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The scariest thing in DBD according to survivors.
Average game: 3-4 unhooks with We'll make it, not one heal.
I even got pallet looped AS A SURVIVOR trying to get some use of it.
Comments
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Scariest thing on top of that is having a daily on healing, having my healing build ready, and never getting my unhooks the whole game. Big sad.
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@ChesterTheMolester Just gotta run to the corner of the map with them where its OBVIOUSLY safer to heal up, lol. Nice gif though, that ######### makes me paranoid of jumpscare videos to this day.
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I tried to signal them and often followed them there, they either keep running after like 10% even though there is no TR or anything or straight up self care in your face.
Trust me i have tried.
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Having 5 tokens on autodidact.
But people rather self heal while Im standing right in front of them.
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That´s the reason why i don´t use We´ll make it anymore.
It´s simply ridiculous. People prefer to heal themselfes for ages, than getting a quick heal and giving you points.
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Thats why points for self care should be removed and the points for healing others diubled to 600 to compensate.
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I think it's even better when it's the opposite way around. The OTHER survivor has We'll Make It, but they run away instead of using it.
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I usually move a tile away, far enough so I'm not just sitting under hook, far enough to start running if the killer investigates.
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I can sooooo relate to these comments.
People with "We'll Make It" that run away from you and never use it on you.
And survivors that will heal themselves with you standing in front of them, when you know their dumbass can see the "We'll Make It" symbol next to their perks.
I understand you get survival points for healing yourself, but if someone has a faster way of healing you (We'll make it or Botany Knowledge/MedKit) and you refuse it (and the killer is not near by/you haven't witnessed them missing a skill check), your just being an #########.
The "Rescue 3 survivors from the hook" daily is so much easier than the "Heal 3 survivors" daily.
Even the 180 minutes of cooperative actions can be tough at times. Either just unlucky and get a Legion with Discordance or a bunch of dumb scaredy cat, spine chill/premonition/urban evading survivors that spend most of the game licking walls.
I love the extra points, but sometimes the dailies are a lot more stressful than they should be.
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Since the survival category is getting a rework how about we remove the self care points and double healing points to make perks like We'll make it or Autodidact more attractive? Would switch the lame meta up atleast.
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The scariest thing is when I see someone run Self Care and use it every time they get hit especially with sloppy.
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Personally not a fan of autodidact, I'd rather go Botany Knowledge myself, but I get what you are saying.
If anything needs to change, I'm sick of the Hex:Ruin meta. It sucks for killers and it sucks for survivors. Unless you are a super good killer than can just get people down super quick and keep them on hooks, the game goes to fast without Ruin. Ruin is a band-aid that is constantly taking a perk slot away from you as a killer.
Hex:Ruin is the secondary task and through sheer luck it is found quickly or it is not found quickly. If it is found quickly, the killer is screwed and gave away a perk slot. If it is not found quickly and the team can't deal with Ruin, it is devastating to the survivors. How well the game goes for either killer or survivor should not be so "luck" based. It's really biased against skill other than having great ping and good hand eye coordination to hit M1 at the exact right time; which is boring AF by the way! Hitting consistent Ruin skill checks on console... good luck with that! ROFL...
And I'd just as soon DC from the "totem humper" killers. It's just a parade of survivors getting hooked and unhooked while the killer protects his Ruin totem. Like moths to a flame, noob survivors can't help be keep trying to destroy that totem just racking up points for the killer and screwing themselves.
I am absolutely sick to death of the Ruin meta!!!
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I get what you're saying.
https://forum.deadbydaylight.com/en/discussion/15883/ruin-and-the-high-ranks
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I always accept a heal from a teammate, except, you slap me while healing, and then follow me to my new location and try to heal, you'll just be waiting. I'm not down for that "here killer killer, get the wounded guy" garbage.
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Failing a healing skillcheck doesn't alert the killer. It just makes a noise. If the killer isin't within like 5 to 10m they are not going to hear it
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Heal 3 stages daily is impossible to complete.
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