy your complaining though.
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No offense, but to me it seems like you need to practice as killer. I’ve gotten 4K several among several times with Freddy in his current state and Ghost Face and Plague in purple and red ranks. All killers viable in this game, with some being better than others.
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Plague permanently injures people, but she doesn't slow them down or stop fast vaulting or jungle gyms. ;)
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How viable Freddy will be depends on how effectively he can place his traps while in a chase. They already stated that he moves full speed while setting traps. That in and of itself is a big deal. But will he be able to place traps far enough ahead of the survivor while running to have them activate if they step over them.
For example, let's say the survivor is running around a large building. If Freddy can place a trap 10 feet in front of the survivor to prevent them from taking a predictable path that will increase Freddy's effectiveness considerably. Alternatively, if the range of his trap setting is too short or the activation time takes too long then he will be considerably weaker. The devil is in the details. It is too early to call him weak though.
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They showed on stream, you set traps directly at your feet. They specifically said you cannot place a trap that would affect someone in front of you.
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You literally have NO grounds to make this claim, he is nowhere near being ready to go onto live servers and changes are bound to be made, instead of instantly jumping to conclusions, why not actually try playing with it first?
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Have you actually played the game before? Because they told us exactly how he works, what his cooldowns and limitations are, and anyone competent knows what those sorts of times mean within the game.
If they had said "Freddy's getting a rework next week" without detailing his power, then sure, but they've shown us how he works and it isn't good.
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It’s also a core dbd philosophy.
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@anarchy753 I do agree with some of your points, but I feel like being able to hit someone and put them to sleep immediately might help some with that problem. Freddy has a lower TR than Plaugue, so combine that with his "Flickering" when awake, and you might be able to land a first hit fairly reasonably. From there, swap to typical "Clown" gameplay with his snares on loops and use BBQ aura reading after the chase is over to teleport to whatever gen is being worked on, or teleport to a gen you see a survivor is walking toward in an effort to cut them off and surprise them.
I DO find its alot less incentive to wake up with these changes than CURRENT Freddy has, even if you take out the fact of being immune to dmg while awake with current Freddy, but I dunno...there might be some perk combos to make things interesting. I DO think its dumb he cant teleport to blocked gens though. These gens already cant be kicked, but now you cant use your teleport either? I feel like a killer's own perk should never HAMPER them.
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"I DO think its dumb he cant teleport to blocked gens though. These gens already cant be kicked, but now you cant use your teleport either? I feel like a killer's own perk should never HAMPER them."
This I agree with. Reminds me a bit of Pig losing Traps during EGC.
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I'm kinda sad he can't come out of Lockers.
I can imagine it: Blood sprays out in the gap between the 2 doors and from the little barred see-throughs on each door.
Then the doors fly open, showering blood in front of the Locker and he walks out all badass-like, doors closing behind him automatically.
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Oh!
You didn't get the memo?
The devs sent one out stating that all killers have to be weak enough to vs 1 survivor and basically be handicapped when all 4 are working in sync.
The killers power has to either be useless, controlled in some way by the suvivors,or have a huge delay before it can be effective
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idk what youre talkin about, if I was Asleep id be tryna wake up because those fake pallets sound dumb asf 🤷♂️
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I have my issues with this Freddy rework, but where are all you people finding these matches where survivors instantly repair 3 gens in the first minute? I've been up against some efficient survivor groups, but I have never seen this happen, not that quickly.
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We call this "Magical Christmas Land."
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Not looking forward to this if they follow the trend of new player balance changes before we even have time to adjust. Somebody screams op and then comes last sec alterations so new players aren't oppressed.
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Three is somewhat of an exaggeration. Two is a standard Rank 1 game.
Good thing you'll know not to worry about them if you see a single snare.
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Rank 1 games are extraordinarily non-representative of what a typical match looks like.
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Doubt it's 25% they said they reduced it by a lot, I'm assuming worst case scenario it got dropped to 15%
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Maybe they should make a kill all button that if a survivor doesn't wake up within the first minute everyone dies.
Maybe that will make Freddy a "lethal" killer and one that OP seems to overdramatically seek.
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It may be non-representative of the typical game, but I would not call it non-representative of the typical match between skilled players (though sometimes it can be).
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High-rank games are all edge cases in the grand scheme of how a DBD game goes. You cannot use those as a yardstick for Dead by Daylight overall.
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Many other games use high-level gameplay as a benchmark for balance.
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I think we should wait until the PTB before we make wild judgements about his lethality.
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They do, and that's useful when it's a competitive game like Street Fighter or something, but DBD has never had an actual competitive structure that would benefit from this.
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The lullaby aspect wont matter much either way. New players might need the tr warning, but the more experienced know there are more reliable methods.
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So there is no problem buffing Nurse since she only performs well in edge cases? @Rydog
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My only gripe is that survivors have too many ways to wake up.
- Dream Object
- Failing Skill Checks
- Awake Teammate
- Adrenaline
It doesn't matter if Freddy has a variety of traps that he can use on asleep survivors because if everyone is always awake, they aren't affected by them.
Perhaps remove number 2 from the equation, and we'll see survivors wasting more time waking up. It's basically a persudo action speed penalty because they are wasting time waking up.
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https://forum.deadbydaylight.com/en/discussion/comment/562779/#Comment_562779
Peanits stated that just hitting survivors will put them to sleep.
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Why you should not be caught asleep? There are plenty of good reasons.
-Can't wake other players up
-Snares and fake pallets will affect you, whether you like them or not. (imagine hag's traps, without teleport but instead slow, and the only counter is waking up or biting it.)
-Stuck with a non-directional lullaby
-And the more people that are asleep will increase the strength of freddy. (tune into the ptb to find out more.)
Edit: Clocks wake you up for 90 seconds. Love those tinkerbells. Thanks Tzeentchling9 for the correction.
Post edited by ceridwen309 on0 -
@TAG Many other games, whether it is fighting games, hero-shooters, shooters, et cetera are also symmetrical games and the higher end can more reliably be used for balance. An asymmetrical game is a different beast entirely, and when a voice comm SWF make-up at high ranks can skew the skill level versus straight solo players, it adds another problem to the balance equation.
BHVR shot themselves in the foot on being able to actually balance DBD three years ago. Hell, even their relaunched Deathgarden is suffering the exact, same problems already, and finding it damn near impossible to retain players over there.
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@ceridwen309 Clocks actually wake you up and you don't start falling asleep again for another 30 seconds. So, if you use a clock, that's 90 seconds until you are fulling asleep again.
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Oh, I see...I got the info kerfluffled. Thanks for setting me straight. In that case. Clocks are your friends....over failing skill checks.
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Can we just make killers skins like survivors? Scrap their powers and let them only M1? I mean, we're getting there. 90 seconds..................................................... Nanithefk
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@BadMrFrosty Well, after the initial 30 seconds of grace, they'll start to enter partial sleep again. As Peanits stated, if you hit them they are drawn into full sleep. So, it's 90 seconds if you don't hit them. Otherwise, if you find them after that 30 seconds grace, whack them and they're asleep, thus canceling whatever remains of the other 60 seconds.
At least until the hit-to-full sleep is nerfed to hell or never makes it live. Like when Peanits stated that missing an attack with Legion doesn't completely deplete your power bar. Yeah, we see where that ended up. Certainly not in the live build. 😡
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That still seems incredibly excessive. I mean, you can't hit every survivor at a rate consistent enough to keep them all in the dream (and they have 3 fairly simple ways to get out of it, thus turning you into M1 man again). They might not even have much of a reason to wake up anyway since, y'know, the traps don't seem overly strong thus far.
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@BadMrFrosty Oh, trust me, I'm not sold on the Freddy rework yet in the slightest. I'm just going to try the PTB before I form a solid opinion.
And depending on when you were typing, I added to my post you quoted. Read the second paragraph. Right now, I'm taking the hit-to-full sleep with a heavy grain of salt.
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On the second part of your post, I don't even feel like him putting survivors into the dream by hitting them is too powerful. You hit them, and then get to use your snares or pallets (whichever you're using) as a reward for injuring them. Other survivors will do as they always have - do gens at a fairly quick clip, and leave. He has no stall anymore and no aura reading.
Like you, I'm not sold on this rework at all. I need to see his add-ons, but it seems like baseline Freddy will be pretty weak. Unlucky.
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